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Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Petiso posted:

I'm surprised you put up with all the grinding

Here's a little secret; I actually don't mind grinding in most games in the first place. It's weirdly relaxing at times in a way, and can be a good filler for things to do when bored, or just wanting to do something in the background while listening to podcasts and stuff. Also just making big numbers pop out of things can be fun in its own way.

...Ironically, I can't really manage to play an MMO for more than like two hours max before getting bored and never touching it again though. :v:

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Kaboom Dragoon
May 7, 2010

The greatest of feasts

I'm the same on both counts. Throw on a Disgaea game, put on some DVDs and grind the day away. Never stuck with an MMO more than 6 months though. Only game to manage that was WoW, and that was because I found I was having more fun playing the auction house than the game itself.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Alive

So, before we begin and move onto DDS2 permanently, we'll take a very brief look at the attract video linked above.



See, the game sort of presumes you did watch it since the game itself starts in media res from where it wants to go from, but the attract video...



Starts right from the end of DDS1. It does bounce around a bit, but some of it is pretty important and worth a relatively brief examination here.



So, anyway as Serph wanders around... wherever he ended up, there's no people. Just a bunch of statues. Lots and lots of them.



One of them with a very real gun in its hands. How morbid!



Also it was a trap I guess? I mean, it's five-on-one and all but that's pretty unfair.

Just, uh, not quite in the way Serph's armoured new buddies would like.



Gotta respect the balls on them for trying to attack though. Does seem viable from their perspective...


Alive



Also that gun was still quite conveniently loaded. Good thing Serph's pretty well experienced with them, otherwise this wouldn't help anywhere near as much!



...Well, okay, maybe it would. These guys are hella incompetent. This guy gets taken out by having Serph's cloak thrown on his face.

and uh serph jumping on his head mario style for some reason but he was flailing with the cloak something fierce



Two buddies by the now broken statue at least get shot to death. Shieldguy manages to survive though thanks to the power of, uh, a shield.



And... transforms into a demon...


wait hang on what



Anyway! Conveniently, Serph can still do the same. And I like Varuna's chances against this guy all things considered!



Meanwhile, at a different spot and maybe a different time, two more of these guys in white were heckling someone else. Now it's just one because the other already got beaten offscreen.



Gale managed to take down one of two before deciding this was too much effort, I guess. Easier to just transform and be done with it.



That doesn't look like Vayu. Before we can see what Gale is doing here, it cuts to another scene again.



This time some random guy who's been cornered in an alleyway somewhere.



Which is relevant because Argilla is there to save him at the last second. She doesn't even need to consider Prithivi for this one.


End



So, Digital Devil Saga 2! No point beating around the bush any more. Let's dive in--



After getting setup. Since we've done plenty in the first game, we will get rewards doled out over time through here.



Exactly what we get is based on the save data used, of course. And I have plenty to choose from.



Just not quite as many as you might think. You can only use data that is marked EXTRA, since that's got a Harihara clear registered in it too. Anything before that is unusable, which is understandable enough.

So, anyway, I go with Slot 1 since it has the most stuff done. Barely. It has one little extra detail over the other post-Demifiend one.



Nothing for this, though. Rare items is just bonuses for beating various dudes. In particular, King Frost, Metatron, Huang Long and, yes, Demi-Fiend.

Bonus stats is based on how much of DDS1's Mantra grid got mastered on a per-character basis. I did consider maxing it out on everyone before deciding that was dumb and didn't.



Game difficulty is obtainable in two ways. Any DDS1 save unlocks it from the word go, but it's also available in New Game+ here. And since it can only be done with a massive edge of some kind (higher stats than normal or endgame overpowered skills) it's kind of a misnomer. Or maybe not. Apparently if you don't use DDS1 data, you CAN'T carry your skills over if you get it that way. Kinda didn't know that one since I've never not used DDS1 data. Oops! v:v:v

Also it's not really that much harder anyway. It does very mundane things, like reduce the chance of running away (making it almost impossible for all the nothing that matters) and you get hit by criticals more often. And the critical increase is so slight you will not notice it ever.

It also does something dumb in that if ANYONE hits a weakness, it deals double damage instead of an extra 50%. "Hard" mode.



It does, however, have one thing that can only be done on Hard so of course we're doing it.


Introductions and Exposition
just watch this instead if you can its the entire rest of the update



So, we start off with a bunch of kids running through a forest.



A bunch of kids that look awful familiar.



And even have identical names to the Embryon.



Did we get shrunk offscreen or something?



Well, there's still two more people here than there should be if its just the Embryon. Tall guy and the red-haired girl are a mite out of place.



...Oh, he's new. Okay.


Om Mani Padme Hum





Data?
People have always wondered about things...









And it loks an awful lot like Sanskrit!











Where we came from...and where we're going...

The Atonement



so who's ready for some relatively light exposition

Science, created by men who acted as gods, assumed our image and betrayed its creators' purpose.

Mankind signed a contract for great power and wealth...



I suupposed it couldnt be helped...



But, the ones picking the tab had quite the price to pay.





Ruins and wasteland stretching as far as the eyes could see.





So, yes, those statues Serph walked past were people. Now they've been petrified. By the sun.









Silence

Find them?



Alpha Team, began a search to the South. You men, follow me.
Roger.



So, for those of you who don't quite remember what happened in DDS1, just didn't pay attention or dove into DDS2 without playing/seeing/whatever DDS1 first, the game does give a recap of the general overview here.

The End of the Junkyard



It even straight up plays clips from DDS1 in it and they did not bother to silence them or anything so you can hear the cutscenes just fine.



They're (slightly) quieter than Fred at least. Still pretty distracting though!
















Hideout



Hey, it's that cat. Didn't know that it came with us, but apparently it did. Huh. Also, that's Argilla speaking.







I'm sure Cielo and Heat are okay.
We must locate Sera. This world and the junkyard...



Sera has the answers.



Who are they, anyway? They just attacked without warning.



This line is from a semi-random new kid who we saw in the attract video who's voiced by Arif Kinchen. If that name stands out amongst everyone else in the cast to date as a "I've never heard of this guy" thing, then yeah. He, uh, mostly does/did bit parts in things and random unimportant NPCs. Also he was in Saved by the Bell and the Fresh Prince of Bel-Air which is something I guess?

Society?
Don't you know anything?



They hunt--!?











Savior of all mankind, my butt!





Oh, and Serph's here too. He agrees with the plan, naturally. Still doing that silent protagonist thing, though.



They may have captured our comrades.
So we're in the same boat, aren't we?
Do you know of a route to the City?



May we meet him? In return, we will helpe you rescue your comrades.



I thought you were fighting against the Society.



Why would a worriror's age be relavant?





Okay, it's a deal then.



Silence



The kid here sticks his hand out to Serph. That's a new one.



To, uh, to Serph. And, of course, there's just the one choice here.










I'm Argilla.





End



Whew, that's all finally done and out of the way. We can just dive straight into our journey to this Roland fella...

Lotus Aura fucked around with this message at 04:00 on Jan 27, 2015

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Amaravati



Unsurprisingly, this being a new game and all, we're reset to level 1 and have lost, uh, everything. We don't even have a single macca to our name.



Our stats are also reset to very low base values, albeit ones that are a mite high for level 1.

Especially for Serph, since he gets a nice +5 to everything from filling out the entirety of the first Mantra Grid and all.



Since everyone else was fairly close to maxing the mantra grid originally, their bonus stat points are also quite apparent. Especially if you just consider how Serph and Argilla were at the start of DDS1 and all.



With Gale it's somewhat less apparent, but for the level its still quite notable.

Anyway, we're in a new place so let's see what the gang has to say.




Sera and...Angel are probably in Karma City.



We need to find Sera. I'm sure she can explan this.
Do you think Heat and Cielo are okay?
I'm worried because neither of them really think things through... I'm sure they can take care of themselves, but...



Due to our current situation, the gang does include that kid. Who just happens to be named Fred. Huh.

We're in Society territory now, but things are still okay on the other side.



It also includes, um... unnamed friend.

But, you sure don't know much about the Society, even though you can change into demons and everything... Where did you guys come from?



Anyway, we'll leave that tiny room now and head out into a corridor that immediately branches to a room to the right.



We can hear some soldiers outside from here, but more importantly there's a glowy box here.



It's a much more literal treasure chest than we may be used to. The Chakra Drops are nice though.

Doubling back and heading along the main corridor again. No more divergences, so it leads us straight to...



The very first dungeon of the game. Yes, already.



The sector itself starts off big and really empty. It's also not immediately clear where to go, strangely enough.



But there's a ladder leading down in the northeastern corner of the area. Quite easy to not see at first though.

or that might just be me i dunno



So we follow it down, and immediately come to a crossroad.






We haven't really figured out how to use 'em yet. But, uh... You guys are free to try, if you want.

It, uh, it's a large karma terminal. We can mostly use it just fine.



We can't get new Mantras though. Not because we don't have any money, but because Adam hasn't authorised it we're not allowed access to new ones.



Back on the main path, we get stopped basically immediately. Again.




Tuning?
Let 'em do whatever they want. I don't know where you came from, but there's no way you're better Tuners than us!



We know only the ways of the Junkyard. In order to live, we kill, devour, and destroy. If you do not wish to die, I suggest that you leave.
Y-You're...mocking us!?

Tuning



So, these poor soldiers decide to transform into demons. Because they can do that.



Unfortunately for them, so can we...







And the Embryon just kinda show off with it.



Anyway, they want to try and turn the hunters into the hunted in the most cliche way imaginable. Yeah, uh, no.


Battle: 2x Aerial Andras

Battle for Survival
click it click it click it click it click it



Hey, what luck. The first enemy of the game is a new one. Andrases are superweak though.



The only attack spell we have right now is Bufu, which they at least are neutral to.

This guy gets frozen in one shot though, so Argilla obliterates him.



Gale has nothing but Phys skills right now, so I guess stabbing a bunch with knife-feet will have to do.

And, uh, they die without ever getting a turn. Even DDS1's tutorial battle enemies got to do stuff!

Hard mode.



Kind enough to give just enough Karma for Serph and no one else to level up.

...I'm getting all kinds of deja vu from this.



Stats haven't changed. All very standard stuff, what they do is the same as before.

Not doing it here because eh 9 is a lot right now, but we will want to put some points into Magic eventually. It will make sense later (dds2.txt).


Amaravati



Judge for yourselves what kind of beings we are.
*gulp* A-Alright...



So, anyway, there's a giant fence in the way and we can't just climb over it. Fortunately, there is a path to the right that we'll take instead.



"strong presence"




Roger. Bring them to the transport.
Man, this is no fun...Hunting's only good when they resist. I wish we'd been assigned to hunt those ghosts, y'know?



From the way the soldiers reacted earlier, it seems not everyone knows about us.
H-Hey! It's the ghosts! Attack!



Man, I feel sorry for these guys already.



So, Zhens are another new enemy. Unlike Andras...



They ARE weak to Ice.

Like Andras, they also do not get a turn.



At least they give just enough Karma for Argilla to level up. Enough AP for Gale to learn some stuff too.



It's just Zan and Void Force. Very useful here, though.




No, these guys are different!
Hmph... She ran away. I guess that's the way it goes.



We need to head straight north from here. That's where you'll find Roland. C'mon, let's go.



Pretty nice that right away we come to a Rejuvenating Light. Kinda need it over a Healing Terminal and all. Since, y'know, we have no macca still.



Also right through the next door is yet another forced fight.


They seem to be the unidentified Tuners!
Ghosts this, ghosts that... I'm getting sick of hearing it. We're the Embryon Tribe -- don't you forget it.





So, another new enemy in the Bugaboo. The Kelpie he comes with is changed to be a lot easier than its DDS1 incarnation though. Not weak to Fire any more.



Bugaboo actually resists Ice (Kelpie does too) but it doesn't help him much. He's still gonna die in no time.



In a surprising twist, both Bugaboo and Kelpie get a turn! Bugaboo just does a normal attack but Kelpie tries to put someone to sleep with Dream Haze. It, uh, doesn't work.

Anyway, we hit them and they die.




Fred, we need to hurry.
No problem.



Those two dealt with, we can continue further north and even find out that we're on the other side of the fence we had to circumvent.



Once again, we need to detour to get around a fence but there's two ways on the map we can go. A door to the left...



Or an item container to the right...

This isn't even a choice.



Also there's yet another forced fight before we can open the box.



Another new enemy here, Hua Po can cast Void Ice for a reason. They are normally weak to it and all.



It doesn't really help Bugaboo much, though, since he's weak to Force.

I, uh, kinda forgot to set Zan before the previous fight. Oops. :v:



Those promptly dealt with, we can now open the box, grab a couple Revival Beads and move on.



We get to our first small karma terminal, which is nice but nothing overly necessary right now. There is however something opposite the terminal that you might miss.



There's a bunch of crates stacked there and if you run behind them, you can grab a bunch of Panacea. Nothing overly important but nice to have.



Further on ahead, we get yet another forced encounter.


They just never stop... If you left us alone, we wouldn't have to kill you!



It's only a matter of time, now.

Battle for Survival



Despite giving us time to morph, this guy doesn't do so himself for... some reason. He does try and shoot us though.



He does actually have a weakness as he is right now, but even if we try to exploit it we can't kill him this turn.


Guns aren't effective, huh?



Come his second turn, he transforms himself and unlike when we do it, it restores all of his HP.



He tunes into a Pabilsag which is actually the most dangerous fight in the whole dungeon. And not just because Argilla botched her attack.



No, it's because he throws out poison attacks with reckless abandon and if the poison procs there's not much we can do about it right now!



Also Poison Dart hits multiple times and really kinda hurts all things considered.



Did I mention he likes Poison attacks? Because he does. He uses them very nearly exclusively, even.

Not overly much HP though.


Man Hunting



What's wrong with me?
I feel weaker as well...I do not comprehend it, but there's no point in worrying. Even if we lose physical strength, the experience of the past continues to live inside of us. Let's go.

So now that we've taken down the Pabilsag, we get a music change and the dungeon begins to live up to that title now. Random encounters are a thing from this point onward, basically.



Very next thing we see is a guy running to the right. He doesn't notice us, at least.



Naturally, we'll check out where he came from first.



It, uh, it's someone's house. This being an RPG, you'd think we can loot their belongings. You're right, but there's nothing here save for that chest.



Which just contains a couple of Rations. Let's just go see where that soldier guy was running to.



...Oh. Well, this is obvious. Moving on!



goddammit, fred


You should help her!





i did not see this coming



It's just against 2 Bugaboo. Whatever. They DO get the first turn, but we're not even ambushed in the "did not get time to transform" sense either.




Serph and his friends are different. They're on our side.
...Thank you. I...think I can make it out of here by myself.



That dealt with, we can just carry on to the north to find Roland.



Or we can duck into this building to the west. Let's do that first, since it's off the main path.



Much like the previous house we went in, there's nothing in here but a couple chakra drops though.



Speaking of items, most of the random level up bonuses are the same as in DDS1 but with one more added. You can find/be given a random item too. Like the other bonuses, it's nice but not super-super crucial.



Anyway, we get to a nice little rest stop with another Rejuvenating Light. No terminal, though.

But, with everyone spread out, that means we can talk to 'em again.




I assume you've seen the sun; would you like to see it again?



I guess demon bodies are immune to the effects of sunlight. ...I'm a little jealous.



I haven't seen the sun yet.




...Their bodies turn to stone. I'm not even sure if they're dead or still alive. I hope they're alive, though... My dad... He's out there, too.



Let's go check this out, then. We actually haven't had the chance to do anything outside for ourselves yet.



And I like how the door WAS boarded up but isn't any more. It being on the inside even makes sense, when you realise that this was probably just regular people that did it. The soldiers don't seem to give two shits about anyone other than themselves.





So, yeah. The outside is in a pretty bad state no matter where you are, it seems.




I didn't expect it to be black... It's too bright, I can't look at it... That thing's the reason Fred and the others can't live outside? If this is Nirvana, then I think I prefer the rain of the Junkyard.



There's a couple of different messages for the petrified people out here, but they're all a similar kind of thing.



I believe the Atma power is what protects us from this ailment. ...Though, I don't understand why.

There's nothing else out here, though, so we'll head back inside and carry on heading to that Roland guy.



We know you're hiding nearby. Surrender in human form immediately... or we'll kill the captives!



If we don't do something, they're going to die! Serph! You gotta help them...

Yeah, sure, whatever you say. But first, new enemy!



Alps have been given quite the upgrade since when they were working for the Vanguards. Having access to Revert this early, and no weaknesss is pretty unusual all things considered.



The way forward is still straight north, but there's another side area to explore first.



This house was very worth looting, since it has the requisite bullet in it and all.



It's going straight to Serph, naturally.



We can also get random encounters against non-tuned soldiers, who can transform to restore HP like the first guy did, as well as use items. They're also weak to Guns...



Also this house DOES have something else we can loot. Just gonna steal this medical kit.



And read one of their books, because why not.




The city's on fire, and I can hear people screaming as the demons drag them away to God-knows-where... I have to make sure my daughter survives. They're outside my hourse right now. I can't give in to the fear-- I can't run. All I have is a revolver and three bullets...



This is it. They're tearing at the door. I can smell them... Catherine, live on for me.

So, uh, yeah. These soldiers are kiiiind of dicks of the largest magnititude!



Also, uh, that gun weakness? That's not the soldier's weakness or anything like that. That's a human trait. Human form is weak to gun but immune to expel. It was probably the same way in DDS1 for convenience, but you were the only ones with access to gun skills in combat AND there were no Human race enemies.

So, there's a good incentive to not try going Human against these guys I guess.



Little further ahead, there's an Ikusa keeping a guy hostage.



We could try and skip this one too, but after we got railroaded before we'll just deal with this one now.





Guy he was holding hostage gets, uh, thrown pretty hard into a chainlink fence.



Also he collapses kinda sorta immediately.


I don't care if you're ghosts, or a Tribe, or anything... I'm gonna interrogate the hell out of you until I find out how you became Tuners!



Ikusa at face value is mostly unchanged since his DDS1 days, save for being a lower level. He doesn't have access to Matera now at least.



He is, however, still weak to Force (and newly weak to Fire for all the nothing that matters). Kinda makes him a joke!



Guy what got thrown is kinda dead now. Not for a lack of trying, mind, but there's just nothing we could do to avoid this one.



Nothing else in there, so we'll just carry on and come to a crossroads, again. Once again, there's a fence blocking our way to the north, a door to the east...



And another door to the west. Not immediately obvious this time which way leads to progress, but past experience here makes it a little less of a crapshoot. Aside from once, everytime there's been a split, the western path has led onwards. To see if the pattern holds up again, we'll go tp the east first.



And it was the right decision. This leads to a home with yet another Rejuvenating Light in it.



There's also a couple Ice Blasts, which are kinda nice I guess but we don't need 'em.



At this point, Serph finally masters Devourer and we get to see the first Mantra change over the first game. Hell Thrust has been removed completely, and here it's replaced with Ingest Mana. Makes more sense, but I'd rather it come with Hell Thrust still.



Regardless, we'll carry on the main path now and come to yet another forced fight with some of these soldiers.


I need backup. I repeat, backup!



This time around, it's an Andras and a Bugaboo. Good time to refight an Andras since we can find out it's weak to Earth now.



They drop in no time, and they do get those reinforcements. Well, reinforcement. It's a Tarrasque who's also had a downgrade since DDS1.



So much so, we hit him with rocks and he dies without getting a turn.

Hard. Mode.



Moving on, we can now carry on further north but first there's another side area to explore.



Not much in it, save for a couple more Revival Beads though.



Once again, come to a east/west split with a door at either side. Once again, trying the east first.



And once again, it pays off and lets us grab a Medical Kit from some dude's house.



Another split between west and north, but I see that ladder in the distance here. North isn't the way forward this time, so we'll go there first.



It leads to a mostly empty... warehouse, I guess.



Free Soma Drop hiding behind a buncha crates, though. That's all that's in here.



So, it's up that ladder we go and we should be basically done by now.



Another small terminal and two doors are what await us here. The terminal is closer to the door on the right, though, so it's into the left building first.



This time around, we get a Revival Gem for our troubles which is pretty nice on its own.



But there's also an easy to miss extra area a bit to the south.



Naturally, there's extra loot here too. A couple Sonic Stones are nice but not overly crucial or anything. Still gonna put them to use almost immediately at least.

Now to just double back and carry onwards once again.


At The Gate

Epic Battle ~ Prelude





So, the big blue guy's bashing the giant door trying to get through. Not having much success right now, but he does have two soldiers with him for... protection...???



I'll tear those tusks right off your face!







Yeah, get 'em.
Hm, what a funny kid. He reminds me of Cielo.



Needless to say, we will promptly kick these guys asses.

Boss: Yaksa Vetala (and 2x Aerial Andras)

Epic Battle



So, the Andrases here are still weak to Earth. They do have a bit more HP than normal (200) so we can't just oneshot them here.



Vetala is weak to Force, so Gale is going to ruin him.

He has 600HP, so this won't be a long fight anyway.



The Andrases can try and prolong it by casting Void Force on occasion but that just gives us a reason to drop them first.



They'll also heal if they get low enough on HP. Just another reason to drop them quicker.



Sadly, unlike Hayagriva we can't just completely shut down Vetala since he mostly uses regular ol' attacks here.



With the Andrases out of the way, we can just throw Sonic Stones at this guy to help speed things up a bit. Between the two of them and one Zan, that gets rid of about 1/5th of Vetala's HP in a single round. Before we get to attack again.



He does have one minor trump card when he gets below 300HP, though. He signals it with this and it makes it really obvious what to do.



He also throws out a Mind Charge first just to make it really clear that it's a spell.



"The ground at our feet" is our clue here, so Void Earth it is.



Vetala is also kind enough to signal when he's going to utilise that Mind Charge.



...It's the very next turn. It's always the very next turn.



Needless to say, yes, the skill with Earth in its name is actually Earth elemental. So it does nothing to us.



And that's the only trick Vetala has up his bracers. He does have more shouty dialogue but only if you let him live for aaaaaaaages.



He's such a colossal chump, you'll probably kill him quickly enough to miss it all entirely by accident. I wouldn't worry about it.



200 Karma isn't too shabby right now, though, and the Brave Ration is nice too. Still no money...


Silence



Vetala and co promptly dealt with, we get to see what lies beyond the gate. A bunch of people with guns aimed at it. And then something starts knocking.





...And yet another kid just pushes right past to get to the door.


Hey! Stay back!





It's our secret signal! It has to be him! Now-open-this-stupid-gate!



Clearly important dude just reaches inside his pockets and pulls out a flask of some kind.



And immediately procees to drink. Of course.



At least Kirk Thornton still does all but give permission to open the gate.


Open it!





Takes its time to open, though, during which everyone re-aims their guns in its direction.



Look at them...



Naturally, he's on about Serph, Argilla and Gale on account of not knowing who they are and their matching attire.



You know Cielo!?
I do. He's safe with us.



End

Lokapala, huh?



We can finally take a break and look around. I do believe that we'll do just that.

Lotus Aura fucked around with this message at 04:02 on Jan 27, 2015

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


You've got a malformed close url tag in the first post. Search [url] to find it.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Good to see we're starting the 2nd game.

I love this game, I really do, but for the most part the plot made me :psyboom: right from the getgo (remember seeing that intro and goind :wtc:)and continued to do so throughout.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

It makes sense that now that the party has real bodies they have no clue how to operate them at full power, hence back to lvl 1.

The first named NPC we befriend is the same guy in the kid cutscene, but we swapped our ages around :psyduck:.
Not enough data at the moment for predictions, but I like Fred and friend's general reaction to the team.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Alive is a great song and I really enjoy it. Plus it's very thematically appropriate for DDS2 as well.

Aumanor
Nov 9, 2012
The link to the video of our team transforming for the first time (towards the beginning of the second post) is also incorrect- it connects to Polsy, but the youtube link is wrong.

So, looks like people in "Nirvana" have realistic hair colors, but they all have the same grey eyes, although unlike in Junkyard, they have clearly defined pupils and the irises are brighter, similar to Serph's.

I wonder if it means anything.

Sally
Jan 9, 2007


Don't post Small Dash!
I think Roland is a pretty cool guy. Eh kills dmeons and doesnt afraid of anything.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

HiKaizer posted:

Alive is a great song and I really enjoy it. Plus it's very thematically appropriate for DDS2 as well.

Eh, I consider it kinda dull and generic j-pop (to each their own though, of course).

On the other hand, this game has an amazing standard soundtrack. Including quite possibly my favorite generic battle music of all time . :rock:

Also, I really like Roland. Can't quite put my finger on why, but I do.

mauman fucked around with this message at 01:17 on Jan 2, 2015

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Aumanor posted:

The link to the video of our team transforming for the first time (towards the beginning of the second post) is also incorrect- it connects to Polsy, but the youtube link is wrong.

Yeah, I dunno what happened there. That one was fine when I checked (albeit that was a few days ago :v:) but should be fixed now.

Gamma Nerd
May 14, 2012

mauman posted:

On the other hand, this game has an amazing standard soundtrack. Including quite possibly my favorite generic battle music of all time . :rock:

I actually went out of my way to fight more encounters because Battle for Survival is so good. It just screams "poo poo just got real". Those chirpy synths in the background rule.

It even made the absurdly high encounter rate in the final dungeon (and trying to get the Pinaka and Nandaka) bearable.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Gamma Nerd posted:

I actually went out of my way to fight more encounters because Battle for Survival is so good. It just screams "poo poo just got real". Those chirpy synths in the background rule.

It even made the absurdly high encounter rate in the final dungeon (and trying to get the Pinaka and Nandaka) bearable.

Yeah, usually a game with such an absurdly high encounter rate would have made me go insane.

But that battle theme made it not only tolerable, but enjoyable. All thanks to the power of :rock:

I mean, it's better than most jrpg final battle musics for crying out loud.

Which of course just means that you just KNOW that the final battle music is going to be :tviv:

Feinne
Oct 9, 2007

When you fall, get right back up again.
I like Hari-Hara (First Movement) more than this game's final boss theme but I will say the intro to the track is AMAZING and the track itself is of course super strong because it's in DDS and all DDS music is great.

Speedball
Apr 15, 2008

The game's tutorial soldiers crack me up.

"We'll kill these bastards! TRANSFORM!" *turns into idiotic-looking pink and green birdmen who stand there with their arms crossed*

Montegoraon
Aug 22, 2013
Vetala's posing when he was covered by Void Force was pretty fabulous too.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Speedball posted:

The game's tutorial soldiers crack me up.

"We'll kill these bastards! TRANSFORM!" *turns into idiotic-looking pink and green birdmen who stand there with their arms crossed*

"Dad, put your pants on!"

"I'M WEARING MY OWL HEAD!"

OddObserver
Apr 3, 2009
Is that the Empire State Building in the opening scenes/cinematics?

Feinne
Oct 9, 2007

When you fall, get right back up again.

OddObserver posted:

Is that the Empire State Building in the opening scenes/cinematics?

Possible (though probably not), much later in the game there will be a pretty good indicator that we might in fact be in something that used to be America.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Feinne posted:

I like Hari-Hara (First Movement) more than this game's final boss theme but I will say the intro to the track is AMAZING and the track itself is of course super strong because it's in DDS and all DDS music is great.

I liked Hari-Hara (first movement) a lot too. It just felt well...short would be the main problem I had with it.

Fang Blade Havoc
Jun 8, 2011

Luke what are you doing, stop that

Feinne posted:

Possible (though probably not), much later in the game there will be a pretty good indicator that we might in fact be in something that used to be America.

Wow, really? Looking at the ruined city in the intro I was struck by how similar it is to ruined Shibuya in SMT Imagine, but I guess saying post-apocalypse SMT city A looks a lot like post-apocalypse SMT city N doesn't mean too much. You just start assuming every SMT apocalypse is always in Tokyo, because they usually are.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Fang Blade Havoc posted:

Wow, really? Looking at the ruined city in the intro I was struck by how similar it is to ruined Shibuya in SMT Imagine, but I guess saying post-apocalypse SMT city A looks a lot like post-apocalypse SMT city N doesn't mean too much. You just start assuming every SMT apocalypse is always in Tokyo, because they usually are.

Also possible but much later in the game we do go someplace that is 100% real and definitely in America which does make being certain as to our location a bit trickier than normal.

Personally I'd say it looks similar to ruined Shibuya because they're not-entirely-secretly reusing as many assets from Nocturne as they can get away with and not because we're actually in Tokyo. Another key sign to me is that pretty much every actual person's name we've heard is pretty western, whereas in Nocturne set in Tokyo everyone clearly had names appropriate to that venue.

Feinne fucked around with this message at 19:34 on Jan 2, 2015

Sally
Jan 9, 2007


Don't post Small Dash!

Feinne posted:

I like Hari-Hara (First Movement) more than this game's final boss theme but I will say the intro to the track is AMAZING and the track itself is of course super strong because it's in DDS and all DDS music is great.

While I wasn't a fan of every single track, I do think the two DDS games have one of the strongest SMT OSTs. (lots of acronyms)

Endorph
Jul 22, 2009

Fang Blade Havoc posted:

Wow, really? Looking at the ruined city in the intro I was struck by how similar it is to ruined Shibuya in SMT Imagine, but I guess saying post-apocalypse SMT city A looks a lot like post-apocalypse SMT city N doesn't mean too much. You just start assuming every SMT apocalypse is always in Tokyo, because they usually are.
Well I mean, there's a black kid.

cdyoung
Mar 2, 2012

Endorph posted:

Well I mean, there's a black kid.

There are black people in Japan.

Gamma Nerd
May 14, 2012
Roland and Fred are hardly Japanese names and neither are Margot or Jenna, or Sheffield or O'Brien.

AradoBalanga
Jan 3, 2013

Gamma Nerd posted:

Roland and Fred are hardly Japanese names and neither are Margot or Jenna, or Sheffield or O'Brien.
Same goes for Colonel Beck.

Endorph
Jul 22, 2009

cdyoung posted:

There are black people in Japan.
Yeah, and his name is Bob Sapp.

Feinne
Oct 9, 2007

When you fall, get right back up again.
I mean the game is never going to be totally clear on this and the sun has hosed the climate so badly there's no real clues there but US west coast is where I'd place the Karma Society's last bastion if I had to go on record as to where it's located. Basically everyone has a western sort of name and it can only be so far from a certain place that again really exists.

I mean it's weird to say this in relation to DDS but something that happens late in the game makes questionable sense if we're in Tokyo.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
This almost feels like an old Gold Box adventure, where the party was summoned out of the last game and arrives disoriented and missing everything, because magic wish pools are dicks.

Speedball
Apr 15, 2008

The game has glossed over this but I would really like to know what it looked like when they got bodies for this universe. Did they pop out of a portal, or get scanned in one line at a time like in Tron, or what?

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Blind Sally posted:

While I wasn't a fan of every single track, I do think the two DDS games have one of the strongest SMT OSTs. (lots of acronyms)

100% in agreement. I'd been listening to the DDS1&2 OSTs long before they were released in Europe and Battle For Survival had long become one of my favourite tracks. Finding out it was the regular battle theme gave me the biggest smile.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Underground City



So, the Underground City is a pretty small area fittingly enough. Also fittingly enough, they have no loot for us to steal.

...Wait, that's a bad thing.



At least they have a small terminal and a rejuvenating light. Guess we'll just talk to everyone here. Because, uh, why not?




Yeah, I can tell.
Serph... When we left the Junkyard, did you feel forced out, somehow?



What do you mean?
Maybe I just can't describe it properly. But I think that's why we can't remember skills we learned there. Sera lost her memory too, when she came to the Junkyard... Could it be the result of something happening that wasn't suppose to?

It's the resu- hey, is that unnammed Friends 1 and 2 I see down there?



It's from some India country, or something... It means "Guardians of the Gods." Think that's relavant?

...Close. It's Sanskrit for "Guardians of the World" and refers to slightly different things depending on whether it's the Hindu or Buddhist definitions. In both cases, its the deities that represent the cardinal directions but in the Hindu use that also expands out to include north-east, north-west, south-east and south-west. Also three of those eight may sound familiar being Agni (south-east), Vayu (north-west) and Varuna (west). No Prithivi or Dyaus though.

And for the sake of finishing the earlier thought, the Buddhist lokapala consists of the Four Heavenly Kings. That being, of course, the dudes better known in SMT as Zouchouten, Jikokuten, Komokouten and Bishamonten.



Also the other Friend down here is effectively just a palette swap of the little girl from the previous scene. Incredible.


I don't. It's kind of bothering me, actually.
Why's there a small terminal here?
A small what, now? Me and Fred brought it here after we found it... We plugged it in, and it just lit up and started humming. We don't know what it's used for.

Let's see, not much left on this side of the bridge. I guess use the Rejuvenating Light to heal up from Vetala and then talk to that guy back there.



...Or, maybe not! "Mad Mart" seems interesting, though. Let's see what's in the-



Okay, fine, I get it. Let's just continue onwards then.



We can't go north, so we'll see what's across this bridge.




They think of us as food!



Gale for once makes an incredibly simple and obvious observation.



And this guy is amazed and terrified that three people were more competent than the Karma Society soldiers.

Going inside this place...



Roland's at the back of the room, blocking that door. We'll talk to him in a minute.




Whatever... Roland's getting tired of waiting for you.



What's happening to the world?

Yeah, it's pretty obvious that we can tune just from looking at Serph. His Atma being on his face makes it quite hard to hide! Thanks, Adil.



Okay, let's see what Roland wants...


Sure.

Silence

Answers... And More Questions
much better to just watch this because jeez this scene is long



Maybe follow Roland's lead here and grab a drink or something.







Gale intently watchin' the booze...


Where is Cielo?



...Your friend's nearby.



*chokes and coughs*



Someone's not impressed!



...Oh. Oh, hang on. Are you ready for basically all of the DDS1 exposition?


What do you mean?
Take a look.



The Junkyard?





Huh? What does that mean?
You guys, and that world you were in



Dude, you seriously need lay off the booze!
The Asura Project...



You were going to be programmed into microchips.



It's a purgatory born of wisdom...



Recollection

God?



30 years ago, at the end of the 20th century, crisis erupted worldwide.







Ten years ago, one such individual found the source of these problems:



....
It's her!



hidden discretely in its rays. The sun -- a gigantic body of accumulated data.



That places "him" on God's level.

Silence

And what does this god... have to do with us?



...We use our knowlege to find new ways of killing.



However, knowlege alone cannt create a perfect AI.
The Cyber Shaman? You said she created us.





...the Society's very foundation.
Sera works for the Society? We risked our lives for her... You're saying none of that mattered?



Sera cared about us!
An artist can feel love for her masterpiece sometimes --



Um, Argilla...



Maybe tuning right now is not the best idea...



Roland and Adil clearly don't appreciate it, and, um, well--




Tell me, How did you learn of all this?



How can you verify the information's authenticity?
This disc of composite data... We recieved it just before you arrived.



And then, or course, there's your existence.



...Here's a question.

Coercion



Would you like to?



That's the guy Varin claimed to be. They look soooort of similar, but even discounting Varin's facial tattoos it's not quite a perfect match.



That is not his face...
Back then, he oversaw the Asura Project. He died when God went mad.



Doesnt make sense. You and "Varin" are suppose to be programs. Something happened that day...



Get to the point. What is it you want?

Silence





Even Fred is surprised!

It's her fault that there are orphans like Fred.



And in exchange?



While Cielo remain captive? Unacceptable.
What!?



We need manpower.

You're saying you want us to become monsters!?
...A slip of the tongue.



I did not ask you accompany us.





Pretty sure Adil just realised that he hosed up and Gale's now figured out what he accidntally revealed.

You killed him.
Is that true? Roland?



This is nothing but coercion.





It may be true that we became frightful monsters... However, the people of the Junkyard fought for their very survival.





It's pretty drat impressive if you think about it. We've been in this room for less than 10 minutes and Roland has already pissed off both Argilla and Gale.



I see. You needn't say anything. We will agree to your terms.



...and for Fred.
Gale!
Take care of Cielo.







End

Underground City



Our informant should be there with further details.



best item in the whole game right here

You'll be able to access the Karma Society's database from terminals. I heard you need to use it to download Mantra, or... something.



This is pretty valuable, but I'll let you have it. Now hurry up and earn it...

Whew, now we can stretch out legs again. Gonna do the sensible thing and immediately re-enter the room we just stormed out of.



This lets us talk to everyone, you see.


Just because there seems to be some truth to that story doesn't mean we should accept it all. There's one large contradiction.
Beck's last words.



One of these Becks cannot exist, unless there's some truth we have yet to uncover.



We all shook hands, remember!? And now... You just give up...!?



Everyone else here is just a weak human. We'd be stupid not to ask for your help.



She, uh, she's not kidding. You can rewatch a couple cutscene here. The first of which is Varin's death scene from DDS1. Makes sense.

The other? The one that we
just saw.

I think I'll pass on that and just leave now.



Couple people to talk to out in this room now too.




If Greg was still alive, we might stand a chance.



If you need something, go get it yourself.
Where's the Vendor?
Huh? What the hell are you talking about?
...I'm fine, thanks.
Look, this is ridiculous. I don't need you threatening me. There's this store called "Mad Mart" nearby.



One guy's getting skipped because it boils down to "demons have weaknesses!"



Since we need to go to the Mad Mart now anyway, we might as well see what's changed outside.




A lot of new people to talk to, actually, but the residents here all say the same thing but in slightly different ways. This one being the most useful since it lets us know that five years from now the sun is going to die and we'll all be petrified.

i dunno about you but i have MY underground bunker already prepared



...Also this is when I remember to equip the new bullet Adil gave us. Mostly because there's a dude here who mentions some bullets do additional effects. This one freezes and was easier to get this time around.

Giving it to Serph and the Shot Shell to Argilla.




Demons and disease must be punishments from heaven... The sun became furious.



I'm counting on you to help Timmy. The Karma Society got him... He must be in prison somewhere.



Nobody believes us right now, but one day, Fred and I are gonna crush those Karma jerks!



That's what we were doing... when they got Timmy. He stayed back so I could escape.

Nothing overly interesting, but I'unno. Can't help but think we're gonna find this Timmy kid and save him at some point. Good to make a note of it for later, I guess.

Anyway, Mad Mart!


Mad Mart



Hey, what's with the ring? Oh, I see... Alright, I gotcha. You don't have to say anything. I'll buy that ring from you, so go ahead and pick something out.



$20k is the most you can start with here. Since we're using DDS1 data, the amount of dollars you get here is based on how much macca we had once we went through the door at the top of the Karma Temple. You need 1 million+ macca there to get this.

Did you know there's writing on the ring? "Stage 1"... What's that mean?

...Yes, you can screw yourself out of some of your starting money if you had a little 1 million after Ananta but bought new mantras immediately before Hari-Hara. It doesn't make too big of a difference, since you get $10,000 minimum. Having 10k macca to 999,999 gets you $12,000. It's not really worth gunning for the 1 mill if you didn't have it already since it doesn't add much but its a nice start.



I'm guessing they're Australian dollars from the prices of things. $100 for a single Ration is just silly.

And, hey the Mad Mart is staffed by a person unlike the Vendor. That means we can actually talk to the clerk this time around!




And one last thing before we move on. Remember that disk we got off of Adil?



...We can buy mantras now. Hello, new moneysink!



And it's been revamped from the rather linear thing that it was in the first game. Now it truly is a giant board we buy our abilities from. It works pretty much the same as before but with some changes that make it better/worse. Blue hexagons we can get, yellow ones are mastered, grey we can see the abilities of but not buy yet. They get unlocked by mastering ANY adjacent mantra (this is a nice change; it mostly removes everything being along one long line that you have to go down all of to get what you want). The grid gets bigger by mastering one of the ones on the edge.

The ones with holes in that have little flames floating in? So long as one person in the party masters every mantra surrounding them, they unlock on everyone's grid. Half of them give you access to some nice new skills, the one at the bottom of the screen here gives Mutual Karma (still 100% Karma when benched; the 50% one is removed) for example. The other half? Oh, you'll see.

And, of course, despite some things being moved around to be much cheaper... others are now far, far more expensive. And the whole grid, in total, costs just shy of $27,000,000 per person to max.

Great.




...I'm going on ahead.



But that's my problem, not yours. Let's just carry on with the here and now.



Y'know, if I didn't know better I'd swear that the rank and file of Lokapala kinda hate us.



Not quite sure where I get that idea though. Maybe I'm just going crazy.




Of course they'd hate us!



Gale totally gets it. We're completely in the right.



And to prove it, we'll go through the doors to the left. Which just so happen to lead right into the second dungeon!

Gamma Nerd
May 14, 2012
The new mantra grid is so good :dance:

A pity the Mantra theme isn't quite as enjoyable as the one in DDS1.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That is a pretty neat upgrade to the mantra grid.

And it looks like were chasing after Sera a-loving-gain. Find a new plot device, Digital Devil Saga!

Petiso
Apr 30, 2012



Dragonatrix posted:

Also the other Friend down here is effectively just a palette swap of the little girl from the previous scene. Incredible.

What? They aren't the same kid? Are you sure?

Gamma Nerd
May 14, 2012

Glazius posted:

Find a new plot device, Digital Devil Saga!

You may come to regret those words.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Oh, now "Digital Devil" makes sense.

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Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

It makes sense since it's an SMT game.
In every SMT game the demons are always linked in someway to technology. Whether it be how they came up in the first place or how humans call on and interface with them.

Even in Raidou Demon fusion and summoning is by way of RADICAL ELECTRIFIED MAD SCIENCE.
The Dr. Frankenstein brand with giant cages and excess electrical arcing. The character who does it for you is even based on the book.

Rigged Death Trap fucked around with this message at 15:08 on Jan 4, 2015

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