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Speaking of XCom 2, the changes are all super rad. One odd thing I noticed is that your guys can run really far. I think I like that change, personally.
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# ? Jun 19, 2015 03:44 |
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# ? Apr 25, 2024 09:36 |
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e: Whoops
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# ? Jun 19, 2015 03:58 |
ViggyNash posted:Speaking of XCom 2, the changes are all super rad. One odd thing I noticed is that your guys can run really far. I think I like that change, personally. Yeah the impression I got was that EVERYTHING is more active and frenetic now, I'm excited.
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# ? Jun 19, 2015 04:51 |
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Chard posted:Yeah the impression I got was that EVERYTHING is more active and frenetic now, I'm excited. I wonder if SHIVs (if they are an option) will be able to carry bodies or gear to the extraction zone? Probably not, which could put a dent in people starting to like SHIVs more after the EW upgrades. "This rookie might not be much, but at least he can carry a body! Sorry Billy the stabilized Squaddie, I need this Alien for interrogation bonuses!" Wait... If we need to carry bodies to the extraction zone... How are we going to manage that on a good chunk of the enemy list? Berserkers are probably pretty heavy.
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# ? Jun 19, 2015 05:08 |
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Apparently to loot bodies and equipment you need to get them all out manually, so yeah, you need to run further and faster. They've been mum on whether or not gene mods or MECs (at least, player-controlled MECs) are in but it'd be such a tease to leave them out.
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# ? Jun 19, 2015 05:22 |
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Speedball posted:Apparently to loot bodies and equipment you need to get them all out manually, so yeah, you need to run further and faster. Given that you're supposed to be on the run in this one, it makes sense that your team no longer has the luxury of just gathering up everything after the dust settles. Should make for an interesting change to the dynamics of the gameplay.
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# ? Jun 19, 2015 05:34 |
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Someone is going to cook up a Fulton Recovery System mod as soon as the game comes out, then it will be all balloons all the time.
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# ? Jun 19, 2015 05:53 |
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IMJack posted:Someone is going to cook up a Fulton Recovery System mod as soon as the game comes out, then it will be all balloons all the time. I would not be surprised if this could eventually be put in the game, ahahaha. Even if it isn't, it's looking like this coming September is going to have a lot of Fultoning. (And sadly, since Kojima and Konami look like they're splitsville, Metal Gear Solid V may be the LAST game that has Fulton Recovery System for a while...)
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# ? Jun 20, 2015 03:40 |
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Philosophically-speaking, MGSV completes the storyline from Big Boss to Solid Snake. Does there really *need* to be another game? (Or at least, one that doesn't involve Raiden turning everything in his path into a fine mist?)
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# ? Jun 20, 2015 04:21 |
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SwissArmyDruid posted:Philosophically-speaking, MGSV completes the storyline from Big Boss to Solid Snake. Does there really *need* to be another game? (Or at least, one that doesn't involve Raiden turning everything in his path into a fine mist?) No, but Kojima did say he always wanted to do a story about the Boss fighting Nazis. Imagine that for a second. Hideo Kojima... doing Wolfenstein... with a female lead.
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# ? Jun 20, 2015 04:27 |
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Speedball posted:No, but Kojima did say he always wanted to do a story about the Boss fighting Nazis. I'm throwing all of my money but nothing is happening
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# ? Jun 20, 2015 05:28 |
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Speedball posted:No, but Kojima did say he always wanted to do a story about the Boss fighting Nazis. You're forgetting something. The Boss has her infinite-ammo Patriot gun. Just mowing down swarms of Les Infants Hitlers, all the time.
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# ? Jun 20, 2015 08:57 |
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The Watercrown posted:You're forgetting something. The Boss has her infinite-ammo Patriot gun. Just mowing down swarms of Les Infants Hitlers, all the time. So some sort of weird Dynasty Warriors-like? Jesus christ I'd buy it.
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# ? Jun 20, 2015 09:02 |
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SwissArmyDruid posted:Philosophically-speaking, MGSV completes the storyline from Big Boss to Solid Snake. Does there really *need* to be another game? (Or at least, one that doesn't involve Raiden turning everything in his path into a fine mist?) He really, really doesn't want to make another MGS game. Also it looks like he'll have to join the "prolific japanese devs that got booted from stupid companies and had to bow down to kickstarer for funding" bandwagon. I'd love to see a new IP from Kojima honestly. It's a shame that Silent Hills is dead, because that felt like his best chance to get away from MGS. IMJack posted:Someone is going to cook up a Fulton Recovery System mod as soon as the game comes out, then it will be all balloons all the time. I wonder if Firaxis might just put it in as a silly homage to Kojima. But they generally don't reference outside their own properties as far as I've seen, so probably not. ViggyNash fucked around with this message at 15:31 on Jun 20, 2015 |
# ? Jun 20, 2015 15:29 |
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Hey, bit late to the party but best of luck on Monday! You got me interested in Civ, and Xcom since then so I hope you're right as rain soon afterwards
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# ? Jun 20, 2015 17:13 |
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I'm still putting my money on "this is Kojima being really big on tricking people", alongside "Jack bauer isn't really voicing big boss in MGSV". I just need to believe it.
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# ? Jun 20, 2015 23:08 |
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My money is that Big Boss gets voiced by Jack Bauer, just that I'm also betting on a stinger of Solid Snake being inserted into Outer Heaven. Hell, I wouldn't turn down playing Metal Gear from the side of Big Boss as being the end sequence.
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# ? Jun 21, 2015 00:14 |
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The part of MGS4 where you could pilot Metal Gear Rex was so satisfying. Criminally short. If Kojima wants to make a game where you control a giant robot, I will kickstart it. I will kickstart it ALLLLL. Uploading update. Ten minutes, I hope.
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# ? Jun 21, 2015 00:18 |
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XCOM Part 41: My Hate For You Is Like a Truck (Furies) We’ve just finished all our basic research on the alien propulsion. Awesome. Dr. Shen, you have your work cut out for you. I’d also like some SHIVs ASAP. You got it, Commander. They’ll be done as soon as I can. In addition, Dr. Cobra has helped us learn all the ins and outs of our new live sample. Subduing the creature was extremely difficult. It’s not merely strong or heavily-armored; its instincts are overwhelmingly aggressive. Completely negative reactions to pain. We could only calm it by activating the pleasure centers of its brain. The way its armor was customized to its body was extremely interesting. It sacrifices no movement, yet affords it immense protection. We also discovered that it’s essentially power armor. We should be able to create some of our own. So, these are a sub-species of mutons? Female mutons, actually. Or what’s left of them after extensive genetic manipulation. Their “berserker rage” is a modified maternal instinct. Males will usually assert themselves for self-promotion, but mothers will face death without hesitation for the safety of their young. You got that right. Though since they’re a clone race now, I guess none of them are actually mothers. Whoever their masters are, they must be horrible. Our modified troops are still people, but the mutons and floaters can now be nothing but living weapons. After its death, we extruded a number of useful chemicals and traits, such as a stimulant that would be compatible with humans, and a gene mod that would make the recipient completely immune to mind control and highly resistant to all other forms of psionic attack. As a bonus, the gene mod would make the subject immune to panic in the field, without making them lose any of their self-control. Sounds like something good to give to the less-stable members of our team… At least you still have a family. Pft. No, I don’t. I’m a clone of the real Yoko, not— Well, then, you’re like her sister, aren’t you? Why not talk to “the real” Yoko’s family? They’re still alive. They could even donate some DNA to make you resemble them again. There’s a hole in their lives right now, ever since they found the other Yoko dead in the alien base. You could fill it. Maybe… but I don’t know. Eva’s family rejected her. I’d go crazy if the same happened to me. You’re good. Don’t you ever get tired? Ha! Not anymore. It’s a good thing we’ve discovered the genetic fountain of youth, the real one’s still frozen beneath Antarctica. I have no idea how much of your supposed paranormal background is real or bullshit. Oh, well, you see, the truth is that everything’s real. Just not all at once. Why the hell are you always so cheery, Zinchenko? Didn’t your homeland get blown up a few times already by now? Of course that upsets me. But you see, Peter, in my country we learned long ago how to find merriness no matter how miserable things are. Many tiny joys make one big sorrow go away. …you’re talking about taking swigs of vodka, aren’t you. Are you drunk during the missions? That would explain his terrible aim. What?! No! I can shoot things normally. I’ll prove it! Commander! Emergency mission from the Council! They discovered another UFO holding Annette’s fellow psionic test subjects! No! We need to move fast. Anyone who’s not sick or in testing, pile on! I’m going. They were my only friends in that horrible base, I need to know they lived. Cam, Eva, and Hugo are still scratched-up and Zhang’s in testing. It’s up to us! I’m going too. It’s another abductor-class UFO, but set up as a mobile laboratory for doing experiments. Your friends are on that ship. You sure you’re not telepathic enough to communicate with them? I wish I was. If we make it through this I swear I’ll let Vahlen do whatever she wants to me to awaken my powers. Uh-oh. Proximity alert. This UFO sensed you incoming, somehow. We’ve got alarm bells going off. poo poo. Annette. They sensed Annette coming! Translating… something intercepted about… “Terminate the test subjects?” What? We gotta go, NOW. Zin, you better not faff about when lives are on the line! I am more serious than you, my friend! Let’s go! Use the cars as cover. Approach quickly but carefully. Snipers, get ready to provide us covering fire. Of course. That’s one thing I’m good at. I’m going first! She returns! Good. You! YOU MONSTERS! Thin Men! Don’t worry. They’re poisonous and good shots, but our weapons’ll kill ‘em in one hit! Ha, they’re taking up positions on the sides of the cover. Go for their flanks! I have this. Zin? You’re using your rifle? There comes a time in every sniper’s life when he must use his rifle. He actually hit it… I’ve got the other one! Wait for his head to pop up again… and… THERE! Push forward! I can’t see the third. Establish overwatch! (That’s the right phrase, right?) Got him, but he hit a big red button first! The test subjects are being terminated! NO! Annette and I are immune to the poison. Everyone else, be careful! More of them dropping down around us. They were hiding in the forest… this is an ambush! Oh poo poo BERSERKER! Don’t worry, Peter, I’ve got her! GAUGH! GET OFF! Brute, you die now! THERE! Peter, you okay? Yeah, fine. And completely covered in blood, but whatever. Keep going! Ha ha! Kiss my rear end, you serpentine motherfuckers! Snipers, he’s exposed, get ‘em! This one is mine. Yoko, keep moving up! Uh, right. I’ll throw a mimic beacon, too, maybe that will draw them out. I’m charging forward! There’s more of them here! At least five! Help! Falling back! Got one. Quick, get in there before they kill her! OWWW! You got some balls, you shithead! The mimic beacon’s driving them crazy, pulling them towards it out of cover. But that still means closer to us! Another one falls to my photons! Got the one on the far left. There’s a couple more hiding back there, I’ll sneak around behind them and flank ‘em! Sir! You must be more careful! They could kill you! Bah! Long as you kids are okay, it’s fine. I need you to help me kill them, and you can’t do that if you’re dead! Hah. Good point. AAAH! More keep coming! We will drown you in our own poison blood if we must! Today you fall, XCOM! I heard a big “thump” on the roof! Sounds like another one of those mean red Berserkers. Gomez, we’ll need your punch! Got the one by the ramp. The general’s patched up. We need to catch up to Mama Watkins. Looks like the abductees are still alive. We need to disable or destroy the command console that’s set to kill them. There’s a Thin Man and a Berserker in here. Ghosting myself, I need backup fast. I’ve grappled up to the roof of the UFO. It’s all flat up here. I can’t reach the Berserker yet. But I can reach you. AAUGH! drat you! AUGH! poo poo! *kablam!* It sees me! Don’t worry, I have her! Go to the console, quickly! Heh heh. Your laser pistol might kill me… or might not. If it doesn’t, I will kill you in the counterattack. I believe they say… “Feeling lucky, punk?” You’re right. Only a fool trusts his life to a gun. So… let’s fight like honest men. No guns. Hah! I accept. GUAGGHH! Ah ha ha ha ha ha ha! Grenades. If only I could kiss them after they did their work. I’m at the console. Annette, what buttons do I press? The green one with the triangle on it! That’s the cancellation button! Quickly! Looks like that’s it, commander. There weren’t even any Sectoid Commanders in this ship. The whole thing was a trap… but we’re safe and so are the other abductees. Who knows, maybe they’ll want to join us too. It’d be nice to have some more confirmed psychics on our side. Fffuuuuck! I’m getting old. I can’t keep up anymore. You could get gene-modded like me. Nah. Not really my style. I’m just going to go nurse the scotch for a week while I mend. The good news is, Annette’s friends want to join us after all. The bad news is… well. You know what they say, we’re not created equal. Their will and aim scores aren’t even necessarily as good as our best guys yet, so we won’t throw them in the Psi Labs unless we really need to. So far, everyone but Cam keeps testing negative. Then I’ll go. We know, at least that I can do it. Speedball fucked around with this message at 01:37 on Jun 21, 2015 |
# ? Jun 21, 2015 01:02 |
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I loved that mission for the "Oh poo poo, MOVE!" it throws at you the moment you trigger your first spawn. It usually turns out you have *some* time to spare, but you don't know that beforehand and you wind up having to choose between moving carefully and keeping your existing soldiers safe but risking the captives or trying to rush to save the captives and risk walking into an ambush.
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# ? Jun 21, 2015 02:02 |
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Speedball posted:The part of MGS4 where you could pilot Metal Gear Rex was so satisfying. Criminally short. You are aware of this, right? https://www.youtube.com/watch?v=YdCLLMTJ3wo
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# ? Jun 21, 2015 02:23 |
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The ZOE games are plenty fun but you don't ever feel big. You're so fast and light.
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# ? Jun 21, 2015 03:30 |
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Speedball posted:The part of MGS4 where you could pilot Metal Gear Rex was so satisfying. Criminally short. I mean "play Metal Gear" as in, "Play Big Boss's side of the events of the very first NES/MSX2 game."
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# ? Jun 21, 2015 05:00 |
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SwissArmyDruid posted:I mean "play Metal Gear" as in, "Play Big Boss's side of the events of the very first NES/MSX2 game." Poisonous zanzibar hamster raising minigame?
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# ? Jun 21, 2015 05:19 |
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Section Z posted:Poisonous zanzibar hamster raising minigame? And extensive radio discussions about how much Big Boss loves his little pets.
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# ? Jun 21, 2015 06:05 |
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kaosdrachen posted:I loved that mission for the "Oh poo poo, MOVE!" it throws at you the moment you trigger your first spawn. This mission is bizarrely trivial after the drat dam mission. You have loads of time, you can park snipers by the Skyranger and (with squadsight) they'll be able to pick off foes even into the early parts of the structure, the only enemies are Thin Men and Berserkers, and the game doesn't pull that "surprise! enemies just airlifted onto your position and established immediate squadsight" thing the dam mission did. Also, you can just blow up the console with a rocket or kinetic strike instead of moving someone up to politely disarm it. So as soon as you reach the center room you can stop the timer.
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# ? Jun 21, 2015 15:42 |
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Section Z posted:Poisonous zanzibar hamster raising minigame? I keep throwing money at it but nothing is happening
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# ? Jun 21, 2015 17:33 |
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I wonder how you will characterise the captives from that mission... if I recall, they always have the same names and nationality every time, and I remember that 2 of them share the same last name, I think those 2 are brother and sister or something. Of course, unlike Annette and Zhang, you could customise them to have different names and appearance if you want.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jun 21, 2015 17:51 |
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Working on next update, would like it to happen on a different page so we don't get flooded with images. So: DISCUSSION TIME: What kind of new aliens would you like to see in XCOM 2, or expect to see? Either from a visual standpoint, or a mechanical-gameplay standpoint.
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# ? Jun 21, 2015 23:10 |
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Completely normal, non-modded scrubby human security guards who would present us with the moral/strategic dilemma of whether to shoot them or try to avoid them, given that human deaths will potentially turn public opinion against us.
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# ? Jun 21, 2015 23:13 |
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Seekers that can turn their targets into Chryssalid zombies.
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# ? Jun 21, 2015 23:23 |
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Well since the aliens have been confirmed to be mixing human dna to their own troops, I expect the floaters to be these dual wielding mouth frothing maniacs. If the Cryssalids make a comeback I want a variant that does combat while attaching themselves onto the walls to take advantage of their biology. Another thing I would like to see is redesigned aliens from Apocalypse, just something to reinforce the idea that the Ethereals now have alot more time to tinker with the human genome, and this is their fruits of labor.
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# ? Jun 21, 2015 23:44 |
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TooMuchAbstraction posted:This mission is bizarrely trivial after the drat dam mission. You have loads of time, you can park snipers by the Skyranger and (with squadsight) they'll be able to pick off foes even into the early parts of the structure, the only enemies are Thin Men and Berserkers, and the game doesn't pull that "surprise! enemies just airlifted onto your position and established immediate squadsight" thing the dam mission did. I rocked the console with a MEC'S Collateral Damage nearly half the map away. It was awesome.
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# ? Jun 21, 2015 23:53 |
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TooMuchAbstraction posted:Seekers that can turn their targets into Chryssalid zombies. So Tentaculats from Terror From The Deep then. No thank you. *shudder* I'd quite like to see a refinement of the Thin Men, especially if our battlefields are going to contain civilians - I can imagine scenarios in which we sneak our soldiers through a crowd, but if one of them is secretly a Thin Man then our cover may be blown too soon. One thing I think was missing from EU and EW was an upgraded Thin Man for the late game.
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# ? Jun 22, 2015 00:15 |
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You know what would be awesome? So, you're taking your turn normally, looking for the best cover, trying to watch for flanking lines, looking for meld, trying to stagger your overwatches, the usual. But something feels... off... You keep taking your turns, everything seems pretty quiet, you are moving up with the stealth and grace of a well-oiled machine. But somewhere, in the back of your mind, there is some little detail that you keep overlooking and you can't figure it out. You finally activate a pod, your team is in great cover, you get ready to take your shot and suddenly, as your soldier spins and starts flanking your other squaddies, it dawns on you. You had too many soldiers. You've been giving orders to 7 when you only brought 6. He was an alien. He was an alien all along. THE SHOTS ARE COMING FROM INSIDE THE SQUAD.
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# ? Jun 22, 2015 01:01 |
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I would not mind seeing a lithe agile alien. One tha has a really good nature defense score or something in the it causes shots to miss rather than taking little damage from it.
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# ? Jun 22, 2015 01:04 |
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bunnyofdoom posted:I would not mind seeing a lithe agile alien. One tha has a really good nature defense score or something in the it causes shots to miss rather than taking little damage from it. So, floaters then? Because they get a defense boost when flying and their mobility is excellent.
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# ? Jun 22, 2015 01:05 |
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TooMuchAbstraction posted:So, floaters then? Because they get a defense boost when flying and their mobility is excellent. ....Yes. (I didn't know floaters got that)
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# ? Jun 22, 2015 01:10 |
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Thin Men that you can't pick out of a crowd, so as the panicked Civvies are running away (as they should), you have to worry that one (or more!) of them is going to stop, turn around, and shoot your soldiers in the back!
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# ? Jun 22, 2015 01:16 |
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# ? Apr 25, 2024 09:36 |
Dooky Dingo posted:You know what would be awesome? This would be completely ineffective until the aliens unlock the Hot Pink Armor technology
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# ? Jun 22, 2015 01:51 |