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Distance increases by 2 to 3. Fuel decreases by 2 to 6. Crisis! Consult the Hybrid - 10 POL LEA Pass: The current player draws a Mutiny Card and 2 Skill Cards (they may be from outside his skill set). Fail: -1 Food and shuffle 2 Treachery into the Destiny Deck Activate Heavy Raiders, Prepare for Jump Everyone, play in or pass.
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# ? Sep 2, 2014 06:36 |
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# ? Apr 24, 2024 19:42 |
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##play 2
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# ? Sep 2, 2014 06:41 |
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##Play 2, high Hoshi, we'll see what my options are once I get my draw, but I will probably be able to help you out.
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# ? Sep 2, 2014 06:51 |
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##Play 2, medium
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# ? Sep 2, 2014 09:56 |
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Wait. We're trying to PASS this. Why would I want mutiny cards?! ##Play 0
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# ? Sep 2, 2014 10:13 |
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I'd say 1 mutiny is worth it to not add treachery to destiny and food is also in danger of becoming an issue. ##play 1, low I am slightly dubious of the choice of barren planet, if memory serves it's one of the poorest destinations in terms of resource loss. Hopefully someone can scout destination before our next jump. (Also, don't forget to bold your last action TheParadigm)
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# ? Sep 2, 2014 12:27 |
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##Play 0
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# ? Sep 2, 2014 12:50 |
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yeah, that was an messup on my part, but there is a no-edit rule, so I let it stand. ##Play 0 While secrecy rules prevent me from spilling you what the other option was, I can safely say that if I had chosen it, you would probably be making less vague insinuations about my loyalty. As a rule of thumb for the Destination Deck, every distance you travel costs at least one fuel per distance, with some destinations replacing a unit of fuel with an equivalent alternate costs - another resource, damage, cylon ships, destroyed civs - Things that deviate from this standard are the exception, not the norm. Barren Planet isn't dubious, but it is the most plain, boring place you can get. Actually, that's probably why its called that.
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# ? Sep 2, 2014 13:57 |
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##Play 1
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# ? Sep 2, 2014 15:22 |
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Consult the Hybrid - 10 POL LEA POL 1 - Consolidate Power POL 2 - Consolidate Power LEA 2 - Executive Order LEA 2 - Executive Order LEA 2 - Executive Order LEA 2 - Executive Order LEA 3 - Declare Emergency LEA 5 - At Any Cost TAC 2 - Launch Scout ENG 3 - Scientific Research Total: 14 - PASS. Admiral Hoshi draws a Mutiny card (top two cards sent to Mutineer Tom) and two Skill Cards of his choice (they may be from outside his skill set). Activate Heavy Raiders: no effect. The jump prep track advances to Red 1. Turn 1.7: Ellen (DopeGhoti) is the Current Player. Ellen (DopeGhoti) draws 2 POL, 2 LEA, 1 TRE.
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# ? Sep 2, 2014 16:47 |
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##Mutiny Chosen
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# ? Sep 2, 2014 16:57 |
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Hoshi, I can indeed get to you and pass you either of the cards you asked for. Which would you prefer?
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# ? Sep 2, 2014 19:11 |
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## Draw 2 Pol Really, zarek? Ellen, it would probably be best if you play your XO, so I'll take a consolidate. If you have a spare xo, that's acceptable too, and in an ideal world where orders of operations are followed, I'd draw then ask you - but this is getting close to secrecy violations in general, so I'll let you decide.
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# ? Sep 3, 2014 00:48 |
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TheParadigm posted:## Draw 2 Pol Done, hand updated.
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# ? Sep 3, 2014 00:54 |
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Well, we no longer have literally every single Cylon raider about to eat our collective lunch, but I'm thinking XOing Apollo to preemptively get some Vipers out there might be prudent. ##Discard TRE 5 - Exploit Weakness in order to ##Move to Pegasus Engine Room ##Pass one card to Hoshi, courtesy my static power, which lets me ##Draw 1 LEA, 1 POL I'm going to wait for my draw before deciding my action, but I welcome input.
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# ? Sep 3, 2014 01:30 |
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Done, hands updated again.
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# ? Sep 3, 2014 01:32 |
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Yeah, the more I think about it, the more I think that's the way to go. ##Play LEA 1 - Executive Order on Apollo
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# ? Sep 3, 2014 01:37 |
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This is a good chance to get scouting done too. Xo's on the engine room are also always a good option. Will have to do quorum stuff eventually too. Keep in mind that we don't have Exodus, so CAG and escorting civships off the table isn't a thing. But for now, jump prep and good destinations are in order.
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# ? Sep 3, 2014 01:42 |
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Yeah, assuming we don't have another disaster I was going to hit up the Quorum Room on my next turn. The card I currently have isn't very useful right now.
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# ? Sep 3, 2014 01:47 |
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Yeah, I forgot we weren't using Exodus. If it's not too late, please change my last to: ##Play LEA 1 - Executive Order on Hoshi
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# ? Sep 3, 2014 01:47 |
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BSG Edit: That explains why I couldn't figure out who was CAG by looking at the board state image, I guess.
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# ? Sep 3, 2014 01:49 |
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DopeGhoti posted:Yeah, I forgot we weren't using Exodus. Things I like about Exodus: CAG Callie, Gaeta, and Tori Cylon Fleet board
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# ? Sep 3, 2014 01:52 |
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At least you can actually play that mutiny card I gave you, the other was a complete non-starter. You could get rid of it pretty easily with your xo if you were so inclined.
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# ? Sep 3, 2014 02:21 |
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DopeGhoti posted:BSG Edit: That explains why I couldn't figure out who was CAG by looking at the board state image, I guess. *snicker* Yes, that XO target change is fine.
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# ? Sep 3, 2014 02:23 |
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OhHiMaahk posted:At least you can actually play that mutiny card I gave you, the other was a complete non-starter. You could get rid of it pretty easily with your xo if you were so inclined. Tempting. Apollo, do you have a Scout?
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# ? Sep 3, 2014 02:52 |
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Sent in COs
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# ? Sep 3, 2014 03:10 |
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I do have a scout.
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# ? Sep 3, 2014 07:42 |
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Action 1: ##Activate Engine Room, discard eng-1-jury rigged and pol-1-CP Action 2: ##play Panic, launch viper to sector 5, apollo, AVP and scout destinatino please.
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# ? Sep 3, 2014 07:46 |
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##AVP into the viper, launching scout on the destination deck
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# ? Sep 3, 2014 08:02 |
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TheParadigm posted:Action 2: ##play Panic, launch viper to sector 5, apollo, AVP and scout destinatino please. Civilian A is placed in sector 4. (As a note to those not familiar with this spreadsheet, civ labels are randomized when they are returned to the reserves—this is not the same civ A as previously.) Launch Scout: 6. Destination sent to Apollo. Crisis! Medical Breakthrough - 12(6) POL LEA ENG Pass: Each Human player draws 1 Skill Card. 6+: No Effect. Fail: -1 Morale and each player discards 1 Skill Card and draws 1 Treachery Card. Activate Heavy Raiders
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# ? Sep 3, 2014 16:03 |
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Shall we go for the 6? Going for 12 probably isn't worth it, but we definitely want to pass this.
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# ? Sep 3, 2014 16:43 |
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Well that's a fine destination. ##leave it on top
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# ? Sep 3, 2014 17:25 |
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I can help with this, but I need to know if we're going for the full Monty or the partial success on this check. Max: Just checking; is my hand up-to-date?
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# ? Sep 3, 2014 18:04 |
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Oh, yeah, this check is entirely within my skill set so I'm definitely helping out. but yeah, I'd like everybody to confirm what we're going for.
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# ? Sep 3, 2014 18:06 |
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DopeGhoti posted:Max: Just checking; is my hand up-to-date? The last update had been between your movement discard and your playing the XO-1; I've hit the update button again just now.
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# ? Sep 3, 2014 18:08 |
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I'd say just go for the partial, the net card gain for the full pass probably isn't worth it.
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# ? Sep 3, 2014 18:33 |
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Right okay let's go for the partial. ##play 1, large Propaganda Machine fucked around with this message at 21:10 on Sep 3, 2014 |
# ? Sep 3, 2014 19:55 |
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The above edit was approved by the Quorum of Ships' Captains.
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# ? Sep 3, 2014 21:03 |
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Okie-dokie ##Play 1, low
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# ? Sep 3, 2014 21:46 |
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# ? Apr 24, 2024 19:42 |
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##play 1
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# ? Sep 3, 2014 22:53 |