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Having to make command decisions for the first half of the game with your one big ship when you don't know what you are doing is kinda daunting! I can totally see why FFG include recommended starting orders for the first play scenario.
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# ¿ May 1, 2015 17:15 |
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# ¿ Apr 27, 2024 12:28 |
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Orvin posted:Some told me the trick of not being able to complete the move to force the ship to slow down and stay behind, but I didn't have the right angle to do that. What trick is this?
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# ¿ May 4, 2015 08:19 |
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FuSchnick posted:With just the core set components, a big strength for the rebels is how massively X-Wings outclass TIEs. The VSD is virtually powerless to stop them by itself. If you can remove the TIE screens early, they can buzz around the VSD and just keep peppering it. Once some crits sneak through it gets ugly. This. With such a limited set of ships in play the Rebels have the edge in Starfighters while the Imperials live or die with their big brick of a ship. Rebels need to use their mobility while thinning out the TIE swarm then wear down the VSD. Once more variety of ships come through things will change abruptly as Imperials gain smaller options and Rebels start to up-gun.
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# ¿ May 10, 2015 23:21 |
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Weissritter posted:I have the urge to run a possible New Republic fleet composition once more waves are in - Star Destroyers and rebel fighters with strictly rebel commanders/captains. If you win every game and people refuse to play you, then you will know...
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# ¿ May 11, 2015 10:08 |
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The Gate posted:It looks like a murderous manatee and I love it. New thread title.
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# ¿ May 14, 2015 10:11 |
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Reynold posted:I believe the official multiplayer rules dictate that players should discuss what they are doing with their commands/movements before executing them in order to help prevent things like this from happening. I think it would be essential to have both a group strategy and team talks at the start of every turn, otherwise the whole thing will be a disjointed mess. Larger ships having to plan two or three turns ahead just can't respond to a team mate going off on one and doing something random. I'm not surprised it plays a lot slower when you add in more players, but it sounds like a bit of a grind here. It seems like Armada as a concept would be cool for team play, but in practice I'm not sure the mechanics will scale well. Hmm.
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# ¿ May 22, 2015 10:48 |
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Reynold posted:You can only have one token per type. It's on the learn to play rulebook, page 12. It is worth noting that this little point is pretty much the reason why Tarkin isn't the only logical choice for Imperial admiral. If you could just stack up engineering tokens then you would never lose a Star destroyer!
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# ¿ May 30, 2015 17:17 |
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lenoon posted:I might just have to. The squadrons look like an absolute must, but i don't know whether to get a gladiator or another victory. Gladiator seems already like it'll be able to deal with some of the speed problems the SDs have, but then again the raider in the upcoming wave looks baller, so two of them.... Oh god, I'm not getting out of this with any money at all, am I? I'd go for variety and get the Gladiator. Hard to say how things will go once a few waves of new releases are out but a second Victory is probably a good buy at some point. I think they will be a popular medium cost choice in future, but then I suspect the same will be said of Gladiators.
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# ¿ May 30, 2015 20:46 |
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Grey Hunter posted:This is public service announcement from the PAINT YOU FIGHTERS movement. (please note, for anyone who has never taken a picture of a model before, the camera exposes every flaw - these look a lot better in real life.) So....our next game is when?
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# ¿ May 31, 2015 17:23 |
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As Zero says, if wave 2 isn't going to be released for months why reveal wave 3? At this point it is so far off from release to be irrelevant so they might as well hold off on announcements and keep polishing stuff. If it is stuff from the new films then no way will Disney let them talk about it until the film is out or the marketing machine decides it's time to push for the release hype. To be honest, I find Ffg's habit of announcing so far in advance irritating. Yes I want to see an ISD. Why do I have to wait the best part of a year for them to ship the model and cards they have been previewing?
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# ¿ Aug 1, 2015 00:40 |
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So maybe 1.5 victories long?
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# ¿ Aug 1, 2015 08:15 |
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So corvette hordes aren't a terrible yet awesome idea then? Cool.
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# ¿ Aug 2, 2015 10:41 |
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To all before the last post,
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# ¿ Aug 4, 2015 16:22 |
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Also two VSD's Are cool so you should use them.
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# ¿ Aug 8, 2015 08:30 |
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Kilo147 posted:No, no, no! You're doing it all bloody wrong! Each Victory gets two Gladiator escorts. Jheesh. And then they form a physics defying pyramid on top of a motorcycle. I may not be following the discussion very well, but if these massing events require one player of each faction, surely it is near inevitable that you will need to play a game using your not first choice? If so, why do people seem to be going in without two lists prepared?
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# ¿ Oct 4, 2015 12:04 |
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Grey Hunter posted:
We should do something about this. I think the current state of play in Armada is down to launch/wave 1 being a fairly limited release and wave 2 taking ages to come out despite being teased extensively since forever. The game feels far more limited than x-wing and definitive conclusions are being drawn prematurely. Because that is what people have to go on. The game needs its iconic capital ships and famous faces. Having more options will shake up the meta certainly and might just help to define the role of fighters so that the big picture begins to make more sense and close down the more cheesy tournament lists. Or not. Only one way to find out!
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# ¿ Oct 14, 2015 17:23 |
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I would be surprised if FFG are not lining up something juicy from the new film for Armada, xwing is already getting the new core set. It is marketing gold and capitalising on the new film could be a great way to expand the player base. The other thing to consider is how long it took for wave 2 to ship. Wave 3 might be stuck in the production queue... Ugleb fucked around with this message at 23:55 on Dec 14, 2015 |
# ¿ Dec 14, 2015 23:52 |
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Double post.
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# ¿ Dec 14, 2015 23:53 |
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NTRabbit posted:e: Though apparently the Resurgent is nearly twice the length of an ISD, so perhaps not? It did look pretty drat big to me. Not Super Star Destroyer big, but someone was over compensating. Rogue One might show more appropriate content for Armada, but if not then they can go mine Rebels for those mini star destroyer things instead.
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# ¿ Dec 25, 2015 21:49 |
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jivjov posted:There was a hierarchy of canon: Is there any reasoning behind the order of those letters?
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# ¿ Dec 27, 2015 13:10 |
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TheCosmicMuffet posted:Due to a complete lack of restraint or understanding of how things work, I have 5 VSDs. And I want to run them together. Drop that lot down on the table and watch your opponents face try to make sense of what his brain is going through. 5 vsd's is a lot of wedge shaped death to deal with.
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# ¿ Dec 28, 2015 22:06 |
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I honestly think the fighter packs are a really good place to start, as is the rebel assault frigate. The ISD and MC80 (big ships) seem like the things everyone is going to want and likely to see a lot of use. Gladiators are good from my limited experience, but I gather the days of swarming them being the best tactic are over now that the big guns are out and you will probably just want one to start with. That leads onto my personal conclusion, as Armada is still a young game and metas are forming and being flipped on their head with the next wave, I would be hesitant to buy multiples of stuff unless you are confident that it is a class you will want several of long term.
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# ¿ Jan 10, 2016 23:59 |
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Basically that. Imperials generally have bigger nastier capitals but squishier squadrons, Rebels are the reverse.
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# ¿ Jan 11, 2016 00:09 |
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Eimi posted:Cool! And thanks! And I assume flash is like excess plastic on em? Yup. Get yourself a nice sharp hobby knife and trim with care. Because you are using a sharp knife to cut small plastic pieces that you are holding.
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# ¿ Jan 18, 2016 19:21 |
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I think we will see things coming out of Rebels and the more popular EU stuff then whatever might be in upcoming films. Problem is most of the new Rebels/film stuff is Imperial so they need to mine Rebel capitals from elsewhere.
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# ¿ Feb 2, 2016 00:37 |
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I think 'one of everything' is a reasonable rule of thumb for Armada. By that point you will have figured out what you like! I don't think there are any actually bad or useless ships at this point.
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# ¿ Feb 5, 2016 11:22 |
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Well, I was wondering how dem rebs would crowbar transports into Armada! I am both relieved to see that FFG haven't completely forgotten about Armada and underwhelmed at the small release. I have to admit though these things probably will be powerful in the hands of a skilled player. The phrase 'force multiplier' is coming to mind.
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# ¿ Mar 17, 2016 00:34 |
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Now that you mention it I did think it wasn't a great image but hadn't applied any brain to it. As wave 3 is probably still 6 months away it would make sense to spread out the announcements.
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# ¿ Mar 17, 2016 11:38 |
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Tekopo posted:It's the main reason why the uptake hasn't been great IMO, and why less people get into the game and there isn't really any way to fix it. Anyone else hear the news that X-Wing is now out-selling 40k? Did you also hear that Armada is apparently #3? If true then Armada is only 'struggling' in comparison to X-Wing and is actually selling pretty great by any other metric. I went to a Batman tournament this weekend and was chatting with the store owner a bit in the lunch break, he cites the cost of the Armada starter box as the main barrier to entry but considers it to be a much cheaper game than X-Wing once you pass that hurdle. His shop window is filled with his star wars ship collection of all sizes, but mostly for X-Wing. He also thinks that wave 3 is underwhelming as it stands and would like to see more stuff.
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# ¿ Mar 21, 2016 17:45 |
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HOOLY BOOLY posted:Do you have a source on that news? Not that i don't believe that but i really,really want to rub it in 40k obsessed friend of mine that is convinced X-Wing would never beat Warhammer in sales because it's "to new" like having seniority automatically makes you better. It was discussed on Beasts of War maybe 3 weeks ago. Some annual report I cant remember the name of (but BoW seem to think is at least vaguely credible) ranked the top 3 selling wargames as X-Wing, 40k then Armada. I have no idea how accurate the numbers really are but even if you take it with a big pinch of salt it would suggest that Armada is moving a significant amount of product and is certainly far from being a failing product line. Or I guess the more cautious view would be that it at least launched in big way, either way I doubt that FFG will be turning up their nose at the money. Arquinsiel posted:Games Workshop stores and direct sales aren't counted in those stats. This would not surprise me tbh. Ugleb fucked around with this message at 11:44 on Mar 27, 2016 |
# ¿ Mar 27, 2016 11:37 |
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Helion posted:Why isn't this getting more acclaim Sometimes I wish there were a like button for posts like that.
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# ¿ Apr 2, 2016 18:06 |
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Tekopo posted:There are a few people selling off their collection/promo cards in the UK Armada facebook group. When I play a game I usually have to go to my mate's house because playing in the LGS is difficult since in order to get a double table you have to book more than a week in advance. I'm still having a lot of fun with the game and I'm enjoying it more than when only Wave I was out, but I don't know how well it bodes for the system, and Armada seems to play second fiddle to the crushing popularity of X-Wing. If getting a 6' table is an issue, does that mean your LGS doesn't get much mass battle gaming on? Or that it does and you have to compete with the GW crowd for space?
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# ¿ Apr 18, 2016 16:48 |
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HOOLY BOOLY posted:There are no dedicated game maps for Armada out at the moment are there? I suppose the other alternative would be just to put 2 X-Wing Mats together? Try Deepcut studios.
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# ¿ Apr 19, 2016 23:00 |
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Grey and I were playing a game of Armada last weekend and agreed that a winged mon cal would probably be a good place to go for a second large rebel hull. I really, realky like this announcement! The Liberty is a forward firepower ship that FFG reckon would synergise well with a wing of Nebulon-B's. Sounds interesting to me! Something that could feasibly take the Imperials on literally head to head? Should be brutal. If the Interdictor doesn't let you change the course of your opponents ships I'll be disappointed!
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# ¿ May 20, 2016 20:44 |
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That's glue, right?
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# ¿ Jun 27, 2016 20:39 |
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zVxTeflon posted:How many people can field a 2000 pt fleet? Probably more than anyone feels comfortable admitting. If its a campaign maybe you put together a 2000pt list of your entire fleet and then field chunks from it in each game? That way you could have more ships of a class than you actually own to use up over the course of the campaign.
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# ¿ Jul 15, 2016 19:00 |
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Val Helmethead posted:Armada Wave 5 announced: This all looks pretty great to me! I love how the TIE Defender is such an enduring part of Star Wars despite always being an utter fan boy concept from day 1. That Artiquens looks nifty.
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# ¿ Aug 6, 2016 10:15 |
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banned from Starbucks posted:Do people really not print off their own cards and sleeve them? Only filthy poor people with no self respect.
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# ¿ Oct 2, 2016 09:46 |
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Vitamin P posted:
Seems odd that it is a single Jawa. Would have thought you would get three on one base or something. That said, I like him.
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# ¿ Jan 17, 2017 00:22 |
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# ¿ Apr 27, 2024 12:28 |
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ShineDog posted:That's from vader down. The art was special levels of awful. More please!
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# ¿ Jan 17, 2017 11:14 |