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frajaq
Jan 30, 2009

#acolyte GM of 2014


Bazroth, Vatra and Lucius in a chapel of a slowly sinking imperial ship



You know the day is going to be bad when the first thing you see is the False Emperor gazing at you. You all feel pain in your bodies as you slowly rise and look around at your surroundings. The Warp vomited you all right in the middle of a medium-sized Ministorum chapel, leaving some cracks on the floor and a few ruined wooden chairs. It is silent and empty, save for a dumb-looking cleaning servitor that is on a fruitless quest of trying to pass through Bazroth massive bulk, relentlessly bumping into him. As you glance at the massive decorative glass, it takes a few seconds to realize that there is an ocean behind it, already there are a few tiny cracks in the glass, with water leaking through it, forming a growing pool at the bottom of the glass. The only light in the room comes from the outside, a red light from red skies. Besides that, there are is a humble altar with a few offerings to initially unknown saints of the Imperial Faith, it is clear that this is the chapel of the lesser decks of whatever type of ship this is. The only way out of the room is through decorated metal doors south of you.

Bazroth immediately feels a few pieces of missing power armor from his suit, he looks down at his legs and hands without ceramite protection, his helmet similarly gone. The breastplate and the atomic power generator are intact however, it looks like something carefully dismantled the pieces off, instead of violently ripped off. The extra magazines for your bolter are with you, but the weapon itself looks half-wrecked, yet usable.

Your Power Armor is missing the protection for Head, Arms and Legs. Your Sustainable Power Source is just fine. Your Legion Bolter now has the Scavenged downgrade

As Vatra looks at his fine scabbard from his once noble family, he notices that the once usable power blade is a mess, the power cell is still there, but fizzles out once in a while, and it just looks downright ugly

Your Power Blade is now Poor quality

The equipment of the nurglite Lucius, while looking just as ugly and disgusting as the owner, looks perfectly fine for him, remarkably preserved from the warp voyage.

Death Priest of Mire already starts with humble enough equipment so why change it?

Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.


Zegasi, Gozer and Victus in a Mek-Boy workshop of a slowly sinking Ork ship

It is the combined sound of enthusiastic Ork gunfire, blades clashing and many types of screams that wake you all up from warp-induced coma. The noise seems fairly close but outside your room. Scattered pieces of unfinished Ork equipment are spread around the room, pieces of Kustom Shootas, Blastas and what looks like four gatling guns strapped to each other. The randomly placed lights of the room are working but suddenly lose power once in a while, and water leaks from a few holes of the ramshackle pieces of scrap metal that usually compose ork void ships. In a nearby Pile o' Bitz lies a dead unlucky Gretchin, its head smashed by a piece of equipment. The workshop is relatively big but you're all alone, there is only door but it is massive enough for vehicles to pass through.

In a large metal table nearby are many rough tools used by whatever Ork Mek owns the place, all surrounding an extremely weird piece of ork equipment, it looks like someone put a LOT of effort into it, even if its function is initially mysterious.

The endless noises of battle continue, they seem to vary in distance but start to slow down.

When Zegasi slowly wakes up he feels like he's naked waist-up. And that's because he is. The leggings of your power armor are entirely intact, but the rest seems to be missing. Without the power source feeding energy to your legs you find it slightly hard to walk around, but your astartes muscles seem to endure it. Your force staff nearby looks a bit cracked, with a few psychic-reactive metal parts missing. As you look down at your sidearm holster you find a unfamiliar bolt pistol in it, the weapon is blue and gold but looks damaged with pieces of ornament missing, as you touch it you feel some foul warp ammunition loaded calling for you in your mind.

Your Power Armor is missing the protection for Head, Arms and Body, and you're missing your Sustainable Power Source. You suffer a -10 Agility penalty until you find a power source. Your Force Staff is Cracked, it has 5 uses of either its Force weapon quality OR use as Psy-Focus before it completely overloads and shatters. Your Bolt Pistol is now of Poor Quality, but its loaded with Tzeentchian Inferno Bolts (The weapon loses its Tearing Quality, but gains the Warp Weapon and Blast (2) Qualities. Inferno Bolts only function when used by someone dedicated to Tzeentch, are too unstable to fire in any mode other than single shot, and lose their Warp Weapon Quality when used against non-living targets.)

The Heretek Gozer finds his arms completely exposed, his once so carefully maintained las-carbine now barely a step above the usual rabble of the armies of Corpse-Emperor use. He looks down to see his power axe intact, but when he tries to turn the power field on he notices that the power cell was ripped out.

Your Light Carapace lost protection in your Arms. Your Best-Craftsmanship Las-carbine is now mere Common Quality. Your Power Axe is without power so it just an Axe right now.

Victus checks his weapons by instinct and finds his bolt pistol missing from its holster, the chainsword at the other side looks fine, but dented in a few parts. Some of the pieces of his heavy carapace armor suit are damaged, some by bite marks, others corroded by some kind of acid.

Your Bolt Pistol is gone. Your Best Quality Chainsword is now Good Quality. Your Carapace Armor is slightly damaged: AP 6 Body, Arms AP 3 Legs, Head

If you have it, a -10 Forbidden Lore(Xenos) test is available to try to figure out which warband this ork ship belongs to.
If you have it, a +10 Common Lore (Tech) test is available to understand what the piece of ork equipment in the table is.
Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone



Erika smells salt water and burning metal nearby as she regains consciousness. Her head hurting like hell, worse than any hangover in her life. Nearby her are two figures in power armor slowly rising. The three looks around to find themselves in the middle of a landing zone open to the air, ocean surrounding them by all sides as far as they can see, since there are two massive ship wrecks nearby, an ork ship to the left and an imperial one to the right. The waves crash violently at the huge piece of metal the three stand on, there are what look like enormous bite marks at the edges of it. Above you see hellish crimson skies and clouds, it looks like to be the natural state of this ocean world, even if the day IS dawning.

Nearby your position are three massive locked crates with the Aquila on it, alongside a few serial numbers. Behind you and nearby, the wreck of what was once an Augur Array from some imperial ship, although it is not linked by random pieces of metal, and would take a short swim to get there.

As Erika takes a look at herself she notices the ultimate mess her looks became, as if losing her precious voidship wasn't enough, her exquisite clothes are torn apart, her combat equipment that she spent fortunes on looks horrendous, useless and plain, instead of covered in detailed ornaments and obscene symbols. Your power sword particularly looks degraded and damaged, although with the power cell still intact.

Your Best Quality Bolt Pistol and Light Carapace is now Common Quality. Your Best Quality Power Sword is now Poor Quality. THE HORROR!

With the smallest of movements Ariston notices something is wrong with his suit of power armor. This is NOT yours. You take off your helmet and turn it around to notice the famous beak of the Mark 6 Corvus power armor. You feel your movements more agile, but also more fragile. Whatever chaos symbols your previous armor had are gone now. Your suit looks completely plain in a dull grey, as if freshly made in some Loyalist forge world before it was snatched away. It has not a single scratch or chapter markings. Without a close inspection on the details of your weapons you would pass-by as a Loyalist space marine. And even some of your trusty weapons are damaged. Your power sword looks undamaged but missing the power cell. The extra magazines of your Bolter are gone, but a Combi-Flame component was added to it, and you're pretty sure you didn't install it before you were snatched away by the Warp. The most worryingly aspect of this all is that your suit is lacking the extra ceramite protection on the breastplate AND the atomic power core generator. Putting the helmet again you notice a rune saying that you have 6 hours of power left before the suit shuts down.

You now have a Mark 6 Power Armor instead of Mark 5! You have AP 7 All, +10 Agility, +15 Autosenses instead of the usual +10. But you only have 6 hours of energy left! Your Power Sword is missing its power cell. Your bolter is chaos-looking as usual, but the 4 extra magazines are gone, and a Combi-Flame in it. If you don't know what this is it means you have 1 shot of a Legion Flamer underneath your barrel.

As the Warpsmith Opifex checks his system diagnostics and weapons, he notices a few things wrong. It looks like that in the unasked Warp travel so long ago, your suit was splashed by some kind of daemon corrosive armor, wasting some of the Ceramite protection away and damaging some strength-enhancing components. It looks fixable, but not in your current conditions. Your combat knife is gone and your medicae mechadendrite refuses to work, even with you sending power to it. One more thing to check out later. Your cursed Multi-Melta that seems to follow you around across the galaxy somehow is unsurprisingly with you, but missing most of the ammo clip.

Your Power Armor gives AP 6 All right now and only +10 Strength instead of +20, but is otherwise functional. Medicae Mechadendrite is hosed. Combat Knife gone. Your Multi-Melta has only 3 shots left.

If you have it, a +20 Common Lore(Screaming Vortex) is available for you to know where the gently caress you are.
Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.
Everyone HERE make a -20 Awareness test.


:frogsiren: For all rolls I ask you to do, or allow you to, use Orokos under the Campaign name Frajaq Outcasts, like this! :frogsiren:
Alternatively you can use #acolytedice if you're an #acolyte frequenter AND I'M PRESENT AT THE MOMENT

In all 3 groups, feel free to interact and introduce yourselves to eachother since you're all in a lovely situation. Don't worry I will bring you all together in the future, since you're all close-by.

WELCOME TO MY GAME!

frajaq fucked around with this message at 09:08 on Aug 16, 2014

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chin up everything sucks
Jan 29, 2012

Lucius the Devourer

Getting to his feet was an odd feeling for Lucius. When was the last time he had only two feet? When was the last time that he could get to his feet without his breath rattling through phlem-filled lungs? It only took a moment for his eyes, set on the strange elongated stalks that attached to where his eyes should have been, to look back at himself and see the changes that had been wrought. His palor was... healthy. His skin was intact, and his gifts vanished as if they had never been. Except for his eyes.

This was... disturbing. Still. He was alive. And so long as he could continue to make his payments on his immortality, that was all that mattered. Hefting his gear in his hands, Lucius shrugs to himself as he finally takes the time to look around, noticing half-armored marine (and accompanying cleaning servitor) and the seemingly ordinary human that were also picking themselves off of the ground. Neither seemed quite sure of where they were.

"Blessings of the Gods upon you. This is... the last place I expected to be. Still, when you make a deal with one of the great powers, I don't suppose I can argue about how they fullfill it, can I?"

As cheerfully as his words were said, the death priests hand was resting on the holster of his bolt pistol... just in case that neither of the two were friendly... or worse, followers of the corpse god whose image was displayed in the window.

<FireSight> 1d100 toughness vs 60
<Hashutbot> FireSight, toughness vs 60: 50 [1d100=50]
<FireSight> hah
<frajaq> good enuff


pre:

NAME:       Lucius the Devourer
ARCHETYPE:  Death Priest of Mire
PRIDE:      Fortitude: +5 T -3 Ag -3 Int
DISGRACE:   Betrayal: +5 corruption -10 to Charm tests
MOTIVATION: Immortality: +2 wounds -5 WS

Weapon Skill:    50     25 + 15 +5 - 5 + 10
Ballistic Skill: 30     25 + 5
Strength:        40     25 + 10 +5
Toughness:       60     25 + 20 +5 + 5 + 5
Agility:         42     25 + 15 - 3 + 5
Intelligence:    32     25 + 10 - 3
Perception:      41     25 + 10 + 1 + 5
Willpower:       35     25 + 10
Fellowship:      30     25 + 5

Wounds: 20 = 17 + 2 + 1

Infamy: 22
Corruption: 14

Skills:
Athletics + 10
Awareness + 10
Command + 10
Common Lore (Ecclesiarchy)
Common Lore (Imperium)
Common Lore (Mire)
Dodge
Forbidden Lore (Daemonology)
Intimidate + 10
Linguistics (Low Gothic)
Linguistics (Miren)
Navigate Surface + 10
Parry + 10
Survival + 10
Trade (Scholar)

Talents:
Ambidextrous
Betrayer
Cold Hearted
Combat Sense
Die Hard
Disarm
Frenzy
Hardy
Jaded
Light Sleeper
Resistance (Fear, Poisons)
Sound Constitution (+1)
Sure Strike
True Grit
Two Weapon Wielder
Unarmed Warrior
Unshakeable Will
Weapon Training (Primary, Las, SP, Bolt)
Exotic Weapon Training (Plague Knife)

Traits:
The Quick and The Dead
Toxic(Corruption Bonus)

Mutations:
Eye Stalks (+1 perception)

Special Ability:
Contaminated Blades
Death Priests often smear their weapons with the rancid remnants of their recent kills and other putrid sources of 
decay in order to better spread the vile maladies of their diseased patron. As a Full Action, a Death Priest of Mire 
may make a Routine (+10) Survival Test to coat his own melee weapons and solid projectiles ammunition in filth from 
a suitable source. These weapons gain the Toxic (2), Corrosive, or Irradiated (2) Quality for a number of rounds equal 
to the Death Priest's Degrees of Success on the Survival Test.
Grotesque Appetite
Once per encounter, as a Full Action, a Death Priest of Mire may consume and desecrate a fresh corpse within reach. 
When he does so, he gains the Unnatural Toughness (1d5) Trait (or increases the value of this Trait by 1d5 if he already 
possesses it) until the end of the encounter.
Putrescence Within, Putrescence Without
Death Priests of Mire exude all manner of corruption and filth from the many contagions and parasites that fester within 
their distended guts. Whenever an enemy strikes the Death Priest with a melee attack, the Death Priest may spend an Infamy 
Point to destroy the weapon that struck him after the attack is resolved. Whether or not the weapon can later be restored 
through cleansing, devotion, and sacrifice is left to the GM.

Gear
Weapons:
Scavenged Bolter
Poor Quality Bolt Pistol with Melee Attachment
Good Craftsmanship Sword
Plague Knife
Trophy Rack

Armour: 
Flak Jacket


Equipment:
2 magazines each for Bolter and Bolt Pistol

Infamy Log:
15 starting
+1 sacrificing priest on his own altar
+2 the group unites
+2 On a boat to trade down
+2 daemon army defeated

Corruption Log:
11 starting
+2 the group unites
+1 daemon army defeated

XP Log:
+250 - the group unites
-250 - Perception Advance (simple)
+250 - On a boat to trade town
+1000 - correction to starting xp
-500 - Exotic Weapon Proficency (Plague Knife)
-250 - WS (simple)
-500 - WS (intermediate)
+750 - Battle for The Grasp
-200 - Command (known)
-350 - Command (trained)

Current: 200

chin up everything sucks fucked around with this message at 02:20 on Feb 4, 2015

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution
Bazroth, Word Bearer

Aside from some initial and understandable confusion over being thrown through the Warp, Bazroth's first decision is to flick away the cleaning servitor with his...ungloved hand? A quick check informs him of the sorry state of his armor and bolter, but he gives a heavy sigh of relief when his Crozius appears to be in good condition, the unholy eight-pointed-star icon still hanging from it. He muttered thanks to Nurgle for giving the symbol of his station the fortitude to pass through the Immaterium unharmed (the pain he himself felt was unimportant, comparatively). He was considering how to blaspheme the stained glass that stood in front of him eye-stalked human's greeting distracted him. As he turned to address him, the icon rattled as it hung from the gigantic mace on a chain.

"Their Blessings upon you as well. And I'm... inclined to agree. I made no deal, as such, but I will freely admit I may have faltered in my service. I was not expecting this as recompense. If I am correct, you two should make haste, before the pressure cracks that glass and drowns you."

Sweeping aside the offerings on the altar with a mixture of contempt and frustration, Bazroth faced the decorated metal doors before looking over his shoulder at the other human.

Toughness, TN 40: 1d100 69

quote:



Name: Bazroth
Career Path: Dark Apostle (+5 Fel/Wil)

Characteristics
WeS: 60 (30+20+10)
BaS: 30 (30+00)
Str: 40 (30+10)
Tou: 40 (30+10)
Agi: 40 (30+10)
Int: 50 (35+15)
Per: 30 (25+05)
Wil: 50 (40+10)
Fel: 60 (35+20+05)

Wounds: 19/19
Corruption: 14 (+2)
Inf: 34 (15+2+2+5+2+8)

Pride: Logic (+5 Int, -5 Per)
Failing: Regret (+5 Corr, +10 to intimidate attempts against him)
Motivation: Ascendancy (-2 Wnds, +5 Wil)

Skills:
Athletics
Awareness
+Charm
+Command
CL: War, Screaming Vortex
Deceive
Dodge
FL: Daemonology, Book of Lorgar, Adeptus Astartes, Horus Heresy & The Long War, The Warp
Inquiry
Interrogate
+Medicae
Nav: Surface
Op: Surface
Parry
SL: Occult
Scrutiny
Speak: Low Gothic
Stealth
Trade: Remembrancer

Talents:
Air of Authority
Ambidextrous
Ancient Warrior
Bulging Biceps
Demagogue
Enemy (Ecclesiarchy)
Furious Assault
Inspire Wrath
Iron Discipline
Legion Weapon Training
Heightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Unshakeable Will

Traits:
Amphibious
Unnatural STR (4)
Unnatural TOU (4)
Unnatural FEL (1)
Harbinger of Heresy
Dark Devotion

Gear:
Legion Power Armor (Sustainable Power Source, Auto-Senses, Vox Link)
Legion Combat Knife
Accursed Crozius
Legion Bolt Pistol, 2x Magazines
Unholy Icon
2 Legion Frag Grenades
Laud Hailer
Ritual Kit
4x Blasphemous Tomes

XP Xpenditure (6700/7500)
3600 - Dark Apostle
S200 - Deceive
U200 - Stealth
U200 - Inquiry
K500 - Furious Assault
S250 - Fel+5
U200 - Interrogate
U200 - Trade:Remembrancer
U250 - WS+5
U500 - WS+5
N200 - Medicae
K500 - Command+20
N350 - Medicae+10
X450 - Unused

Mutations:
10CP: Chaos Organ - Daemonette's Eyes

Jolinaxas fucked around with this message at 06:32 on Jul 21, 2016

Waci
May 30, 2011

A boy and his dog.

Opifex

As Opifex regains consciousness, he wonders were he is. The battle was clearly over. He checks his helmet display, sending dozens of blinking warning symbols to the background to dig up the chronometer. 3.138.020M31. Opifex is shocked. He'd been unconscious and rusting in the bottom of the lake for nearly three months? No wonder the suit was telling him nutrient recycling had failed. After establishing that he's more or less uninjured, aside from a few odd but superficial wounds which he assumes to have sustained when the tower collapsed on him, he sits up to look at his surroundings. Water. Water everywhere. The lake hadn't been this large. An odd feeling of familiarity rings in the back of his skull and the name Furia forms in his mouth. Then the knowledge with uncertain epistemological origins floods him, and he briefly wonders whether his cerebral implants had been damaged.

When he sees the two other people on the platform with him, he's significantly alarmed. One was a space marine, but not wearing the colours of any legion he could recognize, and his armour was bizarre. One of the banished Thousand Sons, perhaps, or a fellow Iron Warrior with a penchant for armour modification? The other, however, was an armoured and armed human woman. Perhaps the Sisters were scouring the place? Had Olympia been lost? Or she could be one of the legion's serfs. Or, since he'd evidently managed to fall off-world, who knew what she was? Opifex considers this for some seconds. She might well not be one of the Sisters of Silence. On the other hand, she might, and in his current state, Opifex would rather not have a squad of them swooping down on him. Only one way to be sure.

He reaches for his bolter, but a loud clang reveals that his armoured hand is clutching a melta nozzle, severed from one of the wing plumes of the daemon engine that had led to his unpleasantly literal fall from grace. He notices a melta canister dangling at the end of a fuel hose. Only one canister, but considering that it was going to be powering one nozzle rather than an array of five, it would do well enough. A small connector shoots out from his wrist through a port in the armoured gauntlet, and connects with the weapon. Excellent. The weapon, even if it was just one piece broken off from a larger whole, was functional, light enough to lift without a crane, and might not explode. As soon as the weapon connects to his nervous system through the mind-impulse unit, Opifex feels an odd sensation of cold and dread, as if something malevolent had gotten its eyes on him after looking for a very long time. He chalks it up to having just woken up form a coma on a different and apparently unpleasant planet after having his life's work and all his belonging exploded.

Satisfied that his new weapon works, he points it at the woman. "Speak. Now."

Lore test, thanks to Infused Knowledge. 9 DoS, after accounting for Unnatural Intelligence.
Toughness test. 1 DoF, taking 2 damage. IC assuming it to be previous injuries.
Awareness test. 1 DoF. Don't see anything weird here.

pre:
Name: Opifex Diabolus
Archtype: Warpsmith
Pride: Craftsmanship
Disgrace: Destruction
Motivation: Innovation
XP (unspent): 1400

WS:45=30+18-3
BS:45=30+18-3
S:30=30
T:55=30+20+5
Ag:40=30+7+3
Int:66=30+20+3+3+5+5
Per:30=30
Wp:45=30+15
Fel:28=30+2-4

Wounds: 18=20-2

Corruption: 9
Infamy: 20

Skills:
Athletics
Awareness
Common Lore (War, Adeptus Mechanicus, Tech)
Dodge
Forbidden Lore (Adeptus Astartes, The Horus Heresy and the Long War, Adeptus Mechanicus, Daemonology, Warp, Archeotech)
Linguistics (Low Gothic, Techna-lingua)
Navigate (Surface)
Operate (Surface)
Parry
Trade (Armourer)
Scrutiny
Medicae
Tech-use +10
Scholastic Lore (Occult)

Talents:
Ambidextrous
Bulging Biceps
Legion Weapon Training
Heightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poisons, Fear)
Unarmed Warrior
Ancient Warrior
Disturbing Voice
Enemy (Adeptus Mechanicus)
Mechadendrite Use (Utility, Weapon)
Total Recall
Rapid Reload
Technical Knock
Unshakeable Will
Foresight
Infused Knowledge
Cursed Heirloom (Multi-melta)
Weapon-Tech

Traits:
Amphibious
Unnatural Strength +4
Unnatural Toughness +4
Unnatural Intelligence +2
Mechanicus Implants

Equipment:
Legion Power Armour
-Spikes
-Osmotic Gill Life Sustainer
-Auto-senses
-Sustainable Power Source
Legion Bolter
Medicae Mechadendrite
Mechatendril
Good Cerebral Implants
Good Mind Impulse Unit
Fallen Magos Power Axe
Luminen Capacitors
Dataslate
Multi-melta
-Doomed heirloom

Advances: 
Cursed Heirloom -250
Simple Intelligence -250
Foresight -300
Infused Knowledge -400
Forbidden Lore (Warp) -100
Forbidden Lore (Archeotech) -100
Weapon-Tech -250

Alignment: Tzeentch

Waci fucked around with this message at 19:31 on Oct 1, 2014

Kai Tave
Jul 2, 2012
Fallen Rib
Ariston the Hekatonkheir


The first indication that Ariston was still alive was the pain. Death, he assumed, would either feel like nothing or feel much, much worse.

His helmet's environmental seals had ceased functioning long ago, and the first thing he noticed upon regaining consciousness (beyond the pain, that is) was the smell of salt spray and rotting marine life on the air. An ocean...he was on an ocean. But the Vossk Mountain Fortress on Sedinia was hundreds of kilometers away from the nearest ocean. Something was wrong. Where was the sound of gunfire? Explosions? Why was the tactical channel silent? The assault-

betrayal

Ariston surged to his feet and then stumbled over, landing on his hands and knees. The dull ache he had been feeling grew sharper, like a blade piercing his hearts-

treachery

The blade had pierced his hearts. He remembered now, fragmented images coming back in a rush...the assault proceeding perfectly, his brother-selves, his Hekatonkheires, moving and fighting as one. As the defensive emplacements fell before them he moved up to secure the next objective, close enough to reach out and touch the massive adamantine gates of the Imperial fortress...he remembered how the sounds of chaos and violence seemed to fade away as his brother-selves turned their eyes towards him...

And the sound that the sword has made as it punched through armor and flesh and bone. The sight of its wicked blade emerging from his chest slicked with his blood. The sound of his own voice in his ear, mocking him even as it pledged the lives of all his selves in service to a new cause.

revenge

"RRRAAAAAAAGGGHHHH!" He surged back to his feet, lurching unsteadily as he staggered towards the nearest thing he could find, a crate with the hated Aquilla etched upon it, and drove his ceramite-plated fists down upon it with enough force to burst a man's head. He reared back and slammed his fist into the crate again and again, mangling the Aquilla seal before turning and glaring hatefully up at the sky of an unfamiliar world. "You should have killed me better, brother! I will find you and when I do no god will be able to save you from my wrath! Do you hear me!?"

Rage temporarily abated, Ariston stumbled backwards, still disoriented from his unexpected awakening. Now that he was thinking a bit more clearly he began to take stock of the situation he'd found himself in and noticed that more was wrong than he had originally surmised. Beyond the lingering phantom pain of his less-than-mortal wound, he felt diminished somehow...weaker. His eyes no longer shone with the incandescent power of the Warp, the dark strength that he had acquired had fled his body. He reached for the fell demon-blade known as Foe-reaver only to find his old power sword in its place, the energy field silent. Even his armor was unfamiliar to him, the change in weight and balance immediately apparent to someone who had spent countless decades ensconced within it.

He stared at the Corvus-pattern helmet in confusion, hornless and dull grey instead of the black and bronze coloration of the Hekatonkheires. "Where am I?," he asked no one in particular as he tried to make sense of what had happened. "When am I? And who," he said, at last addressing the others on the platform with him, "are you?"

Toughness roll 69 So three degrees of failure, 2 wounds plus an additional 1 wound taken.

Awareness roll 82 I'm already off to a rousing start I can see :v: Relevant autosenses add +15 to the roll to at least mitigate some of the DoF but I think it's fair to say that Ariston has a lot on his mind at the moment.


pre:
NAME: Ariston the Hekatonkheir   
ARCHETYPE:  Veteran of the Long War
PRIDE:      Martial Prowess 
DISGRACE:   Wrath
MOTIVATION: Vengeance

Weapon Skill:     65  (30 +20 +5 +5 +5)
Ballistic Skill:  50  (30 +15 +5)
Strength:      (8)40  (30 +10 [+20 in armor])
Toughness:     (8)40  (30 +10)
Agility:          40  (30 +5 +5 [+10 in armor])
Intelligence:     35  (30 +10 -5)
Perception:       35  (30 +5)
Willpower:        43  (30 +10 +5 -2)
Fellowship:       45  (30 +15)

Wounds: 21/21

Infamy: 31    
Corruption: 9

Skills:
Athletics
Awareness +10
Command
Common Lore (Imperial Guard, War)
Dodge
Forbidden Lore (Adeptus Astartes, Codex Astartes, 
                Horus Heresy, The Long War, Pirates)
Intimidation +10
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry +10
Scholastic Lore (Tactica Imperialis)
Stealth
Survival

Talents:
Air of Authority
Ambidextrous
Ancient Warrior
Bulging Biceps
Double Team
Enemy (Adeptus Astartes)
Hatred (Adeptus Astartes, Imperial Guard)
Heightened Senses (Hearing, Sight)
Jaded
Legion Weapon Training
Lightning Reflexes
Mighty Shot
Nerves of Steel
Peer (Traitor Legions, Warlords)
Pity the Weak
Quick Draw
Rapid Reload
Resistance (Heat, Cold, Poison)
Storm of Iron
Swift Attack
Unarmed Warrior
Unshakeable Will

Traits:
Amphibious
Regeneration (2)
Unnatural Strength (+4)
Unnatural Toughness (+4)
Unnatural Weapon Skill (+2)

Special Ability:
Spectral Haunter: Penalties to hit you/bonuses to Stealth Checks
that combat circumstances grant based on visual hindrances are 
increased by 20.

Equipment:
Legion Bolt Pistol
	1 clip, 1 spare rounds
        1 clip Incendiary rounds
Legion Power Sword
Legion Power Armor Mark VI Corvus Power Armor 
        (Sustainable Power Source, Auto-senses (+15), 
        Enhanced Ceramite Plating, +10 Agility,
        Recoil Suppression, Bio-monitor and Injectors,
        Osmotic Gill Life Sustainer) 
	http://orokos.com/roll/213101 Chain Loinguard nope.
Legion Bolter
	4 clips, Combi-Flamer Attachment w/3 clips
Legion Knife

Acquired Equipment:
Astartes Heavy Bolter
        1 clip, 12 spare rounds

Communal Equipment:
5 Legion Frag Grenades
10 Smoke Grenades
4 Doses of Barrage
Ceramite Repair Kit
2 Electro-flails, slightly used

Alignment
Unaligned

Advances: 7250/7500
Veteran of the Long War 3600
Ballistic Skill (Simple) 250
Agility (Simple) 250
Swift Attack 500
Storm of Iron 500
Stealth 200
Survival 200
Pity the Weak 250
Rapid Reload 250
Mighty Shot 750
Weapon Skill (Simple) 250
Double Team 250

-Fought a bunch of scavengers after bursting out of a giant shrimp: 
250xp, +2 Infamy, +2 Corruption

-Killed Plaga and his family, stole all their stuff:
250xp, +2 Infamy

-Defeated a horde of Khornate daemons on The Grasp
750xp, +4 Infamy, +2 Corruption

-Reclaimed Erika's fief from S&M space elves
250xp, +2 Infamy

-Successfully reached the bridge of the Silver Whisper
500xp, +8 Infamy

Kai Tave fucked around with this message at 12:21 on Feb 27, 2016

Waci
May 30, 2011

A boy and his dog.
Opifex

Without taking his eyes or his aim off the so-far suspiciously silent woman, Opifex answers the other marine. "I am Warsmith Opifex. I believe we are on a world known as Furia, a watery world primarily inhabited by mortal followers of the Blood God, but I doubt my own knowledge for I lack a source for it. My chronometer says the current date is 3.138.020M31, though I doubt such a long time could have passed and fear it may be damaged." Still waiting for the woman to speak to prove she is not under the Oath of Tranquillity, he wonders who the other marine was. If the other was a loyalist, he might be in trouble. "Your turn."

No idea what the date is in-game, but that's not a typo and I'm completely seriously IC claiming that the Horus Heresy ended less than a decade ago.

Waci fucked around with this message at 11:06 on Aug 16, 2014

NGDBSS
Dec 30, 2009






Zegasi

"My head..." Zegasi awoke to a dull headache and instinctively put his hand to his forehead. Unfortunately this made one thing very clear - he'd lost the armour to his head, his arms, and evidently his chest as well. "Where...where am I? And where did two-thirds of my armor wander off to?" Ceramite wasn't exactly ambulatory these days.

At least the trip through the warp to...some strange Ork ship wasn't terribly painful. Zegasi had lost some protection but he still had his life, and his fickle patron.
Toughness, TN 40: 1d100 11 No damage, at least.

The librarian - incorrect, Sorcerer :eng101: - checked his surroundings and his person. "Cracked and damaged force staff, check. Someone else's pistol loaded with Inferno Bolts, doubtless a 'gift', check. I suppose I cannot be looking the proverbial gift horse in the mouth, can I?" Not really. "And beyond that my Power...Trousers are damaged and require a new cell. Wonderful. Everything else, nominal." The first step, humbling as it might be, was to find a shirt. It wouldn't do to simply broadcast the fact that he was an Astartes, psychic illusions or no. Unfortunately, this was a crashed Ork vessel, and Zegasi doubted most orks wore quite the same size.

It was a trifling detail, perhaps, but he'd be more damned if he couldn't cling to some self-made illusions.

Looking about, the sorcerer found himself - and a few others - in a Mek-Boy workshop. Ramshackle Ork "technology" was strewn about everywhere. He couldn't recall this particular warband - it was something just at the tip of his tongue, just beyond recall - but no matter, Orks were predictable in their violence.
Forbidden Lore (Xenos), TN 50: 1d100 97 That should actually be TN 40 as well, but it's still a failure.

Zegasi had not exactly studied Ork technology (much as it was the province of the Techmarines), but given Ork psychology and belief structures it wasn't terribly hard to gauge what the strange piece of equipment was on the great table nearby.
Common Lore (Tech) -10, TN 40: 1d100 21 I'm using -10 instead of +10 due to a lack of training. Zegasi doesn't have Common Lore (Tech), but the skill isn't one of the ones with a clause about being untrained. (As classes of Lores go, only Forbidden Lore has this restriction.) If you'd prefer to tweak that just let me know.

Ah, but he still hadn't spoken to the two others in the room. Hmm, a Guardsman and a Tech-Priest of Mars. Or rather, given the markings on each, a former Guardsman and a Heretek of Khorne. But there was no point in not maintaining some civility at this juncture, and Zegasi's tone conveyed whatever guarded sincerity he could muster. "It is a strange day for strange meetings, and with strange allies. I see by your states that you are just as...lucky as I am. Might we collect what supplies we can and survive this day?"

pre:
Name: Zegasi
Career: Sorcerer
Pride: Grace
Disgrace: Regret
Motivation: Ascendancy
Alignment: Tzeentch


Characteristics:
WS:  60 (30 + 20) [+10 Advance]
BS:  25 (30 +  0) [-5 Pride]
S:   40 (30 + 10) [+20 Power Armour -> 60]
T:   39 (30 + 10) [-1 Perils]
Ag:  45 (30 + 10) [+5 Pride]
Int: 49 (30 + 15) [+5 Advance] [-1 Perils]
Per: 40 (30 + 10)
WP:  65 (30 + 20) [+5 Motivation] [+10 Advance]
Fel: 35 (30 +  5)


Wounds 18/18 [-2 Motivation]
Infamy 34
IP: 3/3
CP: 21 [+5 Disgrace] [+1 Career]


Skills:
Athletics
Awareness
Commerce
Common Lore (All)
Dodge
Forbidden Lore (All except Mutants) +0
Forbidden Lore (Warp) +10
Linguistics (Low Gothic)
Logic
Navigate (Surface)
Operate (Surface)
Parry
Psyniscience +10
Scholastic Lore (All)
Scrutiny
Tech-Use


Talents:
Ambidextrous
Bulging Biceps
Heightened Senses (Hearing, Sight)
Legion Weapon Training
Lightning Attack
Meditation
Nerves of Steel
Quick Draw
Resistance (Cold, Heat, Poison)
Swift Attack
Unarmed Warrior
Warp Sense


Traits:
Amphibious
Psy Rating 4
Unnatural Strength +4
Unnatural Toughness +4
Illusion of Normalcy

Psychic Powers:
Doombolt
Mind Over Matter (Free)
Precognition (Free)
Precognitive Dodge (Free)
Precognitive Strike
Precision Telekinesis (Free)
Warptime


Gear:
Legion Power Armour
  8 All, Careful Maintenance
  Auto-senses
  Osmotic Gill Life Sustainer
  Magnetized Boot Soles
  Sustainable Power Source
  Nutrient Recycling
Legion Combat Knife
Legion Bolt Pistol
  Poor Quality
  Loaded with Tzeentchian Inferno Bolts
Force Staff
  2/5 Charges
Legion Chainsword
Warp Staff
Auspex
1x Spook


XP Spent     7500/7500
Forbidden Lore (Daemons)        100 [T]
Forbidden Lore (Xenos)          100 [T]
Intelligence +5                 250
Lightning Attack                750 [K]
Logic                           100 [T]
Precognitive Strike             300
Psyniscience +10                200 [T]
Psy Rating +2                  1500
Swift Attack                    500 [K]
Warp Sense                      200 [T]
Warptime                        400
Weapon Skill +5/+10             750
Willpower +5/+10                350 [TT]
Doombolt                        200
Commerce                        200
Infused Knowledge               400 [T]
Forbidden Lore (Warp)           100 [T]
Tech-Use                        200
Forbidden Lore (Pirates)        100 [T]
Forbidden Lore (Archaeotech)    100 [T]
Forbidden Lore (Navigators)     100 [T]
Forbidden Lore (Inquisition)    100 [T]
Forbidden Lore (AdMech)         100 [T]
Forbidden Lore (Codex Astartes) 100 [T]
Forbidden Lore (Heresy)         100 [T]
Forbidden Lore (Warp) +10       200 [T]


Alignment Advances:
Khorne: 2
Tzeentch: 17
Up to date as of 5/8.

NGDBSS fucked around with this message at 06:34 on May 8, 2016

Dachshundofdoom
Feb 14, 2013

Pillbug
Erika the Red


Head pounding, Erika struggled to her feet, which was the first sign something was wrong. Everything in her body felt...disconnected. She found herself forced to pay attention to motions she would have found instinctive before...before she was on...Furia? That was the only ocean world she could remember from her charts, anyway. Not renowned for being a nice place.

As she finished standing up, she glanced down and noted with annoyance that most of the ornamentation and extra plating had been scoured from her armor. As she glanced up, she saw a massive half-mechanical space marine waving a melta at her and demanding she speak for some unknowable reason; Erika's blade and pistol were in hand before he could even blink.

"Listen here, cogboy; you're talking to Erika the Red, and-UGH, what has happened to my sword?!"

Resisting the immediate urge to hurl the badly degraded weapon into the sea, she made a more full inspection of her equipment, then glanced up at the suddenly far more intimidating space marines on the platform with her. The equipment was bad enough, but from the utterly drained way she felt, she wondered if that Bloodthirster hadn't gotten a bigger bite of her soul than she had thought.

"I think we're already getting off on the wrong foot here. Apologies, but I wasn't expecting to wake up to space marines waving guns at me. I am Erika the Red, Scourge of the Helix, and this is indeed Furia. Watery cesspit, full of broken ships and bad things. I'm not clear on the specifics, I was never stupid enough to try to raid the wrecks here. What I do know is that it's probably in our best interests not to stay on this planet for long."

Common Lore (Screaming Vortex) vs 31 4

Toughness vs 35 63 4 wounds lost. Accidentally rolled this one twice because Orokos got weird, ignore the second one

Awareness vs 21: 93
pre:
Name: Erika the Red
Archetype: Pirate Prince (+5 Agi, +5 Int, +5 Fellowship)
Pride: Martial Prowess (+5 WS, -5 Int)
Disgrace: Deceit (+2 Inf, -4 Per)
Motivation: Legacy (+2 Inf, -4 Int)

WS	50	 (+15+5+5)
BS	40	 (+10+5)
S	40	 (+15)
T	30	 (+5)
Ag	50 	 (+20+5)
Int	36	 (+10+5-5-4+5)
Per	31	 (+10-4)
WP	40	 (+10+5)
Fel	40 	 (+5+5+5)

Wounds: 15
Infamy 39
Corruption 41

Skills:
Acrobatics
Awareness +10
Charm +10
Command +10
Commerce
Common Lore (The Ragged Helix, Screaming Vortex, Imperium)
Deceive +10
Dodge +10
Intimidate
Linguistics (Low Gothic)
Forbidden Lore (Pirates)
Navigate (Stellar, Warp)
Operate (All)
Operate (Voidship)
Parry +10
Psyniscience
Scrutiny
Stealth
Tech Use
Trade (Shipwright)

Talents:
Ambidextrous 
Air of Authority
Betrayer
Cold Hearted
Counter Attack
Disarm
Enemy (Imperial Navy)
Excessive Wealth
Hotshot Pilot
Jaded
Lightning Reflexes
Minion of Chaos
Nerves of Steel
Quick Draw
Rapid Reaction 
Sure Strike
Swift Attack
Two-Weapon Wielder (Melee)
Unremarkable
Warp Sense
Weapon Training (Bolt, Chain, Power, Las, Primary, Solid Projectile)

Traits: 

Quick and the Dead
Daemonic (3)
Fear (2)
Unnatural Strength (3)
Deadly Natural Weapons (Claws)

Mutations: 

Animal Hybrid (Serpent)

Illusion of Normalcy: Unremarkable, +20 Deceive

Additional Limb: +10 to Unarmed attacks with this limb

Special Abilities:

Maniacal Narcissist (WS)

Creature of Comfort (+1 DoS to get Good or better, -10 to all tests 
using Poor items/services. 
Voidship w/+10 to all my Operate (Voidship) tests. 
Ship currently stolen by mutinous crew.)

Daemonic Fire: Deadly Natural Weapons deal Energy Damage, gain Fire quality. 
Adds fire-based ranged attack that deals 1d10+CB damage, CB Pen.

Vorpal Claws: Deadly Natural Weapons gain +CB Penetration, Razor Sharp,
and Felling (CB).

Equipment
Bolt Pistol
BC Power Sword
Light Carapace
Good Alcohol
Obscura
Sword
Good Chainsword
BC Light Power Armour (+5 Charm)
--Remnants of Mutation: Additional Limb
-Sustainable Power Source
-Osmotic Gill Life Sustainer
-Auto-Senses
GC Jump Pack

Experience 7850/8000
Pirate Prince -4600
Fellowship +5 -100
BS +5 -250
Stealth-200
Charm-100
Hotshot Pilot-500
Lesser Minion-250
Air of Authority-200
Int +5-250
WP +5-250
Deceive +10-200
Charm +10-200
WS +5-250
Minion (Upgrade Lesser)-250
Dodge +10-200

---
pre:
Daemon Stats

Daemon Characteristics (3d10s): 
Daemon Characteristics (2d10s)
Daemon Infamy

WS:  47 
BS:  42  
S:   32 
T:   27 
Agi: 51 
Int: 37 
Per: 33 
WP:  42 
Fel: 78 
Inf: 39
---

pre:
Minion: Scavenger/Daemon Bodyguard
Name: Serge
Minion Characteristics


WS:  28
BS:  27
S:   28
T:   32
Ag:  33
Int: 20 (-5)
Per: 34 (+5)
WP:  37 (+5)
Fel: 13 (-5)

Wounds: 12

Skills:

Awareness
Charm
Deceive
Dodge +10
Stealth

Talents:

Bulging Biceps
Lightning Reflexes
Nerves of Steel
Paranoia
Rapid Reaction
Unshakeable Will
Weapon Training (Flame)

Traits:

Fanatic
Sycophant
Unnatural Agility (3)
Unnatural Strength (3)
Unnatural Toughness (3)

Equipment: 

Heavy Flamer
-High-Grade Promethium (10 Tanks) (Scarce +0 -10 Significant, substituted for other Rare weapon)
Guard Flak Armour w/ Ablative (All Locations)
:rip: Minion Graveyard :rip:

Here Lies Serge, Eaten by Flesh Hounds

Here Lies Serge, Exploded by Evil Space Elves

Dachshundofdoom fucked around with this message at 06:07 on Jul 20, 2016

Waci
May 30, 2011

A boy and his dog.
Opifex

When the first word leaves the human's mouth, Opifex sighs with relief. The Sisters had made a point of hounding those who dabbled with the warp even beyond the usual fury of the Great Scouring, and summoning daemons to bind into war machines certainly counted, but he'd never heard of one of them breaking the Oath of Tranquillity. He nods a greeting at the woman and puts the melta away. "Good, you're not one of them." He glances at the weapon now hanging from his hip. "Sorry about the gun, but I wasn't expecting to wake up on a different planet than the one I got knocked out in."

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

While for Opifex the information comes scattered and randomly, Erika realizes the place she's in with a quick look around. This planet called Furia, the World Ocean is infamous to anyone who owns or travels in a void-ship simply due to this being the home to many Leviathans. Enormous mountains of Warp-tainted flesh, the Leviathans's long amorphous bodies are ropey with sinuous muscle, flailing tentacles capable of wrapping an entire village in their grasp, and massive ebon beaks with the strength to crush the hulls of spaceships. Leviathans are not often seen on the surface of Furia, but a horrific flush of red-tinged water known as the Crimson Flow often heralds their approach.

For Opifex comes extra random information about the OTHER denizens of these dark waters like the Sabre Sharks—long, lithe creatures with pale blue bodies longer than a battle tank and massive, powerful jaws festooned with sword-like teeth. Schools of leaping Dagger Fish make short work of anyone unlucky enough to fall into the water, but they also possess the ability to glide for short periods of time, and are capable of swarming up out of the still water and stripping a small ship of its deck crew in one flashing pass. Kilometres of Medusa Kelp sit in oily stretches across the surface of the water, like intestines spilled across pools of thickened blood. The kelp instantly paralyses any creature that comes into contact with it, robbing them of all motor function while keeping them gruesomely aware of their predicament and keenly capable of feeling the slightest sensations. Tiny parasites and other creatures calling the kelp beds home then slowly devour the ill-fated prey. You don't see any obvious signs about these lifeforms so far, but realize its perhaps a bad idea to take a swim.

The first looming threat that Erika and Opifex realize are from the unlucky people that make Furia their home, the Castaways. Living in either floating villages or in raider fleets, the way of life for these people is short and brutal, the only way to survive is by scavenging the ships that suddenly appear. A good number of them follow the Blood God, but not all. The wrecks of the ork ship and the imperial one look fresh, there is a good chance that scavenger vessels will appear in the nearby future...

I haven't forgotten the other players, just waiting for everyone in each little trio to post for now before updating.

Korhal
Aug 9, 2007
Chaos and evolution, baby.


Standing up had never been quite so... difficult. The sensation of being hurled through the warp wasn't totally unpleasant, but something Vatra never really saw the need to experience. Though the bleakness of this situation was still preferable to his last predicament. Then he realized he was not alone, the strange stalks atop the other human's head immediately marked him as a fellow worshiper of Chaos, and there was no questioning that the half armored hulk was a Chaos Space Marine. It seemed he was in the company of friends, if only friends out of necessity rather than any real connection.

"Blessings onto you as well brothers, it seems our Dark Lords have sought to give us a bit of a test before they impart upon us more of their power? At least that's what I'm going to keep telling myself."

A quick check of his inventory made the news even worse, his power blade had apparently suffered damage in the transit leaving him with only a las-pistol as reliable weaponry. Stranded on an unknown world untold distance from any followers or protection, yes, now was certainly the time to start making friends. Vatra takes his first steps of this new adventure following behind Bazroth to the doors.

Toughness vs 33=66, 4 DoF, 4 damage

pre:
Name:       Vatra the Whisperer
Archetype:  Apostate
Pride:      Charm
Disgrace:   Wrath
Motivation: Dominion

Weapon Skill:     30  (25 + 5)   
Ballistic Skill:  40  (25 + 15)
Strength:         25  (25)
Toughness:        33  (25 + 8)
Agility:          30  (25 + 9 - 4 Motivation) 
Intelligence:     50  (25 + 15 + 10 Char Advance)  
Perception:       50  (25 + 15 + 5 Char Advance + 5 Disgrace) 
Willpower:        45  (25 + 15 + 5 Char Advance + 2 Motivaton - 2 Disgrace) 
Fellowship:       70  (25 + 18 + 5 Archetype + 15 Char Advance + 5 Pride + 2 Motivation)  

Wounds:     8/12 (14 - 1 Disgrace - 1 Motivation)

Infamy:     16 (15 + 1 Motivation) 
Corruption:  6 (5 + 1 Cold-Hearted)

Skills:
Awareness
Charm ++20
Command +10
Commerce
Common Lore (Administratum, Screaming Vortex)
Deceive ++20
Dodge +10
Forbidden Lore (Heresy, The Inquisition, The Warp)
Inquiry +10
Linguistics (Low Gothic)
Logic
Scholastic Lore (Bureaucracy, Imperial Creed, Philosophy) 
Scrutiny
Sleight of Hand
Trade (Chymist)+10


Talents:
Air of Authority
Addictrix
Beloved Leader
Cold Hearted
Demagogue
Hatred (Ecclesiarchy) 
Inspire Wrath
Iron Discipline
Mimic
Peer (Planetary Governors or Warlords)
Radiant Presence
Total Recall
Unremarkable
Unshakeable Will
Weapon Training (Las, Primary)

Traits:
Serpent's Tongue: Once per game session, the Apostate may make a Challenging Charm or Deceive check to gain the Peer Talent with one organization of his choice
 for the remainder of the session. If the Apostate has a Fellowship of (55) or higher then he instead gains Peer (2) for the chosen organization. 

Quick and the Dead: To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for 
ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. 

Equipment:
GC Laspistol
PC Power Blade
Mesh Combat Cloak
Chaos symbol pendant
Unholy Tomes
Two laspistol clips

Alignment
Slaanesh

Advances: 6000/6000
Fel + 15        =     850
Per +  5        =     250
Int + 10        =     750
Wil +  5        =     250
Demagogue       =     400
Iron Discipline =     300
ColdHearted     =     250
Addictrix       =     400
Beloved Leader  =     200
Unremarkable    =     200
Deceive ++20    =     600
Charm +10       =     400
Inquiry +10     =     200
Scrutiny        =     200
Dodge +10       =     200
Sleight of Hand =     200
Trade(Chymist+10)=    350


Korhal fucked around with this message at 04:41 on Aug 18, 2014

Kai Tave
Jul 2, 2012
Fallen Rib
Ariston the Hekatonkheir

Ariston's head whipped around as the other astartes calmly mentioned the date. "M31?" He barked a laugh, unable to help himself. Despite the seeming impossibility of waking up to discover that one was eight or so millennia in the past (give or take, he was never entirely sure just how much time had gone by since those fateful decades) he couldn't discount it out of hand. For all he knew the other marine was telling the truth. If so then somewhere out there a much younger Ariston was learning the first of many bitter lessons about betrayal and brotherhood.

"I fear that one of us then is gravely out of date," he said to the other marine, clad in unfamiliar armor and bearing the hallmarks of a warpsmith. "Whether that's you or me I couldn't yet say. And you say that we're on Furia?" Regardless of whether he'd been flung back in time or not, the fact remained that he was a long, long way from Sedinia. "We're in the Vortex, then."

A quick check of his remaining gear turned up even more discrepancies...he was missing most of his ammunition and his bolter had been mated to a combi-flamer somehow. Whose equipment was this and why did he have it? The Warp take his treacherous self. Of all the people in the galaxy he thought he could trust, more than the violent betrayal meant to end his life what stung was the idea that one of his selves could be so weak as to lose sight of their purpose, their war, all to pledge fealty to one of the dark gods of the Warp in the hope of gaining their favor.

Leaving his bolter and inert power sword holstered for now he drew his bolt pistol (thankfully intact and unmarred) and his knife, looking out across the watery seascape. "I agree with the woman. We should find our way off this world as quickly as possible. I hope that you're wrong about the date warp-wright, for I have personal matters which require my attention elsewhere." Now that anger was no longer overwhelming his sensibilities, he strode across the deck to the scattered crates, looking for a way to open the one he had vented his frustrations on...if they were to escape this place, they would need supplies.

After a moment he realized the other marine was patiently awaiting him to answer his own question in turn. "I'm unaccustomed to having to introduce myself," he said without apology as he examined the crates. "I am Ariston of the Hekatonkheires, scourge of Antigua, the terror of Pardisius, destroyer of the Cathedral-city of Mendebar, and other such deeds without number."

Kai Tave fucked around with this message at 05:29 on Aug 19, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Bazroth, Vatra and Lucius in a chapel of a slowly sinking imperial ship

As the three Heretics finish introducing themselves and gather their wits (and release some of their pent-up stress on small offerings), they start to hear hurried footsteps coming in their direction from south. First it looks like to be just two people, then four, and finally a lot. The sound grows larger until they can finally hear a heated discussion between two unknown people. First comes a young voice. "With all due respect, Father. This is not the time for this, we should be evacuating these prisoners and making sure the situation is under control in the intact decks. Prayer can come at a later time."

An older voice immediately answers. "You are mistaken Commissar. This is EXACTLY the right moment we should pray for guidance from the God-Emperor. Throne's sake, half our ship got ravaged by a foul warp abomination!"

They look to be approaching the door fast.



Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

As Ariston inspects the three huge armored locked crates he realizes they look like standard Astra Militarum supply crates, a dark green with the golden aquila on it. Even with the relentless rage-pounding you gave earlier the lock seems to be unmoved, although slightly damaged. A series of Departmento Munitorum numbers, letters and sigils are written in white on top of it. If one had the knowledge about how the AM supply lines worked, he could perhaps learn what each crate contains.

There are three crates, one of them slightly damaged by Ariston smashing earlier. For the undamaged ones it takes a +0 Security test to open each, or a -30 Strength test to force it open. For the damaged one it would take a -10 Security test to open it since some mechanisms are damaged, but an easier -20 Strength test to force it open.

Also, if you have it, you can make an -20 Common Lore(Imperial Guard) test to find out what the crates contains inside.

chin up everything sucks
Jan 29, 2012

Lucius the Devourer

"And right on queue, exactly what I need in order to make installments on my immortality. Care to join me in my glorious worship of death, brothers? I haven't killed a priest since my first sacrifice to Grandfather Nurgle." With a grim smile, Lucius strides towards the doorway as he draws his sword in one hand, and a strange bolt pistol in the other. A curved knife seems to run from the barrel to the bottom of the magazine, the metal pitted with rust and blood. It was obviously well used. "You know, I never really felt bad for killing him. Even though he was my father. My immortality was more important than what years he had left to him."

Moving to the door to yank the priest into the room the moment he opens the door. WS40 + 10 standard action + 30 for surprise (as per IRC) as a Grapple test. Total TN of 80.

chin up everything sucks fucked around with this message at 06:40 on Aug 17, 2014

Dachshundofdoom
Feb 14, 2013

Pillbug
Erika the Red

Erika frowned at the discussion of the date. "Truth be told, I've never paid much attention to the date, so I haven't the slightest idea when I'm even from. Chronometers never seem to work right in the Vortex, and it's been a long time since I had any reason to leave."

Attracted to the crates, she gives them a cursory examination and grunts. Normally she'd consider most Munitorum-quality equipment beneath her attention, but desperate times called for desperate measures. "If neither of you can crack these open, I could try to carve them open with my power sword. It still works, even if it is a piece of junk now, but it would probably take a while and it might damage the contents."

Waci
May 30, 2011

A boy and his dog.
Opifex

Opifex inspects the serial numbers on the crates. They're diferent than what he's used to, but the system is similar enough. Infantry instructional primers in one, vehicle parts in the other. Unlikely to be of much use. One has unspecified "morale supplies". Hoping for food and dreading pallets of motivational posters, Opifex interfaces with the security system and tries to get it open. Though it takes a while, eventually the container pops open. "The banged up crate contains vehicle supplies of some kind. Could be useful, could be useless. I don't think I cna get it open, but we could try to force it."

Common lore to identify the contents passes, one of the security tests to open the crates passes. I can assist with the strength test to open the damaged vehicle parts crate, but my own strength is pretty bad, especially with my armour damaged in the specific way it is. Rolls on Orokos under the campaign name.
http://orokos.com/roll/214690
http://orokos.com/roll/214691

Waci fucked around with this message at 02:20 on Aug 17, 2014

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution
Bazroth, Word Bearer

"Indeed. Keep telling yourselves that the True Gods exist only to empower you. It matters not to me. I heard talk of a priest and a commisar. Allow me to deal with the Guardsman - they are often armed quite well, compared to those they oversee. We act as soon as they open the door, yes?"

Bazroth stood right in front of the entrance. The surprise of a fallen Astartes alone should terrify them beyond meaningful response. If they were truly deluded servants of the Corpse, and stood their ground, then the Crozius would finish the job.

Not sure if we need a full block. His base WS is 50. Not sure of present modifiers. I'll edit in a block if needed.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

As the armored crate slowly opens, the three Heretics take a peek inside to see the contents. Present inside on the left are stacked packs and packs of lho-sticks, colored brown, each small pack contains around 20 lho-sticks. On the right is in lesser amount some standard servings of Recaf, very useful to troopers on the frontlines since you only need some warm water to mix up. As you take a few of them to inspect, a few hidden photos slip from between the spaces of the packs. They all feature young female humans in scant clothing and sensual positions.

You find around 400 packs of lho-sticks, each one has 20 lho-sticks inside. Also 200 servings of Recaf and 40 mediocre porno pics

Kai Tave
Jul 2, 2012
Fallen Rib
Ariston the Hekatonkheir

Ariston reached down and plucked one of the pictures from the ground, snorting and tossing it over the side of the platform. Lho sticks and dirty pictures, the constant companions of soldiers since time immemorial. Useless to him in any circumstance, let alone the one he found himself in now.

Ignoring the crate that supposedly contained instructional primers, he shouldered the warpsmith aside as he strode towards the one that he had vented his fury upon earlier. "Allow me to finish what I started," he said before grabbing the top of the container with a ceramite-clad grip and ripping it clean off its hinges with contemptuous ease. Whatever the provenance of this new armor, he couldn't deny that it performed admirably.

Strength test at -20 = 10, 8 DoS

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

Ariston manages to rip off the top of the crate like it was a piece of paper, tossing it at the ocean around them as it spins in the air. Inside it they find twenty big spare tires for some kind of Departmento Munitorum supply truck. At its side and perhaps more useful, a few promethium fuel tanks, each with 5 gallons of the precious substance.

Some big tires and 20 canisters of promethium.

Before anyone can even comment on the new findings however, the three Heretics hear a splash behind them. Even with the agile Mark 6 Corvus Armor, Ariston doesn't turn around fast enough before he feels a massive impact in his left leg, almost knocking him down. The trio sees a massive and vicious-looking colorful crustacean looming over them.



The creature has a hard-looking caparace, both serrated and smashing claws, and tiny eyes that seem to follow their every movement. It looks like the creature was waiting for everyone to get distracted

This is what the early Awareness test was for. Roll your own Initiative and Combat Blocks time!


Hopefully the color markings are obvious enough :v: Nothing to scale in this map!

Ariston you have suffered 3 Damage from the Surprise attack.

Giant Mantis Shrimp - 30/30 Wounds AP 6 TB 7 Size(Enormous)
-Smasher Claw (1d10+8 I Pen 3, Concussive (1) if it hits Head)
-Pincer Claw (1d10+3 R Pen 5, Razor Sharp, Tearing)
-Lightning Strikes: Melee attacks are ridiculously fast, Evasion tests for the enemies being attacked have -10 penalty.

frajaq fucked around with this message at 04:56 on Aug 17, 2014

Waci
May 30, 2011

A boy and his dog.
Opifex

When the enormous shrimp bursts out of the sea, Opifex is more surprised that the thing got the jump on all thre eof them than that the local wildlife was hostile. After all, what little he knew of the world indicated it wasn't exactly a pleasant place. He considers the melta for a moment, but realises that the blast would probably melt Ariston too. Not wanting to risk the potential ally becoming collateral damage, he instead settles for the axe. Pleasantly surprised when the power field ignites as expected, he takes a heavy two-handed swing at the crustacean.

Half action to draw the fallen magos axe, half action to standard attack.
45 (WS) +10 (ganging up) +10 (standard attack) +20 (size) = TN 85.


Initiative=14
pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel  
45     45   30[40]   55     40     66    30[50]  45     28

Wounds: 16/18    Infamy: 1/1    Fatigue Level: 0    Initiative: 1d10+10
Movement: 5/10/15/30

SB: 8  TB: 9
Awareness: 50
Dodge: 40
Parry: 45 (mechatendril)

Armour: All 6

Weapons: 
Fallen Magos Power Axe: Two-handed melee: 2d10+4E; Pen 6; Power Field, Unbalanced
Legion Bolter: Basic; 100m; S/3/-; 1d10+9X; Pen 4; Ammo: 24/24; Tearing
Multi-melta: Heavy; 60m; S/-/-; 2d10+16E; Pen 12; Ammo: 3/12; Blast (1), Melta
Mechatendril: Handless melee; 1d10+4R; Pen 0; Flexible

Special Abilities:
Binaric Curse (ToD p.35): Spend infamy point to cause a piece of technology to fail
(eg. targeted weapon gains Overheat or Unbalanced for encounter).

Noteworthy combat traits: 
Unnatural Strength +4
Unnatural Toughness +4

Combat talents:
Ambidextrous, Bulging Biceps, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw,
Resistance (Cold, Heat, Poisons, Fear), Unarmed Warrior, Disturbing Voice, Enemy (Adeptus Mechanicus)
Rapid Reload, Technical Knock, Unshakeable Will

Waci fucked around with this message at 05:55 on Aug 17, 2014

Kai Tave
Jul 2, 2012
Fallen Rib
Ariston the Hekatonkheir

Ariston's satisfaction at tearing the crate asunder and surveying its contents...marginally more useful than lho sticks and recaff...was cut short by a jarring blow against one armored leg that in his weakened state was nearly enough to send him to his knees with a whine of protesting servos.

Snarling, he whirled around to confront his assailant and came face to face with the first sign of life to make its presence known to them. Unsurprising for a world within the Vortex that it was immediately trying to kill them.

He gazed into the creature's black, alien eyes as it regarded him with dull, animal interest, its massive claws snapping at the air as if in challenge. Ariston accepted, launching himself forward with a furious battle cry that had heralded the doom of worlds and the deaths of untold enemies. He had only moments to decide how best to engage this latest foe, his enhanced reflexes and millennia of tactical acumen allowing him to consider the advantages and drawbacks to both his bolt pistol and knife before settling on the latter, slashing and stabbing at the massive creature with the full force of his enhanced strength.

Going to Swift Attack with my Legion Combat Knife (1d10+10R Pen 2), 60 WS +10 ganging up +20 size, TN = 90

Initiative 12


pre:
Ariston
WS 60, BS 50, S 40 [+20], T 40, Agi 40 [+10]
Int 35, Per 35 [+15], Will 43, Fel 45 

Wounds: 15/21, SB 8 [10], TB 8, Armor 7 All
Dodge 40 [50], Parry 70

Skills: Athletics Awareness +10, Command, Dodge,
Intimidation +10, Parry +10, Stealth

Talents: Air of Authority, Ambidextrous, Bulging Biceps
Enemy (Adeptus Astartes), Hatred (Adeptus Astartes, 
Imperial Guard), Heightened Senses (Hearing, Sight)
Jaded, Legion Weapon Training, Lightning Reflexes
Nerves of Steel, Quick Draw, Resistance (Heat, Cold, Poison)
Swift Attack, Unarmed Warrior, Unshakeable Will

Traits:, Amphibious, Unnatural Strength (+4)
Unnatural Toughness (+4)

Special Ability:
Spectral Haunter: Penalties to hit you/bonuses to Stealth Checks
that combat circumstances grant based on visual hindrances are 
increased by 20.
Abhorrence Unchained: When you kill a foe you have Hatred for,
make a +10 Infamy test to gain Fear (2) and +1 damage to a maximum
of +10 against enemies of that type for the remainder of the encounter.

Equipment:
Legion Bolter
-Basic 100m S/3/- 1d10+9X Pen 4 Clip 24 Rld Full Special: Tearing
Combi-Flamer Attachment
-Basic 20m S/-/- 1d10+9E Pen 4 Clip 1 Rld 2 Full Special: Flame, Spray
Legion Bolt Pistol
-Pistol 30m S/2/- 1d10+9X Pen 4 Clip 8 Rld Full Special: Tearing
Legion Combat Knife
-Melee 1d10+10R Pen 2
Legion Power Sword
-Melee 1d10+16E Pen 6 Special: Power Field, Balanced
Legion Frag Grenade
-Thrown 24m S/-/- 2d10+2X Pen 0 Clip 1 Special: Blast (4)
Legion Krak Grenade
-Thrown 24m S/-/- 2d10+8X Pen 6 Clip 1

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Vatra the Whisperer

"I see you two are eager for battle, let us hope half a regiment doesn't pour through the doors on top of us."

Vatra sighed as he moved off to the side and took cover behind one of the pews, readying his las-pistol at the door. It had been ages since he killed something with his own hands, in retrospect maybe if he spilled blood a little more often he wouldn't be in this situation now.


Base BS of 40, will edit in block if needed. Holding the shot for an opportune target aka not someone Lucius is Nurgle hugging.

Korhal fucked around with this message at 16:11 on Aug 17, 2014

Dachshundofdoom
Feb 14, 2013

Pillbug
Erika the Red

Erika whirled on her heels at the sound of the creature's emergence, grabbing for her power sword as soon as she saw the gigantic shrimp. Trying to ignore the deep sense of distaste she felt for the badly damaged weapon, she dashed towards it, trying to drive her blade into the weakest point of its shell. She'd be damned if they were going to be outdone by an overgrown crustacean.

Standard Attack with Power Sword (1d10+5E Pen 5), 45 WS -10 Quality -10 Ability +10 Standard Attack +10 Ganging Up +20 Size= TN 65

Initiative 17

By the way Frajaq, Rapid Reaction lets me test Agility to act when surprised, so if that would let me act during the round where the thing emerged and punched Ariston, I'd do the same attack that I'm doing this round.
pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel  
45     40    40     35      50      31     31    35      40

Wounds: 11/15    Infamy: 1/1    Fatigue Level: 0    Initiative: 1d10+7
Movement: 5/10/15/30

SB: 4  TB: 3
Awareness: 41
Dodge: 50
Parry: 45 (power sword)

Armour: 0 Head, 5 to everything else.

Weapons: 
Bolt Pistol: Pistol; 30m; S/2/-; 1d10+5X; Pen 4; Ammo 8; Tearing
Power Sword: Melee; 1d10+5E; Pen 5; Power Field, Balanced, Poor Quality 

Special Abilities:
Maniacal Narcissist WS (ToE pg33): Gain +20 instead of +10 when spending Infamy to add to chosen test type; if test is failed, 
must pass -20 WP test or attempt again (if possible). If failed again, -10 WP until I either succeed or the session ends.

Creature of Comfort: -10 Penalty to all tests involving using Poor items/services.

Noteworthy combat traits: 
Quick and the Dead

Skills: Acrobatics, Awareness +10, Dodge, Parry+10

Combat talents:
Counter Attack, Disarm, Jaded, Lightning Reflexes, Nerves of Steel, Quick Draw,
Rapid Reaction, Sure Strike, Swift Attack, Enemy (Imperial Navy)

frajaq
Jan 30, 2009

#acolyte GM of 2014


You would Dachshundofdoom, I rolled your Agility and you got 56 though.

Erika the Red, Ariston and Opifex against a giant shrimp

Erika thrusts forward with a well-practiced stab at the creature. Unfortunately it was well-practiced with a blade in good condition, not this piece of poo poo that the pirate princess is currently holding. The awkward weight of the blade and the latent revulsion of holding such a thing are enough to distract you from hitting the target, and merely glances off a piece of hard carapace. (Rolls 73 and misses)

With Opifex's corrupted Magos power axe risen in a quite threatening manner, one of the mantis shrimp watchful eyes sees the incoming strike and quickly brings his right pincer claw up, blocking the Warpsmith's power gauntlets from bringing his weapon down. (You hit, but Mantis parried it)

Ariston however, manages to get some bloody revenge on the crustacean that punched his leg. With his sharp combat knife he slashes left and right at its claws, finishing with a thrust that cracks a piece of carapace in his enemy's torso, as a transparent liquid starts to pour out of it and the creature staggers. (Swift Attack gets 7 DoS, 4 hits total. Deals 17 damage total.)

Even grievously wounded, the massive crustacean is relentless in his assault. Just to add insult to the previous inflicted injury, the creature manages brings his razor sharp claws down at Ariston's armored legs again, too fast for the Veteran to block with his astartes knife. The sharp claws penetrate the power armor protection and your fresh suit gains its first serious battle scars, ripping some chunks of flesh as blood starts leaking out of the cracked hole. If that wasn't enough, the monster raises his smashing claw at Opifex's helmet, but his own injuries make him miss the attack, the Warpsmith sensing the strike miss his head by millimeters. (Giant Mantis Shrimp has swift attack, Ariston parry fails, you suffer 5 Damage. Mantis Shrimp has Multiple Arms trait so he can attack Opifex, but the Standard Attack misses.)


INITIATIVE
Erika 17
Opifex 14
Ariston 12
Giant Mantis Shrimp 9

Giant Mantis Shrimp - 13/30 Wounds AP 6 TB 7 Size(Enormous)
-Smasher Claw (1d10+8 I Pen 3, Concussive (1) if it hits Head)
-Pincer Claw (1d10+3 R Pen 5, Razor Sharp, Tearing)
-Lightning Strikes: Melee attacks are ridiculously fast, Evasion tests for the enemies being attacked have -10 penalty.


Bazroth, Vatra and Lucius in a chapel, now with friends

Soon enough the ornate metal doors slide off, the first person to appear through the doors is an bearded old priest in humble ministorum clothes. Lucius lunges at him and tries to grab him, unfortunately the nurglite fumbles badly on the attempt. Although the utter look of shock and surprise on the old man's face as he sees his eye-stalk is worth it. "M-mutant?!" is all he can say, in utter disgust.

As the metal doors finish sliding the trio can see a young-looking Commissar in full uniform, he immediately puts his hands on his holster where a plasma pistol is waiting, but the sight of the immense Word Bearer wielding the fearsome Accursed Crozius gives him pause with a utter expression of shock in his face. Behind him stands three Commissar Cadets, wielding shock batons and stub revolvers, all surrounding a group of male imperial prisoners. The group is all wearing dull brown fatigues with serial numbers markings on it, their hands are cuffed and they all have bomb collars around their necks, which mark them as members of a Penal Astra Militarum regiment. They are all shaved bald, but vary in size, muscle and amount of tattoos.

They all only stare at the Dark Apostle and the two human heretics nearby him, in a moment of silence and shock.

There is a moment of shock here that you can take advantage of, you can talk to however you want or go full combat mode with +1 bonus to Initiative, your choice. Lucius and the priest are kinda engaged in melee at the moment.


Yellow is the Priest, he has a Flamer holstered.
Orange/Red is the Senior Commissar, he has a chainsword and a plasma pistol holstered.
Red are Cadet Commissars, they have Shock Batons ready, but the stub revolvers holstered.
The big Blue Ball is a group of 30 Penal Legionnaires.

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution
Bazroth, Word Bearer

Bazroth greeted the senior commisar with a sudden charge, swinging the crozius with speed and brutal force. As he backed off a foot or two after the assault, he addressed the penal legionnaires.

"Which man holds the keys to your lives?"

Charge and All-Out Attack on the Senior Commissar. TN 100. Furious Assault. I assume that without intact arms, my armor doesn't give me +20 STR.
As usual, if he dodges, ignore the furious assault stuff.

Initiative - Agi4 +1 Circumstances: 1d10+5 13
All-Out Charge, TN 100: 1d100 48 6 DOS
Furious Assault, TN 100: 1d100 2 10 DOS
Damagex2, Pen 7: 2#2d10+14 17 24

pre:
     WS   BS   S      T    Ag   Int  Per  WP   Fel   Inf
     50   30  (8)40 (8)40  40   50   30   50   60    15, 1/1 IP

Wounds: 16/19         Armour: 8 Body
Dodge: 40, Parry 60      Corruption: 10

Legion Bolt pistol  30m  S/2/–   1d10+9X    Pen.4  8/8  Full Reload | Tearing | Scavenged
Accursed Crozius    Melee —      2d10+14E   Pen.7       Balanced, Concussive (when 2h'd)
							Power Field, Felling (4)
Relevant Traits/Talents:
Heightened Hearing/Sight, Quick Draw (Hatred - Imperial Guard granted by Crozius)
Melee Opponents may not take Defensive Stance actions. 

frajaq
Jan 30, 2009

#acolyte GM of 2014


I should have said it earlier so its not your fault, but in the future leave the combat rolls to me, just gimme the TN of the stuff. :v:

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Vatra the Whisperer

Vatra gained a wicked grin on his face as soon as he saw the group of Imperial prisoners. Bomb collars or not few men were willing to live a life of imprisonment if given a choice in the matter.

"Now is your chance to be free from the Imperial war machine, strike at those around you and take back your freedom while you have the opportunity!"

While the penal legionnares hopefully swarm those around them Korhal fires his las-pistol at the Cadet Commisar north-east of the Penal group.

Initiative 1d10+3 Agi+2 Human Trait=12 Not taking the +1 from surprise in order to talk to the prisoners, worded it wrong on Orokos because drunk.
Charm test- FEL 70 + Charm 20=90
Shooting- BS 40 + 10 Standard attack=50 BS


pre:
WS   BS   S    T   Ag   Int  Per  WP   Fel   Inf
30   40   25   33  30   50   50   45   70    15   1/1 IP

Wounds: 8/12         Armour: 4 Arms/Body/Legs
Dodge: 40, Parry 30      Corruption: 6

Laspistol     30m   S/2/–  1d10+2E    Pen 0  30/30  Reliable, Good Quality
Power Blade   Melee   —    1d10+3E    Pen 5         Power Field, Poor Quality
							
Relevant Traits/Talents:
Quick and the Dead: +2 to Initiative
Radiant Presence: +10 to WP to resist fear/intimidation
Demagogue: When the character uses the Charm or Intimidate skill to affect more than one person they may affect up to 100 times his Fellowship Bonus. 
+10 Loyalty to all minions.
Iron Discipline: Followers may reroll failed WP tests to resist Fear and Pinning.
Unshakeable Will: May reroll failed WP tests to avoid Fear.

Korhal fucked around with this message at 05:49 on Aug 20, 2014

chin up everything sucks
Jan 29, 2012

Lucius the Devourer

Grunting in annoyance as he misses his target, Lucius's eyes take in the flamer in his opponents possession, and the large number of armed men behind nearby. While he had originally hoped to just surprise the priest and his companion with the grab, it now looked like having a hostage might be the best thing to do in order to survive the firefight. Taking just long enough to observe how the priest was backing away, the death priest lunged forwards again, trying to grab the mans arms.

Initiative is 1d10 + 6
TN for grapple = 70 (40 WS + 10 Aim + 10 Standard Attack + 10 Infamy point)


pre:
WS   BS   S    T    Ag   Int  Per  WP   Fel   Inf
40   30   40   60   42   32   36   35   30    15

Wounds: 20/20                Armour: 3 Arms/Body
Dodge: 42, Parry 50(60)      Corruption: 10
Infamy Point: 0/1

Good Sword: 1d10R Balanced
Poor Bolt Pistol: 30m S/2/- 1d10+5X Pen 4 Clip 8 Tearing, Unreliable
Melee Attachment: 1d10R Primitive(8)

Traits
Quick and the Dead: +2 to Initiative
Toxic(corruption bonus)
Eye-Stalks (+1 to head crits)

Kai Tave
Jul 2, 2012
Fallen Rib
Ariston the Hekatonkheir

Ariston's savage joy at unleashing his anger upon a living opponent was so great that he hardly even felt the creature's own claw punch through ceramite and steel to the enhanced flesh beneath, blood staining his new armor for the first and assuredly not the last time.

The sea-creature's carapace was tough and thick but an Astartes combat knife was designed to cleanly penetrate an Ork's skull with ease, and with his blade flashing in well-practiced combat patterns he carved gashes in its waving claws before driving it into what passed for the beast's chest with a satisfying crunch and a spray of fluids. "Is this all!?," he shouted, pausing only long enough to wrench his knife free with a brutal twist before continuing to press the attack with more rapid thrusts and slashes. "Is this the best that the Blood God's pet world can muster!?"

Swift attack worked pretty well last time, might as well do it again. Swift attack TN 90, damage 1d10+10R pen 2 same as before.

Frajaq, do you want us to repost our combat block every reply we're engaged in a fight y/n?


pre:
Ariston
WS 60, BS 50, S 40 [+20], T 40, Agi 40 [+10]
Int 35, Per 35 [+15], Will 43, Fel 45 

Wounds: 10/21, SB 8 [10], TB 8, Armor 7 All
Dodge 40 [50], Parry 70

Skills: Athletics Awareness +10, Command, Dodge,
Intimidation +10, Parry +10, Stealth

Talents: Air of Authority, Ambidextrous, Bulging Biceps
Enemy (Adeptus Astartes), Hatred (Adeptus Astartes, 
Imperial Guard), Heightened Senses (Hearing, Sight)
Jaded, Legion Weapon Training, Lightning Reflexes
Nerves of Steel, Quick Draw, Resistance (Heat, Cold, Poison)
Swift Attack, Unarmed Warrior, Unshakeable Will

Traits:, Amphibious, Unnatural Strength (+4)
Unnatural Toughness (+4)

Special Ability:
Spectral Haunter: Penalties to hit you/bonuses to Stealth Checks
that combat circumstances grant based on visual hindrances are 
increased by 20.
Abhorrence Unchained: When you kill a foe you have Hatred for,
make a +10 Infamy test to gain Fear (2) and +1 damage to a maximum
of +10 against enemies of that type for the remainder of the encounter.

Equipment:
Legion Bolter
-Basic 100m S/3/- 1d10+9X Pen 4 Clip 24 Rld Full Special: Tearing
Combi-Flamer Attachment
-Basic 20m S/-/- 1d10+9E Pen 4 Clip 1 Rld 2 Full Special: Flame, Spray
Legion Bolt Pistol
-Pistol 30m S/2/- 1d10+9X Pen 4 Clip 8 Rld Full Special: Tearing
Legion Combat Knife
-Melee 1d10+10R Pen 2
Legion Power Sword
-Melee 1d10+16E Pen 6 Special: Power Field, Balanced
Legion Frag Grenade
-Thrown 24m S/-/- 2d10+2X Pen 0 Clip 1 Special: Blast (4)
Legion Krak Grenade
-Thrown 24m S/-/- 2d10+8X Pen 6 Clip 1

Kai Tave fucked around with this message at 10:02 on Aug 18, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
Gozer, Sanguinary Smith


pre:
ChaOS Ver. 34.6.709 Begin Boot Sequence
+Cogitator upgrades...chk+
+Restoring Cogitator backups+
+Loading cached memories.lb+
+Loading daemons.lib+
+Loading Khorne.Lib+
+Loading smithing routines.lib+
+Loading remaining Libraries...+
+Libraries Loaded!+

+Running Implant Check+
+Utility Mechadendrite...chk!+
+Ferric Lure Implants...Chk+

+Loading ChaOS biological senses drivers...+
 +Drivers Loaded!+

+Running Consciousness.exe...+ 
The Heretek's eyes shoot open, and as he looks about his person, he takes in his surroundings while doing an equipment check. The state of his weapons was disapointing. While he had neglected his las-carbine and power axe in favor of the Daemon weapons he had made, he had not neglected them to this point, the warp must have worked its fickle workings on his gear, including the missing power cell. Normally something easily replaced, but not in an Ork vessel.

He turns to those with him. he looks at the naked Astartes and is glad his equipment malfunctions were not as severe. The equipment of the other near-by human also appears intact. As the Astartes speaks, Gozer responds, "Strange day indeed. I am Gozer, Sanguinary Smith of Khorne. We should certainly collect supplies; you appear to be in need of some. there may be some ork armor around here, that while crude, could offer more protection than your modified and warp-blessed physique."

Gozer begins to look around the room, his modified brain quickly analyzing the detritus for useful bits, primarily some sort of power source he could use. He contemplates trying to rig the powercell in his carbine to work in the power axe, but quickly throws that idea out the window.

Toughness TN=40: 1d100 34 Avoided damage.

The Common Lore test is at a 66+10+20(good quality cerebral implants)= 96. I get Three(3) extra DoS from having infused knowledge and the unnatural intelligence (2) from the implants.

common lore tech TN of 96: 1d100 76

So that's five (5) DoS


pre:
NAME:       Gozer, Sanguinary Smith 
ARCHETYPE:  Heretek
ALIGNMENT: Khorne
PRIDE: craftsmanship +1 infamy, +3 agi & int, -3 BS&WS     
DISGRACE: waste +2 infamy, -4WP   
MOTIVATION: Innovation +2CP, +3 int, -2 wounds 

Weapon Skill:    42     25 + 10-3+5+5
Ballistic Skill: 37     25 + 10-3+5
Strength:        35     25 + 10
Toughness:       40     25 + 15
Agility:         33     25 + 3+5
Intelligence:    71     25 + 20+5+3+3+5+5+5
Perception:      40     25 + 15
Willpower:       36     25 + 10-4+5 
Fellowship:      35     25 + 10

Wounds: 15 = 17-2

Infamy: 31 = 15+1+2+2+2+4+3+2 
Corruption: 23 = 5 +1 (cold hearted) +2+2+2+2+9(perils roll) 

Skills:
logic
Common Lore (war, imperial guard,adeptus Mechanicus, tech)
Tech use +20
Forbidden lore (warp, daemonology +30)
Scholastic lore (astromancy)
parry +20 
Linguistics (Low gothic)
Trade (armorer) +20

Talents:
Bulging biceps
Iron jaw
die hard
Technical Knock
Weapon training (las, primary, shock, power)
Mechadendrite training (utility)
total recall
armor monger 
Cold hearted
Enemy (adeptus mechanicus)
Infused knowledge 
Combat formation
double team
Quick draw

Gifts of the Gods:
Hand of Khorne (10cp)
Mechanoid (20cp)

Traits:
The Quick and The Dead
Traitor to mars
unnatural intelligence +2
Machine 1
Natural armor 3

Weapons:
Common craftsmanship las-carbine
Common craftsmanship power axe (unpowered)


Armour: 
light carapace (no arms)
Best quality Light Power Armor w/ spikes 
Subsystems: autosense, mag boots, sustainable power supply.
Jump pack

Equipment:
good quality skeletal petrifaction
good quality cerebral implants
unholy unguents
combi-tool
dataslate
utility mechadendrite
ferric lure implants    

Advances: 8000/8000
FL daemonology 200
FL daemonology +10 350
FL daemonology +20 500
FL daemonology +30 750
Int simple 250
Int intermediate 500
ws simple 250
WS intermediate 500
BS simple 250
willpower simple 250
infused knowledge 750
parry +10 200
Parry +20 400
Tech use +20 500
trade armorer +10 350
Combat formation 250
Trade armor +20 500
int trained 750
Agility Simple 250
Double team 250
Quick draw 250

Werix fucked around with this message at 05:38 on Jul 20, 2016

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Victus of Iocanthos


This was not the first time this had happened to Victus.

As his memory slowly awoke, the visions in his mind - for they were no longer dreams, warped as they were by the whispers of all the Dark Gods - took him back to all of those times in his previous life.

They tested him at the Eversor Temple. Often. They would place him in cryogenic sleep, hypnotize him, and place thoughts in his mind. Thoughts that did not belong to him. Thoughts that told him to forever obey the Corpse Emperor, to remain a slave to him, to fight for the Imperium, to slay the enemies of the Imperium. All throughout it, the shred of him as a child that remembered what it was to be free cried out in torture, cried out in pain. They attempted to kill Victus and make him into yet another obedient slave of the Corpse God's. But now, going back to that vision in his head, instead of the words they pumped into him to make him obedient, he now heard the whispers of the Dark Gods.

"...kill, kill, KILL, KILL!!!!! Slake your blade with their blood!..."
"...take pleasure in the dance, the joy of combat, the screams of your enemies delighting your every swing..."
"...drain their life's blood to prepare them to receive my benevolent gifts so that more disease may be born..."
"...always stay a step or two ahead of the Corpse Guide by trusting in me, trusting in my plans..."


As his visions turned towards his inevitable plummet through orbit, crashing down near an enemy encampment so that he might awaken and slaughter them all, Victus' eyes bolted wide open at last.

This was not the first time he was on an Ork ship, but it was certainly the first time he did not remember how he got there.

Toughness Check: Success! - http://orokos.com/roll/215070

Shrugging off the violent trip through the Warp, Victus began to look around. While taking inventory of his surroundings, he checked his person. The Bolt Pistol he had taken as a trophy from an Imperial Commissar the moment he turned towards the favor of the Dark Gods was missing, but he was not distraught. He did not trust a Bolt Pistol in the fury of melee combat, instead relying on years of instinct and honed reflexes to rend his foes limb from limb - it would not be missed. He looked at his chainsword. That was his pride and joy - he requested it upon his "promotion" for his training to become an Eversor, and its fine blade never failed to deliver the torrents of blood that pleased Khorne so. Its state was disappointing to say the least, but it was still far better than the chainsword they gave to line sergeants.

He revved it a few times. The loud din and roar of the engine pleased him greatly, and he looked around for the nearest target to tear asunder. He could not see a target, but he could hear battle nearby. There was great joy to be had very soon...

Looking around, he took stock of his companions. A Heretek would be incredibly useful - he knew that Red Priests of Mars wielded exceptional gifts and powers, but when exposed to the gifts of Chaos their great and terrible experiments and knowledge rendered them truly awe-inspiring. The fact that this one was devoted to Khorne made him all the more interesting to Victus - he knew he might some day be able to create for him a weapon of truly staggering power for an individual as gifted in combat as he.

As for his other companion, Victus both thanked and cursed the providence of the Chaos Gods. A Sorceror was a truly powerful ally to have, especially one dedicated to Tzeentch. But that was precisely the problem, too. Standing on this Ork ship with both a Khornate and a Tzeentchian could cause problems. Victus was no leader, but he would endeavor to show them that by dedicating themselves to the idea of Chaos Undivided, regardless of their loyalties, would enable them to extract a gruesome toll on these Orks and, hopefully, a bloody vengeance against the Corpse God for his lies and deception.

He turned towards his companions.

"...Blessings of the Dark Gods upon you. If you can find something of use here, please do so. My *ahem* talents lie elsewhere. To that end, I suggest we go kill some Orks."

Not even bothering to make those lore checks - I don't have the skills or the intelligence to make them, and all Victus probably cares about is finding something to kill. If there's a half-decent Choppa nearby that can be used by a human though, he'll definitely appropriate that.

pre:
Name: Victus of Iocanthos
Archetype: Renegade (+3 WS, +3 BS)
Pride: Grace (+5 Ag, -5 BS)
Disgrace: Wrath (+5 Per, -2 WP, -1 Wound)
Motivation: Violence (+5 CP, -3 Int)
Alignment: Chaos Undivided

WS	58	 (+20+3+10)
BS	28	 (+5+3-5)
S	50	 (+15+10)
T	35	 (+10)
Ag	60 	 (+20+5+10)
Int	27	 (+5-3)
Per	40	 (+10+5)
WP	33	 (+10-2)
Fel	30 	 (+5)

Wounds: 14
Infamy 15
Corruption 10

Skills:
Athletics
Awareness
Dodge+10
Parry
Scholastic Lore (Tactica Imperialis)
Common Lore (War)
Common Lore (Imperial Guard)
Common Lore (Administratum)
Operate (Surface)
Intimidate
Stealth
Medicae
Linguistics (Low Gothic)
Trade (Chymist)

Talents: 
Jaded - Terrifying but natural occurrences are all OK: Terrors of the Warp still a bit of a problem, though
Quick Draw - Can draw and ready weapon as a free action
Rapid Reload - Halves all reloading times
Weapon Training (Chain, Flame, Las, Primary, Power, SP) - Self-explanatory
Weapon Training (Bolt) - Self-explanatory
Catfall - Reduce distance of all falls by # of meters equal to Agility bonus: +20 to Acrobatics test if used to reduce falling damage
Sure Strike - When making a called shot in melee, can reduce the penalty by 10
Disarm - Full action to disarm foes with opposed WS test. If three or more degrees of success, weapon is taken
Ambidextrous - Can use either hand equally well - reduces penalties for attacking with two weapons
Swift Attack - Score an additional melee hit for each two degrees of success beyond the first
Precise Blow - When making a called shot in melee, can reduce the penalty by 10 (combined with Sure Strike, at no penalty)
Hard Target - When performing Charge or Run, opponents suffer -20 BS to hit
Preternatural Speed - Doubles speed when charging: that's right, the distance of my charge is 36.
Two-Weapon Wielder - Can attack with both weapons at a penalty
Blade Dancer - Can attack with both weapons at a further reduced penalty
Step Aside- Can Dodge/Parry twice in one round

Traits: 
Quick and the Dead
Unremarkable

Special Abilities:

Adroit (WS) - Extra degree of success scored whenever a successful check is rolled for this stat.

Equipment
Good Craftsmanship Chainsword
Slightly Damaged Carapace Armor (6 Body, 3 Everywhere else)

Experience 6000/6000
Weapon Skill +10 (500)
Swift Attack (500) (Khorne)
Precise Blow (500) (Slaanesh)
Hard Target (500) (Slaanesh)
Agility +10 (500)
Strength +10 (500) (Khorne x2)
Preternatural Speed (750) (Slaanesh)
Two-Weapon Wielder (500)
Blade Dancer (750)
Step Aside (750)
Weapon Training (Power) (250)

Mutations:
Illusion of Normalcy

LuiCypher fucked around with this message at 19:55 on Aug 19, 2014

NGDBSS
Dec 30, 2009






Zegasi

"Warp-blessed" wasn't quite what Zegasi would call himself, given his divided loyalties, but contradicting the Heretek wouldn't do at this time. Given the circumstances, having allies was better than having only oneself to rely upon. But what of the Ork technology on the nearby table? It seemed that his erstwhile friend also had some idea as to its nature.

The sorcerer couldn't help but smile at the thought of destroying Orks. "I suppose that I am interested in killing what greenskins remain on this vessel. But where are my manners? I have not introduced myself." He made a small bow. "I am Zegasi, a sorcerer (I suppose) of no small ability. My technique may be somewhat...unorthodox, but I gather it will still be effective."

Zegasi figured that he would husband his limited resources for the time being, deciding to manifest the powers of telekinesis on his Astartes Bolter.
Manifesting Precision Telekinesis on the Legion Bolter at Unfettered, so that's WP +0 (difficulty) +20 (Psy Rating 4) = 85.
Precision TK (Unf), TN 85: 1d100 11 Oh dear. Shall I roll for Psychic Phenomena or do you want to, frajaq?

Waci
May 30, 2011

A boy and his dog.
Opifex

When the huge shrimp parries his axe without even hurting the used appendage, Opifex growl frustratedly in somewhat outdated techna-lingua. While the irritated beeping is still going on, he lifts the large axe again and takes another swing at the creature.

If at first you don't succeed... Half action aim, half action to standard attack.
45 (WS) +20 (ganging up) +10 (standard attack) +20 (size) +10 (aim )= TN 105.

pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel  
45     45   30[40]   55     40     66    30[50]  45     28

Wounds: 16/18    Infamy: 1/1    Fatigue Level: 0    Initiative: 1d10+10
Movement: 5/10/15/30

SB: 8  TB: 9
Awareness: 50
Dodge: 40
Parry: 45 (mechatendril)

Armour: All 6

Weapons: 
Fallen Magos Power Axe: Two-handed melee: 2d10+4E; Pen 6; Power Field, Unbalanced
Legion Bolter: Basic; 100m; S/3/-; 1d10+9X; Pen 4; Ammo: 24/24; Tearing
Multi-melta: Heavy; 60m; S/-/-; 2d10+16E; Pen 12; Ammo: 3/12; Blast (1), Melta
Mechatendril: Handless melee; 1d10+4R; Pen 0; Flexible

Special Abilities:
Binaric Curse (ToD p.35): Spend infamy point to cause a piece of technology to fail
(eg. targeted weapon gains Overheat or Unbalanced for encounter).

Noteworthy combat traits: 
Unnatural Strength +4
Unnatural Toughness +4

Combat talents:
Ambidextrous, Bulging Biceps, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw,
Resistance (Cold, Heat, Poisons, Fear), Unarmed Warrior, Disturbing Voice, Enemy (Adeptus Mechanicus)
Rapid Reload, Technical Knock, Unshakeable Will

Waci fucked around with this message at 22:37 on Aug 19, 2014

Dachshundofdoom
Feb 14, 2013

Pillbug
Erika the Red

The power sword had an admirable history. First forged for her great-grandfather in return for an undisclosed "favor" performed for the Mechanicus, it had tasted the blood of untold numbers of xenos and pirates in its time; it was one of the few items from outside the Vortex that Erika had cared to keep when the lure of Chaos overpowered the comfort of the Rogue Trader life.

Now, of course, it was a piece of trash; the blade's balance was ruined and the power field kept stuttering, briefly flaring bright before dimming to nearnonexistence. Snarling in frustration, Erika swung the blade in a flurry, hoping to catch the shrimp off guard.

Aim and Swift Attack with Power Sword (1d10+5E Pen 5), 45 WS -10 Quality -10 Ability +10 Aim +20 Ganging Up +20 Size= TN 75
pre:
WS     BS     S      T      Ag     Int    Per    WP     Fel  
45     40    40     35      50      31     31    35      40

Wounds: 11/15    Infamy: 1/1    Fatigue Level: 0    Initiative: 1d10+7
Movement: 5/10/15/30

SB: 4  TB: 3
Awareness: 41
Dodge: 50
Parry: 45 (power sword)

Armour: 0 Head, 5 to everything else.

Weapons: 
Bolt Pistol: Pistol; 30m; S/2/-; 1d10+5X; Pen 4; Ammo 8; Tearing
Power Sword: Melee; 1d10+5E; Pen 5; Power Field, Balanced, Poor Quality 

Special Abilities:
Maniacal Narcissist WS (ToE pg33): Gain +20 instead of +10 when spending Infamy to add to chosen test type; if test is failed, 
must pass -20 WP test or attempt again (if possible). If failed again, -10 WP until I either succeed or the session ends.

Creature of Comfort: -10 Penalty to all tests involving using Poor items/services.

Noteworthy combat traits: 
Quick and the Dead

Skills: Acrobatics, Awareness +10, Dodge, Parry+10

Combat talents:
Counter Attack, Disarm, Jaded, Lightning Reflexes, Nerves of Steel, Quick Draw,
Rapid Reaction, Sure Strike, Swift Attack, Enemy (Imperial Navy)

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer and Victus in a now steadily sinking Ork ship (blame Zegasi)

Victus searches around for any small choppa he could perhaps use, but unfortunately it seems the focus of this workshop's owner is in ranged weapons or personal protection, and even those look half-finished and useless at the moment.

As Zegasi looks closer on the weird Orky thingie on the table he recalls seeing it before on the backs of enemy Ork Meks he battled before in his Loyalist career, it looks like a power generator for their xenos power fields or telyportas, but looks severely modified, and that's the extent of the sorcerer's knowledge.

For Gozer however, this particular power generator looks a bit more interesting, it looks like fueled by integrated plasma cells as usual but with two connectors instead of one, you guess it could link on both a power field and kustom blasta at the same time, and the user could modify the linked power to one equipment to the other as he desired. How actually effective this would be on the battlefield remains a mystery, but it's certainly ingenious for Ork standards. More importantly, with SEVERE modifications, it could even fuel human power weapon or armor for a short-while.

Unfortunately the possible usefulness of the ork power generator is cut short as soon as Zegasi lifts his own bolter with his psychic technique. It looks like some entity of the warp or whoever owns this place they have sunk doesn't enjoy seeing wanton use of the empyrean powers. As soon as the bolter is in the air the trio hears a loud *CRACK*, then another, and then another. Until the whole room starts to violently shake and break in an utterly unnatural way. Pieces of equipment and workshop tools fly and are broken, the modified ork power generator breaks in half and goes in flames in a loud green explosion. Even the Heretics own body feel like being ripped apart, as they look down at torn gushes on their torsos and legs.

More seriously however, are the walls of the sinking ship, as the scrap metal surrounding them is warped, twisted and sundered. Soon a few leaking holes turn into a torrent of water that start flooding the room. The Heretics soon hurry to the gigantic door and pry it open, exiting into a hallway filled with Ork corpses, they look right and see only darkness, but left they see some metal stairs going up. The trio hears a final loud *CRACK* behind them, the metal walls finally completely forced open, and a gigantic wave fast approaching them. You all run like crazy for your lives towards higher ground, a frightening body of water carrying ork bodies and detritus behind you...

Congratulations to NGDBSS for rolling one of the most dangerous Perils of the Warp in the first spell cast of the game while being the only psyker! You rolled 95 in Phenomena and then 90 for Perils, resulting in Reality Quake. Gozer and Victus took 5 Damage while Zegasi took 2 Damage.

Gozer and Victus roll a +20 Athletics test, receiving 1 Fatigue if failed
Zegasi roll a -10 Athletics test since your power leggings are unpowered, receiving 1 Fatigue if failed

I'll try to update the other groups later today too, don't worry

frajaq fucked around with this message at 23:31 on Aug 19, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
Gozer

As Gozer eyes up the Ork power pack, his mind is filled with schematics as to how to use it to power his axe, or the poor Marine's leg armor. As Zegasi introduces himself as a Sorcerer, Gozer absently speaks, "Do not let the iconography on my armor alarm you. While I do worship Khorne, I focus on the aspects of Blood and the Weapons of War. While my god dislikes psykers, I have no particular issue with them. In fact, Force Swords are beautiful weapons, and I always relish the opportunity to work on them when they pass my workspace. My only problem with psykers is when they draw too deeply upon the warp and cause more harm than good."

No sooner does Gozer say that then the ship, and indeed all of reality, begins to split apart. He gives off a small, defeated, burst of Machine Cant as the power generator blows up, and then begins to run as the water rushes in through the widening cracks in the hull. As he runs he shouts, aiming his words at Zengasi, "This is a perfect example of what I meant, Sorcerer. that Power Generator could have powered my power axe, or the sad excuse of power armor you have with proper modification. I hope you feel bad for what you've done."

Current hp 10/15

+ 20 Athletics test TN of 35: 1d100 35

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Victus

Victus weighs the words of the Heretek - the fact that he is dedicated to Weapons of War means that someday, he might be able to have him forge a mighty weapon indeed, one worthy of his skill and desire to free the common man from the shackles of the Imperium.

As it stood though, all he was doing was standing on an Ork ship looking rather blankly at the situation around him. Delusions of grandeur and martial conquest would have to wait.

It was at that moment that the ship buckled with unbridled psychic energy. Looking towards the Sorceror, Victus saw the cause - it looked as if he was attempting to do something with his bolter. Judging from the effect, he was failing miserably. Before he could react, Victus recoiled from the shock of the blow.

Victus' health is now 9/14. He's a little over 1/3 of the way dead and he hasn't even gotten into combat yet...

"Watch yourself, Sorceror. While I am quite surprised that the Khornate takes no offense, to nearly kill me without giving me the opportunity to whet the appetite of my blade would be a great disappointment to me... And the Chaos Gods. I too, hope that you feel remorse for what happened."

Seeing the wall of water, though, definitely gives him some pause before he bolts like the maniac that he is towards higher ground.

+20 Athletics test against base 50, modified 70: 33 - 3 DoS?

NGDBSS
Dec 30, 2009






frajaq posted:

Congratulations to NGDBSS for rolling one of the most dangerous Perils of the Warp in the first spell cast of the game while being the only psyker! You rolled 95 in Phenomena and then 90 for Perils, resulting in Reality Quake. Gozer and Victus took 5 Damage while Zegasi took 2 Damage.

frajaq posted:

You rolled 95 in Phenomena and then 90 for Perils, resulting in Reality Quake.

frajaq posted:

Reality Quake
:staredog:

Looks like I know where I'm spending my next 1200 XP. At least the power still technically worked.

:staredog::hf::staredog:

Also I'm switching to bold for Mysterious Tzeentchian Patron Voice.

Zegasi

16/18 Wounds.

Ouch. Ouchouchouchouchouch. That psychic explosion was nearly the furthest from what Zegasi had expected to happen. And on top of that the vessel was collapsing around the heretics. As he ran with his comrades, trying to keep up despite his Power Trousers, the sorcerer uttered a rapid oath. "Patron-protect-me-patron-forgive-me." Hah!
Athletics (-10), TN 25: 1d100 27 The TN here is incorrect, as I'd assumed (without checking) that Athletics keyed off Agility rather than Strength. Using the correct characteristic instead makes the TN 40 - 10 = 30, so that's a success.

"Tell you what - no more psychic powers until we're safe and away from this mess! Does that sound like a plan? Regardless of temporary incompetence we remain stronger undivided than separate."

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ADBOT LOVES YOU

frajaq
Jan 30, 2009

#acolyte GM of 2014


Just to keep in mind for the future, OOC chat is written in italics NGDBSS

Erika the Red, Ariston and Opifex on a piece of landing-zone

Erika isn't having any luck today, with the large creature momentarily distracted by the two big marines around it, the Pirate Princess spots a vulnerable spot in the cracked carapace, with a swift strike she stabs it with all the strength she can muster, hoping to follow it with successive fatal stabs. Unfortunately the terrible blade's power field chooses that exact moment to fizzle out, making her slam full force in a really hard surface, leaving her fencing hand hurting a little. (Rolls 83 and misses! If only you choose a Standard Attack instead!)

Fortunately, while the power weapon of the pirate princess is lacking, Opifex's axe is working just fine. With a massive under-strike so to avoid its many claws, the Warpsmith hits the giant shrimp straight in the lower torso with a staggering blow, the power field cleaving the creature in two, sending the upper part flying back a few meters, almost dropping back into the water. Even so violently separated, the two pieces of its body still convulse for a bit, claws and legs shaking, before finally the beast is dead. (Opifex deals 22 damage, finishing the beast off)

The trio hears a loud cracking noise coming left nearby, and see that the wreck of the ork vessel still above water is sinking faster than before. The skies above turn darker and mists slowly begin to appear all around the area surrounding the wrecks.

Combat is over for now!

Reminder of your loot so far: 30 Big Truck tires. 20 canisters of promethium. 400 packs of lho-sticks, each one has 20 lho-sticks inside. 200 servings of Recaf. 40 mediocre porno pics. A crate full of Imperial Guardsman Uplifting Primer. The body of a dead giant crustacean

Reminder of locations: A piece of augur array 7 meters south of you. The ork ship wreck is 40 meters left. Imperial one is 45 meters right.


Bazroth, Vatra and Lucius in the corridor of a cell block

The accused crozius goes down so fast the commissar barely has time to blink before his head explodes with the impact, the power field lightning his cap on fire. The rest of the body goes down like a sack of meat. Bazroth glances at the body and notices a metal ring full of keys, a single bomb collar detonator and a ID keycard with the commissar's info in it. (Just a FYI but check the new Errata rules on the Charge action. They just give +20 WS now and you only do a single attack. You can't Swift Attack or All-Out Attack anymore. Since you rolled well enough that you would have succeed on the attack anyway I just went with it. Just remember that I do combat rolls in the future.)

The prisoners stop staring at the dead commissar's body to look at Korhal and listen to his words. There is a single moment of hesitation as they look at each other before they all jump on the nearby commissar-in-learning. To the cadets's credit they snap out pretty fast from seeing their teacher's head explode, they knock out a few of the prisoners rushing at them with their shock batons and one of them even manages to pull his stub revolver out of the holster, but the amount of bodies is too much. The Heretics look as the unfortunate cadets are almost ripped apart before their eyes. (You had a -30 on the test that quickly got eliminated when the Word Bearer popped the commissar's head off, you rolled 77 and succeeded on the test.)

"Emperor preserve us..." is all the priest can say at the situation with a defeated look on his face before Lucius finally grabs him by the collar and pushes him into the ground, separating the flamer (covered in pious protection seals) from him. Down on the cold floor, the old priest makes the Aquila with his hands and starts to repeat "God-Emperor bulwark me against this corruption. My Faith is my Shield" over and over again. (You finally Grappled him! Yay!)

When the prisoners are finished with their barbarity they all recover themselves, some slightly bruised from shock batons. One of them almost rushes to the keys on the Commissar's body before he takes a good look at Bazroth and slowly retreats. Besides the priest's mewling no one says anything. One of them finally blurts out "S-so what now??" as they all stare at the Heretics. Lucius notices several of them glance at his eye-stalk before shuddering and looking at someone else.

The trio notices a few rows of empty cells on a corridor behind them, probably where the prisoners come from in the first place. On the corridor you're currently on you spot a giant E 1 on the wall. On the far end of the corridor a locked gate with the words E 2 on it. To your right you spot metal staircases going both up and down, the walls on the way down are written D CELL BLOCKS, the walls going up are written SECURITY CONTROL.

Zegasi, Gozer and Victus on the torpedo room of a steadily sinking ork ship

With a tidal wave pursuing them, the three Heretics run like hell until they reach a large metal spiral staircase going up and down, the way down is already flooded so they rush upstairs until blocked, stopping at a closed metal door to catch their breath for a few seconds. When they open the door they encounter a gigantic torpedo room, the launching tubs are completely open and the Heretics see natural light for the first time, a dark crimson light that invades the surroundings (which instantly reminds Gozer of how the skies in Mars looked like) .

The room is silent and full of ork bodies, some of them apparently violently ripped apart. The silence is broken when a noisy elevator opens up nearby and from within two large orks come out. One of them is obviously a Mek-Boy, with a power field generator on his back and a Blasta in his hands. At his side is a massive and deadly-looking Kommando Nob. While the Mek looks fairly young, the Kommando is something else entirely, with a darker green skin and covered in battle scars, he holds a sharp choppa in one hand and a shotgun-looking shootah in the other, a few stikk bombs at his backpack behind. The choppa looks fresh with blood.

They stare at the heretics for two seconds before the Mek starts yelling. "OI! What you gits doing in 'ere? I don' remember lootin' hummies slaves on the last raid! Or metal hummies!" he squints his eyes at Zegasi before smilling, his sharp fangs showing. "Look at the big un'! 'E looks like one of dem hummie 'Ard boys but with no armor! Kek kek!"

The Kommando Nob takes a good look at them but doesn't smile. "He's still a space mareen ya git! If all those Kaos thingies we fought before weren't enuff, now dis! What do ya want 'ere hummies? Da Bismork is sinkin' real fastah and I dun' want to be here any longer!" he says, his voice much rougher and louder than the smaller mek-boy at his side. His sidekick immediately protests "Wut about my Pro-To-Type in my workshop below! I spent so much teef on it!"

The Orks are 20 meters away from you.

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