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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ladies, gentlemen, and otherwise, welcome to the morbid massacre. The death-spiral duel. The mortal-immortal mano-a-mano. It can only be BattleCON!

In the red corner, with no intention of dying tonight or ever, it's ActingPower as Byron Krane!

In the blue corner, living fast, dying young, and leaving a corpse Keith Richards wouldn't envy, it's Tollymain as Clinhyde Eight!





Can Byron slip away with another soul to fuel his ambitions, or will Clinhyde burn the candle out at both ends?

HEAVEN OR HELL? LET'S ROCK!

:siren::siren:This game will use Special Actions:siren::siren:

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 1

Byron Krane
20 15 life
Discard 1: Soulless Dash
Discard 2: Breathless Strike
Finisher: Soul Trap


Clinhyde Eight
20 life
Discard 1: Toxic Frenzy
Discard 2: Gravity Dash
Finisher: Ritherwhyte Infusion




--Clinhyde antes Ehrlite Infusion! Clinhyde has one active stim and loses 1 life!








--Byron has priority 3. Clinhyde has priority 5. Clinhyde is the active player!


--Byron has 5 masks, and sets himself to 15 life.



--Diffusion Shot has a range of 1~5. At range 4, it hits!




--Clinhyde pushes Byron 1 space. Byron loses 2 life.
--Clinhyde deals 2 damage. Byron's Stun Guard holds!




--Clinhyde deactivates Ehrlite Infusion.
--One mask breaks!



--Heartless Shot has a range of 2~6. At range 5, it hits!




--Clinhyde is not at range 3.
--Byron deals 4 damage. Clinhyde is stunned!


--Byron gains Soak 4 (too little, too late).


--Clinhyde advances adjacent to Byron!

gutterdaughter fucked around with this message at 00:56 on Aug 22, 2014

Wol
Dec 15, 2012

See you in the
UNDERDARK
Oh man. Oh man! Two of the champions of absolute bullshit styles here. I can't wait to see how this one plays out.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Setup complete! Players, please submit attack pairs! (Clinhyde, please include ante.) :siren:

gutterdaughter fucked around with this message at 19:22 on Aug 20, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I see you online, ActingPower. You cannot escape my limitless gaze. I hunger for your pair. :stare:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
run, before it's too late :gonk:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clinhyde, will you push Byron?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Yes.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 2

Byron Krane
11 10 life
Discard 1: Heartless Shot
Discard 2: Soulless Dash
Finisher: Soul Trap


Clinhyde Eight
15 life
Discard 1: Diffusion Shot
Discard 2: Toxic Frenzy
Finisher: Ritherwhyte Infusion



:siren: Players, please submit attack pairs and ante! :siren:


--No ante







--Byron has priority 3. Clinhyde has priority 6. Clinhyde is the active player!


--The masks set Byron to 12, minus two for last turn's life loss, for a total of 10.
--Byron moves directly to the center.





--Clinhyde advances 3 spaces, which is exactly the same as before except now I have to rearrange the board, because Tolly is a jerk who smells.




--Shock Grasp has a range of 1. At range 2+, it misses!





--Breathless Strike has a range of 4~5. It misses the board entirely.

gutterdaughter fucked around with this message at 00:56 on Aug 22, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
(I'm including what Byron's life will reset to at Start of Beat as a parenthetical, because the timing is a bit odd and I don't want y'all to accidentally operate on false info.)

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Byron, where will you move? :siren:

ActingPower
Jun 4, 2013

I will move to range 2. That way, he can't hit me.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clinhyde, will you advance and how far? :siren:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i advance 1 and joybuzzer the lich

ActingPower
Jun 4, 2013

Nope, that's the catch of Shock. You have to advance at least 3. That's why Range 2 is your kryptonite: you miss if you don't move, you rocket past me if you do.

EDIT: Yeah, that. vv

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
You can't. You either advance 3 or more, or you don't advance.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
reading comprehension? what's that? :downs:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
3 spaces it is

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 3

Byron Krane
10 12 life
Discard 1: Breathless Strike
Discard 2: Heartless Shot
Finisher: Soul Trap


Clinhyde Eight
15 life
Discard 1: Shock Grasp
Discard 2: Diffusion Shot
Finisher: Ritherwhyte Infusion





--Clinhyde antes Hylatine Infusion! Clinhyde has one active stim and loses 1 life!








--Clinhyde gets a double boost from his stims!
--Byron has priority 5. Clinhyde has priority 4. Byron is the active player!


--The masks set Byron's life to 12!
--Clinhyde advances 1, then advances 1, then advances 1.





--Faceless Grasp has a range of 1~2. At range 1, it hits!




--Clinhyde cannot hit Byron this beat!
--Byron pushes Clinhyde 1 space.
--Byron deals 3 damage! Clinhyde soaks 2 and takes 1! Clinhyde's stun guard holds!




--Clinhyde is at range 2! Byron gains +1 priority next beat!



--Clinhyde cannot hit Byron this beat due to Faceless's effect!


--Clinhyde deactivates Hylatine Infusion.

gutterdaughter fucked around with this message at 06:06 on Aug 22, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:
Byron, how will you move Clinhyde?
Clinhyde, will you deactivate Hylatine Infusion?

ActingPower
Jun 4, 2013

Let's move him to range 2, then.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Deactivate Hylatine.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
I'm playing horribly this match. For some reason I thought I had Ehrlite active. Guess not :suicide:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 4

Byron Krane
12 life
Discard 1: Faceless Grasp
Discard 2: Breathless Strike
Finisher: Soul Trap


Clinhyde Eight
13 life
Discard 1: Toxic Frenzy
Discard 2: Shock Grasp
Finisher: Ritherwhyte Infusion





--Clinhyde antes Hylatine Infusion! Clinhyde has one active stim and loses 1 life!








--Byron has priority 5. Clinhyde has priority -2. Byron is the active player!


--The masks reset Byron's life to 12.
--Clinhyde retreats 1 space.





--Heartless Smoke has a range of 1~5. At range 3, it hits!




--Clinhyde is at range 3! This attack ignores his soak, and Clinhyde loses 2 life!
--Byron declines to move Clinhyde.
--Byron deals 3 unsoakable damage! Clinhyde is stunned!


--Byron gains Soak 3.


--Clinhyde is stunned and cannot react!

:siren: Byron, will you move Clinhyde a space? :siren:

gutterdaughter fucked around with this message at 19:24 on Aug 22, 2014

ActingPower
Jun 4, 2013

Tollymain posted:

I'm playing horribly this match. For some reason I thought I had Ehrlite active. Guess not :suicide:

Well maybe you should keep your freaking Stims active so that your life will drain and you'll die! :argh:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Byron, will you move Clinhyde a space? :siren:

Wow. That was a hell of a read, ActingPower.

ActingPower
Jun 4, 2013

No, I think I'll keep the range.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 5

Byron Krane
12 life
Discard 1: Heartless Smoke
Discard 2: Faceless Grasp
Finisher: Soul Trap


Clinhyde Eight
7 life
Discard 1: Phase Burst
Discard 2: Toxic Frenzy
Finisher: Ritherwhyte Infusion






--Clinhyde antes Ehrlite Infusion. Clinhyde has 2 active stims and loses 2 life!









--Byron has priority 9. Clinhyde has priority 6. Byron is the active player!


--The masks reset Byron's life to 12.
--Byron cannot move to the other side of Clinhyde.


--Breathless Dash does not hit! Zoom!


--Byron retreats 3 spaces.




--Ritherwhite Infusion does not hit!


--Clinhyde gets +0~2 range for the rest of the game!
--Clinhyde loses 1 additional life every ante step for the rest of the game!

gutterdaughter fucked around with this message at 00:43 on Aug 23, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Byron, how will you move? :siren:

ActingPower
Jun 4, 2013

Err... Huh. Okay. Wasn't expecting that.
Let's get as far out as possible. Retreat 3.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 6

Byron Krane
12 life
Discard 1: Breathless Dash
Discard 2: Heartless Smoke
Finisher: Soul Trap


Clinhyde Eight
5 life
Discard 1: Phase Burst
Discard 2: Toxic Frenzy
Finisher: Ritherwhyte Infusion





--No ante.
--Clinhyde has 2 active stims plus Ritherwhyte and loses 3 life!








--Byron has priority 1. Clinhyde has priority 5. Clinhyde is the active player!


--The masks reset Byron's life to 12..



--Clinhyde advances 1.




--Gravity Drive has a range of 2~6. At range 5, it hits!




--Clinhyde moves Byron to the right corner.
--Clinhyde deals 3 damage, but Byron only takes 1. Byron's stun guard holds! One mask shatters!




Deathless Shot has a range of 2~7. At range 1, it misses!

gutterdaughter fucked around with this message at 07:06 on Aug 23, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i am inescapable

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
now im gonna beat u up

Wol
Dec 15, 2012

See you in the
UNDERDARK
You may have far longer arms, but are you capable of drinking the coffee? :v:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clinhyde, how far will you move (if at all), and where will you move Byron? :siren:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Advance 1, move Byron into the corner. Also coffee tastes gross, why does it have to smell so good

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 7

Byron Krane
11 9 life
Discard 1: Deathless Shot
Discard 2: Breathless Dash
Finisher: Soul Trap


Clinhyde Eight
2 life
Discard 1: Gravity Drive
Discard 2: Phase Burst
Finisher: Ritherwhyte Infusion







--Clinhyde antes Crizma Infusion! Clinhyde has 3 active stims plus Ritherwhyte. He loses 4 life, but cannot go below 1!







:siren:PULSE:siren: Byron rearranges the characters to his liking, and the beat immediately ends!


gutterdaughter fucked around with this message at 17:24 on Aug 23, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 7 Remix

Byron Krane
11 9 life
Discard 1: Deathless Shot
Discard 2: Breathless Dash
Finisher: Soul Trap


Clinhyde Eight
1 life
Discard 1: Shock Shot
Discard 2: Gravity Drive
Finisher: Ritherwhyte Infusion






--No ante.
--Clinhyde can't lose any more life!







--Clinhyde's stim effects are doubled!
--Byron has priority 1. Clinhyde has priority 12. Clinhyde is definitely the active goddamn player.


--Clinhyde advances 1, advances 1, advances 1, and advances 1. He does a funny little dance around Byron and ends up in the same space.



--The masks reset Byron's life to 9.
--Byron retreats 2 spaces.




--Toxic Dash does not hit! Zoom!


--Clinhyde advances 3, switching sides with Byron.





--Faceless Burst cannot hit due to Dash's effect!

gutterdaughter fucked around with this message at 18:10 on Aug 24, 2014

ActingPower
Jun 4, 2013

In case you couldn't tell, I'm now doing the equivalent of that thing in Tetris where you place a bad piece, screwing up horribly, then start panicking and screwing up even more as you try to correct it. :yayclod:

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Byron, how far will you retreat? :siren:
:siren: Then Clinhyde, how far will you move? :siren:

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