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Recruiting for this summer's King Torg's (ALL HAIL KING TORG!!) BBBQ. The extra "B" is for babies. Its been several years since I’ve done this, but I decided to run this again. Again? You might ask. Yes, I have run this game a handful of times in summers past. For a while I was running this every summer, but then I got burned out. Since then I’ve worked on the rules and am ready to go again. Want to know what this is all about? Its simple, King Torg (ALL HAIL KING TORG!!) decides to have a BBQ to celebrate the end of summer. This isn't a big deal except that kobolds are bad planners and the King wants babies for his BBQ. What does this mean? It means that the various kobolds in a tribe run into a nearby town and steal five babies for King Torg (ALL HAIL KING TORG!!). Its a simple concept and the game mechanics are pretty drat easy. Its run in its own system (the BEER engine) and I'll post the necessary rules for playing. No need to have the book. In fact, the published rules for the game differ from what I use since I’ve modified it so much. For people familiar with the system or my previous games, I'm using a heavily modified version of KAMB 3rd edition (there's bits and pieces from 2nd and 4th editions, as well as stuff I made up). When I say heavily, I mean that I kept the basic mechanics from the 3rd edition and expanded on things heavily. I also tinkered with the rules to make it better suited for running on the forum. Character Generation In order to play, all you have to roll up a kobold. There’s several ways of doing this. IRC method If you are on a irc channel with a bot, then have it roll 2d6 four times, 3d6 two times, and 3d6 three times. So you end up with four 2d6 dice rolls, two 3d6 dice rolls and three 3d6 dice rolls. I’d post the commands for rolling, but different dice bots have different commands. Roll your own: Find an online dice bot and generate the rolls, or use your own dice. Ask in the thread: Post interest and I’ll post rolls. If you can’t tell, I’m not worried about cheating. If I think someone cheated, I can always kill their kobold. So the reasons for these rolls are the kobold stats, traits and bogies, and armor, weapons and gear. The four 2d6 rolls are stats, you can arrange the four stats anyway you want. The other rolls should just be posted as is. I reserve the right to override any rolls except stats. The numbers for traits, bogies, armor, weapons and gear all correspond with charts that will be posted in the next post. Other Considerations I'll take everyone who shows up unless there's more than 20 people or something. Don't get too attached to your characters, since death is always lurking. And be prepared to post once every couple of days (failing to do so will kill your kobold and in fact is the leading kobold killer). Go ahead start making kobolds. If anyone has any questions, I'll answer them. The game will start in a week or so. I have my own IRC channel at #bubonicgames on irc.synirc.net and I'm on other irc channels too Finally remember, King Torg (ALL HAIL KING TORG!!) is counting on you. DocBubonic fucked around with this message at 23:06 on Aug 21, 2014 |
# ? Aug 21, 2014 20:37 |
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# ? Apr 19, 2024 20:42 |
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Basic Information for people new to Kobolds Ate My Baby (TG edition) Kobold: A small furry humanoid that is dog-like. They crave the flesh of babies.They seek out babies to bring them back to their leader King Torg. King Torg: Leader of kobolds and connoisseur of fine foods, including babies. Occasionally he sends out his kobolds to bring him babies. Those who do are rewarded greatly, those who don’t are punished severely. Whenever he is mentioned, it should be as King Torg (ALL HAIL KING TORG!!). KOBOLD HORRIBLE DEATH CHECK (KHDC): Its tough being a kobold. Their lives are filled with danger. Anytime a kobold fails a skill roll, attempts certain DANGEROUS skills, fails to abide by the rules or the House rules; the kobold will get a KOBOLD HORRIBLE DEATH CHECK (abbreviated KHDC). These checks are recorded on the kobold’s character sheet. Also every time a kobold gets a new KHDC, the player rolls 2d6 and adds the number of KHDC they possess to the roll. If the roll is less than or equal to 13, they live. If the roll plus the number of KHDCs is above 13, they die a KOBOLD HORRIBLE DEATH. KOBOLD HORRIBLE DEATH: When a kobold gets this result, they die in a particularly gruesome way. Mayor: The person running the game is called the Mayor. The Mayor is the arbiter of the rules and final authority of the game. THE FOUR STATS BRAWN (B) - Is how big, mean, tough and strong a Kobold is. When you want to break something, lift something, hurt something, or otherwise act macho, you roll against BRAWN. Brawn determines how hard your Kobold is to kill, called HITS, and how well they kill, called TO HIT. EGO (E) - Is the intelligence (used here as a relative term), knowledge, and selfcontrol (again, relatively speaking) of a Kobold. It determines how well you do at mental feats like casting magick spells, hiding, or speaking with humans. EXTRANEOUS (e) - Is a useless stat, for things like being a cleric, or constructing a killer deck for the next big tournament! When doing something that has no bearing on killing stuff, getting hurt, or blowing things up, roll against Extraneous. Extraneous determines your MOVEMENT. REFLEXES (R) -Is how quick, athletic and dexterous your Kobold is. When you want to climb walls, jump, dodge, hit stuff, or run away, you roll against Reflexes. Reflexes determine how good you are at not getting hit, called COMBAT DICE. KOBOLD SKILLS A skill is any area of knowledge in which the Kobold has received training, or has just picked up over the years. Skills define a Kobold's abilities and can be as mundane as climbing or as complicated as setting traps. Besides killing and eating, Kobolds only know how to do 4 other things, one for each of their stats. Each skill is governed by one of these four stats, which determ\nes how good a Kobold is at using that skill, the higher the stat the better! When a Kobold wants to use a skill, the Mayor will tell them how many dice to roll (the DIFFICULTY), and the Kobold will try to roll UNDER their stat. Listed with each skill is a sample of the DIFFICULTY in using that skill. Some skills give the Kobold a special ability or power, and power is dangerous in a Kobold's paw. Those skills marked DANGER! do not require a roll to use, but have their own negative side-effects, explained later. Example: Vosh and Bail want to hide under a rock from an oncoming Adventurer. Vosh has HIDE, which is an EGO skill. The Mayor tells Vosh that the DIFFICULTY of hiding from this critter is 3 Dice, so Vosh rolls 3d6 and tries to get under his EGO stat. Vosh has a 9 EGO, so he rolls 3d6 getting a 7 and successfully hides. Bail doesn't have the skill HIDE, so when he tells the Mayor that he wants to hide, the Mayor laughs at him and says -"Ha! You don't know how. The adventurer sees you and attempts to fit his axe between your ears!" Select one skill from each stat group, and record it on the Kobold Reference Sheet under SKILLS. BRAWN SKILLS
EGO SKILLS
EXTRANEOUS SKILLS
REFLEXES SKILLS
THE DOWN SIDE As you may have heard, it's tough being a Kobold! Every time a Kobold fails a skill roll, there is a chance that they will die a Horrible Kobold Death. Every time a Kobold fails, check off a box in the Kobold Horrible Death Record on the Kobold Reference Sheet. Each time that a Kobold takes a check, roll 2d6 and add the number of checks you have to the roll. If the total is less than or equal to 12, you don't die. If the roll, plus the checks, is greater than 12 - you have to roll for KOBOLD HORRIBLE DEATH. See page 31 for complete rules on how horribly Kobolds can (and will) die. Some skills are especially dangerous to use, like Duelist, Lackey, Cower and Trade (the ones marked DANGER!). Each time a Kobold uses a DANGER! skill, they automatically take a Kobold Horrible Death Check! EDGES 3. + Useless 4. + Animal Chum 5. + Bouncy 6. + Fatty Goodness 7. + Troll Blood 8. + Winning Smile 9. + Full of Traits 10. + Extra Eyeball 11. + Giant Blood 12. + Metal Head Plate 13. + Siamese Twin 14. + Stone Skin 15. + Extra Arm 16. + Highly Intelligent 17. + Cowardice 18. + Natural Combatant
BOGIES 3. - Faultless 4. - Animal Foe 5. - Foul Smelling 6. - Hungry 7. - Kobold In Heat 8. - Tastes Like Baby 9. - Alcoholic 10. - Bent on Destruction 11. - Cursed 12. - One Armed 13. - Plain Stupid 14. - Schizophrenic 15. - A Bogie Sort of Vormus 16. - Wizard’s Lab Experiment 17. - Cave Potato 18. - Pixie Blood
Kobold Magick Due to a complete lack of marketable skills, most Kobolds end up working the IX - to - V grind as fodder in some dungeon. Real go-getters will eventually find employment as henchmen for Evil Wizards. While working as lackeys, some Kobolds manage to actually learn something, and return to the Caves with the ability to cast a Magick Spell. Casting a spell requires the skill LACKEY, and requires a 2 dice EGO roll (unless otherwise noted). If a Kobold successfully casts a spell, they get a check on the KOBOLD HORRIBLE DEATH RECORD. If a Kobold fails to cast a spell, they still get a check on the KOBOLD HORRIBLE DEATH RECORD, but the spell misfires, and the MAYOR rolls 2d6 to see what spell actually goes off. Note: All spells have a "Somatic" component, which requires that the player (not just the Kobold) perform some action for the spell to work properly. Failure to perform the somatic component causes the spell to fizzle ! RANDOM MAGICK SPELL CHART (2D6) 2. "Summon Horrible Demon..." 3. "Wall of Beer" 4. "Hagen's LARPsfucation" 5. "The Kobold Mind Trick" 6. "Bail's Floating Frying Pan" 7. "Restor's Spell of Somnolence" 8. "Tabriz' Ball of Flaming Death" 9. "Lord Elmer's Ball of Glue" 10. "Sandor's Spell of Summoning Chicken" 11. "The POOF! Spell" 12. "The Spell of Mostly Unspeakable Horrors"
GEAR ARMOR 3) Leather Apron 4) Socks 5) Tee-Shirt 6) Leather Jacket 7) Beer-Barrel armor 8) Nekkid! 9) Discarded Kids Clothes 10) Big Shield 11) Khaki Pants 12) Leather Britches 13) Metal Pot Helm 14) Cape 15) Apron 16) Small shield 17) Lintmail Vest 18) Cerebral Enhance-o-tron (colanders on the head)
WEAPONS 3) None for you! 4) Stick 5) Club 6) Hammer 7) Short Spear 8) Dagger 9) Small Sword 10) Ladle 11) Iron Skillet 12) Chain 13) Dead Rat 14) Military Kitchen Fork 15) Flame Thrower 16) Adamantine Spork 17) Knife 18) Hand Axe
GEAR 3) Nothing 4) Spice Sack 5) Lint 6) 25 feet of rope 7) 10 foot pole 8) Booze* 9) Codex of Tabriz the Arcane 10) Ring of Human Speaking 11) Bag of Holding: chickens 12) Backpack 13) Rusty wagon 14) Adventurer’s Cast-offs 15) Pogo Stick 16) Jetpack 17) Healing Lip Balm 18) Monocle
RULES FOR POSTING Posting Format In order to maintain an orderly game, certain posting guidelines need to be followed. When posting a kobold’s actions for a turn, follow this pattern. Kobold’s name in bold at the top of the post. In character stuff in regular text, below that specify what actions your kobold is doing in italicized text (such as saying what square the kobold is moving to), and at the bottom post the kobold’s stat block. The stat block must be posted every time the kobold takes an action.Out of character comments should be at the end of the post. Failing to follow these rules will result in a KHDC. The one exception is for actions. Not posting actions in italicized text means the Mayor doesn’t have to update the kobold’s actions for that turn. If a player posts in the game thread and it doesn’t involve the kobold taking any ACTIONS, then the above rules for posting do not apply. If the post is out of character (e.g. snitching, rules clarification, or something along those lines), then there’s no need for specific formatting. If the post is the kobold speaking (which doesn’t constitute an ACTION), then the kobold’s name should be posted at the top in bold. Posting Frequency Players must post, at least once, in the two days after the Mayor has posted. The only exception is when a player is on vacation or an emergency. If there’s no indication that a player is on a vacation or has an emergency and the two days have passed, then their kobold gets a KHDC. If a player misses two turns consecutively then the kobold die a KOBOLD HORRIBLE DEATH. If a majority of current players plus one have posted, the Mayor may ask for the remaining players to post by midnight in the Mayor’s timezone of that day. Failure to do so will result in a KHDC. Mayor’s discretion to use this rule. How Things Work: ACTIONS Kobolds can do two actions during their turn (or one if they chose to do so). The two actions must be different. MOVE! Kobolds move at the same rate no matter if they’re running, skipping, leaping, or swimming. The movement rate of a kobold is tied to their Extraneous stat. The minimum a Kobold can move is 2 spaces. From the square they start in, they can move either straight or diagonally. If there is something in a square a kobold is moving through, they can elect to move through the square and go around what is in the square unless its specified that a kobold can not do this. If a building only occupies a single square, then the kobold can enter the building when they enter the square. They can either enter through a door or the window (if there’s a window present). If a building is larger than one square, then the kobold must enter the square where a door is or find a window to go through. Attempting to enter a building through a window requires an Athlete skill check (2 dice if kobold has Athlete skill, 3 dice if they don’t). DO! A Kobold can use an item, an edge, or other things that don’t require rolling dice. SKILL! A Kobold can use one of their skills. The player must specify what they’re doing in their post and what skill they’re using. The mayor will then roll for that skill against its difficulty. If a kobold wishes to use a skill they don’t possess, then a die penalty will be added to the roll. The number of dice added to the roll is up to the Mayor. KILL! Kobolds don’t fight, they kill. Kill! will be covered in its own section. VERSUS! When two kobolds engage in a competition against each other a VERSUS ROLL is used to determine the winner. Each kobold rolls 3 dice and subtracts the applicable stat. The one with the lowest score is the winner. DO MORE! If a kobold wants to do more than two actions in a turn, then an additional die is added to each additional action taken. These are cumulative. KILLING THINGS! If a kobold ain’t killing, they’re not living. Just as VOR intended. Combat is resolved by rolling under one’s BRAWN stat. The number of dice to roll is determined by the target’s Combat Dice (which is based on REFLEXES). If the roll is under one’s BRAWN stat, then they cause damage (DAM). DAM is based on what was used to make the attack. If a kobold attacks without a weapon, they can use their claws and teeth. These inflict 1 DAM. DAM can be avoided by the wearing of armor. When wearing armour, it gives one ARMOUR HITS. DAM is first subtracted from ARMOUR and when the armour has no more HITS, then it is ruined. Further HITS are subtracted from one’s HITS. When anything is reduced to 0 HITs, they’re dead. Kobolds who manage this are rewarded with VP. SUPER AWESOME COMBAT OPTIONS This is a new addition to the TG KAMB rules. These combat actions can be used instead of boring old attacks. To use an option, it must be specified in the post during combat. ATTACK OPTIONS! Fighting Montage If a fight seems like it'll take a long time and a player wants to finish it in a single turn, this option can be used. This option can come into play at the beginning of any turn in which a kobold is fighting. The player of the kobold merely has to ask for the fight to be resolved in a fighting montage. If two or more PC kobolds are fighting, then all of the players must agree to the use of a fighting montage. When a fighting montage is asked for, the player asking needs to specify what actions their kobold will take. These can either be as simple as saying the kobold continues to attack or involve a detailed plan using Super Awesome Combat actions. The player also must state how long they want the fighting montage to last. When a certain condition is met (such as number of HITS left, length of fight, etc.) then the montage will end. It will also end If one of the participants dies. All rules affecting the game that are not covered under ACTIONS are covered by the KAMB House rules. House Rules Current House Rules (Subject to Change) These rules are in effect for the game. Unless otherwise stated in the rule, failure to abide by these will result in a KOBOLD HORRIBLE DEATH CHECK. Remember every time your kobold gets a KHDC, I'll roll 2d6 and add the number of checks your kobold has. Kobolds accumulate checks until they die. If the total is 13 or more, your kobold receives a KOBOLD HORRIBLE DEATH.
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# ? Aug 21, 2014 23:00 |
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DOWN THE LINE MOTHFUCKER <Captain^Foo> .roll 2d6 <skybot> Captain^Foo: 6 (2d6=1, 5) <Captain^Foo> .roll 2d6 <skybot> Captain^Foo: 7 (2d6=6, 1) <Captain^Foo> .roll 2d6 <skybot> Captain^Foo: 7 (2d6=1, 6) <Captain^Foo> .roll 2d6 <skybot> Captain^Foo: 4 (2d6=1, 3) <Captain^Foo> .roll 3d6 <skybot> Captain^Foo: 9 (3d6=3, 5, 1) <Captain^Foo> .roll 3d6 <skybot> Captain^Foo: 14 (3d6=4, 6, 4) <Captain^Foo> .roll 3d6 <skybot> Captain^Foo: 9 (3d6=1, 5, 3) <Captain^Foo> .roll 3d6 <skybot> Captain^Foo: 10 (3d6=3, 4, 3) <Captain^Foo> .roll 3d6 <skybot> Captain^Foo: 7 (3d6=2, 2, 3)
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# ? Aug 21, 2014 23:08 |
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In: ALL HAIL KING TORG!!: 4#2d6 10 8 3 7 2#3d6 10 8 3#3d6 7 13 16 (That's "4#2d6; 2#3d6; 3#3d6" for anyone using orokos) BRAWN 10 EGO 8 EXTRANEOUS 3 REFLEXES 7 WRASSLE TRACK COWER STEAL EXTRA EYEBALL TASTES LIKE BABY BEER-BARREL ARMOR DEAD RAT JETPACK Dagon fucked around with this message at 23:34 on Aug 21, 2014 |
# ? Aug 21, 2014 23:21 |
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Rolling with actual dice. Name: Gib Brawn 8 Ego Extraneous 11 Reflexes 6 Skills: BASH LACKEY (Tabriz' Ball of Flaming Death) COOK ATHLETE Edge: Bouncy Bogey: Plain Stupid Armor: Cape (1 Armor hit, very stylish) Weapon: Small Sword (2 DAM, not cool) Gear: Codex of Tabriz the Arcane (5 pages) It seems I will be an idiot savant of cooking. ALL HAIL KING TORG!! EDIT: Unless you override any of the rolls of course.
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# ? Aug 21, 2014 23:25 |
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BYODR: 4#2d6 6 5 9 3 2#3d6 7 13 3#3d6 10 11 7 FAITAR BRAWN 9 EGO 3 EXTRANEOUS 5 REFLEXES 6 BASH - The ability to break inanimate objects. The DIFFICULTY of the action is determined by how hard something is, examples are shown on the chart. HIDE - The ability to conceal oneself in the shadows or behind cover. The DIFFICULTY of this action is up to the Mayor. DUNGEON - The ability to climb, hang from ropes, drive stakes, and do those other nifty things that Adventurers like to do in dungeons. The DIFFICULTY is determined by the mayor, or is 2d6. ATHLETE - The Kobold can leap, jump, roll, climb, and otherwise call upon their Koboldosterone. The DIFFICULTY for any Athletic action is up to the Mayor. TROLL BLOOD: One of your ancestors was a bit of a swinger. You have the wondrous ability to regenerate damage. You can spend 1 full turn (doing nothing else), to licking your wounds to and gain 2 HITS. Note: You can only lick your wounds, when you have them (i.e. after taking damage). PLAIN STUPID: Throughout your life every body has tried to teach you things but for some reason you just didnt get it. Well, that’s because you are just plain stupid! You begin the game at 3 EGO and your EGO can never go above that number. BIG SHIELD: 12 Armor Hits, but counts as an ITEM. IRON SKILLET: 3 DAM 10 FOOT POLE: A broken 10' piece of wood favored by adventurers, approximately 9 feet long. This item gives a bonus die to all dungeon rolls. Only Vor knows where you keep it when you arent using it! Faitar strong! Faitar brave! Faitar go in dunshon and fait monster*! Faitar live, monster not! Faitar bring great honor to KING TORG!! * The "monster" Faitar is referring was a half-dead dwarf maimed by a spear trap just 9 feet behind the dungeon's entrance.
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# ? Aug 22, 2014 12:13 |
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Smugly Of SinkPit FIRST BATCH! 4 x 2d6 (2d6=9, 2d6=11, 2d6=7, 2d6=6) Second Batch! 2 x 3d6 (3d6=11, 3d6=8) Third Batch! 3 x 3d6 (3d6=7, 3d6=14, 3d6=13) BRAWN 9+2 = 11 EGO 6 EXTRANEOUS 7 REFLEXES 11 SWIMMING - The Kobold can swim. Duh! The DIFFICULTY of the Swimming depends on how fast the water is moving. SPEAK HUMAN - Some Kobolds have dedicated their lives to learning the speech of their favorite prey. With this skill, a Kobold can speak and understand 1 word of Human per point of EGO; Write down your Kobold's vocabulary on the Kobold Reference Sheet. If a Kobold attempts to speak or understand anything other then these words, the DIFFICULTY is determined by how many words are in the sentence (1 die per word)! DUNGEON - The ability to climb, hang from ropes, drive stakes, and do those other nifty things that Adventurers like to do in dungeons. The DIFFICULTY is determined by the mayor, or is 2d6 SNEAK - The ability to move quietly and to remain undetected. The base DIFFICULTY for this is 3d6, but it depends on what you're trying to sneak past. Edges GIANT BLOOD: One of your kobold ancestors was into “big” lovers and so your family has always been on the large size. You gain 2 points of Brawn and about a foot in height. In dim light, you are often mistaken as a Hobkobold. Bogies TASTES LIKE BABY: Sure, every Kobold tastes great swimming in tomato gravy, but you just smell delicious! Should you become wounded, all critters (other than Humans) in the map square must make an EGO roll at 3 dice. If a critter fails the roll, the desire to eat you becomes overpowering. If a Kobold with the HUNGRY bogie is nearby, they must make a 5 dice EGO Roll. Gear Armor BEER-BARREL ARMOR: 9 Armor Hits, penalty Die to ATHLETE CHECKS Weapon MILITARY KITCHEN FORK: 2 DAM Item RUSTY WAGON: Rusty wagon It is a rusty old wagon that is capable of holding up to 4 items. If ever the Kobold has to drag it down a cliffs edge or a particularly uneven surface the Kobold must roll an ext check or the wagons contents will spill all over the place and the Kobold will be forced to spend an amount of rounds equal to the number of items the wagon was carrying picking them up. Words that can be Understood, "Food","Dog","You","Get","Help","Attack" All Hail King Torg! No pit for Smugly, no more at all. Now I free! FREE! I never get sent to pit again, sinkpit always full of water and snakes. Snakes good part, water bad. I go get baby, no more snake for me, but Baby! After King Torg! ALL HAIL KING TORG!
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# ? Aug 22, 2014 19:49 |
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Good to see people posting kobolds. For the game, I'm going to want people to use this format for their kobold sheets: B: E: E: R: Edge: Bogey: Left: Right: Body: Extra: Hits: Move: CD: VP: Human words known
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# ? Aug 22, 2014 19:55 |
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DocBubonic posted:Good to see people posting kobolds. I wanted to make sure the words j used weren't too "gamey" are there limits to them or anything?
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# ? Aug 25, 2014 14:53 |
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Axe-man posted:I wanted to make sure the words j used weren't too "gamey" are there limits to them or anything? no
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# ? Aug 25, 2014 19:26 |
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Gonna start this thing on Monday. Currently I'm working on the map. In the mean time I hope to get some more people for this.
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# ? Aug 28, 2014 19:38 |
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Punchy A BBQ 4#2d6: 9 [2d6 = 3, 6] 5 [2d6 = 1, 4] 4 [2d6 = 1, 3] 8 [2d6 = 2, 6] 2#3d6: 7 [3d6 = 1, 1, 5] 8 [3d6 = 1, 6, 1] 3#3d6: 6 [3d6 = 3, 1, 2] 13 [3d6 = 6, 1, 6] 8 [3d6 = 4, 1, 3] B:9 E:5 e:4 R:1 Skills: B - WRASSLE E - HIDE e - COWER R - FAST Edge: TROLL BLOOD Bogey: TASTES LIKE BABY Left: DEAD RAT: 0 DAM, - Foul Smelling Item: BOOZE*: Your Kobold has a bottle of some kind of alcohol - roll 1d6. BOOZE: 1d6 3 Body: LEATHER JACKET: 6 Armor Hits and it makes you look tough Extra: Hits:6 Move: CD: VP: 3 Mustache Ride fucked around with this message at 19:57 on Sep 3, 2014 |
# ? Aug 28, 2014 21:51 |
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Hey Baby flavored bro!
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# ? Aug 28, 2014 23:55 |
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I eat you, and you eat me.
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# ? Aug 28, 2014 23:58 |
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Punchy gets 3 vp for the picture.
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# ? Aug 29, 2014 19:34 |
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Snips the Gourmet B:6 E:7 E:4 R:8 Edge: Winning Smile Bogey: Wizard's Lab Experiment Left: Short Spear Right: Empty Body: Cape Extra: Ring of Human Speaking Hits:6 Move:4 CD:7 VP:3 Human Words Known: None without ring Skills: WRASSLE, Traps, Dungeon, Throw Stats Edges/Bogies Gear IPlayVideoGames fucked around with this message at 04:21 on Sep 1, 2014 |
# ? Aug 30, 2014 01:40 |
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now I have to find the perfect kobold picture!
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# ? Aug 30, 2014 15:37 |
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I have started a revolution. Also, I'm going to be out of the country on business next week, however I should still be able to post once a day or so. Hope thats not too bad
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# ? Aug 30, 2014 15:47 |
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Mustache Ride posted:I have started a revolution. THat'll be fine. If need be, you have an exemption if you can't post. 3vp to Snips the Gourmet.
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# ? Aug 31, 2014 22:55 |
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Working on the map and the OP, game will be up tonight. Stay tuned...
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# ? Sep 1, 2014 23:50 |
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Oh man, I need to get my guy up. I hope more people join so it gets even more crazy! It is going to be open enrollment after it starts or how will that work doc?
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# ? Sep 2, 2014 00:00 |
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# ? Apr 19, 2024 20:42 |
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The game is up: [KAMB] King Torg's 7th Sorta Annual Summer BBBQ (The extra B is for Babies) Yeah, the game remains open.
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# ? Sep 2, 2014 02:02 |