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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ladies, gentlemen, and otherwise, I must advise you all look under your seats for your complimentary protective headgear and riot shields. This next one's gonna involve some shrapnel.

In the red corner, the hero we all needed so we built him ourselves, it's ForgedIron as Clive Melmont!

But in the blue corner, ready to scrap him for parts, it's Spincut as Runika Zenanen!





In this modular mechanical melee, who will adapt and inherit the future, and who will become obsolete?

HEAVEN OR HELL? LET'S ROCK!

:siren: This game will use Special Actions. :siren:

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 1

Clive Melmont
20 Life
Discard 1: Burnout Drive
Discard 2: Megaton Dash
Finisher: System Reset

Runika Zenanen
20 Life
Discard 1: Maintenance Dash
Discard 2: Channelled Tinker
Finisher: Artifice Avarice






--Clive activates Synapse Boost!








--Clive has priority 6. Runika has priority 6. :siren:CLASH!:siren:







--Clive has priority 4. Runika has priority 4. :siren:CLASH AGAIN!:siren:







--Clive has priority 3. Runika has priority 3. :siren:CLASH YET AGAIN!:siren:







--Clive has priority 7. Runika has priority 7. :siren:FOR gently caress'S SAKE.:siren:







--Clive has priority 5. Runika has priority 5. :siren:WE'RE DONE HERE.:siren:

Upgradeable Strike and Explosive Strike cycle to discards.

gutterdaughter fucked around with this message at 18:11 on Aug 28, 2014

ActingPower
Jun 4, 2013

Well, this should be fun. Clive working his way up, Runika working her way down. If Runika doesn't end it quick or keep him stunned fairly regularly, it'll be a slaughter. :v:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Runika analyzed the target. "Interesting. Subpar parts, for sure, but how does its...personality work? It seems to recognize and even emulate human emotions. Interesting and intriguing." She snapped on her goggles.

"Well, best thing to do is tear it apart and rebuild it, even better than before." A grin curled at the corner of her lip. "I love my work."

ForgedIron
Oct 15, 2013

Deez Nutz
Clive put down the pitchfork and stopped working as he saw the woman approach. "Hey Lady! Can I help you?" ~systems detect energy spike~
"Lady, I'm not sure you wanna be doing that..." ~enabling countermeasures~ Small adjustments ripple over cloves body as he takes a fighting stance.

"Don't say I didn't warn ya!"

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Players, please submit attack pairs and ante! :siren:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:CLASH!:siren:
Players, please submit new bases!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:CLASH AGAIN!:siren:

Players, please submit new bases!

ForgedIron
Oct 15, 2013

Deez Nutz
Clash city!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:CLASH YET AGAIN!:siren:

Players, please submit new bases!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 2

Clive Melmont
20 Life
Discard 1: Upgradeable Strike
Discard 2: Burnout Drive
Finisher: System Reset


Runika Zenanen
20 Life
Discard 1: Explosive Strike
Discard 2: Maintenance Dash
Finisher: Artifice Avarice






--Clive activates the Atomic Reactor.








--Clive has priority 7. Runika has priority 6. Clive is the active player!



--Clive advances 3 spaces. (Just gonna assume here.) Clive gets +2 Power!




--Leaping Drive has a range of 1. At range 1, it hits!




--Clive deactivates Runika's autodeflector!
--Clive pulls Runika 1 space.
--Clive deals 5 damage. Runika is stunned!





--Runika is stunned and cannot activate!

gutterdaughter fucked around with this message at 04:18 on Aug 29, 2014

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
"...you're pretty good."

ForgedIron
Oct 15, 2013

Deez Nutz
Clives mouth moves wordlessly for a few moments before a burst of steam comes out and he coughs.... "So.... are you..."

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clive, which artifact will you deactivate, and where will you move Runika? :siren:

ForgedIron
Oct 15, 2013

Deez Nutz
I'm deactivating her soak, then tossing her into the center.

"Gotcha!"

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 3

Clive Melmont
20 Life
Discard 1: Leaping Grasp
Discard 2: Upgradeable Strike
Finisher: System Reset


Runika Zenanen
15 Life
Discard 1: Impact Drive
Discard 2: Explosive Strike
Finisher: Artifice Avarice






--Clive activates the Force Gloves.









--Clive has priority 10. Runika has priority 4. Clive is the active player!


--Runika reactivates the Autodeflector.
--Runika retreats 1 space.





--Burnout Dash does not hit. Zoom!


--Clive advances 1 space.




--Channeled Burst has a range of 2~4. At range 1, it misses!




--Runika deactivates her Phase Goggles.

gutterdaughter fucked around with this message at 01:50 on Aug 30, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Choices! :siren:
Runika, how far will you retreat?
Then Clive, how will you move?
Then Runika, which artifact will you deactivate?

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll retreat 1.

ForgedIron
Oct 15, 2013

Deez Nutz
I will advance 1.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, which artifact will you deactivate? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll deactivate my goggles.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 4

Clive Melmont
20 Life
Discard 1: Burnout Dash
Discard 2: Leaping Grasp
Finisher: System Reset


Runika Zenanen
15 Life
Discard 1: Channeled Burst
Discard 2: Impact Drive
Finisher: Artifice Avarice







--Clive activates the Extending Arms!
.








--Clive has priority 2. Runika has priority 3. Runika is the active player!



--Maintenance Shot has a range of 1~4. At range 1, it hits!




--Runika deals 3 damage. Clive's stun guard holds!


--Runika retreats 1 space.





--Clive advances 1



--Clive pulls Runika 1.




--Upgradeable Strike has a range of 1~2. At range 1, it hits!




--Clive deactivates Runika's Hover Boots.
--Clive pushes Runika 1 space.
--Clive deals 7 damage. Runika soaks 4 and takes 3. Runika is stunned!

gutterdaughter fucked around with this message at 20:51 on Sep 3, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Reactor Online
Opponent Analized
Weaknesses Confirmed


"You had enough? I am just getting warmed up!"

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Waiting on Spincut's pair.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, how far will you retreat? :siren:

(Also: In what order will Clive activate his triggers? How will Clive move? If he hits, what artifact will he deactivate?)

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll retreat 1.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clive :siren:
In what order will you trigger your "Before Activating" triggers?
How will you move?
And if you hit Runika, what artifact will you deactivate?

ForgedIron
Oct 15, 2013

Deez Nutz
Clive will advance 1, then pull 1, and deactivate the hover boots.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 5

Clive Melmont
17 Life
Discard 1: Upgradeable Strike
Discard 2: Burnout Dash
Finisher: System Reset


Runika Zenanen
12 Life
Discard 1: Maintenance Shot
Discard 2: Channeled Burst
Finisher: Artifice Avarice






--Clive activates his Rocket Boots!








--Clive has priority 4. Runika has priority 4. :siren:CLASH!:siren:

Players, please submit new bases!








--Clive has priority 4. Runika has priority 3. Clive is the active player this beat!


--Runika overcharges her Autodeflector for Soak 4!



--Clive advances 2.



--Then Clive advances 1.



--Then Clive pulls Runika 1.




--Megaton Drive has a range of 1. At range 1, it hits!




--Clive disables the Shield Amulet.
--Clive pushes Runika 1, then pushes her 1 again.



--Clive retreats as far as possible.



--Clive deals 5 damage. Runika soaks 4 and takes 1. Runika's stun guard holds!



--Overcharged Tinker has a range of 1. At range 6, it misses!




--Runika reactivates her Hover Boots.


--The Autodeflector burns out for good!

gutterdaughter fucked around with this message at 20:13 on Sep 4, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:CLASH!:siren:

Players, please submit new bases!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, which artifact will you overcharge? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll overcharge my Autodeflector.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Clive, you have three Before Activating effects. How will you use them? :siren:

ForgedIron
Oct 15, 2013

Deez Nutz
Clive will advance 2, then advance 1, then pull 1. On hit I will disable the shield amulet. Then push, then retreat, then push.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, which artifact will you reactivate? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll reactivate my Hover Boots.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 6

Clive Melmont
17 Life
Discard 1: Megaton Drive
Discard 2: Upgradeable Strike
Finisher: System Reset


Runika Zenanen
11 Life
Discard 1: Overcharged Tinker
Discard 2: Maintenance Shot
Finisher: Artifice Avarice






--Clive activates his Afterburner!








--Clive has priority 6. Runika has priority 11. Runika is the active player!


--Runika pulls Clive up to 1 space!
--Clive does not retreat.





--Explosive Dash does not hit. Zoom!


--Runika advances 3 spaces.





--Clive pulls Runika 1 space.



--Clive advances 1 space.




--Rocket Wrench has a range of 3~5. At range 1, it misses!




--Clive deactivates the Rocket Boots.
--Clive retreats 1 space.

gutterdaughter fucked around with this message at 00:13 on Sep 5, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, where will you move to? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll advance 3.

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Sorry, messed that up. The start of beat effects are both "up to."

:siren: Runika & Clive, how will you handle start of Beat? (Runika first.) :siren:

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