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Freedom. The distant towers of emerald glittering on the horizon in Cymril. Vast swaths of parched, broken earth in the Wilderlands. Cruising over the ranging forests of the Western Lands. Trader. Merchant. Adventurer. Smuggler. All of these are yours, or perhaps none of them are. One thing is certain. You are a crew to the windship Alabaster Midnight and the world is yours. I am recruiting for Talislanta! You guys have a windship, a small one, and get to cruise around the Seven Kingdoms or really wherever your hearts take you. What you guys end up doing will depend on what you make and who I pick. The ship has five cabins, I will take five players. Once I pick dudes we can hash out details, but I am interested mostly in players who are at least interested in interacting with the other characters. A ship is a small place and you spend a lot of time there, plenty of room for drama. You need to go to talislanta.com and get the 5th Edition Players Guide. You can get the other books if you want, I am open to the stuff in the DM Guide within reason. If you don’t know what it is or don’t have the books go here: https://www.talislanta.com and get the Fifth Edition player’s book. Do that now. Then make me a guy. You get ONE Background path and THREE regular paths. Due to the nature of this game AIRMAN is available as a path to ALL RACES (I assume you trained on the Midnight and Pilot (Windship) is considered a skill for any path. In addition you get Pilot (Windship) +4 for FREE, Background Paths: Nomadic, Rural, Tribal, Urban, Wandering. The book does not mention this anywhere.
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# ? Aug 31, 2014 05:51 |
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# ? Apr 25, 2024 21:12 |
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Well, I hope it's cool if I just use the guy I apped last time this game came 'round, I was pretty excited to try this out. Naturally, let me know if this time around, "guy who built the ship" doesn't quite fit the game, and I can modify the build. Name: Elgan Matavastros Race: Phantasian Paths: Urban, Alumnus, Savant, Engineer (Age: 35) Height: 7'2" Weight: 200 lbs Attributes: Int: +6 Cha: +0 Con: +0 Per: +1 Str: -1 Spd: +0 Wil: +0 Dex: +0 CR: -1 RC: +0 MR: +3 HP: 20 Movement Rate: 30 ft/round Encumbrance: 90% body weight (180 lbs) Skills: Native Languages: Archaen, High Talislan, Low Talislan (Linguistics bonus) Cultures (Phatasian): +5 Fashion (Archaen): +2 Pilot (Windship): +4 Thaumaturgy: +2 Alchemy: +1 Analysis: +3 Anatomy: +1 Antiquarian: +3 Arcane Lore: +3 Astrology: +1 Botanomancy: +1 Cartography: +3 Cryptography: +3 Gamecraft: +1 Geography: +1 History: +3 Linguistics: +2 Naturalism: +1 Mode (Attack): +5 Mode (Conjuration): +3 Mode (Enchanting): +3 Handicraft (Artisan; Windships): +3 Engineering: +1 Positive Quirks: Eye for Magic Order(Wizardry; Bonus: Attack) Literate Nimble Fingers Single Minded Specialist (Handicraft: Artisan) Negative Quirks: Alcohol Intolerance Animal Antipathy Infamy Limp Backstory: Elgan Matavastros is a man of many talents. One of the top students in his class at the Lyceum Arcanum, he forsook claiming any one field to be a specialty, instead dabbling in as many fields as he could manage. On top of being an accomplished scholar, he was a skilled practitioner of wizardry. However, he was not a very popular figure around the esteemed university after one of his research experiments resulted in the destruction of their alchemy lab. Finding himself rather unwelcome in academic circles following the incident, and with a new limp as a souvenir, he decided to try his hand at the arcane art of windship maintenance. He reasoned that large amounts of travel would lead him to new and exotic avenues of learning, that he might increase his already-formidable knowledge. As it turned out, Elgan had a talent for that, as well, and soon found himself aboard the Alabaster Midnight, serving as its engineer. While his skills at repairing the vessel were not inconsiderable, his other abilities were far from unnecessary. His broad range of knowledge was frequently useful, and the maps he drew were of remarkable quality for a dabbler. Of course, his magical talents were called upon more than once to defend the ship from danger, as well. As a member of the crew, Elgan is personable, and while not blessed with much in the way of social graces, enjoys the opportunity to socialize with the crew. He's drawn no shortage of teasing from his crewmates due to his inability to hold his liquor, but Elgan takes the jests in good humor. He also has a tendency to draw the ire of any animal that crosses his path, likely caused by some residual aura of magic left by one ill-advised experiment or another. Despite such minor difficulties, Elgan Matavastros is an enthusiastic member of the crew, always eager to set sail for the next horizon. EclecticTastes fucked around with this message at 12:42 on Sep 1, 2014 |
# ? Aug 31, 2014 09:09 |
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Oh man finally! How did I miss this! Going to come up with something new I think.
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# ? Aug 31, 2014 20:23 |
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ET: I still have mixed feelings about that guy, you have made what would be in most games an NPC patron. This is not going to be a Dungeon Crawl Nightmare or anything, but your dude doesn't even have a weapon skill. I am sort of worried he is either going to sit on the boat and fret while people do interesting things or get killed in the first fight the group gets into. It's a fantasy RPG, there are gonna be fights, your dude has literally no ability to defend himself.
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# ? Sep 1, 2014 02:30 |
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Winson_Paine posted:ET: I still have mixed feelings about that guy, you have made what would be in most games an NPC patron. This is not going to be a Dungeon Crawl Nightmare or anything, but your dude doesn't even have a weapon skill. I am sort of worried he is either going to sit on the boat and fret while people do interesting things or get killed in the first fight the group gets into. It's a fantasy RPG, there are gonna be fights, your dude has literally no ability to defend himself. Well, given the very magey build I have, I don't think weapons are likely to be something I'll be able to make work with it. I've modified the character to use Wizardry (with the +3 bonus set to Attack) rather than Cryptomancy, in order to give the character some pure offense ability. Though, I don't know for sure if that will fix the problem, as I'm not that experienced with Talislanta's magic system. If you don't think that will be quite enough to fix the issue, let me know, and I can just start over from scratch. EDIT: I realized that saying, "Okay, he built the ship that's sort of the primary backdrop of the game but I totally don't want to hog the spotlight guys", while perhaps true of my intent, still sounds a lot like talking out both sides of my face, plus it's really kind of impossible. You can't have a dude who built the thing we're all riding, and then say he's not trying to claim more than his fair share of spotlight, he's gonna get that much spotlight no matter what. Like, it's a neat backstory, but it's not really group-conscious. So, I redid the background, and also took some of the focus off of him being a shipwright in order to move some skill points into his magical skills, making him, I would say, a pretty good spellcast-y combatant. However, just in case a pure spellcaster isn't actually viable in Talislanta, I have come up with alternate guys, I'll just rattle off their base concepts: -Zandir Litigator/Duelist, to be the ship's legal counsel and also have formidable melee skills. -Oceanian Captain/Warrior, to be all leader-y but also pretty swole, with a sort of cultural misfit angle. -Sindaran Effectuator/Archer, probably adding some points to Pilot to work as helmsman, as well. EclecticTastes fucked around with this message at 13:02 on Sep 1, 2014 |
# ? Sep 1, 2014 03:17 |
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Working on a dude. Or dudette. Still wrapping my head around character creation.
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# ? Sep 1, 2014 03:20 |
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Here is my dude. Still got a little editing to do, but it feels solid. There's a few questions at the end that I couldn't quite figure out the answers to. Mostly just "I know it says that, but does it really mean it?" I'll probably find art for him when I can massage search terms to not deliver fifty thousand women, foxes, wolves, and ponies with their boobs hanging out. Name: Severino Ciapas Race: Sarista Paths: Base age: 18 Wandering: Per +1, 6 skill ranks (Tantara, Literate+Deep Sleeper, Cook +3) Con Artist: Cha +1, 12 ranks (Deception +2, Forgery +3, High Talislan +4, Legerdemain +3), +3 yrs Musician: Dex +1, 14 ranks (Dance +4, Nimble Fingers, Oratory +4, Fashion (Zandir) +2, Linguistics +2), +4 yrs Gambler: Int +1, 12 ranks (Evade +3, Gambling +1, Haggle +2, Streetwise +3, Weapon (small blades) +3), +4 yrs Final age: 29 Attributes: Int: +1 Cha: +3 Con: +0 Per: +1 Str: -1 Spd: +1 Wil: +0 Dex: +2 CR: +2 RC: +1 MR: +1 HP: 20 Skills: Native Languages: Sarisa, Low Talislan, High Talislan Cultures (Sarista): +5 Cultures (Zandir): +2 Fashion (Sarista): +2 Pilot (Windship): +4 Deception: +3 Conveyance (Wagons): +1 Cook: +3 Forgery +3 Legerdemain +3 Dance: +4 Oratory: +4 Fashion (Zandir): +2 Linguistics: +2 Evade: +3 Gambling: +1 Haggle: +2 Streetwise: +3 Weapon (Small Blades): +3 Positive Quirks: Tantara (+Dance to parry/disarm, no penalty on Legerdemain in combat) Literate (Read/write all fluent+ languages) Nimble fingers (+2 Dex to appropriate checks) Negative Quirks: Deep Sleeper (-2 PER to notice things while asleep) Equipment: Colorful garments (cape, beret, sash) Ear bangles and silver necklace Dagger 3 belt pouches Linen tunic+breeches Leather boots Cloth cloak Cloth cap Backpack 2 Bedrolls Waterskin Lantern Oil (1 pint) Equs with saddle & tack Silkcloth shirt Sturdy cloth pants Fine leather boots well-made cloak Equs and cart Tent Shoulderbag with 50 gl in forged property deeds Writing supplies Tambour Drum Leather boots Colorful garments Cloak Small apartment Quality garments (velvet/sateen, hat, cape) Leather boots Short sword (DR 6, Wt 3, Zodar deck (unenchanted) Quatrillion deck Small metal mirror Silver ring Coin purse: 190 gl (assorted currency) Backstory: "You can't cheat an honest man." Those were Severino's father's laughing words on several occasions, each of them the hurried departure from one village or another. Is it any wonder then that the younger Ciapas took the words to heart? While decently skilled at the mainstays of Sarista culture, Severino proved to have a talent for copying handwriting, and with a little training, carving marvelous facsimiles of signet rings and official seals. While still viewed with all the suspicion due them, Severino's caravan was often met with slightly better receptions when they could produce "valid" paperwork to a guard. His father's words continue to ring in his ears even today, as Severino continually encounters people of all walks of life and status willing to buy the titles to Quan burial plots, small caves in Durne, road-construction rights in the Sunken Lands, and other such documents that the Sarista obtained through tragic circumstances and is willing to let go for a song. Naturally, he has just as often been chased from a city with guards in pursuit, but these are the fortunes of life. Severino has two wives and five children whom he loves dearly, and who he would be with now if not for the frown of Fortuna. Although as the Sarista are wont to claim, even the worst luck paves the way to new fortune. Severino has now seen more of the world than most Sarista, and loves seeing a new town with new faces, new experiences, new pockets. for all his travelling has changed him, he remans a Sarista at heart. Severino came to be aboard the Alabaster Midnight when his possession of several conflicting legal documents came to light. One of these happened to be a set of travel papers that would get the Midnight across the Aaman border with only a cursory inspection, a need which was vital to the captain for some reason or other. Severino did not ask, and in return asked that the captain also not ask why he needed to stow away in one of their crates. His ability to produce important paperwork on short notice and his skill at cooking make him a useful member of the crew, and his tale-spinning can keep a late watch comfortable. --- I reduced Str to boost Combat Rating, is that kosher? I spent 4 points on High Talislan, then upgraded it with a rank of Linguistics. Do I get an extra Fluent language thanks to the second Linguistics rank, and in that case could I instead rearrange things so I have High Talislan at Native (or that and another at Fluent) thanks to Linguistics, plus four more skill points to play with? I've got a lot of duplicate and unusable equipment here. While I'll be keeping the clothing, even adventurers need changes of clothes, I don't think I need the Equs, the spare bedroll or the musical instruments. Should I just write those off?
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# ? Sep 1, 2014 11:01 |
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You really are stupid, you know?
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# ? Sep 3, 2014 03:43 |
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Claw, TheOldestMan, and I are whipping up something special.
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# ? Sep 3, 2014 13:16 |
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DiscipleoftheClaw posted:You really are stupid, you know? Trolling my recruit is not right action.
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# ? Sep 4, 2014 03:15 |
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Going to working on stuff friday, Hey Winson do you have the link to the old recruit in archives. I don't know how you feel about that guy, but I remember enjoying making him.
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# ? Sep 4, 2014 03:26 |
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I cant find poo poo in archives, GOOD LUCK :P
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# ? Sep 4, 2014 03:29 |
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Gonna actually set a deadline of Sunday on this one, I am pretty sure I know what people dragging their heels on chargen means. DUN DUN DUNNNN
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# ? Sep 5, 2014 00:55 |
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why didnt you tell me ughhhhh
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# ? Sep 6, 2014 20:56 |
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Soothing Vapors posted:why didnt you tell me ughhhhh Well you know now
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# ? Sep 6, 2014 21:15 |
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I'm working on something but im only submitting it on the condition that you ban that thing from this game preemptively. edit - Also SV I've already asked and Winson won't let me use any of the fun stuff so I don't even know why I bother DiscipleoftheClaw fucked around with this message at 23:06 on Sep 6, 2014 |
# ? Sep 6, 2014 22:58 |
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I missed you too babe. What's the fun stuff? Honestly I'm thinking about going for a fairly straightforward char this time around, past experiments with Dhuna witches and Muses have learnt me some things.
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# ? Sep 6, 2014 23:21 |
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Winson_Paine posted:Well you know now there but for the grace of I, go thee
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# ? Sep 7, 2014 00:32 |
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Sion is a true friend who actually told me that this game existed, unlike other parties Edit: Working on an idea, will get it in tomorrow afternoon Soothing Vapors fucked around with this message at 06:32 on Sep 7, 2014 |
# ? Sep 7, 2014 00:39 |
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pre:Name: K'Shaial Race: Dracartan Height: 6'0" Weight: 135 lbs Age: 30 Paths: Rural, Bandit, Scout, Airman Attributes: INT: +1 CHA: +1 CON: +2 PER: +2 STR: +0 SPD: +0 WIL: +1 DEX: +0 CR: +2 RC: +2 MR: +1 HP: 22 Move: 50 Encumbrance: 135 Skills: Appraiser +2 Artillerist +4 Cartography +4 Culture: Dracartan +5 Culture: Djaffir +1 Culture: Yithik +1 Evade +2 Haggle +2 Ride +2 Language: Nomadic (Native) Language: Low Talislan (Fluent) Language: Sign +1 Pilot +6 Scout +4 Streetwise +2 Survival: Desert +1 Tactics: Aerial Combat +4 Weapon: Bow +5 Weapon: Long Blades +4 Special Abilities: None Quirks Literate - You can read and write. Good job. Equipment: Linen shirt and breeches. Linen headdress. Dracartan pyramids (40 gl). Coin purse (67 gl, assorted currency). Belt pouch. Tent. Hooded fur cloak. Cloth cloak. Leather boots. Graymane mount with tack and saddle. Saddle bags. Goggles. Small chest. Rope. Waterskin. Tinderbox. Wineskin. Map collection. Scimitar (Red Iron) - 8 DR | 3 WT | +0 STR Shortbow - 6 DR | 5 WT | +0 STR --Quiver (20 normal arrows) --Quiver (20 normal arrows) --Quiver (20 normal arrows) Torc (Red Iron) - (n/a) Bracers (Red Iron) - (n/a) Scale Armor (Red Iron) - 5 PR | 18 WT | +0 STR Adjustments Gear Upgrades Red Iron Scale Mail (Dracartan), Red Iron Dagger (-1 gl), Red Iron Scimitar (-15 gl), 40 normal arrows & 2 spare quivers (-2 gl), Map collection (-10 gl) Midnight Pilot +4 Dracartan Skills: Language (Nomadic – Native, Language (Low Talislan – Fluent), Culture: Dracartan +5, Survival: Desert +1 Urban CHA +1, Culture: Djaffir +1, Culture: Yithik +1, Streetwise +2, Quirk (Literate) Bandit RC +1, Appraiser +2, Evade +2, Ride +2, Weapon: Bows +2, Weapon: Long Blades +4 Scout PER +1, Cartography +4, Language: Sign +1, Weapon: Bow +3, Scout +4 Airman DEX +1, Artillerist +4, Tactics: Aerial Combat +4, Pilot +2, Haggle +2 Her time on the Serafina kept her in the wastes of the Red Deserts; its captain, Marco, a Phantasian relic hunter, sought to unearth the secret tombs of the deserts and uncover their riches. K'Shaial served first as a scout and pathfinder; after the death of the windship's pilot at the hand of a bandit raid, she focused her energies on learning to fly. But then Marco died and the Serafina burned. After a disastrous tomb-raid on a crypt not far from Al'Adul, strange shadows attacked, killing the crew and destroying the airship. Only K'Shaial escaped. Shaken, she fled the Red Wastes before finally finding the Midnight – a decent ship in need of a pilot. Personality: Though still shaken by the loss of the Serafina, K'Shaial retains the wanderlust and curiosity that led her to flee the safety of her home. She's quiet about the disaster that befell her former crew, not wanting to be seen as a bad luck charm. More than anything. K'Shaial wants to get back into the relic hunting and tomb exploring business, but she recognizes that she lacks the expertise to do so safely. Soothing Vapors fucked around with this message at 01:25 on Sep 11, 2014 |
# ? Sep 7, 2014 18:45 |
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The lifeless duty of escorting caravans of pilgrims across Aaman was Aabraz's duty for nearly a decade. Always a bit of a free spirit for a solider in the armies of the Cult of Orthodoxy, one day Aabraz saw a chance - he was ranging out from a caravan alone, with enough food and water to get him away from here. He had skills as a soldier, and enough coins saved up to live for a while - what was there to spend them on, beyond donations to the Cult? So Aabraz kept walking, and found himself in Zandu after a time. Despite the distrust every soul there showed him, he was able to find work to carry him into the Seven Kingdoms. A body used to hard work, a mind used to travel, and his skill with axe and blade lead to him finding work aboard various Airships - something that he enjoyed far more than mile after mile of austere Aamanian countryside, and the dull chanting of pilgrims.pre:Aabraz Aamanian Rural/Warrior/Warrior/Airman INT +0 PER +0 WIL +1 CHA -1 STR +2 DEX +1 CON +0 SPD +0 CR +2 RC +0 MR +0 Hit Points: 25 Skills Agriculture +1 Brawling +4 Climbing +3 Coerce +4 Cultures Aamanian +6 7 Kingdoms +2 Docrtines Orthodoxy +4 Fashion Aaman +3 Geography +3 Language High Talislan Native Pilot Windship +6 Swim +1 Weapon Hafted, 2H +6 Hafted +3 Small Blades +3 Thrown +3 Quirks Fearless Literate Tireless Tough Equipment Sturdy Linen Clothing Boarding Axe (as Battle-Axe) Hatchet Numerous Daggers Leather Armor Adventuring Supplies (Backpack, bedroll, etc.)
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# ? Sep 7, 2014 22:08 |
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gently caress it, I need five, I have five. I take you guys. OK how do we run this then? How did you guys hook up, who is in charge, is there a captain, is anyone in charge, what is the DEAL
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# ? Sep 9, 2014 01:07 |
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I see my dude as more of a navigator/pilot than captain. Let's make the pasty Phantasian nerd who built the ship also its owner, idgaf. Or we can run the ship democratically, because that will not cause any problems.
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# ? Sep 9, 2014 01:12 |
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Oh I see Elgan's no longer the shipbuilder, I misread that second post. OKAY how about we make decisions by majority vote like ye olde pirates of yore. Also I hate to point out anything that makes you less likely to run the game but I only count 4
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# ? Sep 9, 2014 01:23 |
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sion said he would make a guy and play
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# ? Sep 9, 2014 01:40 |
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yay make him be the captain, we already have first mate, navigator, engineer and shiftless gypsy hobo covered also can i please buy Literate even tho none of my paths allow it so i can read maps
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# ? Sep 9, 2014 01:45 |
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I think Dracartans should get to read
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# ? Sep 9, 2014 01:50 |
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agreed w/ the plan to coerce Sion into being Captain
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# ? Sep 9, 2014 02:43 |
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Soothing Vapors posted:yay Excuse me, I am the cook.
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# ? Sep 9, 2014 03:22 |
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Dareon posted:Excuse me, I am the cook. poo poo I'm gonna get poisoned on page 1 now aren't I
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# ? Sep 9, 2014 04:32 |
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Also what sort of dickens do you want to get up to? Smuggling or more traditional adventure stuff or what? Anything you would like to SEE or DO
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# ? Sep 9, 2014 04:39 |
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My guy would like to raid tombs but we lack anyone with skills conducive to that. Also that is probably a different game than this one. Smuggling would be fine by me if Mr. RAHOWA from Aaman is cool with such heretical pursuits. I think we're fairly well built for ~traditional adventure stuff~ too. Our guys all seem to be driven at least a little by wanderlust so I would be down for going from town to town solving mysteries or building churches or whatever. Please no volcanoes.
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# ? Sep 9, 2014 04:48 |
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I deliberately made my character's background so he'd be pretty amenable to most adventure-y pursuits, though I'd prefer the legality of our actions to be, at worst, ambiguous, rather than totally illegal.
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# ? Sep 9, 2014 08:24 |
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General adventuring was the purpose in my head as I built, and I'd be okay with smuggling since it's implied we at least dabbled in it in my backstory. Severino enjoys seeing new places, and favors cities over ruins over wilderness.
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# ? Sep 9, 2014 10:42 |
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I- What the gently caress. I look away for like 4 days and all of a sudden not only have I apparently volunteered to play this but I've also volunteered to be captain?
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# ? Sep 9, 2014 15:34 |
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Sion posted:I volunteered to play this and I've also volunteered to be captain.
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# ? Sep 9, 2014 16:07 |
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Soothing Vapors posted:Cool, thanks for confirming ....I probably should have seen that coming.
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# ? Sep 9, 2014 16:13 |
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I've always appreciated what a good, team-oriented person Sion is.
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# ? Sep 9, 2014 23:03 |
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The British are natural leaders and empire builders. it's in his DNA
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# ? Sep 9, 2014 23:05 |
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# ? Apr 25, 2024 21:12 |
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I suggested a thrall to him, in the grand tradition of graham. It is a good idea, and would actually be an OK choice for a captain. Thralls are good at bossing.
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# ? Sep 9, 2014 23:13 |