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More noise is made. Sparky can't stop revving the engine waiting for a decision. Another card sent.
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# ? Sep 19, 2014 12:14 |
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# ? Apr 26, 2024 06:04 |
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Take the fuel.
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# ? Sep 19, 2014 12:17 |
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I know what card is next, take the fuel.
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# ? Sep 19, 2014 17:09 |
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John makes some more noise at the grocery store. Card sent! Fat Samurai to choose cards to keep and other free actions.
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# ? Sep 20, 2014 23:55 |
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Play three cards onto the crisis Move the Student to the library
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# ? Sep 21, 2014 00:43 |
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Fat Samurai chooses Option 1 - four fuel cards are added to his hand, and 6 zombies are added to the colony. (At entrances 1, 5 and 6, barricades destroyed at 2, 3 and 4 John moves to the library. John is unaffected by exposure Fat Samurai plays 3 cards into the crisis The colony eats. 5 food removed from supply. Waste is checked - no-one can handle the mess! (13) Morale is reduced by 1 Crisis is resolved. The following cards are revealed: Adrenaline Shot Hospital Medicine Waste Pile: Change an unused action die you control to a result of your choice. Medicine Starter Medicine Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine Grocery Store Medicine Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine Grocery Store Medicine Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine Grocery Store Medicine Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Crisis averted! Zombies are added to the colony at entrances 2, 3 and 4. Barricades are destroyed at entrances 1 and 5 Zombies are added to locations: Police Station: 1 Grocery Store: 2 barricades destroyed, no zombies added from noise. Good dog. School: 2 Library: 1 Hospital: 1 Gas Station: 1 Round decreases. First player passes to Fat Samurai Morale: 3 Rounds: 3 Food: 2 Starvation: 1 Crisis cards: 0 Waste: 13 Players Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Sparky - Stunt Dog 10 2 2 Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx1 Equipped: Hammer: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. Cards: 1 Dice: 5 3 2 4 3 Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Frostbitex1, Woundedx2, Imprisoned Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Woundedx2 Cards: 1 Dice: 2 4 1 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 3 Dice: 3 6 4 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck. Frostbitex1 Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Brian Lee - Mayor 68 3 4 Anywhere: Once per round you may increase an unused action die you control by 1. Equipped: 1, 2, 3 Barricades - Book: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Cards: 5 Dice: 2 1 3 2 Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wound x1 Equipped: Baseball Bat: Once per round, when performing an attack with this survivor you may kill 2 zombies instead of 1. Equipped: Guide to Leadership: Once per round, you may increase an unused action die you control by 1. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Equipped: Colt 1911 Pistol: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 1 Dice: 4 6 6 Action queue: New crisis coming, Fat Samurai's turn. Kerro fucked around with this message at 09:19 on Sep 24, 2014 |
# ? Sep 21, 2014 04:27 |
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quote:Another day dawns, cold and quiet. You drag yourself from bed, from another fitful sleep. Your days and your nightmares increasingly blur together, but you're still alive. Thanks to the efforts of Andrew and John, you've been able to tend to the wounded and you have more hands on deck today to deal with the next problem: the horde. New Crisis: Strength of the Dead Pass: 5 fuel Fail: Remove all barricades from the colony. Add 10 zombies to the colony.
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# ? Sep 21, 2014 04:33 |
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Jesus. Pm me on my turn please, I have work this week, but I'll take an hour off at lunch to handle everything.
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# ? Sep 21, 2014 04:40 |
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Ack, sorry! This is still me! Also, good boy, Sparky :3 Ok, first of all play 4 cards into the crisis and Play Food 3 card That should give us eenough wiggle room to focus on zombies. Use 2 of my 3s to kill 2 zombies in the library, then use a 2 to barricade it twice Use a 4 to search the Grocery store with the farmer. Barricade entrance 5 with my free action
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# ? Sep 24, 2014 08:10 |
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Fat Samurai plays 4 cards into the crisis Fat Samurai plays a card: Food 3 Grocery Store Food Waste Pile: Add 3 food tokens to the food supply 3 food added to the supply! John kills a zombie at the library. Exposure has no effect. John kills a zombie at the library. John takes 1 wound from exposure. John uses a hammer to build two barricades at the library Andrew searches at the Grocery store. Cards sent. Keep or make noise? Ashley barricades entrance 5
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# ? Sep 24, 2014 09:23 |
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Keep Sparky the Wonder Dog will build a barricade at the Grocery Store. But only if you're a funhaver. Otherwise the Farmer will, because y'all hate fun. I think that's all. EDIT: Good boy, Sparky
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# ? Sep 24, 2014 09:29 |
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Sparky, with a certain amount of assistance from Andrew, builds a barricade at the Grocery Store. Morale: 3 Rounds: 3 Food: 5 Starvation: 1 Crisis cards: 4 Waste: 14 Players Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Frostbitex1, Woundedx2, Imprisoned Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Woundedx2 Cards: 1 Dice: 2 4 1 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 3 Dice: 3 6 4 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck. Frostbitex1 Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Brian Lee - Mayor 68 3 4 Anywhere: Once per round you may increase an unused action die you control by 1. Equipped: 1, 2, 3 Barricades - Book: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Cards: 5 Dice: 2 1 3 2 Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wound x1 Equipped: Baseball Bat: Once per round, when performing an attack with this survivor you may kill 2 zombies instead of 1. Equipped: Guide to Leadership: Once per round, you may increase an unused action die you control by 1. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Equipped: Colt 1911 Pistol: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 1 Dice: 4 6 6 Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Sparky - Stunt Dog 10 2 2 Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx2 Equipped: Hammer: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. Cards: 1 Dice: Action queue: Turtlicious' turn
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# ? Sep 24, 2014 09:35 |
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Sherrif goes to the hospital Sherrif kills 2 zombies with his 4 Sheriff looks for lewt
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# ? Sep 25, 2014 00:16 |
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I don't know how this is supposed to play out in the rules, but I realised as well since Buddy has frostbite that he dies at the start of Turtlicious' turn. However, since he's been ousted as a murderer, I'm going to rule that this does not result in a morale loss.quote:"Sorry Buddy, but just cos this world's turned to poo poo doesn't mean I'm about to turn a blind eye to straight-up murder". Daniel then moves to the hospital. He is unaffected by exposure, but there is a: quote:Crossroads Card: Welcome Home Turtlicious: Choose Option 1 or 2
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# ? Sep 25, 2014 03:32 |
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1
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# ? Sep 25, 2014 03:47 |
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Taking his life into his hands, Daniel chooses option 1. Daniel is unaffected by exposure! Daniel loses 1D6 sanity (4). Daniel develops claustrophobia! Daniel kills two zombies at the hospital, then searches. Card sent. Keep or make noise?
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# ? Sep 25, 2014 06:26 |
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Kerro posted:I don't know how this is supposed to play out in the rules, but I realised as well since Buddy has frostbite that he dies at the start of Turtlicious' turn. However, since he's been ousted as a murderer, I'm going to rule that this does not result in a morale loss. Sheriff saves the day
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# ? Sep 25, 2014 07:31 |
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Kerro posted:Taking his life into his hands, Daniel chooses option 1. Daniel is unaffected by exposure! Daniel loses 1D6 sanity (4). Daniel develops claustrophobia! Make some noise.
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# ? Sep 25, 2014 11:46 |
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Daniel makes some noise at the hospital. New card sent! Keep?
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# ? Sep 25, 2014 21:44 |
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More Noise.
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# ? Sep 25, 2014 21:49 |
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Daniel continues to rummage around at the hospital. New card sent! Keep?
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# ? Sep 25, 2014 21:54 |
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Keep If I have any action dice left, I'll kill another zombie.
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# ? Sep 25, 2014 22:05 |
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You only have a 1 action dice left so you cannot use it to kill a zombie. Given that you're not at the colony, probably your only option is to barricade but let me know if you have something else you'd like to do.
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# ? Sep 25, 2014 22:07 |
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Someone please remember to take out the trash.
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# ? Sep 25, 2014 22:08 |
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Kerro posted:You only have a 1 action dice left so you cannot use it to kill a zombie. Given that you're not at the colony, probably your only option is to barricade but let me know if you have something else you'd like to do. Barricade
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# ? Sep 26, 2014 04:26 |
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Daniel builds a barricade at the hospital. Morale: 3 Rounds: 3 Food: 5 Starvation: 1 Crisis cards: 4 Waste: 14 Players Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 3 Dice: 3 6 4 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck. Frostbitex1 Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Brian Lee - Mayor 68 3 4 Anywhere: Once per round you may increase an unused action die you control by 1. Equipped: 1, 2, 3 Barricades - Book: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Cards: 5 Dice: 2 1 3 2 Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wound x1 Equipped: Baseball Bat: Once per round, when performing an attack with this survivor you may kill 2 zombies instead of 1. Equipped: Guide to Leadership: Once per round, you may increase an unused action die you control by 1. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Equipped: Colt 1911 Pistol: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 1 Dice: 4 6 6 Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Sparky - Stunt Dog 10 2 2 Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx2 Equipped: Hammer: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. Cards: 1 Dice: Turtlicious Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Woundedx2 Equipped: Oedipal Complex: Once per round when you make an attack, do not roll for exposure. Cards: 2 Dice: Action queue: Tekopo's turn
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# ? Sep 26, 2014 08:06 |
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I can get a survivor at the hospital right? (Cuz thats what I'm looking for)
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# ? Sep 26, 2014 08:14 |
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Yes, and also since you hadn't announced the end of your turn, you could also request a survivor card from someone if you wanted.
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# ? Sep 26, 2014 08:16 |
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Check the next crisis with Talia Use 6 dice to kill zombie at petrol station. Gonna wait and see what happens with the crisis before continuing.
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# ? Sep 28, 2014 08:23 |
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Talia checks the upcoming crises. Cards sent! Talia kills a zombie at the police station. Talia receives frostbite from exposure!
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# ? Sep 28, 2014 08:25 |
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Say 'Need Medicine' about the crisis card. Search at the gas station using a 3. Kill zombie at entrance 3 using Cho.
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# ? Sep 28, 2014 08:34 |
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Talia searches at the gas station. Card sent! Mike kills a zombie at entrance 3. Keep card or make noise?
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# ? Sep 28, 2014 21:43 |
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Keep Card
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# ? Sep 29, 2014 01:23 |
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Card kept! Any further actions?
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# ? Sep 29, 2014 01:27 |
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Nope.
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# ? Sep 29, 2014 01:28 |
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Morale: 3 Rounds: 3 Food: 5 Starvation: 1 Crisis cards: 4 Waste: 14 Players Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck. Frostbitex1, Woundedx1 Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Brian Lee - Mayor 68 3 4 Anywhere: Once per round you may increase an unused action die you control by 1. Equipped: 1, 2, 3 Barricades - Book: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Cards: 5 Dice: 2 1 3 2 Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wound x1 Equipped: Baseball Bat: Once per round, when performing an attack with this survivor you may kill 2 zombies instead of 1. Equipped: Guide to Leadership: Once per round, you may increase an unused action die you control by 1. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Equipped: Colt 1911 Pistol: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 1 Dice: 4 6 6 Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Sparky - Stunt Dog 10 2 2 Anywhere: When rolling for exposure with Sparky, if you foll a bite treat it as if you rolled a wound. When spreading a bite effect, ignore Sparky. John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx2 Equipped: Hammer: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. Cards: 1 Dice: Turtlicious Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Woundedx2 Equipped: Oedipal Complex: Once per round when you make an attack, do not roll for exposure. Cards: 2 Dice: Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Frostbite x1 Cards: 4 Dice: Action queue: Rumda's turn. At the start of Rumda's turn, Gabriel takes 1 wound from frostbite.
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# ? Sep 29, 2014 01:36 |
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Rumda, we need one more fuel.
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# ? Sep 29, 2014 11:27 |
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Sorry for taking so long. Use Gabriels ability at the school Move Rob To the Library and search with one of the twos bosted to a three using Brians Ability Use the 1 and the last two to clean waste Request Medicine For Gabriel
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# ? Sep 30, 2014 15:16 |
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Gabriel searches for survivors at the school, and reveals: Food 2 School Blueprints 2 Outsiders 3 Outsiders Rumda may add one of the Outsider cards to his hand. Assuming 2 Outsiders unless you state otherwise since the only difference is 1 extra helpless survivor Rod moves to the library. Rod searches at the library. Card sent! Keep? Brian performs his mayoral duties by cleaning waste, twice. Rumda: Keep card or make noise & choose Outsiders card to keep, everybody else can donate Medicine if you wish
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# ? Sep 30, 2014 21:58 |
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# ? Apr 26, 2024 06:04 |
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Kerro posted:Gabriel searches for survivors at the school, and reveals: Make noise keep the 2 outsiders
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# ? Sep 30, 2014 22:00 |