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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!


ENJOY THE RIDE.

WATCH FRACT: OSC. LP

CLICK NUMBERED IMAGES









BUY FRACT: OSC. GAME
STEAM
HUMBLE STORE
GOG.COM

BUY FRACT: OSC. SOUNDTRACK

OR STREAM ON SPOTIFY

MORE NEON AND SYNTHS

Samopsa fucked around with this message at 20:55 on Aug 21, 2014

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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
CONTINUING REPAIR OF GREEN SECTOR





Deceitful Penguin posted:

What is going on.

Carbon dioxide posted:

REQUESTING DOCUMENTATION ON POWER TRANSFER PROCEDURE

ALL WILL BE CLEAR IN TIME

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
FINAL GREEN ERROR DETECTED, ENDING SECTOR



33% OF CONDUITS CONNECTED
NEXT SECTOR: MAGENTA

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
UNRELATED SYNTHS & NEON VIDEO FOUND, SHARING
https://vimeo.com/103533906

PLEASE SHARE MORE NEON AND SYNTHS IF DETECTED

ANOTHER EXAMPLE
https://www.youtube.com/watch?v=TRCQmNMOqUY

THANK YOU

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
CONTINUING TO NEXT SECTOR: MAGENTA


Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
RESUMING SECTOR MAGENTA

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
A bit out of the LP character: but yes, these dudes above are correct. The thing about this game is nothing is explained at all. Well, you could read the manual, but who does that ITYOOL 2013? So it's really trial-and-error based, and exploring and experiencing this world is a big part of the draw. Even though this is not my first run through, it still took me a good 10 minutes to solve the final magenta synth-calibration thing. That's why I've been keeping the commentary really sparse, just enjoy the game (and buy it for yourself, it's really good)!

I can do a short voice walkthrough later on on some of the more obscure mechanics, but I'd rather do it once I've finished the cyan sector for reasons.

Speaking of which..

CONTINUING PROGRESS: FINALIZING SECTOR MAGENTA




GRID PATTERNS USED IN FINAL CALIBRATION:



Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Zoig posted:

So wait, how did you know what bits the put at the bottom on the cathedral? that's the only thing that hasn't made sense yes.


See the images in my posts + the icons. It basically just copying settings found in the environment.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
STARTING FINAL SECTOR: CYAN



Oblivion4568238 posted:

The order of the beatmaps doesn't matter, so long as sound is playing you can adjust the tuners. So, just order them up however you want! Be a musician!

In regards to the bolded, are you going to do a video with spelunking/getting hopelessly lost? I really like the game, but I did get confused as to where to go next on occasion.

Yup, the lower beat-maps are just for reference, they don't actually do anything but start the music so you can tune it.
Navigation is pretty easy: just follow the non-activated waypoint markers to find the new waypoints! Also, the waypoint map kinda corresponds to the ingame world.

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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Carbon dioxide posted:

For the puzzles in this sector, it seems a lot more intuitive what you have to do to solve them. I didn't get a "what is this and what the hell do I have to do here" feeling like in the other sectors. I wonder if the designers intended Cyan as some sort of tutorial section.

Of course there's no need to finish a sector before starting with the others, the order is all up to the player.

Yeah, the coolest thing in this game when you play is to just walk around when you get stuck at a puzzle, and see if there's something else to do/see/listen. I found the green puzzles to be the easiest, the final cyan puzzle is pretty hard.


Zoig posted:

So I got this game for myself and I think I know what the payoff of doing all this is. Its really cool, are we gonna see it after cyan, or is there even more to do?

After cyan I'm doing a small aside and then I'm finishing off the game with the final puzzle.

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