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Ladies, gentlemen, and otherwise, welcome to the morbid massacre. The death-spiral duel. The mortal-immortal mano-a-mano. It can only be BattleCON! In the red corner, with no intention of dying tonight or ever, it's ActingPower as Byron Krane! In the blue corner, living fast, dying young, and leaving a corpse Keith Richards wouldn't envy, it's Tollymain as Clinhyde Eight! Can Byron slip away with another soul to fuel his ambitions, or will Clinhyde burn the candle out at both ends? HEAVEN OR HELL? LET'S ROCK! This game will use Special Actions
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# ? Aug 19, 2014 21:40 |
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# ? Apr 25, 2024 06:03 |
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Beat 1 Byron Krane Discard 1: Soulless Dash Discard 2: Breathless Strike Finisher: Soul Trap Clinhyde Eight 20 life Discard 1: Toxic Frenzy Discard 2: Gravity Dash Finisher: Ritherwhyte Infusion --Clinhyde antes Ehrlite Infusion! Clinhyde has one active stim and loses 1 life! --Byron has priority 3. Clinhyde has priority 5. Clinhyde is the active player! --Byron has 5 masks, and sets himself to 15 life. --Diffusion Shot has a range of 1~5. At range 4, it hits! --Clinhyde pushes Byron 1 space. Byron loses 2 life. --Clinhyde deals 2 damage. Byron's Stun Guard holds! --Clinhyde deactivates Ehrlite Infusion. --One mask breaks! --Heartless Shot has a range of 2~6. At range 5, it hits! --Clinhyde is not at range 3. --Byron deals 4 damage. Clinhyde is stunned! --Byron gains Soak 4 (too little, too late). --Clinhyde advances adjacent to Byron! gutterdaughter fucked around with this message at 00:56 on Aug 22, 2014 |
# ? Aug 19, 2014 21:42 |
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Oh man. Oh man! Two of the champions of absolute bullshit styles here. I can't wait to see how this one plays out.
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# ? Aug 19, 2014 22:50 |
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Gutter Owl posted:Setup complete! Players, please submit attack pairs! (Clinhyde, please include ante.) gutterdaughter fucked around with this message at 19:22 on Aug 20, 2014 |
# ? Aug 19, 2014 23:04 |
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I see you online, ActingPower. You cannot escape my limitless gaze. I hunger for your pair.
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# ? Aug 20, 2014 19:22 |
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run, before it's too late
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# ? Aug 21, 2014 00:49 |
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Gutter Owl posted:Clinhyde, will you push Byron?
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# ? Aug 21, 2014 06:36 |
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Yes.
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# ? Aug 21, 2014 06:44 |
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Beat 2 Byron Krane Discard 1: Heartless Shot Discard 2: Soulless Dash Finisher: Soul Trap Clinhyde Eight 15 life Discard 1: Diffusion Shot Discard 2: Toxic Frenzy Finisher: Ritherwhyte Infusion Players, please submit attack pairs and ante! --No ante --Byron has priority 3. Clinhyde has priority 6. Clinhyde is the active player! --The masks set Byron to 12, minus two for last turn's life loss, for a total of 10. --Byron moves directly to the center. --Clinhyde advances 3 spaces, which is exactly the same as before except now I have to rearrange the board, because Tolly is a jerk who smells. --Shock Grasp has a range of 1. At range 2+, it misses! --Breathless Strike has a range of 4~5. It misses the board entirely. gutterdaughter fucked around with this message at 00:56 on Aug 22, 2014 |
# ? Aug 21, 2014 06:57 |
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(I'm including what Byron's life will reset to at Start of Beat as a parenthetical, because the timing is a bit odd and I don't want y'all to accidentally operate on false info.)
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# ? Aug 21, 2014 06:58 |
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Gutter Owl posted:Byron, where will you move?
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# ? Aug 21, 2014 17:14 |
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I will move to range 2. That way, he can't hit me.
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# ? Aug 21, 2014 17:35 |
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Gutter Owl posted:Clinhyde, will you advance and how far?
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# ? Aug 21, 2014 17:42 |
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i advance 1 and joybuzzer the lich
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# ? Aug 21, 2014 23:42 |
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Nope, that's the catch of Shock. You have to advance at least 3. That's why Range 2 is your kryptonite: you miss if you don't move, you rocket past me if you do. EDIT: Yeah, that. vv
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# ? Aug 22, 2014 00:38 |
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You can't. You either advance 3 or more, or you don't advance.
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# ? Aug 22, 2014 00:38 |
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reading comprehension? what's that?
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# ? Aug 22, 2014 00:47 |
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3 spaces it is
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# ? Aug 22, 2014 00:47 |
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Beat 3 Byron Krane Discard 1: Breathless Strike Discard 2: Heartless Shot Finisher: Soul Trap Clinhyde Eight 15 life Discard 1: Shock Grasp Discard 2: Diffusion Shot Finisher: Ritherwhyte Infusion --Clinhyde antes Hylatine Infusion! Clinhyde has one active stim and loses 1 life! --Clinhyde gets a double boost from his stims! --Byron has priority 5. Clinhyde has priority 4. Byron is the active player! --The masks set Byron's life to 12! --Clinhyde advances 1, then advances 1, then advances 1. --Faceless Grasp has a range of 1~2. At range 1, it hits! --Clinhyde cannot hit Byron this beat! --Byron pushes Clinhyde 1 space. --Byron deals 3 damage! Clinhyde soaks 2 and takes 1! Clinhyde's stun guard holds! --Clinhyde is at range 2! Byron gains +1 priority next beat! --Clinhyde cannot hit Byron this beat due to Faceless's effect! --Clinhyde deactivates Hylatine Infusion. gutterdaughter fucked around with this message at 06:06 on Aug 22, 2014 |
# ? Aug 22, 2014 00:56 |
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Gutter Owl posted:
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# ? Aug 22, 2014 05:38 |
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Let's move him to range 2, then.
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# ? Aug 22, 2014 05:45 |
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Deactivate Hylatine.
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# ? Aug 22, 2014 05:48 |
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I'm playing horribly this match. For some reason I thought I had Ehrlite active. Guess not
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# ? Aug 22, 2014 05:49 |
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Beat 4 Byron Krane 12 life Discard 1: Faceless Grasp Discard 2: Breathless Strike Finisher: Soul Trap Clinhyde Eight 13 life Discard 1: Toxic Frenzy Discard 2: Shock Grasp Finisher: Ritherwhyte Infusion --Clinhyde antes Hylatine Infusion! Clinhyde has one active stim and loses 1 life! --Byron has priority 5. Clinhyde has priority -2. Byron is the active player! --The masks reset Byron's life to 12. --Clinhyde retreats 1 space. --Heartless Smoke has a range of 1~5. At range 3, it hits! --Clinhyde is at range 3! This attack ignores his soak, and Clinhyde loses 2 life! --Byron declines to move Clinhyde. --Byron deals 3 unsoakable damage! Clinhyde is stunned! --Byron gains Soak 3. --Clinhyde is stunned and cannot react! Byron, will you move Clinhyde a space? gutterdaughter fucked around with this message at 19:24 on Aug 22, 2014 |
# ? Aug 22, 2014 06:08 |
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Tollymain posted:I'm playing horribly this match. For some reason I thought I had Ehrlite active. Guess not Well maybe you should keep your freaking Stims active so that your life will drain and you'll die!
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# ? Aug 22, 2014 15:23 |
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Gutter Owl posted:Byron, will you move Clinhyde a space? Wow. That was a hell of a read, ActingPower.
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# ? Aug 22, 2014 15:49 |
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No, I think I'll keep the range.
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# ? Aug 22, 2014 19:10 |
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Beat 5 Byron Krane 12 life Discard 1: Heartless Smoke Discard 2: Faceless Grasp Finisher: Soul Trap Clinhyde Eight 7 life Discard 1: Phase Burst Discard 2: Toxic Frenzy Finisher: Ritherwhyte Infusion --Clinhyde antes Ehrlite Infusion. Clinhyde has 2 active stims and loses 2 life! --Byron has priority 9. Clinhyde has priority 6. Byron is the active player! --The masks reset Byron's life to 12. --Byron cannot move to the other side of Clinhyde. --Breathless Dash does not hit! Zoom! --Byron retreats 3 spaces. --Ritherwhite Infusion does not hit! --Clinhyde gets +0~2 range for the rest of the game! --Clinhyde loses 1 additional life every ante step for the rest of the game! gutterdaughter fucked around with this message at 00:43 on Aug 23, 2014 |
# ? Aug 22, 2014 19:28 |
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Gutter Owl posted:Byron, how will you move?
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# ? Aug 23, 2014 00:16 |
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Err... Huh. Okay. Wasn't expecting that. Let's get as far out as possible. Retreat 3.
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# ? Aug 23, 2014 00:38 |
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Beat 6 Byron Krane 12 life Discard 1: Breathless Dash Discard 2: Heartless Smoke Finisher: Soul Trap Clinhyde Eight 5 life Discard 1: Phase Burst Discard 2: Toxic Frenzy --No ante. --Clinhyde has 2 active stims plus Ritherwhyte and loses 3 life! --Byron has priority 1. Clinhyde has priority 5. Clinhyde is the active player! --The masks reset Byron's life to 12.. --Clinhyde advances 1. --Gravity Drive has a range of 2~6. At range 5, it hits! --Clinhyde moves Byron to the right corner. --Clinhyde deals 3 damage, but Byron only takes 1. Byron's stun guard holds! One mask shatters! Deathless Shot has a range of 2~7. At range 1, it misses! gutterdaughter fucked around with this message at 07:06 on Aug 23, 2014 |
# ? Aug 23, 2014 00:46 |
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i am inescapable
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# ? Aug 23, 2014 00:50 |
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now im gonna beat u up
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# ? Aug 23, 2014 00:59 |
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You may have far longer arms, but are you capable of drinking the coffee?
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# ? Aug 23, 2014 04:13 |
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Gutter Owl posted:Clinhyde, how far will you move (if at all), and where will you move Byron?
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# ? Aug 23, 2014 06:09 |
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Advance 1, move Byron into the corner. Also coffee tastes gross, why does it have to smell so good
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# ? Aug 23, 2014 06:32 |
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Beat 7 Byron Krane Discard 1: Deathless Shot Discard 2: Breathless Dash Finisher: Soul Trap Clinhyde Eight 2 life Discard 1: Gravity Drive Discard 2: Phase Burst --Clinhyde antes Crizma Infusion! Clinhyde has 3 active stims plus Ritherwhyte. He loses 4 life, but cannot go below 1! PULSE Byron rearranges the characters to his liking, and the beat immediately ends! gutterdaughter fucked around with this message at 17:24 on Aug 23, 2014 |
# ? Aug 23, 2014 06:56 |
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Beat 7 Remix Byron Krane Discard 1: Deathless Shot Discard 2: Breathless Dash Clinhyde Eight 1 life Discard 1: Shock Shot Discard 2: Gravity Drive --No ante. --Clinhyde can't lose any more life! --Clinhyde's stim effects are doubled! --Byron has priority 1. Clinhyde has priority 12. Clinhyde is definitely the active goddamn player. --Clinhyde advances 1, advances 1, advances 1, and advances 1. He does a funny little dance around Byron and ends up in the same space. --The masks reset Byron's life to 9. --Byron retreats 2 spaces. --Toxic Dash does not hit! Zoom! --Clinhyde advances 3, switching sides with Byron. --Faceless Burst cannot hit due to Dash's effect! gutterdaughter fucked around with this message at 18:10 on Aug 24, 2014 |
# ? Aug 23, 2014 17:26 |
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In case you couldn't tell, I'm now doing the equivalent of that thing in Tetris where you place a bad piece, screwing up horribly, then start panicking and screwing up even more as you try to correct it.
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# ? Aug 23, 2014 18:06 |
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# ? Apr 25, 2024 06:03 |
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Gutter Owl posted:Byron, how far will you retreat?
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# ? Aug 24, 2014 08:56 |