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Comte de Saint-Germain posted:My Pc hasn't been upgraded since the Bush Administration and it runs EL fine. Which Bush Administration?
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# ? Sep 29, 2014 13:51 |
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# ? Apr 18, 2024 21:35 |
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There is documentation, the manual is listed on the Steam store page and they just updated it.
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# ? Sep 29, 2014 14:14 |
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Lorini posted:There is documentation, the manual is listed on the Steam store page and they just updated it. Pfft, who reads those? That's super helpful actually, thanks.
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# ? Sep 29, 2014 15:42 |
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Can someone explain to me what the Broken Lords 'Dust Crematorium' tech they get from the main quest line does? It reads "+1 XP Converted into [dust] on empire" but I have no idea what that means.
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# ? Sep 30, 2014 11:25 |
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Robzilla posted:Which Bush Administration? it's running beautifully on my 486DX/75
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# ? Sep 30, 2014 11:28 |
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Gough Suppressant posted:Can someone explain to me what the Broken Lords 'Dust Crematorium' tech they get from the main quest line does? It reads "+1 XP Converted into [dust] on empire" but I have no idea what that means. I think what it does is that if one of your units dies within your territory, its xp is converted to dust. No idea if this takes into account levels, though.
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# ? Sep 30, 2014 11:29 |
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I learned about this game while looking for Beyond Earh and apart from its (maybe solvable, maybe not) AI mess it seems that the art, production values and the remaining 3x mechanisms are comparable if not superior to its big brother. 30€ it's not really that much for such a polished game.
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# ? Sep 30, 2014 12:29 |
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Christmas Present posted:it's running beautifully on my 486DX/75 Touche
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# ? Sep 30, 2014 13:32 |
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Christmas Present posted:it's running beautifully on my 486DX/75 Bravo sir, bravo.
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# ? Sep 30, 2014 13:32 |
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Has there been a recent patch that made it so Broken Lords always starts out in Tundra now?
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# ? Sep 30, 2014 15:13 |
Broken Cog posted:Has there been a recent patch that made it so Broken Lords always starts out in Tundra now? I was trying to start out a Roving Clans game and I poo poo you god drat not, I only had two non-tundra starts out of a dozen retries. One of those was me forcing the game to be "desert".
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# ? Sep 30, 2014 16:02 |
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Since the last patch I seem to be starting on tundra a lot.
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# ? Sep 30, 2014 16:41 |
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Has there been any announcements re: modding support from the devs?
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# ? Oct 1, 2014 05:25 |
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Autonomous Monster posted:
Yea. The idea is that the world is destabilizing, with summers becoming shorter and winters longer as the game goes on. Winters also get harsher, as all those negative effects keep stacking on. The "gently caress winter" hero abilities are really good.
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# ? Oct 1, 2014 07:33 |
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Gough Suppressant posted:Has there been any announcements re: modding support from the devs? It's in the works, but no word yet as to an official release date on it.
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# ? Oct 1, 2014 09:39 |
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Adam Smith gives the game a good account on Rock Paper Shotgun. He mentions the disconnect of scale during battles, but that's the least of my issues with game so what the hey.
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# ? Oct 1, 2014 22:40 |
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The Deleter posted:Adam Smith gives the game a good account on Rock Paper Shotgun. He mentions the disconnect of scale during battles, but that's the least of my issues with game so what the hey. I have a hard time taking that guy seriously after reading his Distant Worlds article in the form of an interview with Admiral Adama. We're talking fanfiction levels of cringe.
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# ? Oct 1, 2014 23:29 |
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So what's a strong opening/approach on the higher difficulties (impossible/endless)? I can't figure out a way to get going fast enough to deal with the advantages the AI gets alongside their huge starting armies, but Serious isn't that hard for me to deal with. I feel like I'm stuck between easy and impossible and it's killing me.
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# ? Oct 2, 2014 03:32 |
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Gough Suppressant posted:Can someone explain to me what the Broken Lords 'Dust Crematorium' tech they get from the main quest line does? It reads "+1 XP Converted into [dust] on empire" but I have no idea what that means. When your units earn XP in combat they also earn dust. You'll notice the combat report now indicates how much dust you made.
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# ? Oct 2, 2014 14:41 |
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I really like the Broken Lords, but their Quest is annoying to complete. Half of the time I get stuck on trying to find the one city that it orders me to conquer.
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# ? Oct 2, 2014 16:23 |
Xae posted:I really like the Broken Lords, but their Quest is annoying to complete. Roving Clan's quest has you acquiring/removing a foreign city which is annoying just to find and then you realize you can't aggressively declare war because of your faction choice.
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# ? Oct 2, 2014 16:27 |
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Ulvirich posted:Roving Clan's quest has you acquiring/removing a foreign city which is annoying just to find and then you realize you can't aggressively declare war because of your faction choice. Vaulters had this too - I got the capital city of the most powerful AI, so I figured I was never completing the faction quest and got quite irritated (then I discovered the AI is terrible at combat and wiped everything with a 5 unit stack but I couldn't take the capital without winning the game, so I still couldn't complete the faction quest ) Edit: Also, I love that the variety in racial differences is a huge selling point but apparently they all get the same "conquer a foreign city" quest somewhere in their plotline - even the ones who can't declare war. blackmongoose fucked around with this message at 17:34 on Oct 2, 2014 |
# ? Oct 2, 2014 17:31 |
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I have fallen in love with this game. As the games I play unfold, part of me just wants to jump into the world and explore it as if it were some RPG game.
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# ? Oct 2, 2014 19:06 |
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Does the multiplayer still have issues? Was looking at this since a friend picked it up but sounds like there's some problems with syncing.
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# ? Oct 2, 2014 19:10 |
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Tsarbomb posted:I have fallen in love with this game. As the games I play unfold, part of me just wants to jump into the world and explore it as if it were some RPG game. The Soundtrack is also amazing.
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# ? Oct 2, 2014 19:14 |
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Ulvirich posted:Roving Clan's quest has you acquiring/removing a foreign city which is annoying just to find and then you realize you can't aggressively declare war because of your faction choice. Buy 500hp Vinesnakes with your massive spondulix, enable privateer mode, steamroll city. The AI is gowdawful at combat and cities are piss-easy to take. If you can't afford mercs then build a bunch of Dervishes because they count for Privateers too? Which is pretty funny. You'd think that they'd see the dudes on horseback and put two and two together.
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# ? Oct 2, 2014 19:29 |
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Just started playing this game - it has a sweet atmosphere. When hovering over a unit in production is there a way to freeze the unit description? I want to know what the unit capabilities do etc. VVV Thanks. What about item abilities? pokie fucked around with this message at 19:51 on Oct 2, 2014 |
# ? Oct 2, 2014 19:37 |
If you click the fist icon in the military screen, you can go to the unit builder and see what the different buffs do. (ie, infantry slayer, ardent fire, etc) If you click on the ribbon icon, you can see the same for your hero list if you inspect them. The hero market also has a inspect button, which is a magnifying glass.
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# ? Oct 2, 2014 19:46 |
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God I hope the modding is good in this, preferably using steam workshop and allowing multiple mods at a time. There's so many things I want to play around with, especially the seasons and the quests.
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# ? Oct 2, 2014 23:20 |
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Been messing with Endless Legend this weekend. It's a blast - there are some issues, but the game feels really fresh for 4X game.
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# ? Oct 4, 2014 18:46 |
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The game should have been delayed another month; the balance is really bad.
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# ? Oct 4, 2014 18:54 |
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Riso posted:The game should have been delayed another month; the balance is really bad. I was going to say that putting it out to the public is the best way to test balance, but really it was already in early access. The release state reminds me of Age of Wonders 3 and Triumph has done a great job fixing that game. Hopefully, EL gets the support it needs to really shine.
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# ? Oct 4, 2014 19:10 |
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Yeah, the balance and AI are both major issues in this game at the moment. It's a really good game at the core I feel, but playing against the AI is an excercise in frustration because it's incredibly dumb, but the advantages it gets on higher difficulties makes it possible for them to just bang their head against you until you fall over. When I was playing earlier today, I had two AIs from halfway across the map declare war on me for no reason. They sent their mediocre armies over one by one, so I just slaughtered them all as they came to me until they gave up. Also Ardent Mages feel really really weak, and the not-wood elves feel really strong. Broken Cog fucked around with this message at 19:52 on Oct 4, 2014 |
# ? Oct 4, 2014 19:20 |
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Ulvirich posted:Roving Clan's quest has you acquiring/removing a foreign city which is annoying just to find and then you realize you can't aggressively declare war because of your faction choice. Roving Clans get the privateer technology in era 2, 2 or 3 eras ahead of when everyone else gets access to it. It allows you to take armies composed of mercenaries and toggle a privateer mode, which makes them appear neutral and let's them attack players at will (no need to declare war.) Combined with the fact that privateers instantly destroy cities and roving clans get double mercenary health, it's kinda broken. Broken Cog posted:Also Ardent Mages feel really really weak, and the not-wood elves feel really strong. I like to play 8 player games with 1 of every faction, same as I did in Endless Space. 95% of my games have the Wild Walkers being the huge run-away AI who owns like 50% of the world. Oddly enough the Ardent Mages usually do similiarly well, although on paper they seem a lot weaker.
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# ? Oct 4, 2014 20:36 |
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Just got a wonder victory with Vaulters. I have to say that capping off the faction questline by building the Ancient Spaceship and shooting off into the universe is incredibly satisfying. This is probably the only Civ-like that I've ever had the desire to see all the way to the end.
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# ? Oct 4, 2014 23:17 |
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gently caress the elves. They get a bunch of production bonuses which means they run away with the game most of the time because the AI knows how to handle the bonuses better than the weirder poo poo of the Clans or Cultists. My island Roving Clans game stalled out because those fuckers own 50% of the world and shot ahead in tech by lightyears. It's frustrating as hell. I feel Ardent Mages have some bonkers military units but their spells don't scale terribly well. They have insane damage output regardless so it's not such a big deal. The Atashi Zealot is incredible. My main issue with balance isn't so much the ranged deathball and more the fact that some units don't do anything interesting. The Vaulter Titan, the elf treant, the Cultist cavalry and archer - they could probably be replaced by minor faction units and they'd do the exact same job. Also that there's no zones of control. Also that the Drakken have poo poo units for no reason, as opposed to the Clans who have poo poo units because hiring dudes is their way to go. Really, despite my love for this game, I have quite a few problems with it.
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# ? Oct 5, 2014 00:54 |
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Yeah, each faction only gets three units right? There's no reason for every single one of them not to be interesting and unique.
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# ? Oct 5, 2014 01:05 |
Capntastic posted:Yeah, each faction only gets three units right? There's no reason for every single one of them not to be interesting and unique. But you can customize them with a dozen different armors/weapons that boil down to high attack or high defense and dozens of artifacts none of which are as important as the titanium more damage one and the generic more movement one, they really need to balance out the rest to make them more appealing.
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# ? Oct 5, 2014 02:12 |
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The Deleter posted:gently caress the elves. They get a bunch of production bonuses which means they run away with the game most of the time because the AI knows how to handle the bonuses better than the weirder poo poo of the Clans or Cultists. My island Roving Clans game stalled out because those fuckers own 50% of the world and shot ahead in tech by lightyears. It's frustrating as hell. I think part of what's going on is that the AIs all seem to research the same technologies (basically left + right, ignoring up+down), which includes a ton of production bonuses which helps the WW a lot. The AI just seems to have no idea how to play Broken Lords or Cultists. Most of my games the Clans go runaway as well, but they wind up like Silicoids in old MOO: massive empire, fragile and lovely. Lack of ZoC is annoying - it feels like the Elves, for example, are supposed to use something like 2 ents, 2 archers, 2 shaman, but 2 ents is basically as good as 0 if you're trying to use them as blockers. In principle a large number of units could be replaced by minor units - and oddly i think the only decent cavalry is Minotaurs since they can charge during winter. I'm not sure i agree about Drakken having poo poo units - Fast Learner is pretty awesome in war heavy games.
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# ? Oct 5, 2014 02:39 |
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# ? Apr 18, 2024 21:35 |
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Mokinokaro posted:The release state reminds me of Age of Wonders 3 and Triumph has done a great job fixing that game. Hopefully, EL gets the support it needs to really shine. The reports of bad AI is mostly what keeps me away from EL in the mean time. ES had a hard time with this too, I am not sure they'll even fix it. [e]Oh there's an entire AoW3 thread that I somehow missed, don't mind me. Rascyc fucked around with this message at 03:55 on Oct 5, 2014 |
# ? Oct 5, 2014 03:47 |