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Farmer Crack-Ass
Jan 2, 2001

this is me posting irl
Anyone know of a design for a tray that keeps track of Armada squadron health, similar to this item?

https://www.etsy.com/listing/505627929/squadron-command-plate-4-piece-wide?ref=shop_home

The shop is on break and my buddy's got a 3D printer, would be neat if there was something out there that we could just download and print a few of. Would definitely prefer it to having to pick up squadrons, fiddle with the health, and put them down again.


Also just recently played my... fifth? sixth? game of Armada, finally managed to blow up most of my opponent's ships (although he still came out ahead in points total... stupid dangerous terrain objective :negative:). Setting a bunch of corvettes to speed 3 or 4 and just tearing around the board is great fun! :buddy:

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Farmer Crack-Ass
Jan 2, 2001

this is me posting irl
Imperial Starfleet Fleet Action Report
Jhared Montferrat, Commanding Officer, Star Destroyer
Devastator

My Lords of the Imperial High Command,

It is my duty to report the events and results of an action fought by His Majesty's Imperial Starfleet, near coordinates...



In the weeks and months that followed the Rebel Alliance's evacuation from Hoth, Alliance leadership discovered a silver lining to the loss of their primary base of operations: with Alliance forces scattered across the galaxy, the Empire was much more pliable to sending off small detachments in pursuit of Rebel ships, more arrogant in their assumption of tactical superiority. So then was General Rieekan able to bait two Imperial Star Destroyers, plus a pair of Gozanti cruisers, into an ambush that both dealt a blow to Imperial naval morale and demonstrated the striking power of the B-Wing starfighters.


Having sighted two Rebel transport ships near an asteroid field, one of which was positively identified as the Bright Hope and suspected by our Intelligence services to be carrying key Rebel leaders, Lord Vader directed the detachment of the following starships to pursue and capture:

Star Destroyer
Devastator
Star Destroyer
Avenger
Gozanti Cruisers
Pursuit and Inquisitor

The Rebel ships detected our approach and immediately took flight into the asteroid field. Lord Vader ordered the launch of our TIE fighters and directed the entire detachment to maintain pursuit through the field.



Rieekan believed his plan had good odds of successfully surprising and ambushing the Empire's forces, and argued that here was an opportunity to demonstrate the full offensive value of the Rebel Alliance's starfighter squadrons. He was granted command of one of the most powerful starships in the Alliance inventory, the MC80a Star Cruiser Republic. He also had the venerable Phoenix Home, a modified Pelta-class ship, and the two GR-75 transports Bright Hope and Sapphire Rain which were the bait for the attack.

All starships under Rieekan's command were fitted with augmented C3 equipment and personnel to better direct the large starfighter wing that was to provide a substantial fraction of the Rebel striking power in this battle: four B-Wing squadrons, led by Keyan Farlander; four X-Wing squadrons, including the famous Rogue Squadron; and an auxiliary in the form of a HWK-290 light freighter, piloted by Jan Ors.


Approximately half-way through our transit of the asteroid field, previously-undetected mines laying in wait in the asteroid field began to detonate. The mines were sufficiently powerful that they could have threatened even our Star Destroyers, but the freighters' movements appeared to confirm this had been planned by rebel forces. Lord Vader ordered the starships into a close formation and deployed the TIE fighters forward to screen the mines.


The twin Alliance transports charged out of the asteroid field at flank speed, then turned around to take position aside the Republic. They mounted only light laser cannons that would be useless against anything larger than a snub fighter, but their comm arrays would give them a vital role in the coming battle. The Republic launched its starfighters and all ships went to battle stations, signifying the start of the battle. The Rebel ships were ordered to all ahead slow, hoping to give the Republic's turbolasers as much time at long range as possible, while the starfighters would be charged in at the decisive moment.


Lord Vader had just given the order for all ships to advance slowly, in formation. Captain Nemet, perhaps out of unswerving belief in the inferiority of Rebel forces, took the initiative before our communications officer could relay the command, and sent the Avenger charging into the Rebel formation at maximum sublight acceleration, presumably anxious to bring the heavy short-range ordnance of his command to bear.



Avenger charges head-long into the Rebels


It was impossible for the Alliance officers and crew on the Republic to not feel at least some apprehension at the sight of the mile-long Star Destroyer bearing down on them at flank speed. By themselves, in a toe-to-toe slugging match, the Avenger certainly had the upper hand.

But Avenger had raced out of her fighter screen and the Republic was not alone. The orders went out: all B-Wings engage the Avenger! X-Wings, clear the way! Battle management officers relayed vectors and target cues to concentrate the fighter wing's firepower. As the fighters began to charge forward, Republic's batteries opened fire on the Avenger, hitting the great Star Destroyer right in the nose.

As the large formation of X-Wings and B-Wings raced into position, Captain Nemet sneered and said "Snub fighters can't seriously threaten an Imperial Star Destroyer. Continue our advance and..."

Then the defense officer's board went wild with warnings, the plot erupting with red sparkling icons. "...snub fighters can't carry that many proton torpedoes!!"



The Rebel fighter wing, clear of interference, mauls the Avenger's flank


"Starboard guns, engage attacking fighters! Main batteries, destroy that Pelta! We'll tackle the Republic in short order." Nemet's voice, though hoping to project a sense of bravura, had taken on a note of uncertainty.


From our vantage point on Devastator, we observed as Avenger took the first wave of proton torpedoes from the massed Rebel formations, as well as the battery fire from the larger Rebel star cruiser. Obviously believing it prudent to delete Rebel striking power as quickly as possible, Avenger directed her main battery fire not against the larger ship of Mon Calamari origin, but against the smaller Corellian ship.


The concentrated assault of turbolasers, ion cannon, and heavy proton torpedoes slammed into Phoenix Home. The onslaught by all rights should have destroyed the smaller ship outright, but by some miracle the ship's engineering team held the main reactor's cooling and containment system barely together. Phoenix Home returned fire to little effect; her greater contribution was the direction and coordination of some of the starfighter squadrons.


As the maneuver plot firmed up it became obvious to us there was no way Captain Nemet could avoid a collision with the larger of the two Rebel capital starships. We could only hope that the collision would un-nerve the Rebels and give them pause long enough for us to enter the fray and combine our firepower against them.



Republic lurches as Avenger crashes into her

(aside: yes, we're aware that the rules call for the ship to either advance only to the last tick that does not overlap other starships, or to hold its position. it was extremely close but we concluded the bases were only barely not overlapping on the first maneuver tick.

plus, this looks badass)


Avenger attempted to turn, only too late. The bow crunched into Republic's side, deflecting Avenger and tearing a gouge into Republic's hull. Both ships suffered shock damage, but the worst was yet to come for Avenger as the swarm of Rebel starfighters took up positions for another strike at her now unshielded hull.


The Rebel forces were clearly undaunted by Nemet's brute-force assault and the mauling he had given the smaller of their two capital starships. The larger cruiser opened up again with her fore and side arcs, shattering Avenger's shields entirely, breaking her armor belts, and compromising her damage control systems. Our sensor readings of this assault can be found in Appendix 4 of this report, recommended for immediate distribution to our intelligence and technical analysis divisions; it is obvious we have been underestimating the full firepower potential of these Mon Calamari-produced starships.

Our bridge overhead speaker crackled to life as a Priority Alpha broadband transmission from the faltering
Avenger came through. "Where the hell is our fighter support and Gozanti escort??" Lord Vader commanded our communications officer to engage the override squelch on the overhead. We would hear no further reports from Captain Nemet.

Our fighter squadrons arrived too late and in too few numbers to successfully break up the Rebel assault; the Rebel starfighters held our own off long enough for their bomber starfighters to strike again. Fighter-launched proton torpedoes struck deep into the damage already done by the Rebel starship. Appendix 6 of this report details sensor and communication logs correlating encrypted Rebel transmissions from their starships and immediately subsequent actions by their starfighter wing; further analysis of their C3 capabilities is, in this officer's professional opinion, highly warranted.



The proton torpedoes went right into the openings cleft by the Republic, and while Avenger's hypermatter reactor did not catastrophically fail (which would certainly have doomed the Republic), her ordnance magazines did; the resulting explosion and wave of debris splashed against the Republic's shields to little effect.

Tragically for the Phoenix Home, her engineers had been too busy holding the rest of their ship together to get the shields back online, and so the wave of debris from Avenger struck them unshielded and tore the ship apart. Very few of Phoenix Home's crew survived, but they were still luckier than the crew of the Avenger, which had gone down with all hands.

(In case you haven't yet twigged onto it, I figured this was a good way for Rieekan's commander ability to manifest in the narrative.)


A brief cheer went up as the Republic's crew realized they had survived the onslaught (and point-blank detonation) of an Imperial Star Destroyer. But they knew there was a second, fresh Star Destroyer waiting for them. The Republic's crew scrambled to repair the damage from the collision and bring the shields back to full power before Devastator met them.


Our Gozanti cruiser escorts met the Rebel fighter wing. Their weaponry was extremely well-suited to engaging enemy starfighters, and managed to score some kills on individual fighters, but were unable to break any squadrons before they had strayed into turbolaser and ion cannon range of the surviving Rebel capital starship. The Gozantis did not last long against the combined firepower of the Rebel bomber squadrons and their capital starship.

A squadron of Rebel bombers had found itself swept into the wake of their flagship, which our fighters nobly attempted to engage, but Rebel bombers are surprisingly effective in anti-fighter combat; see Appendix 7 for further technical details. Aided by light anti-fighter fire from the transports we had originally chased after - and whose continued participation in this battle, rather than fleeing into hyperspace, clearly indicated that this had been a Rebel trap all along - our heroic pilots were eventually lost.

But this participation would soon doom them as it did our Gozanti cruisers. The first barrage aimed at them from
Devastator missed its mark due to wild maneuvering on their part, but after getting a firmer sense of their maneuvering capabilities our second barrage was on the mark.


The Sapphire Rain exploded outright, while the Bright Hope staggered as turbolaser bolts tore into its systems. Her reactor's primary coolant loop had been fatally ruptured and the chief engineer gave the captain two options: shutdown now, or continue running for another minute before blowing up. The captain chose the latter; this battle was not over yet and she was determined to give those fighters support until the very last. By now Alliance forces had virtually finished off the Imperial fighter wing and could engage in anti-starship attacks at will, though not with impunity. Bright Hope's battle coordinators vectored B-Wings towards the Devastator to begin battering down the Star Destroyer's shields.

Incredibly, one of the transports had remained operational, although sensor techs reported dangerous thermal blooms within the stricken ship; they soon joined their brothers aboard the other destroyed Rebel ships in meeting Imperial justice, but not before we began to take our share of Rebel proton torpedoes.


Republic, with an unbroken starfighter wing, turns to meet Devastator


Seeing the damage that the Rebel fighter wing had wrought on the Avenger , and noting reports that the surviving Rebel starship's shields appeared to once more be at full power, I ordered our batteries to open fire on the enemy's starfighter wing before targeting the enemy ship. Having been worn down by our TIE pilots and Gozanti cruisers, some of their so-called X-Wing superiority fighters began to fall before us, and we scored some hits on the Rebel starship as well, weakening their shields.

The Rebel ship, in their fanatical obsession with doing violence to His Majesty's forces, blundered into an asteroid of substantial proportions, dealing substantial hull damage to their precious flagship. Meanwhile, we continued prosecuting the battle and firing on Rebel starfighters, while taking minor damage ourselves.



General Rieekan refused to tempt the fates by considering the battle as good as won - a well-placed barrage against a faltering shield facing could still inflict grievous damage to his sole surviving ship, after all - but still felt he had firmly achieved the upper hand and placed Devastator in serious jeopardy. The Fleet Action Report glossed over what were in fact serious blows dealt to the Devastator; a distortion which was distinctly hazardous to Captain Montferrat's career and liberty, but the alternative of embarrassing a Dark Lord of the Sith was even more certainly hazardous to his life.

Captain Montferrat had dared not utter even the suggestion of retreat before Rebel forces to Darth Vader, but fortunately for him, Vader turned and ordered the ship to come about and prepare for lightspeed. The starship's navigation team raced to compute a hyperspace trajectory as reports of shield failures and systems damage mounted; the B-Wing fighters had a seemingly limitless quantity of ordnance packed away in their diminutive frames, as well as surprisingly powerful laser cannon, as they continued to hammer and harry the wounded Star Destroyer.


Devastator, surrounded by B-Wing fighters and with the Republic turning for another pass, prepares for lightspeed. End of game.

Having judged that our primary objective in chasing down and capturing or destroying the Rebel transports had been accomplished, and that the costs to the Imperial treasury in sustaining further damage would outweigh the gains of further prosecuting the battle, we withdrew from the battle and immediately notified the nearest fleet base so that they could dispatch a task force to subdue or destroy the surviving Rebel starship. The results of this dispatch are outside of the scope of this Fleet Action Report and are therefore not included.


=============

I hope anyone who read this enjoyed my retelling of a battle I had on Wednesday with fellow forums poster Signal. I've forgotten a few details since then and may have fudged a little of the order of events for the sake of the narrative, which I'm sure he can clarify if desired.

Farmer Crack-Ass fucked around with this message at 08:23 on Oct 13, 2019

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Wowshawk posted:

Lol

I figured the super star destroyer would be the last model, going out with a bang. I doubt they're working on a resistance or FO faction and clone wars doesn't seem really viable either.

I agree with your skepticism about Resistance/FO, but I feel like Republic/Separatists should be entirely doable. There were a few capital ship classes on each side seen in the movies... surely there was some more out in the EU? I mean, hell, half of the existing Armada ships were never seen in any of the movies.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl
drat, that's a loaded Liberty! Isn't taking H9 and Weapons Battery Techs a little redundant?


How did running five YT-2400s work out? For both the game and your wallet? :v:

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

bunnyofdoom posted:

There is also Correllian Gunships, Liberators and Dauntless for the Rebels and Imp escort carriers, strike cruisers and galleons/star galleons (Although I guess the gozantis are them) for Emps

Is the gunship the one that's in the background of a couple of shots in ROTJ and Rogue One?

I guess my question would be, are there roles/niches that those other ships could fit into that aren't already served by other ships?

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl
I feel like long-range missile volleys aren't really the usual Star Wars space combat aesthetic anyway.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

StashAugustine posted:

Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice

Woah, that's a big change. Wonder what Mon Mothma's going to do now since that's basically her entire thing.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Ugleb posted:

It looks iconically Star Wars, so no.

Yeah, I once ran three Nebulon-Bs and a Pelta and a CR90, I didn't win but it was fun!

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Icon Of Sin posted:

2 Neb B’s, 3 GR-75s, as many X/Y/A-wings as I could fit. ~130pts of squadrons may take forever to get through, but that is a Rebel fleet drat it! :getin:

On the one hand you must have had filled nearly every upgrade slot to make that happen... on the other hand, drat, with those transports you're pushing a lot of fighter activations! I'm kind of curious to see it in action.



Signal posted:

Imperial fleets seem to have some trouble with heavy squadrons if the Ties get dropped swiftly. I'm a little worried about facing CIS for that reason

I know it's easier said than done, but I think there's a lot of mileage (parsecs? :v:) to be gained from upgrades/abilities that gently caress with the opponent's command dials, especially with CIS depending so heavily on those squadron dials to gain the AI benefits.


Also that Rebel list is terribly fragile; the best Imperial counter-play might be to just charge in and clobber the frigates. If I remember right, if one side is down to just flotillas and/or starfighters, they auto-lose at the end of the round.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Infidelicious posted:

So I just played my first game with the starter pack on TTS.


Made a list, it's probably garbage but feedback welcome.

I played a similar list a few days ago, although I went with a CR90 instead of the GR-75 flotilla.

My thoughts:

GR-75 combat variant is... ehhh, I think the six points can be better spent elsewhere.

I got a lot of utility out of Linked Turbolaser Towers - consider that as an alternative to Enhanced Armaments on the rear end frigs.

The Paragon title isn't a great combination with Ackbar, since invoking Ackbar's trait generally means the Paragon can't attack the same ship twice.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl
I understand that it's capitalism and events and all, but I still can't help but be a little disgruntled that no new models in the pipeline means a game is dead, especially late-stage where there's already a shitload of content. Like, if the game's good, it should still be playable as-is, right?

That said, I am a bit bummed that the Clone Wars sides didn't get more fleshed out. One of my buddies is big on prequels and was looking forward to a big Separatist fleet.


Drone posted:

I haven't followed any of the non-RPG Star Wars stuff since FFG kinda imploded a couple years ago. Armada's always interested me and I'm thinking of picking up the core set on a lark.

Check eBay or local listings for used kit; sometimes that can be a great deal on getting Armada stuff.

Be aware that the core set doesn't give you enough stuff for a complete 400 point list. It's really more of an intro to the basic game mechanics and an assortment of useful tools (like the maneuver tool, range ruler, etc). If you have a buddy who also is interested and decides they want to get in after playing a game or two with you, you can do a second core set and then divvy it up between yourselves; that's what a friend and I did, he got the Imperial ships while I got the Rebels.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Feeple posted:

My personal opinion is Armada is the most interesting of the three to play, but is the hardest to execute on, to an extent because of its complexity and balance, but also because Star Wars doesn't actually have all that many capital star ships. The vast majority of ships are for crews between 1 and 5 people. Star Trek would have had a lot more room for growth and innovation in the Armada engine, but WizKids gonna Wiz, and jumped on the X wing engine, and made Star Trek a...dogfighting game.

Ehhhh, I'm not so sure about Star Trek having that many more starships to bring to the table. Sure, there's a shitload of weird kitbash Federation ships in the canon in addition to the hero ships, but the other space countries only have a handful of ship classes each.

The Rebels have eleven different ship models and the Empire has ten (I'm not counting the Chimaera paint job ISD as a separate model lol). I think for a Star Trek equivalent you'd have to basically make the game Feds vs Everyone Else.


Also to be honest I feel like the Rebel and Imperial fleets are pretty well fleshed-out at this point. I'm not sure what niches are left to fill there.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Cessna posted:

Star Fleet Battles has been dreaming up weird ships for decades. I'm sure you could mine Star Trek through its various shows for a bunch of different stuff. Even if you stick to one era - say, TNG/DS9 - you could come up with dozens of designs.

Sure, like I said, there's an armada of different classes and sub-types in the TNG/DS9/Voyager era for Starfleet. Even if you restricted yourself to "only ships which were clearly seen in more than one episode" you could come up with over a dozen, easily.

Things get a lot more sparse once you step out of the Federation, though. The Romulans only have four starship types in all of the TNG/DS9/Voyager era, and half of those showed up in Nemesis. (Maybe a fifth, if you count that runabout-sized craft the Romulan senator shows up to DS9 with.) I think the Cardassians only have three. The Klingons are a little better represented but their most iconic models are leftovers from the TOS movies (and at least two of their ships are the exact same shooting model, but depicted at different sizes).

Don't get me wrong, there's definitely been very creative designs created for other Star Trek games; I'm pretty fond of the designs in Interplay's Starfleet Command and Klingon Academy games, for example. A prospective "Star Trek: Armada (the tabletop game)" designer could easily generate new designs to flesh out the other fleets. Probably a lot easier than trying to re-license some of the licensed works, even. But I don't think that points to Trek being better positioned to bring models to the table.



Derlix posted:

:smith::hf::smith:

Man, I was so jazzed at the thought of an Armada Lucrehulk. I love that design and was hoping we might see them as another huge ship.

That and the Subjugator-class, which would be prime territory for some ignition arc shenanigans.

At least the models we do have are great, and the game is in a pretty good place rules-wise.

I hear ya, buddy. I was really looking forward to seeing that big ol' space donut on the board.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

General Battuta posted:

The way the (terrible) Star Trek Attack Wing game handled this was by letting you mix not only ships of any affiliation but put captains of any affiliation on ships of any affiliation, iirc. You just had to pay a 1 point penalty for each card that didn't match its host ship's faction.

Imagine trying to balance Xwing 1st Edition when you could put Soontir or Vader on any ship in the game.

This is also gross to me from a thematic standpoint, but then I'm the kind of nerd who wrinkles his nose at Rebel v Rebel games.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

banned from Starbucks posted:

Nonsense! Whale Trek best Trek.

"exception that proves the rule," etc ;)


Arquinsiel posted:

I'd just go "it's the Dominion war, everything until then can show up". Only two factions, multiple subfactions, and leave the Enterprise out of it entirely.

What?! How can you leave the Enterprise out? Surely part of the fun is the officer and ship title upgrade cards.

"we never saw the Enterprise in DS9" they were just fighting in another sector, okay??

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Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Icon Of Sin posted:

The dreadnought heavy cruisers, for one :colbert:

I would’ve liked to have seen an imperial Nebulon B, since those were initially imperial ships that the rebels somehow thieved all of them.

Aside from those 2, I’m not sure what else there would be to add for the GCW. The Clone Wars was going to be some fertile ground, but, well…

:smith:

Oh, I had thoughts about this but forgot to post earlier. Yes, if the GCW really needed more representation in Armada (I'm still at a loss as to what niches remain un-filled), as mentioned the dreadnought heavy cruisers would be a candidate:




Other ships that come readily to mind include the Brahatok gunship:



The Strike cruiser:



and the Nebulon B2:




But really the Clone Wars should remain the priority for new ships. :)

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