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Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice
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# ? Nov 24, 2020 20:53 |
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# ? Mar 28, 2024 09:35 |
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StashAugustine posted:Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice Welp, time to buy 2 more MC30s
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# ? Nov 25, 2020 02:00 |
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StashAugustine posted:Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice Do we know if those were FFG Rules, or has AMG been integrated into them yet? The timing on all this is weird.
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# ? Nov 25, 2020 07:40 |
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I'm assuming that's all still FFG since that stuff comes out pretty soon and would have to have been sent to the printers a while ago and I havent heard anything from play testers to suggest AMG had anything to do with it.
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# ? Nov 25, 2020 09:44 |
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StashAugustine posted:Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice Woah, that's a big change. Wonder what Mon Mothma's going to do now since that's basically her entire thing.
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# ? Nov 26, 2020 20:25 |
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Yeah Versio too, though shes less impactful. It also looks like Intel is changing from giving enemies Heavy to giving allies Grit
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# ? Nov 27, 2020 00:01 |
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https://community.fantasyflightgames.com/topic/312905-overview-spoiled-upgrade-cards/ And card changes are out. Some big stuff got hit hard- Yavaris, Demolisher, Admonition, ECM, bunch of changes to black dice ships; and a bunch of admirals got buffed. I've been playing the 4-ship Garm list recently and wondering how I should change it
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# ? Nov 28, 2020 18:21 |
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Somebody tell me this is a terrible ideaquote:
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# ? Dec 4, 2020 17:27 |
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Only if you can tell me this is bad.quote:Name: Mining Guild Ordinance Fleet
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# ? Dec 5, 2020 04:12 |
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StashAugustine posted:Somebody tell me this is a terrible idea I dunno, is running a bunch of Nebulon B's a bad idea??
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# ? Dec 5, 2020 05:32 |
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HootTheOwl posted:I dunno, is running a bunch of Nebulon B's a bad idea?? It looks iconically Star Wars, so no.
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# ? Dec 5, 2020 13:02 |
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Run whatever. Make the meta whatever you run. It's 1.5, god is dead, anything can be good!
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# ? Dec 5, 2020 15:13 |
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Ugleb posted:It looks iconically Star Wars, so no. Yeah, I once ran three Nebulon-Bs and a Pelta and a CR90, I didn't win but it was fun!
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# ? Dec 20, 2020 22:38 |
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2 Neb Bs, 3 GR-75s, as many X/Y/A-wings as I could fit. ~130pts of squadrons may take forever to get through, but that is a Rebel fleet drat it!
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# ? Dec 20, 2020 23:27 |
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Icon Of Sin posted:2 Neb B’s, 3 GR-75s, as many X/Y/A-wings as I could fit. ~130pts of squadrons may take forever to get through, but that is a Rebel fleet drat it! Imperial fleets seem to have some trouble with heavy squadrons if the Ties get dropped swiftly. I'm a little worried about facing CIS for that reason
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# ? Dec 20, 2020 23:33 |
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I've been thinking about Thrawn on a combat-fitted ISD-I with a Quasar and Gozanti, then bombers/interceptors Howlrunner and Fel and all the ships with reserve hangars; probably too much invested in anti squadrons though.
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# ? Dec 21, 2020 00:30 |
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Icon Of Sin posted:2 Neb Bs, 3 GR-75s, as many X/Y/A-wings as I could fit. ~130pts of squadrons may take forever to get through, but that is a Rebel fleet drat it! On the one hand you must have had filled nearly every upgrade slot to make that happen... on the other hand, drat, with those transports you're pushing a lot of fighter activations! I'm kind of curious to see it in action. Signal posted:Imperial fleets seem to have some trouble with heavy squadrons if the Ties get dropped swiftly. I'm a little worried about facing CIS for that reason I know it's easier said than done, but I think there's a lot of mileage (parsecs? ) to be gained from upgrades/abilities that gently caress with the opponent's command dials, especially with CIS depending so heavily on those squadron dials to gain the AI benefits. Also that Rebel list is terribly fragile; the best Imperial counter-play might be to just charge in and clobber the frigates. If I remember right, if one side is down to just flotillas and/or starfighters, they auto-lose at the end of the round.
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# ? Dec 21, 2020 20:39 |
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Had to go digging through my old posts to find the exact lists. Looks like I misrembered, it was 3-2 Nebs:GR-75s, at least for the first one. First one is mostly what I had before, just swapped in the Vanguard title. Second one is the squadrons I was thinking of, and I ran it as an excuse to put most of my painted squadrons on the table (included in quoted post). Leia got cheaper in the meantime, which means there are some points to play with now I dont know if/how it would even still work with all the recent rules changes, but its where Ill start with fleet building. quote:
Icon Of Sin posted:
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# ? Dec 21, 2020 21:03 |
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Icon Of Sin posted:Had to go digging through my old posts to find the exact lists. Looks like I misrembered, it was 3-2 Nebs:GR-75s, at least for the first one. First one is mostly what I had before, just swapped in the Vanguard title. Second one is the squadrons I was thinking of, and I ran it as an excuse to put most of my painted squadrons on the table (included in quoted post). Leia got cheaper in the meantime, which means there are some points to play with now I dont know if/how it would even still work with all the recent rules changes, but its where Ill start with fleet building. The main recommendation I'd have for you is that if you're going for maximum squadron, then go all in - max out your squadron points, and make sure you have bomber command center and yavaris (even after the nerf). I'd also throw a couple aces in there, Norra is great especially with BCC helping you fish for crits and Biggs will probably triple the lifespan of your X wings. The AFFM list could probably look at adding some B-Wings too since that upgrade really helps with their speed issues.
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# ? Dec 21, 2020 23:55 |
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Gonna give this list a try tomorrow:quote:Name: Untitled Fleet Variant of the Garm+Pelta lists for the new errata; anyone see any obvious problems?
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# ? Jan 16, 2021 00:58 |
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Double posting because the thread is so slow: any goons play on TTS/Vassal? I'd like to get some experience playing against someone who's more experienced than I am
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# ? Feb 8, 2021 01:27 |
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I play a whole lot of TTS armada
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# ? Feb 13, 2021 16:27 |
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Lake Jucas posted:I play a whole lot of TTS armada Cool; you don't have PMs but i should have the same Steam name as here
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# ? Feb 13, 2021 22:04 |
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So I just played my first game with the starter pack on TTS. Made a list, it's probably garbage but feedback welcome. quote:It's a Trap
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# ? Feb 24, 2021 18:07 |
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Looks like the next Armada wave got delayed to may/June.
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# ? Apr 2, 2021 15:35 |
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How are the new Republic units? I've been out for years but those ships look cool as hell and I'm considering getting back in now that AMG is getting the license.
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# ? May 21, 2021 07:06 |
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Strobe posted:How are the new Republic units? I've been out for years but those ships look cool as hell and I'm considering getting back in now that AMG is getting the license. They appear to be pretty differentiated from the Imperial and Rebel ships pretty well. http://cannotgetyourshipout.blogspot.com/ This blog has good reviews and walk downs of the ships and upgrades. I would play matches against theyd guys at my local store before COVID lockdowns. They know their stuff, and were playtesters before FFG moved the license to AMG. They like the ships, and most of the upgrade cards are good. Some of the upgrades are borderline useless, as might be expected.
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# ? May 21, 2021 15:49 |
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Will the FFG rpg ever see any more expansions? Will they ever push it into the Rey/First Order era?
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# ? May 21, 2021 18:32 |
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Cessna posted:Will the FFG rpg ever see any more expansions? Well, technically there is the Force Awakens beginner box....
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# ? May 22, 2021 04:25 |
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Cessna posted:Will the FFG rpg ever see any more expansions? The website seems to suggest that it's not dead yet, but that site's been "in progress" for an awfully long time: https://edge-studio.net/
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# ? May 22, 2021 14:59 |
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Cessna posted:Will the FFG rpg ever see any more expansions? Likely case here is that the next RPG thing we see is a Revised or full 2e. The FFG run got all its specialization supplements out and serves as a "complete" game, it would make sense to reboot/relaunch the line, maybe adopt the talent trees from Genesys or something.
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# ? May 22, 2021 15:46 |
Good reminder that I should probably put my splatbooks up on eBay while the gettin's good.
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# ? May 22, 2021 16:26 |
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It seems like it's in a really weird niche right now when the core books give you most if not all of the mechanics you need for any given campaign concept, and Wookieepedia exists for all the splatbook setting building you would want for a different world. I'm kind of amazed that they bothered to reprint the Sourcebook for the old West End game given how little it adds to the game rules for that system even.
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# ? May 22, 2021 18:02 |
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Arquinsiel posted:It seems like it's in a really weird niche right now when the core books give you most if not all of the mechanics you need for any given campaign concept, and Wookieepedia exists for all the splatbook setting building you would want for a different world. I'm kind of amazed that they bothered to reprint the Sourcebook for the old West End game given how little it adds to the game rules for that system even. The sourcebook has stats for a lot of vehicles, droids, and aliens that don't appear in the main D6 rulebook. The game is kinda incomplete without it. (The game is still kinda incomplete with it, and you probably want to also get the Rules Companion and Gamemaster Kit.) And besides, it's sort of the ur-text of Wookiepedia, the first published catalog of Star Wars knowledge that treats it like a setting.
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# ? May 22, 2021 18:58 |
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All that's doing is statting out things that you already know exist and have a framework for doing provided in the rulebook. It's super handy and I love having it because of what it represents to the franchise, but in terms of game materials there's not a lot new there. Nice table of weapon options at least.
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# ? May 22, 2021 19:59 |
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Infidelicious posted:So I just played my first game with the starter pack on TTS. I played a similar list a few days ago, although I went with a CR90 instead of the GR-75 flotilla. My thoughts: GR-75 combat variant is... ehhh, I think the six points can be better spent elsewhere. I got a lot of utility out of Linked Turbolaser Towers - consider that as an alternative to Enhanced Armaments on the rear end frigs. The Paragon title isn't a great combination with Ackbar, since invoking Ackbar's trait generally means the Paragon can't attack the same ship twice.
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# ? May 26, 2021 07:08 |
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Anyone still following this thread? It's not the end, but you can see it from here: https://twitter.com/atomicmassgames/status/1428828647994109954 I wasn't blown away with Armada when it first released, but I have a friend who has it (and isn't getting out) and picking up some of the Republic Fleet once people/stores start dumping sounds appealing. Anyone able to give me an opinion on whether the prequel factions got enough to stand up to the established ones? I suppose it's not a huge dealbreaker if they didn't, but it'd be nice to know.
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# ? Aug 21, 2021 07:14 |
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The prequel factions are a little thin on options, but you can make respectable fleets with them. I bought Rebulic stuff, and the republic squadrons are pretty nice. The Venator is pretty tanky, but it isnt a one ship show like the ISD.
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# ? Aug 21, 2021 07:41 |
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I dunno I feel like being able to actually buy something, and having a reason to play the game besides a random pick up game, is going to be healthier for the game than more ships. Call me crazy.
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# ? Aug 21, 2021 07:44 |
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# ? Mar 28, 2024 09:35 |
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smug jeebus posted:
You have most of the key ship types except flotillas (cheap squadron pushers)and you can certainly build competitive lists with what they have and beat Rebel/Imp lists you're just lacking any kind of variety. You can make the same type of lists as the main factions like squadron heavy lists, multiple heavy hitting large ships, small ship spam, ect. but the options arent as flushed out.
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# ? Aug 21, 2021 07:54 |