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Dulkor posted:This is pretty much what I did. Played a night of demos with just my core and got four of the local X-Wing crew to buy in once they saw it in action. That's a gorgeous pic, and might have just sold me on Armada
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# ¿ Apr 7, 2015 02:27 |
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# ¿ Apr 27, 2024 07:59 |
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Bad Decision Dino posted:Finish it up with a X-wing game that is just a really long corridor with a few loops and turns. Rebels want to make it to the end and destroy the generator and the inhibitor tower. There's a scenario for exactly that (and tons of others) on the X-Wing Mission Control page here: http://tools.fantasyflightgames.com/xwing/search/. The Death Star II mission in particular is here: http://tools.fantasyflightgames.com/xwing/htmlpreview/603/, though you may not be able to see it without an FFG forums account.
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# ¿ May 12, 2015 18:21 |
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Played my first few games of Armada yesterday. Seems like a fun enough game with the starter set alone, the extra ships I've got on the way (another corvette and a gladiator) should make a fun addition.
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# ¿ Jun 24, 2015 03:25 |
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Val Helmethead posted:Can't concussion missile a VSD2. It has Ion Cannon upgrades in place of the VSD1's Ordinance. The Gladiator seems like its a ship that'll gently caress up anything that wanders into it's front arc. The Demolisher title that lets it fire once before moving and once after is going to be terrifying to play against, especially if you take the Expanded Launcher upgrade and add 2 more black dice to the front arc
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# ¿ Jun 24, 2015 22:09 |
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Trying to be more aggressive than a gladiator did not turn out well for me.
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# ¿ Jun 27, 2015 02:11 |
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It's a trap!
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# ¿ Aug 4, 2015 01:32 |
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Stretching leads to goatse. Goatse leads to fear, and fear leads to anger. That way lies the dark side.
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# ¿ Aug 4, 2015 04:04 |
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Storage problem? What storage problem?
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# ¿ Aug 9, 2015 23:07 |
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Has anyone had any luck running A-Wings alongside corvettes in Armada? They're quick enough to keep up with the corvettes, so it almost seems like there could be some shenanigans there with that much speed and a black die to throw at whatever ship the corvettes are whittling away at.
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# ¿ Aug 10, 2015 22:22 |
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Trip report on corvettes and A-Wings: a passing gladiator got some black dice right up the engines from the A-Wing squadrons escorting my corvettes, and netted 2 victory points for Superior Positions. The corvettes had been plinking away at max range and after my opponent redirected a hit to the back (to keep up the shields facing the corvettes), activating the 2 A-Wing squadrons completely finished it off. Also, Wedge is a goddamn murderer when he gets after a squadron that's already activated
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# ¿ Aug 12, 2015 23:54 |
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zVxTeflon posted:Has anyone tried running a cr90 as strictly a Luke carrier flown apart from your main fleet? I've had some luck running A-Wings alongside my corvettes. The 'vettes can go as fast as they please, and the A-Wings can easily keep up/get activated and move around to the back arc of whatever the corvettes were targeting.
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# ¿ Aug 20, 2015 21:01 |
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Tekopo posted:Drive it up slowly and use the Gladiators to herd enemies into firing range of it. You'll need quite a few maneuvers sprinkled into your command tokens so that you can turn faster. It really depends on what your opponent is using. The VSD will act like a large threat zone: most of the damage will actually come from your Gladiators. That's pretty much exactly what I did earlier tonight running a list with the VSD and 2 gladiators. VSD II: Admiral Screed Gunnery team X17 turbolasers (limits redirect tokens on enemy defense) Dominator title Gladiator II: Insidious title Expanded launchers Gladiator II: Demolisher title Expanded lauchers Mission: superior positions. Comes out to 299 points. He had a corvette, neb B, an assault frigate, and some squadrons (including Luke). I think the ships all had titles, and he had general Dodonna. A gladiator broadside with Concentrate Fire blew out the Neb B frigate in a single volley (1 shield on the side does all of nothing vs 4 black dice and a red), while the corvette somehow managed to survive in the front arc of the other. It ended up with one of the gladiators chasing the assault frigate to right in front of the VSD, and the VSD burning 2 shields to throw 5 blue dice and 3 red for the finishing move. The VSD was untouched by the end, one of the gladiators had 1 hull left, and the other had taken a single damage card. No squadrons of any kind, just an imperial wrecking ball looking for rebels to smash.
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# ¿ Aug 21, 2015 04:42 |
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X-Wing for now, definitely. They're up to 8 waves of releases, compared to Armada's 1 right now (wave 2 is coming soon, but still...). Armada will be a good game once it has some good ship variety to it, but for now there's only 5 capital ships available across the entire game compared to who knows how many for X-Wing (plus the Scum and Villainy faction, for a little more variety).
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# ¿ Aug 22, 2015 01:20 |
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Reynold posted:At the Armada nationals, the 6 round cap got hit more often than the two hour time limit, but some people just take forever making decisions. In casual play however, I find that Armada takes about an hour per game. My armada games are tending to go pretty quick, too. Relaxed pace 300 points while stopping every now and again to talk to people has us around an hour and fifteen minutes to an hour and a half or so. Could probably get it down around an hour if we cut the chitchat and other nonsense, but it's casual for now.
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# ¿ Aug 22, 2015 20:46 |
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Zeroisanumber posted:4 frontal shields seems a little light for one of the big boys. 11 hull though. That's going to take a fair bit to chew through, especially with Contain being in play. With an engineering team and engineering commands, it's going to be a beast to bring down.
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# ¿ Aug 26, 2015 18:54 |
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With an engineering team, a token (thanks, Tarkin!), and a repair command you could potentially discard 2 damage cards per turn, right? That'd be 7 engineering points
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# ¿ Aug 26, 2015 19:07 |
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Was it someone here that posted the pics of the Armada fighters they had painted? If someone saved it, could they post it again? I'm needing a template/inspiration for my own little painting project
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# ¿ Oct 12, 2015 16:17 |
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Grey Hunter posted:Ask and you shall receive. I just did my first set of TIE fighters...was there a certain grey you used to tone up any mistakes you made, or did you just say "...eh, gently caress it" if you brushed somewhere you shouldn't have? No reason that I'd be asking that, none at all
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# ¿ Oct 15, 2015 05:54 |
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It looks like a board game version of Empire at War (available on Steam for cheap now). That's not a bad thing in the least.
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# ¿ Nov 3, 2015 19:39 |
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So, I'm looking at playing some Armada tomorrow. Looking at one of two lists: Rebel list: MC80 Assault Cruiser Admiral Ackbar Defiance title Nebulon B frigate Salvation title Nebulon B frigate Redemption title CR90a corvette Dodonna's Pride title 2x A-Wing squadrons 3x X-Wing squadrons 397/400 Or: Imperial II Star Destroyer Grand Moff Tarkin Relentless title Victory I Star Destroyer Gladiator I Star Destroyer (x2) 4x TIE fighter squadron 1x Howlrunner squadron 394/400 I'm not too sure about the objectives, though. The imperial fighters are just enough to keep other fighters at bay, but the rebel fighters are enough to put out some decent hurt alongside the rest of the fleet...then again, literally anything that gets caught in front of any the imperial ships is going to get deleted pretty quickly so the fighters will just tie up ( ) anything that tries to come in close.
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# ¿ Dec 5, 2015 23:07 |
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Carteret posted:Where are you going to play in Wilmington? Cape Fear Games, heading up around 1:30 or so. Are you going to be in the area?
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# ¿ Dec 6, 2015 08:37 |
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Carteret posted:Nope. Bad weekend for me. However, good to know in the future! Do you play Wangs as well? Oh yea. We've got a little group here that play wangs, but I think there's a bigger following for both games in Jacksonville. Everyone here seems to love Warmahordes. e: new and improved imperial list. ISD II: Darth Vader Wing commander Expanded hangar bay X17 turbolasers (limits redirects) Relentless title Gladiator II Expanded launchers Insidious title Gladiator II Expanded launchers Demolisher title 5x TIE fighter squadrons 2x TIE bomber squadrons 397/400 Icon Of Sin fucked around with this message at 19:05 on Dec 6, 2015 |
# ¿ Dec 6, 2015 15:57 |
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So I'm looking for a playmat for Armada (and by extension X-Wing, I guess)...are there any cheap mats out there? Rubber, neoprene, etc? Or anything else non-slip, I'm not feeling paying up for something from FFG unless there isn't really a better option out there.
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# ¿ Dec 7, 2015 05:22 |
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I got a normal-sized binder from Staples and 2 packets of sleeves, one for baseball cards and one for business cards. It seems to work fine, and the pocket in the front of the notebook is perfect for holding the rule book+movement templates. Total cost was around $15, with a few additional sleeves (I have all of my xwing cards in the same binder now).
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# ¿ Dec 21, 2015 07:26 |
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bunnyofdoom posted:Am I the only one who remembers how dark the opening to the 2nd ewok movie was? Considering I never even knew there was a first ewoks movie, I'm going to go with "yes".
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# ¿ Dec 27, 2015 16:49 |
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Speaking of upcoming waves for Armada, have there even been any hints as to what they're going to release?
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# ¿ Dec 29, 2015 00:52 |
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jivjov posted:People are saying Han was able to get way too close to Starkiller Base while still in hyperspace for gravity wells to still work the same way. Don't they have to turn them on anyways? They aren't always pulling stuff out of hyperspace, especially if they're in a super-secret base they they aren't ready for anyone to know about.
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# ¿ Jan 4, 2016 03:54 |
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We've got a small pool of X-Wing Players (around 10 or so), and I think around half of them play Armada. It's slower on the uptake, but whenever people see the ISD or Mon Cal cruiser they always hang around and ask about it a bit. Right now though its all about the wangs.
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# ¿ Jan 5, 2016 00:57 |
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Gravy Train Robber posted:The biggest thing keeping me from Armada is the size of the playing area. A 3x3 table is about all I can realistically work with, since I'd be playing games at home. From what I understand that's fine for the Starter Set, but beyond that it's about half the size it should be. The actual play area for the full game is 4x3, but the setup area (where all your tokens, cards, and other stuff are supposed to be) is the remainder of that 4x6. It's an easy detail to miss though, and the learn-to-play missions are on a smaller table than the actual games (on a 3x3, I think) so there's plenty of room for confusion.
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# ¿ Jan 5, 2016 04:58 |
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If you aren't facing squadrons, the ISD or Mon Cal activating 4-5 squadrons to get in someone's face and start dropping dice of all colors is pretty nice. If you are facing squadrons, you'll need at least a fighter screen to keep the enemy bombers from getting after your ships (at least initially).
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# ¿ Jan 10, 2016 03:37 |
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Is having more ships better than having fewer (but better upgraded) ships? I'm looking at a list with an ISD, a VSD, 2 GSDs, and 5x TIE fighters (Howlrunner included) vs dropping the VSD and putting those points back into upgrades for the remaining ships. Comedy option: drop all my fighter squadrons and use those points for a Raider
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# ¿ Jan 11, 2016 03:48 |
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So...is filling every upgrade slot on an ISD and VSD a waste of points? ISD II Vader Wing commander Gunnery team Expanded Hangar bay Advanced projectors SW-7 ion batteries X17 turbolasers Relentless title VSD II Wing commander Gunnery team Boosted comms Leading shots Heavy turbolaser turrets Dominator title 3x TIE fighter squadrons 1x Howlrunner 2x Interceptor squadrons 2x TIE bomber squadrons 400/400 Between those two ships and the wing commanders, that's up to 8 squadrons/turn throwing various colors of dice at anything in striking distance before the main ship shoots at anything. My 4 ship list (ISD, VSD, 2x GSD, 5x TIE fighter squadrons) got beaten pretty well, so I'm veering on the other side now and upgrading ships rather than bringing more of them. Probably a bit of an overcorrection, though
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# ¿ Jan 14, 2016 04:45 |
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Eimi posted:Well I got a test set done. I'm...not sure how they look. Hey, I did the same thing with my TIE fighters a while back. Yours are looking good! I lost steam painting my TIEs and still haven't committed to painting my rebel fighters, but that day will come someday
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# ¿ Jan 20, 2016 05:39 |
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I just wish there were rules for deploying fighters, like "squadrons may remain on board and launch at their normal speed via using both a squadron command and a squadron token" instead of having to have them on the board at the start of the game.
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# ¿ Jan 22, 2016 16:15 |
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Vader, Mauler, and Soontir. You have to swing at Vader first (being the escort), but since you didn't target Soontir you take one damage outright. When Mauler moves into the fray, everyone that he engages takes a damage. If you've got Boba in the mix, pick an enemy squadron he's engaged with and they take a damage. You've got free damage all over the place, and that's barely even getting into swinging back at other squadrons. Howlrunner wouldn't be a bad pairing with Soontir/Mauler either since she'd give them an extra blue dice to do their good works, or Major Rhymer to extend the threat range to any enemy ship. Imperials get all the fun interactions
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# ¿ Jan 22, 2016 17:09 |
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jng2058 posted:Eh, they've got a few options if they want to go with it. Maybe a Hutt/Pirate faction. Lots of small and mid sized ships kind of fleet. Alternatively they could backpedal and do Old Republic vs. the Separatists. Get some of the old Acclimator and Venator class ships for the Republic, the Trade Federation ships for the Seps. I feel like the lego super star destroyer is close enough in scale to be legit for Armada it was over 4 ft long
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# ¿ Feb 2, 2016 03:12 |
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The target on Howlrunner gets bigger the more squadrons she is buffing up. Don't forget that her extra attack dice can go to TIE Interceptors (including their counter attack), and even Dengar ("any friendly ship with Swarm at distance 1..." on her ability). I don't think anyone other than Rhymer can have that large of an effect on everyone around them.
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# ¿ Feb 23, 2016 22:28 |
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I've had a ridiculous amount of hull damage get into my Neb Bs from TIE fighters.
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# ¿ Feb 24, 2016 06:24 |
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I've had good luck with a Neb B that had Slaved Turrets, Salvation title (crits count as 2 hits instead, I think it's that title), and a Tactical Expert. 4-5 red dice out of the front arc is nothing to laugh at.
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# ¿ Mar 8, 2016 04:20 |
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# ¿ Apr 27, 2024 07:59 |
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If the GR-75 helps repair Home One better than the Redemption, it's got a place in my lists already.
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# ¿ Mar 16, 2016 20:55 |