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ENJOY THE RIDE. WATCH FRACT: OSC. LP CLICK NUMBERED IMAGES BUY FRACT: OSC. GAME STEAM HUMBLE STORE GOG.COM BUY FRACT: OSC. SOUNDTRACK OR STREAM ON SPOTIFY MORE NEON AND SYNTHS Samopsa fucked around with this message at 20:55 on Aug 21, 2014 |
# ¿ Aug 16, 2014 21:22 |
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# ¿ Apr 25, 2024 23:22 |
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CONTINUING REPAIR OF GREEN SECTORDeceitful Penguin posted:What is going on. Carbon dioxide posted:REQUESTING DOCUMENTATION ON POWER TRANSFER PROCEDURE ALL WILL BE CLEAR IN TIME
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# ¿ Aug 17, 2014 10:32 |
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FINAL GREEN ERROR DETECTED, ENDING SECTOR 33% OF CONDUITS CONNECTED NEXT SECTOR: MAGENTA
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# ¿ Aug 18, 2014 09:15 |
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UNRELATED SYNTHS & NEON VIDEO FOUND, SHARING https://vimeo.com/103533906 PLEASE SHARE MORE NEON AND SYNTHS IF DETECTED ANOTHER EXAMPLE https://www.youtube.com/watch?v=TRCQmNMOqUY THANK YOU
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# ¿ Aug 18, 2014 13:13 |
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CONTINUING TO NEXT SECTOR: MAGENTA
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# ¿ Aug 19, 2014 09:56 |
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RESUMING SECTOR MAGENTA
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# ¿ Aug 19, 2014 23:25 |
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A bit out of the LP character: but yes, these dudes above are correct. The thing about this game is nothing is explained at all. Well, you could read the manual, but who does that ITYOOL 2013? So it's really trial-and-error based, and exploring and experiencing this world is a big part of the draw. Even though this is not my first run through, it still took me a good 10 minutes to solve the final magenta synth-calibration thing. That's why I've been keeping the commentary really sparse, just enjoy the game (and buy it for yourself, it's really good)! I can do a short voice walkthrough later on on some of the more obscure mechanics, but I'd rather do it once I've finished the cyan sector for reasons. Speaking of which.. CONTINUING PROGRESS: FINALIZING SECTOR MAGENTA GRID PATTERNS USED IN FINAL CALIBRATION:
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# ¿ Aug 20, 2014 21:59 |
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Zoig posted:So wait, how did you know what bits the put at the bottom on the cathedral? that's the only thing that hasn't made sense yes. See the images in my posts + the icons. It basically just copying settings found in the environment.
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# ¿ Aug 20, 2014 22:25 |
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STARTING FINAL SECTOR: CYANOblivion4568238 posted:The order of the beatmaps doesn't matter, so long as sound is playing you can adjust the tuners. So, just order them up however you want! Be a musician! Yup, the lower beat-maps are just for reference, they don't actually do anything but start the music so you can tune it. Navigation is pretty easy: just follow the non-activated waypoint markers to find the new waypoints! Also, the waypoint map kinda corresponds to the ingame world.
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# ¿ Aug 21, 2014 20:55 |
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# ¿ Apr 25, 2024 23:22 |
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Carbon dioxide posted:For the puzzles in this sector, it seems a lot more intuitive what you have to do to solve them. I didn't get a "what is this and what the hell do I have to do here" feeling like in the other sectors. I wonder if the designers intended Cyan as some sort of tutorial section. Yeah, the coolest thing in this game when you play is to just walk around when you get stuck at a puzzle, and see if there's something else to do/see/listen. I found the green puzzles to be the easiest, the final cyan puzzle is pretty hard. Zoig posted:So I got this game for myself and I think I know what the payoff of doing all this is. Its really cool, are we gonna see it after cyan, or is there even more to do? After cyan I'm doing a small aside and then I'm finishing off the game with the final puzzle.
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# ¿ Aug 21, 2014 21:32 |