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Carbon dioxide
Oct 9, 2012
Probation
Can't post for 3 hours!
REQUESTING DOCUMENTATION ON POWER TRANSFER PROCEDURE

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Carbon dioxide
Oct 9, 2012
Probation
Can't post for 3 hours!
Yes, the game does look nice.

But half the time (probably more), I have no clue what your thought processes are. The puzzles look really very difficult and as far as I can see you're just moving or clicking some random poo poo and all of a sudden the puzzle is solved.

Maybe it feels different if you play it yourself, I don't know.

Carbon dioxide
Oct 9, 2012
Probation
Can't post for 3 hours!
Alright, but is there any sensible way to tackle the 'synth board' puzzles after each main puzzle? I mean, you can look at how far the thing gets coloured and you can listen if the melody sounds good, but it still seems to be a whole lot of random trial and error to me.

E: Oh, the person above me just answered my question I guess.

Carbon dioxide
Oct 9, 2012
Probation
Can't post for 3 hours!
That part appeared to put itself in the correct order automatically.

Edit: Reworded my sentence, thinking and typing is hard.

Carbon dioxide fucked around with this message at 00:45 on Aug 21, 2014

Carbon dioxide
Oct 9, 2012
Probation
Can't post for 3 hours!
For the puzzles in this sector, it seems a lot more intuitive what you have to do to solve them. I didn't get a "what is this and what the hell do I have to do here" feeling like in the other sectors. I wonder if the designers intended Cyan as some sort of tutorial section.

Of course there's no need to finish a sector before starting with the others, the order is all up to the player.

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