Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Icon Of Sin
Dec 26, 2008



Dulkor posted:

This is pretty much what I did. Played a night of demos with just my core and got four of the local X-Wing crew to buy in once they saw it in action.



That's a gorgeous pic, and might have just sold me on Armada :swoon:

Adbot
ADBOT LOVES YOU

Icon Of Sin
Dec 26, 2008



Bad Decision Dino posted:

Finish it up with a X-wing game that is just a really long corridor with a few loops and turns. Rebels want to make it to the end and destroy the generator and the inhibitor tower.

There's a scenario for exactly that (and tons of others) on the X-Wing Mission Control page here: http://tools.fantasyflightgames.com/xwing/search/. The Death Star II mission in particular is here:
http://tools.fantasyflightgames.com/xwing/htmlpreview/603/, though you may not be able to see it without an FFG forums account.

Icon Of Sin
Dec 26, 2008



Played my first few games of Armada yesterday. Seems like a fun enough game with the starter set alone, the extra ships I've got on the way (another corvette and a gladiator) should make a fun addition. :getin:

Icon Of Sin
Dec 26, 2008



Val Helmethead posted:

Can't concussion missile a VSD2. It has Ion Cannon upgrades in place of the VSD1's Ordinance.

Concussion Missiles work better on the Gladiator anyway.

The Gladiator seems like its a ship that'll gently caress up anything that wanders into it's front arc. The Demolisher title that lets it fire once before moving and once after is going to be terrifying to play against, especially if you take the Expanded Launcher upgrade and add 2 more black dice to the front arc :stare:

Icon Of Sin
Dec 26, 2008



Trying to be more aggressive than a gladiator did not turn out well for me.

Icon Of Sin
Dec 26, 2008



It's a trap! :mrapig:

Icon Of Sin
Dec 26, 2008



Stretching leads to goatse. Goatse leads to fear, and fear leads to anger. That way lies the dark side.

Icon Of Sin
Dec 26, 2008



Storage problem? What storage problem?

Icon Of Sin
Dec 26, 2008



Has anyone had any luck running A-Wings alongside corvettes in Armada? They're quick enough to keep up with the corvettes, so it almost seems like there could be some shenanigans there with that much speed and a black die to throw at whatever ship the corvettes are whittling away at.

Icon Of Sin
Dec 26, 2008



Trip report on corvettes and A-Wings: a passing gladiator got some black dice right up the engines from the A-Wing squadrons escorting my corvettes, and netted 2 victory points for Superior Positions. The corvettes had been plinking away at max range and after my opponent redirected a hit to the back (to keep up the shields facing the corvettes), activating the 2 A-Wing squadrons completely finished it off. Also, Wedge is a goddamn murderer when he gets after a squadron that's already activated :stare:

Icon Of Sin
Dec 26, 2008



zVxTeflon posted:

Has anyone tried running a cr90 as strictly a Luke carrier flown apart from your main fleet?

I've had some luck running A-Wings alongside my corvettes. The 'vettes can go as fast as they please, and the A-Wings can easily keep up/get activated and move around to the back arc of whatever the corvettes were targeting.

Icon Of Sin
Dec 26, 2008



Tekopo posted:

Drive it up slowly and use the Gladiators to herd enemies into firing range of it. You'll need quite a few maneuvers sprinkled into your command tokens so that you can turn faster. It really depends on what your opponent is using. The VSD will act like a large threat zone: most of the damage will actually come from your Gladiators.

EDIT: Also, initiative is kind of crucial, enough so that I would almost consider dropping the gunnery team and getting a cheaper upgrade (for example, Insidious on the other Gladiator). If you allow your opponent to do hit and runs thanks to initiative advantage, you will struggle a lot.

That's pretty much exactly what I did earlier tonight running a list with the VSD and 2 gladiators.

VSD II:
Admiral Screed
Gunnery team
X17 turbolasers (limits redirect tokens on enemy defense)
Dominator title

Gladiator II:
Insidious title
Expanded launchers

Gladiator II:
Demolisher title
Expanded lauchers

Mission: superior positions.


Comes out to 299 points. He had a corvette, neb B, an assault frigate, and some squadrons (including Luke). I think the ships all had titles, and he had general Dodonna. A gladiator broadside with Concentrate Fire blew out the Neb B frigate in a single volley (1 shield on the side does all of nothing vs 4 black dice and a red), while the corvette somehow managed to survive in the front arc of the other. It ended up with one of the gladiators chasing the assault frigate to right in front of the VSD, and the VSD burning 2 shields to throw 5 blue dice and 3 red for the finishing move. The VSD was untouched by the end, one of the gladiators had 1 hull left, and the other had taken a single damage card. No squadrons of any kind, just an imperial wrecking ball looking for rebels to smash.

Icon Of Sin
Dec 26, 2008



X-Wing for now, definitely. They're up to 8 waves of releases, compared to Armada's 1 right now (wave 2 is coming soon, but still...). Armada will be a good game once it has some good ship variety to it, but for now there's only 5 capital ships available across the entire game compared to who knows how many for X-Wing (plus the Scum and Villainy faction, for a little more variety).

Icon Of Sin
Dec 26, 2008



Reynold posted:

At the Armada nationals, the 6 round cap got hit more often than the two hour time limit, but some people just take forever making decisions. In casual play however, I find that Armada takes about an hour per game.

My armada games are tending to go pretty quick, too. Relaxed pace 300 points while stopping every now and again to talk to people has us around an hour and fifteen minutes to an hour and a half or so. Could probably get it down around an hour if we cut the chitchat and other nonsense, but it's casual for now.

Icon Of Sin
Dec 26, 2008



Zeroisanumber posted:

4 frontal shields seems a little light for one of the big boys.



11 hull though. That's going to take a fair bit to chew through, especially with Contain being in play. With an engineering team and engineering commands, it's going to be a beast to bring down.

Icon Of Sin
Dec 26, 2008



With an engineering team, a token (thanks, Tarkin!), and a repair command you could potentially discard 2 damage cards per turn, right? That'd be 7 engineering points :stare:

Icon Of Sin
Dec 26, 2008



Was it someone here that posted the pics of the Armada fighters they had painted? If someone saved it, could they post it again? I'm needing a template/inspiration for my own little painting project :getin:

Icon Of Sin
Dec 26, 2008



Grey Hunter posted:

Ask and you shall receive.





I've not had a chance to PLAY with them yet. To my shame.

I just did my first set of TIE fighters...was there a certain grey you used to tone up any mistakes you made, or did you just say "...eh, gently caress it" if you brushed somewhere you shouldn't have? No reason that I'd be asking that, none at all :v:

Icon Of Sin
Dec 26, 2008



It looks like a board game version of Empire at War (available on Steam for cheap now). That's not a bad thing in the least.

Icon Of Sin
Dec 26, 2008



So, I'm looking at playing some Armada tomorrow. Looking at one of two lists:

Rebel list:
MC80 Assault Cruiser
Admiral Ackbar
Defiance title

Nebulon B frigate
Salvation title

Nebulon B frigate
Redemption title

CR90a corvette
Dodonna's Pride title

2x A-Wing squadrons
3x X-Wing squadrons

397/400

Or:

Imperial II Star Destroyer
Grand Moff Tarkin
Relentless title

Victory I Star Destroyer

Gladiator I Star Destroyer (x2)

4x TIE fighter squadron
1x Howlrunner squadron

394/400

I'm not too sure about the objectives, though. The imperial fighters are just enough to keep other fighters at bay, but the rebel fighters are enough to put out some decent hurt alongside the rest of the fleet...then again, literally anything that gets caught in front of any the imperial ships is going to get deleted pretty quickly so the fighters will just tie up ( :v: ) anything that tries to come in close.

Icon Of Sin
Dec 26, 2008



Carteret posted:

Where are you going to play in Wilmington?

Cape Fear Games, heading up around 1:30 or so. Are you going to be in the area?

Icon Of Sin
Dec 26, 2008



Carteret posted:

Nope. Bad weekend for me. However, good to know in the future! Do you play Wangs as well?

Oh yea. We've got a little group here that play wangs, but I think there's a bigger following for both games in Jacksonville. Everyone here seems to love Warmahordes.

e: new and improved imperial list.

ISD II:
Darth Vader
Wing commander
Expanded hangar bay
X17 turbolasers (limits redirects)
Relentless title

Gladiator II
Expanded launchers
Insidious title

Gladiator II
Expanded launchers
Demolisher title

5x TIE fighter squadrons
2x TIE bomber squadrons

397/400

Icon Of Sin fucked around with this message at 19:05 on Dec 6, 2015

Icon Of Sin
Dec 26, 2008



So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.

Icon Of Sin
Dec 26, 2008



I got a normal-sized binder from Staples and 2 packets of sleeves, one for baseball cards and one for business cards. It seems to work fine, and the pocket in the front of the notebook is perfect for holding the rule book+movement templates. Total cost was around $15, with a few additional sleeves (I have all of my xwing cards in the same binder now).

Icon Of Sin
Dec 26, 2008



bunnyofdoom posted:

Am I the only one who remembers how dark the opening to the 2nd ewok movie was?

Considering I never even knew there was a first ewoks movie, I'm going to go with "yes".

Icon Of Sin
Dec 26, 2008



Speaking of upcoming waves for Armada, have there even been any hints as to what they're going to release?

Icon Of Sin
Dec 26, 2008



jivjov posted:

People are saying Han was able to get way too close to Starkiller Base while still in hyperspace for gravity wells to still work the same way.

Don't they have to turn them on anyways? They aren't always pulling stuff out of hyperspace, especially if they're in a super-secret base they they aren't ready for anyone to know about.

Icon Of Sin
Dec 26, 2008



We've got a small pool of X-Wing Players (around 10 or so), and I think around half of them play Armada. It's slower on the uptake, but whenever people see the ISD or Mon Cal cruiser they always hang around and ask about it a bit. Right now though its all about the wangs.

Icon Of Sin
Dec 26, 2008



Gravy Train Robber posted:

The biggest thing keeping me from Armada is the size of the playing area. A 3x3 table is about all I can realistically work with, since I'd be playing games at home. From what I understand that's fine for the Starter Set, but beyond that it's about half the size it should be.

The actual play area for the full game is 4x3, but the setup area (where all your tokens, cards, and other stuff are supposed to be) is the remainder of that 4x6. It's an easy detail to miss though, and the learn-to-play missions are on a smaller table than the actual games (on a 3x3, I think) so there's plenty of room for confusion.

Icon Of Sin
Dec 26, 2008



If you aren't facing squadrons, the ISD or Mon Cal activating 4-5 squadrons to get in someone's face and start dropping dice of all colors is pretty nice. If you are facing squadrons, you'll need at least a fighter screen to keep the enemy bombers from getting after your ships (at least initially).

Icon Of Sin
Dec 26, 2008



Is having more ships better than having fewer (but better upgraded) ships? I'm looking at a list with an ISD, a VSD, 2 GSDs, and 5x TIE fighters (Howlrunner included) vs dropping the VSD and putting those points back into upgrades for the remaining ships. Comedy option: drop all my fighter squadrons and use those points for a Raider :v:

Icon Of Sin
Dec 26, 2008



So...is filling every upgrade slot on an ISD and VSD a waste of points?

ISD II
Vader
Wing commander
Gunnery team
Expanded Hangar bay
Advanced projectors
SW-7 ion batteries
X17 turbolasers
Relentless title

VSD II
Wing commander
Gunnery team
Boosted comms
Leading shots
Heavy turbolaser turrets
Dominator title

3x TIE fighter squadrons
1x Howlrunner
2x Interceptor squadrons
2x TIE bomber squadrons

400/400

Between those two ships and the wing commanders, that's up to 8 squadrons/turn throwing various colors of dice at anything in striking distance before the main ship shoots at anything. My 4 ship list (ISD, VSD, 2x GSD, 5x TIE fighter squadrons) got beaten pretty well, so I'm veering on the other side now and upgrading ships rather than bringing more of them. Probably a bit of an overcorrection, though :v:

Icon Of Sin
Dec 26, 2008



Eimi posted:

Well I got a test set done. I'm...not sure how they look.

Any tips? Can you even tell they are painted? :ohdear:

Hey, I did the same thing with my TIE fighters a while back. Yours are looking good! I lost steam painting my TIEs and still haven't committed to painting my rebel fighters, but that day will come someday :suicide:

Icon Of Sin
Dec 26, 2008



I just wish there were rules for deploying fighters, like "squadrons may remain on board and launch at their normal speed via using both a squadron command and a squadron token" instead of having to have them on the board at the start of the game.

Icon Of Sin
Dec 26, 2008



Vader, Mauler, and Soontir. You have to swing at Vader first (being the escort), but since you didn't target Soontir you take one damage outright. When Mauler moves into the fray, everyone that he engages takes a damage. If you've got Boba in the mix, pick an enemy squadron he's engaged with and they take a damage. You've got free damage all over the place, and that's barely even getting into swinging back at other squadrons. Howlrunner wouldn't be a bad pairing with Soontir/Mauler either since she'd give them an extra blue dice to do their good works, or Major Rhymer to extend the threat range to any enemy ship. Imperials get all the fun interactions :getin:

Icon Of Sin
Dec 26, 2008



jng2058 posted:

Eh, they've got a few options if they want to go with it. Maybe a Hutt/Pirate faction. Lots of small and mid sized ships kind of fleet. Alternatively they could backpedal and do Old Republic vs. the Separatists. Get some of the old Acclimator and Venator class ships for the Republic, the Trade Federation ships for the Seps.

For more modern canon stuff, you could do the Interdictor class Star Destroyer (seen in Rebels and now canon). Maybe a foot long Super Star Destroyer, the way they've got the brick sized Corvettes for X-Wing? Plus all the ships that are new for Rebels. Heck, you could do the Liberty style MC-80 with the wings!



And of course there's still a poo poo ton of EU stuff going forward. The MC90, the new pattern Star Destroyers, E-Wings, TIE Defenders, and so on and so forth.

I feel like the lego super star destroyer is close enough in scale to be legit for Armada :getin:

it was over 4 ft long

Icon Of Sin
Dec 26, 2008



The target on Howlrunner gets bigger the more squadrons she is buffing up. Don't forget that her extra attack dice can go to TIE Interceptors (including their counter attack), and even Dengar ("any friendly ship with Swarm at distance 1..." on her ability). I don't think anyone other than Rhymer can have that large of an effect on everyone around them.

Icon Of Sin
Dec 26, 2008



I've had a ridiculous amount of hull damage get into my Neb Bs from TIE fighters.

Icon Of Sin
Dec 26, 2008



I've had good luck with a Neb B that had Slaved Turrets, Salvation title (crits count as 2 hits instead, I think it's that title), and a Tactical Expert. 4-5 red dice out of the front arc is nothing to laugh at.

Adbot
ADBOT LOVES YOU

Icon Of Sin
Dec 26, 2008



If the GR-75 helps repair Home One better than the Redemption, it's got a place in my lists already.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply