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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.




What is this?

Etrian Odyssey II: Heroes of Lagaard is the second entry in the Etrian Odyssey series, which are first person dungeon crawlers similar to games like Wizardy. Like most Atlus games, they are pretty difficult, especially if you don't know what you're doing. One of the main aspects of the series is that the game doesn't provide you a map, you have to draw one yourself on the touchscreen. With the exception of Etrian Odyssey Untold, there is very little plot in the games, and none of the characters you can create have any backstory whatsoever. They are blank slates, and you're intended to come up with their personalities and whatnot with your imagination. There are currently 6 games in the series right now, with the 5th and 6th games being remakes of EO1 and 2, respectively. Etrian Odyssey V has also been announced, and there's a spinoff called Etrian Mystery Dungeon. Which is a mystery dungeon game with Etrian Odyssey's classes. There's also Persona Q, which is a Persona 3 and 4 crossover that's a dungeon crawler that uses Etrian Odyssey's mechanics.

Spoiler Policy

While there's not really much plot in this game, and what little there is of it is straightforward, please don't spoil it. Feel free to talk about the other games if you wish, but do spoiler tag any big details. As for gameplay mechanics, if it's just class skills it's fine, but try not to talk about what the higher floors do.

Table of Contents

Game Mechanics

-Common Skills
-Speed
-Random Encounters
-Status Effects
-Item Drops
-Damage Types
-Formulas

Class Discussions

-Landsknecht
-Survivalist
-Protector
-Dark Hunter
-Medic
-Alchemist
-Troubadour
-Ronin
-Hexer
-Gunner
-War Magus
-Beast


Setting up our Guild
Tour of the Town
The First Mission
Formido Oppugnatura Exsequens
Mini Update: Force Skills
Mini Update: Gathering
Never Trust a Squirrel
Guild Beowulf
Ladybugs are Dicks
Go on, Pet the Deer
Mini Update: Game is Broken
Death Montage
Idiocy
Strategic Notes: Chimaera
Chimaera: The King of Beasts
Strategic Notes: The Second Stratum
Cleanup: The First Stratum


Statues are Dicks: Part 1
Statues are Dicks: Part 2
Burned to Ashes
Salamox
Minor Notes: Floors 8 - 10
The Power of Music
Guild Esbat
Mini Update: TP Sustain
Through Hellion's Domain
Strategic Notes: Hellion
Hellion: The Flame Demon
Cleanup: The Second Stratum
Mini Update: Rest and Retirement
Strategic Notes: The Third Stratum


Death Montage 2
Slip Slidin' Away
The Snow Blooms
Bloody Battlefield
Minor Notes: Floors 13 - 15
Conflict of Interest
Slaughterhouse
Rescue Mission
Artelind and Wilhelm
To the Ice Princess' Lair
Strategic Notes: Scylla
Scylla: The Ice Princess
Cleanup: The Third Stratum
Strategic Notes: The Fourth Stratum


Etrian Odyssey, You're Such a Jerk
Doing Things Right
Look Out Below
Floor 18 Town Dialogue
The Tree Key
Revisited
Artelind's Request
Dragon
Sweet Revenge
Minor Notes: Floors 19 and 20
High in the Sky
Monster Ethics
Flying to the Queen of the Skies
Strategic Notes: Harpuia
Harpuia: Queen of the Skies
Cleanup: The Fourth Stratum
Strategic Notes: The Fifth Stratum


Brevity
Memos From the Past
Welcome to the Thunderdome
Strategic Notes: Colossus
Colossus: The Black Beast
Floor 24 Town Dialogue
The Home Stretch: Floors 22-25
Lesson Learned
There and Back Again
The Final Stretch
Overlord
The Heavens' Governor
Strategic Notes: The Postgame
Cleanup: The Fifth Stratum


Salamox: The Fire Lizard
Golem: Guardian of the Forest
Quests Suck
Again and Again and Again
Drake: The Blizzard King
Another Dragon
Wyvern: Agnea's Guardian
Unfinished Business... Finished
Dragon: The Storm Emperor
Onward to Agony
Wyrm: The Great Dragon
Again and Again and Again... Again
Briareus: The Creature With a Thousand Arms
Begone
Muckdile: Atlus' Middle Finger
Strategic Notes: Ur-Child
Let's Break Etrian Odyssey II
Ur-Child: The End-Bringer


Other Stuff

Frog Hat had a finished LP of Etrian Odyssey 1. Unfortunately this wasn't archived and the image host for the thread died. Archives are needed to view.
There's another LP of Etrian Odyssey 1 by 100percentjesusfree. Unfortunately it never got finished and hit the archives.
theshim had a LP of Etrian Odyssey 3 that was unfortunately short lived. Archives are needed for this one.

Araxxor fucked around with this message at Sep 6, 2015 around 05:25

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Character List

Night10194's character: Gunner Fedot



Fedot is a huntsman and longsuffering family man. With the game around here having dried up or turned insanely hostile, he's taken up his trusty musket and gone off to bring home the bacon against the Labyrinth. Patient and stoic, he acts as a straightman and meets the bizarre threats of the Labyrinth with a sigh and a very large gun.

Tuxedo Ted's character: Ronin Ken



Ken isn't actually a samurai, or really much of a warrior. He's just a fan of samurai stories and owns a few cheap replica swords and a costume. Somehow he got roped into joining the guild due to a bizarre mix of politeness, a pushover personality, and near crippling social anxiety; he could never muster up the courage to say no or correct people of their misconceptions. Everyone mistook his long silences and inability to utter more than two or three words at a time for a True Warrior's stoic attitude. Between that and his grim appearance (the scar came from an accident at the gym), nobody thought to question him. But hey, he's kinda athletic and looks the part, so maybe he could pull off the whole Ronin thing... Even if all the knowledge he has of fighting comes from cheesy samurai adventure novels and comic books.

Bellmaker's character: War Magus Frederik



A kind but sometimes confused old man, Frederik still has his skills from when he used to serve in the Royal Guard in his youth. A little lonely, he's mostly on the journey to scratch off another item on his bucket list. Because of some of the things he says when confused combined with his strange attire, he sometimes gets mistaken for a vampire (he's not).

theshim's character: Hexer Aliara



A bright and chipper girl who looks forward to cursing every last living thing in the forest and has to be talked out of hexing guildmates for fun. Despite her apparently bright exterior, she has actually only been outside twice a year before now, spending the rest of her life in an old tomb where her mother worked on things arcane and deadly, thus her incredibly pale complexion. Has limited trigger discipline and a sweet tooth the size of Etria.

alcharagia's character: Alchemist Bellamy (G. Bosconovich III The Excellent)



A twice-displaced noble from somewhere nobody else has heard of he calls "Hungary," Bellamy barely subsists off of a diet of whatever animal happens to scurry by a box somewhere or another on the streets of Lagaard. His one ambition in life is to be a world-famous artist, but being as that isn't very helpful on adventuring, he deigned to give himself a skill that might give him some kind of livelihood and also become an alchemist. He still acts like he's the bee's knees despite his poor position. Incidentally, he absolutely did not give himself the name "The Excellent." It was bequeathed to him by his adopted second noble family from a similarly unknown place called "Russia," and any word otherwise is false and a damnable lie.

BlazeEmblem's character: Dark Hunter Nick



A recent trainee in the ways of the dark hunter, Nick took a look at the names of techniques and decided he wanted to be one. He is always talking about dominating, along with other skill names that I won't spoil. Needless to say, he tends to creep everybody out. Ironically, his greatest fear is pain - he is terrified of getting even a stubbed toe.

Level Seven's character: Survivalist Pauline



A citizen of Lagaard who's had enough of her peaceful and uneventful life in town. After hearing many tales of glory (she tuned out any less-than-happy tales) of labyrinth explorations at the local tavern, she decided to join a guild in an attempt to get more thrills in her life. She's going to regret not hearing every explorer's story after her first day in the labyrinth.

Crosspeice's character: Medic Maverick



A cheery healer always happy to help the wounded. Well, maybe too eager, the adrenaline rush and the sense of satisfaction he gets from healing people means he wants to heal everyone as often as possible. And is paranoid as hell so he wants to stuff the bag with many, many different healing items just in case. Also a fan of swinging his staff around, not that he hits anyone but himself with it...

Senerio's character: Landsknecht Emilia



With an unwavering belief in good, the hot-headed Emilia hates evil with a passion. Everything that is remotely dark infuriates her... much to the chagrin of Hexers and Dark Hunters everywhere.

Arcade Rabbit's character: Protector Aegis



Aegis is an adventurer purely out of boredom. The idea of living a regular peasant's life sounded absolutely hellish to him, so he left the burned wreckage of his old village behind. He's been traveling across the countryside ever since, helping people and stealing from people as he saw fit. He's a heartless monster, concerned only with his own entertainment. His duties as a Protector are done purely for his own benefit, since minions aren't too useful when they're dead. Of course, people aren't always on-board with being robbed/killed/sold/made to dance and he's managed to make a fair number of enemies. So he's decided to lie low with the Guild for the time being while also surrounding himself with meatshields and some heavy metal armor. I mean after all, there's not way this ragtag bunch of misfits will ever actually find the bottom top of the Labrynth and get famous. Right?

W.T. Fits' character: Troubadour Gilbert



A young wandering minstrel, Gilbert's always got a kind word of encouragement and a positive outlook, no matter how dire or bleak things may seem. A newcomer to his current profession (having been kicked out of his house after his mom got sick of him lazing about all day with no job), he still hasn't quite gotten the hang of this whole "playing music and singing" thing yet. Still, what he lacks in formal training, he makes up for with enthusiasm and determination. (These qualities don't actually help make up for his lack of musical training; his companions only tend to fight harder when he starts playing because the sooner they end the battle, the sooner he'll stop).

Hobgoblin2099's character: Beast Ling



A socially awkward panda who prefers just lounging around in the Ancient Forest. Fortunately, he can be bribed into doing things due to his odd (and probably unhealthy) fixation with human food, especially cheese. Just don't insult his choices in food or you'll regret it!

Fan Art

Since Atlus games are known for being difficult and throwing dick moves at you, people decided that there needed to be an Atlus emoticon for those very moments. Ragnar Homsar stepped up to the plate.



And you can thank W.T. Fits for buying said emoticon for use!

Onehellofaburrito decided to draw a picture of a team reacting to a quest that involved a strange relic.

Araxxor fucked around with this message at Jun 21, 2015 around 20:13

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Setting up our Guild

PC-88 Version













Legends say that the central city of Lagaard is home to Yggdrasil, gateway to the floating castle. The residents of that metropolis have discovered a labyrinthine dungeon within the legendary tree. High Lagaard's Duke is currently researching the Labyrinth to find the truth behind the floating castle. The castle and the Labyrinth drew adventurers to High Lagaard from far and wide... But none among them were able to master the Labyrinth and find the truth of the ancient legends. You are among the legions of explorers eager to penetrate the Labyrinth's mysteries. Your quest is to find the floating castle and make your fortune. The city of Laagard awaits!

PC-88 Verison





It seems that the city is full to bursting with explorers. Since you yourself came to make a name as an explorer, you should register at the Explorer's Guild. ...But first, indulge a bit of curiosity regarding your history.



If so, surely you have a password from those days as a memento of your adventures. Now is the time to speak up! If not, of course, pay it no mind and head for the Guild.



We do indeed! In Etrian Odyssey 1, the game generated a password once you finished the game, and updated it accordingly depending on what you did in the postgame. What's contained in the password is the name of your Guild in the first game, whether they got the Town Medal or Town Crown accessories, both of which are rewards for beating the main story, and 100% completing the game, respectively, and your party member's names in your EO1 combat party, their weapons, and their levels. The last three do not get used in this game at all, so I hope you weren't looking to transfer your party members over to this game. Only EO1 and 2 have this sort of connection. EO2 does not generate a password for the next game, but Etrian Odyssey 4 and Etrian Odyssey Untold do generate extra data to use in future titles. Not much is known about that yet. Feel free to use this one if you're playing this game. Using a password gives you some benefits in the game, as well as change some of the early dialogue slightly.



Well we can't go exploring without setting up a guild first, so that's our only option at the moment.

PC-88 Version

A little note. There's actually two different versions of this soundtrack. The PC-88 version and the DS version. The Nintendo DS doesn't really have good audio quality, so the PC-88 songs in this game get compressed and are lower quality than the songs on the OST and sound a bit different. Though I personally prefer those to the PC-88 versions. For this LP, I'll be posting both versions of these songs. The link on the left will play the version you'd normally hear while playing this game on a Nintendo DS, while the link on the right will play the original PC-88 version, which is what will be used in the remake's Classic Mode.





: Ah, it is you? Then you must be here to explore the labyrinth, I assume. Guild Odyssey... Yes, the legendary explorers who saved the town of Etria.

Wait, what? If you played EO1, to 100% completion no less, this isn't true at all. It would be if it went with Untold's storyline, but that game came out several years later.

: Well, you're welcome to use the name you're already known under... I'm sure many explorers here would be eager to sign up with your guild. Or, you could change the name and go incognito. It makes no difference to me. Either way, explorer, I must record the formation of your guild on this first of Emperor.



You can vote on this later, for now we'll stick with this name.

: Oh yes... I have something for you, since you led Guild Odyssey in those days. It's in honor of all that Odyssey accomplished... You're worthy of it. I expect that you'll achieve the same level of renown here in in High Lagaard.



Since we used a password, we get this little accessory. In the first game, the Town Crown was a really powerful accessory that when equipped, it granted that character 100 HP, 50 TP, and a 15 point boost to all stats. It's a lot less powerful here, as it only grants an extra 15 points of HP and TP, and only gives a 2 point boost to all stats. It's fairly useful for the earlygame though. The Town Medal on the other hand, only grants 10 points of HP and TP and gives 1 extra point to all stats, so it falls off earlier than the Town Crown.



Register lets you create characters for your party. Organize let's you kick people out, or reset their skill points. Formation let's you choose who you're going to take with you into the Labyrinth. And talk is self explanatory. Let's see what the Guildmaster has to say.

: Only confirmed citizens have the Grand Duchy's permission to enter the Labyrinth. Don't worry... We don't inquire into your past. If you prefer, you can even use a fake name. Whether you're a foreign king in disguise or a wanted man on the lam... It makes no difference here, so long as you're willing to challenge the Labyrinth.

Interesting. Well let's start signing people up for our guild.



These are all the classes we can accept into our guild. Nine of these are returning from the first game, and because Atlus hates success, they nerfed the popular picks in the first game, with only the Protector and Medic coming out somewhat unscathed, while Survivalist and Landsknecht got hit the hardest. On the other hand, they buffed the underused classes, which were Ronin, Dark Hunter, and Hexer, all of who may have gotten buffed too much. This game introduces 3 new classes, Gunner, War Magus, and Beast. Beast is locked for now, but it unlocks pretty early into the game, shortly after beating the first boss. Because of the nerfs and the new classes, this results in some classes being outclassed by others since some of them cover the same roles, and some of them do a far better job at it. I would have to say this is the worst Etrian Odyssey in terms of class balance because of that. Later games are much better at giving classes distinct roles and making sure they can do them well. Our party can only hold 5 members at a time, and because the class balance is really lopsided, the party composition for the main story and the postgame have already been decided. However, at some points the game wants you to use certain classes to access some areas, so all the classes will be seeing action at some point. But for the most part, the classes that don't make it into the main party will be part of a farming team, whose main focus is to safely gather materials in the Labyrinth. I'll give a more detailed writeup on all these classes later, but here's a brief rundown on all those for now, and what most of these classes were like in the first game.

Landsknecht



Masters of sword and axe in close combat.

Force Skill: All Out
-Channel weapon energy for a fierce attack.

Balanced warriors for the front line.

They're a bit of a jack of all trades sort of class offense wise, with being able to hit multiple targets when using swords, or can deal huge amounts of burst damage to single targets with an axe, and even have access to elemental attacks. In EO1 they were one of the best damage dealers in the game and were very good at clearing out mobs. That hasn't changed here but Atlus increased the TP costs of all their skills, so they can't use them as often, and they don't have a large TP pool. They also gained some passives that lets them deal more damage the lower their HP is.

Survivalist



Fleet-footed archers wise in forest lore.

Force Skill: Airwalk
-Increases the entire party's speed.

Fast-acting fighters useful in either line.

In the first game, Survivalists were easily the best class in the game. They had fantastic field abilities which made dungeon crawling much easier, and in terms of damage, they were pretty much kings and queens of dishing it out, only an axe weilding Lansknecht and a Ronin could compare to them in terms of raw power. Unfortunately, their attack power took a massive hit in this game, and they're pretty much only good for supporting in battle and in the field now. Despite what the game says, they're best suited for the back since their defenses aren't that great.

Protector



Holy defenders of the weak.

Force Skill: Painless
-Nullifies all damage taken for one turn.

Best used as front-line warriors.

Protectors are pretty much the tanks of the game. They're not too shabby at dishing out damage, but their defenses are the main reason you would want to use them. They can reduce the damage your party takes, and cause enemies to focus on them instead of your squishy Survivalist or some other class. They can also heal party members, but it's usually better to have actual healers handle that job. They were pretty much essential to the postgame in EO1, and kind of are here, but they're not really necessary to this game's postgame. Their defensive capabilities still stand strong in this game, but they were reworked to be unreliable at times.

Dark Hunter



Their pinpoint whip strikes weaken enemies.

Force Skill: Dominate
-Bind all of an enemy's body parts.

Their skills are best used in the front.

Dark Hunters are front line fighters that can inflict status ailments on the enemy. They can bind an enemy's body parts if they're using whips, which debuff the enemy and prevent them from using certain attacks, or just inflict the standard RPG status effects if they're using swords such as paralysis, sleep, and petrification. A nice aspect about this class is that even if a status effect doesn't land, the attack still deals damage so it's not a total waste of a turn. They were overlooked for other options in the first game, so Atlus decided to buff them into the second most broken class in the game. They're even the primary class of choice to cheese certain types of monsters in this game.

Medic



Their healing arts support the party.

Force Skill: H. Touch (Healing Touch)
-Heals the party's HP and status ailments.

Use their healing gifts from the back.

It's pretty obvious, but they're the healers of this game. Healing, reviving, getting rid of status effects, they've got it all. They got some new skills coming from the first game, and even got some buffs to their old skills. Unfortunately, they no longer have access to Immunize, which was supposed to reduce the damage taken from elemental attacks, but was bugged to reduce physical damage too, which made them a key class in getting through the first game. They could even be used as front line fighters, and were fairly effective at it. But that strategy is no longer as effective in this game, and it's better to have an actual damage dealer if you want to go down that route. They're also a bit slow, so if your party is hurting at the start of a turn and needs to heal up before they get hit by a big attack, Medics won't come through for you on that most of the time.

Alchemist



Specialists in offensive magic.

Force Skill: Eschaton
-Deals non-elemental damage to all enemies.

Elementalists who prefer the back.

These guys are the Black Mages of the game. They have access to elemental spells such as fire, ice, and volt. And in this game, they even gained access to physical spells and Megido, which like in Shin Megami Tensei series, is an untyped spell which hits hard. They have a passive that makes any spell that hits a weakness, hit harder. The downside to this class is that all of their spells eat up a huge amount of TP, and the TP costs in this game are a lot bigger than in the first game. They also lost the Poison spell, which was a useful spell in cheesing certain kinds of monsters in the first game. In the first game they're useful in the early and midgame, and start falling off lategame, and are usually chucked aside in the postgame for something else.

Troubadour



Entertainers who inspire the party.

Force Skill: Crusade
-Increases the party's ATK, DEF, and HP.

Supporters able to work on either line.

Troubadours have access to all kinds of buffs to help out the party, such as increasing their attack, defense, speed, and whatnot. They can even imbue a party member's weapon with an elemental property so they can hit a weakness, or through resistances. They were pretty essential to the postgame in EO1 thanks to some of their buffs. A key part of the class is that most of their buffs last indefinitely once they're up until they get overwritten by another buff, or if they get erased somehow. However in the transition from EO1 to EO2, they lost 2 songs, Healing and Relaxing. Relaxing recovered a percentage of TP for the party each turn, and was great for sustain in dungeon crawling or long fights. Healing wasn't that important, and the loss of it is pretty much a kicker. Despite what the game says, they're best suited for the back line since they aren't really gonna be attacking that much.

Ronin



Foreign masters of all forms of combat.

Force Skill: Issen
-A single swing slices all enemies in two.

Proud soldiers who demand the front.

Ronin are essentially glass cannon fighters, great offense, but their defenses are lackluster. In the first game, Ronin were locked until you reached the 11th floor, and in order to use some of their skills, they had to spend a turn assuming the right stance before they could unleash some of their skills. That made them pretty unappealing, especially since EO1 didn't have a good way to grind up new classes. They got pretty big buffs in this game to compensate. For one thing these guys are available to use at the start of the game, and they no longer have to waste a turn setting up a stance, so they can use their most deadly attacks at the start of the battle. They're pretty much the strongest class in the game offensive wise thanks to that.

Hexer



Their curses decide the enemy's fate.

Force Skill: Caprice
-Inflicts a random status ailment.

Tormentors used on the back line.

Hexers are classes that specialize in inflicting status ailments on the enemy. Like the Dark Hunters they can bind an enemy's body parts to debuff them and stop them from using certain attacks, or inflict status ailments. Their binds and status effects have a higher chance of working, but unlike the Dark Hunter, these don't do any damage on the attempt, so if they fail to land they've pretty much wasted a turn. They learned how to poison enemies in this game, but it doesn't have the same utility it had in the first game. In the first game they were unlocked once you got to the 16th floor, and were kind of decent in their own right, but at that point your party was pretty much set in stone, so there was no room for this class. Atlus decided to overcompensate by making them into the most broken class in the entire series! I don't believe any other class in the series comes close to what an EO2 Hexer is capable of in their own game. The one downside to the class is that they're frail and they need a lot of levels to get rolling, so they're not too useful in the earlygame.

Gunner



Uses firearms with elemental ammunition.

Force Skill: Riot Gun
-Has a high chance of stunning an enemy.

Long-range attackers from the back lines.

Now we get to the new classes. Gunners are kind of a mix of a Survivalist and an Alchemist. They take up the Survivalist's role of being long range attackers, and they get access to fire, ice, and volt attacks. Unfortunately Gunners kind of make Survivalists and Alchemists redundant. They're not overly reliant on elementals, and can dish out good damage in their own right. Their downside is that they are really slow and their TP pool is piddly. Generally they're gonna be the last party member to act in battle, which is bad if you want the enemy dead now.

War Magus



Equally skilled at magic and melee.

Force Skill: Invoke
-Heals party HP and ups elemental resistance.

Can work from the front or back lines.

War Magi are a jack of all trades, master of none sort of class. Emphasis on master of none. They're a mix of Landsknechts, Medics, and Troubadours. Their main downsides is that they don't specialize. Their offenses are okay, but not too great, they don't get access to some of the higher tier healing spells, and unlike the Troubadours, their buffs are temporary and only target one party member. It doesn't help that in order to get the most out of their offensive skills, you need a Hexer in the party, since their offensive skills are reliant on the enemies being inflicted with status effects. But they do make good supporting attackers. They're fast enough so they can heal your party before the enemy gets a chance to attack, which is good if the party really needs healing at the start of a turn. And their buffs are actually stronger than a Troubadour's buffs, even if they are temporary and only affect one party member.

I'll be doing this LP similar to how 100percentjesusfree did his. Come up with a name, personality, and choose a portrait for a class. The classes that I am mainly going to use are Ronin, Dark Hunter, War Magus, Gunner, and Hexer. The classes that are more likely to see a lot action outside the main party are the Protector, Medic, and Survivalist, so keep that in mind. Don't forget to vote on the guild name. The Guild name and the names of the classes have an eight character limit. Bold your votes or they won't count.

Araxxor fucked around with this message at Jun 12, 2015 around 05:07

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


Doctor Rope

Gunner Fedot, Portrait 3

Fedot is a huntsman and longsuffering family man. With the game around here having dried up or turned insanely hostile, he's taken up his trusty musket and gone off to bring home the bacon against the Labyrinth. Patient and stoic, he acts as a straightman and meets the bizarre threats of the Labyrinth with a sigh and a very large gun.

Tuxedo Ted
Apr 23, 2007




Grimey Drawer

Neat, I was looking forward to this!

Ronin Ken, Portrait 1. (Full name is Kenneth, but nobody remembers to call him that)

Ken isn't actually a samurai, or really much of a warrior. He's just a fan of samurai stories and owns a few cheap replica swords and a costume. Somehow he got roped into joining the guild due to a bizarre mix of politeness, a pushover personality, and near crippling social anxiety; he could never muster up the courage to say no or correct people of their misconceptions. Everyone mistook his long silences and inability to utter more than two or three words at a time for a True Warrior's stoic attitude. Between that and his grim appearance (the scar came from an accident at the gym), nobody thought to question him. But hey, he's kinda athletic and looks the part, so maybe he could pull off the whole Ronin thing... Even if all the knowledge he has of fighting comes from cheesy samurai adventure novels and comic books.

As for a guild name, Guild Boundless sounds cool. Character limit of 8 nixes that, though. Dang old-school RPG sensibilities didn't have to extend that far!

Tuxedo Ted fucked around with this message at Sep 5, 2014 around 00:03

Bellmaker
Oct 18, 2008

Chapter DOOF


War Magus Frederik, Portrait 3

A kind but sometimes confused old man, Frederik still has his skills from when he used to serve in the Royal Guard in his youth. A little lonely, he's mostly on the journey to scratch off another item on his bucket list.

Because of some of the things he says when confused combined with his strange attire, he sometimes gets mistaken for a vampire (he's not).

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!




I'll go with Aliara the Hexer (#2), a bright and chipper girl who looks forward to cursing every last living thing in the forest and has to be talked out of hexing guildmates for fun. Despite her apparently bright exterior, she has actually only been outside twice a year before now, spending the rest of her life in an old tomb where her mother worked on things arcane and deadly, thus her incredibly pale complexion. Has limited trigger discipline and a sweet tooth the size of Etria.

For all the ups and downs about EO2, the one thing I really love about it is the guild theme. Those Who Will Carve Their Name in Legends is spectacular. Hopefully 2DX doesn't mess it up like Untold did the first game's

alcharagia
Apr 23, 2008

YOU'RE NOBODY


Alchemist Bellamy (G. Bosconovich III The Excellent,) Portrait 3

A twice-displaced noble from somewhere nobody else has heard of he calls "Hungary," Bellamy barely subsists off of a diet of whatever animal happens to scurry by a box somewhere or another on the streets of Lagaard. His one ambition in life is to be a world-famous artist, but being as that isn't very helpful on adventuring, he deigned to give himself a skill that might give him some kind of livelihood and also become an alchemist. He still acts like he's the bee's knees despite his poor position. Incidentally, he absolutely did not give himself the name "The Excellent." It was bequeathed to him by his adopted second noble family from a similarly unknown place called "Russia," and any word otherwise is false and a damnable lie.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?



Nick, the dark hunter, portrait 1

A recent trainee in the ways of the dark hunter, Nick took a look at the names of techniques and decided he wanted to be one. He is always talking about dominating, along with other skill names that I won't spoil. Needless to say, he tends to creep everybody out.

Ironically, his greatest fear is pain - he is terrified of getting even a stubbed toe.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Tuxedo Ted posted:

As for a guild name, Guild Boundless sounds cool.

Oh shoot, I forgot to mention this. Editing it into the first update. Guild names and character names can only be 8 letters long. Unless you all want the guild name to be Boundles, whatever that means.

Bellmaker posted:

War Magus Frederik, Portrait 3

A kind but sometimes confused old man, Frederik still has his skills from when he used to serve in the Royal Guard in his youth. A little lonely, he's mostly on the journey to scratch off another item on his bucket list.

Because of some of the things he says when confused combined with his strange attire, he sometimes gets mistaken for a vampire (he's not).

Yeessssss, I was hoping someone would choose the awesome old man War Magus portrait.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.


Megamarm

Pauline the Dark Hunter, Portrait 4 Survivalist, Portrait 2

A citizen of Lagaard who's had enough of her peaceful and uneventful life in town. After hearing many tales of glory (she tuned out any less-than-happy tales) of labyrinth explorations at the local tavern, she decided to join a guild in an attempt to get more thrills in her life. She's going to regret not hearing every explorer's story after her first day in the labyrinth.

Edit: Welp, too slow.

Level Seven fucked around with this message at Sep 5, 2014 around 00:05

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


Doctor Rope

I totally like Frederik the Old Man Magus!

Crosspeice
Aug 9, 2013

Zzzz... sploosh... zzzz... KABOOM... zzz... sploosh...

Alright, let's enter this madhouse!

Maverick the Medic, Portrait 3

A cheery healer always happy to help the wounded. Well, maybe too eager, the adrenaline rush and the sense of satisfaction he gets from healing people means he wants to heal everyone as often as possible. And is paranoid as hell so he wants to stuff the bag with many, many different healing items just in case. Also a fan of swinging his staff around, not that he hits anyone but himself with it...

Looking forward to refreshing my memory of this game, I've only played it once (and will never restart since I really don't feel like doing 100% again), but I enjoyed the hell out of it, mainly because I did the games in order and this felt so good compared to 1. Looking forward to the remake also!

Aleator
Jun 27, 2011

I am nothing but a blade, waiting for the perfect time to end an ancient warrior's pride.


Are you actually planning on using one member of every class like 100%jesusfree did?

I'm wondering how good a Guuner is in this game... You misspelled their class name when you go through the classes.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


While we do have a good number of people to start the guild, we still need a guild name. Unless you all want to stick with Odyssey. Landsknecht, Protector, and Troubadour are still open for the record. Oh and I guess Beast. Eh, for reference, here's the class portraits for that one.

Araxxor fucked around with this message at Sep 5, 2014 around 00:27

Cernunnos
Sep 2, 2011


Aleator posted:

I'm wondering how good a Guuner is in this game... You misspelled their class name when you go through the classes.

I dunno they look like Guuns to me.

alcharagia
Apr 23, 2008

YOU'RE NOBODY


Dr. Fetus posted:

While we do have a good number of people to start the guild, we still need a guild name. Unless you all want to stick with Odyssey. Landsknecht, Protector, and Troubadour are still open for the record. Oh and I guess Beast. Eh, for reference, here's the class portraits for that one.

Holy poo poo you can have a panda in your party in this game? That almost makes me want to revoke my submission. actually no it doesn't but it's still pretty sweet.

Our guild should be called HighFive.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Cernunnos posted:

I dunno they look like Guuns to me.

Aleator posted:

Are you actually planning on using one member of every class like 100%jesusfree did?

I'm wondering how good a Guuner is in this game... You misspelled their class name when you go through the classes.

Oh, whoops. Thanks for that. And yes, but it's not really out of choice. The game actually requires it. I won't be rotating them out regularly like 100% did, although that may change past the first stratum. This game has the fastest and most reliable way to grind in any of the EO games, so who knows. It's really easy to get people to catch up so it could happen. Post game I will stick with Ronin, Dark Hunter, War Magus, Gunner, and Hexer though. And maybe include a Protector there if I have to.

Senerio
Oct 19, 2009

I call the darkness unto me from deepest depths of Earth and sea. From ancient evils unawoken, break the one that can't be broken. To blackest night, I pledge my soul and crush my heart to burning coal. To summon forth a deathly power, to see my hated foe devoured.


Emilia the Landsknecht 2

With an unwavering belief in good, the hot-headed Emilia hates evil with a passion. Everything that is remotely dark infuriates her... much to the chagrin of Hexers and Dark Hunters everywhere.

dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.



Dark Hunter Zantetsu, (#1)

Born weak and sickly, Zantetsu dreams and works hard to be as strong and manly as his father, who is a great warrior and adventurer. He stubbornly insists he can care for his health issues, and that's true most of the time, since he makes efforts to compensate for his illness. With most of his time taken up with training or bedrest, he doesn't have a lot of social experience and he's unsure of himself around other people.

Tuxedo Ted
Apr 23, 2007




Grimey Drawer

That eight character limit really puts a damper on all the fun names we can come up with.


Let's see... the guild shall be known as Unseemly unless someone picks a better one.

Someone please pick a better one.

Cernunnos
Sep 2, 2011


Clearly the Guilds Beast member should just be a person in a theme-park style animal costume.

dancingbears
May 10, 2011

You're an idiot,
so start acting
like one.



I think this guild is gonna be some Raddudes.

Senerio
Oct 19, 2009

I call the darkness unto me from deepest depths of Earth and sea. From ancient evils unawoken, break the one that can't be broken. To blackest night, I pledge my soul and crush my heart to burning coal. To summon forth a deathly power, to see my hated foe devoured.


Oh yeah Guild name... I always named my guild Firefly

Tuxedo Ted
Apr 23, 2007




Grimey Drawer

Yeah, the Firefly guild sounds way better, that has my vote.

Loving all the character suggestions so far, this group is gonna be great.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


Alright, Firefly is what we're sticking with if there are no objections.

dancingbears posted:

Dark Hunter Zantetsu, (#1)

Born weak and sickly, Zantetsu dreams and works hard to be as strong and manly as his father, who is a great warrior and adventurer. He stubbornly insists he can care for his health issues, and that's true most of the time, since he makes efforts to compensate for his illness. With most of his time taken up with training or bedrest, he doesn't have a lot of social experience and he's unsure of himself around other people.

Sorry, it's first come first serve. You're welcome to use that description for another class though.

alcharagia
Apr 23, 2008

YOU'RE NOBODY


Just use that exact description for the panda character, obviously.

Crosspeice
Aug 9, 2013

Zzzz... sploosh... zzzz... KABOOM... zzz... sploosh...

Firefly sounds good, so does a socially awkward warrior aspiring panda.

Crosspeice fucked around with this message at Sep 5, 2014 around 01:20

Aleator
Jun 27, 2011

I am nothing but a blade, waiting for the perfect time to end an ancient warrior's pride.


Crosspeice posted:

Firefly sounds good, so does an socially awkward warrior aspiring panda.

A socially awkward warrior aspiring panda named Bear?

alcharagia
Apr 23, 2008

YOU'RE NOBODY


I mean his username is even dancingbears, it's the obvious decision.

Arcade Rabbit
Nov 11, 2013



Aegis The Protector, Portrait #1

Aegis is an adventurer purely out of boredom. The idea of living a regular peasant's life sounded absolutely hellish to him, so he left the burned wreckage of his old village behind. He's been traveling across the countryside ever since, helping people and stealing from people as he saw fit. He's a heartless monster, concerned only with his own entertainment. His duties as a Protector are done purely for his own benefit, since minions aren't too useful when they're dead. Of course, people aren't always on-board with being robbed/killed/sold/made to dance and he's managed to make a fair number of enemies. So he's decided to lie low with the Guild for the time being while also surrounding himself with meatshields and some heavy metal armor. I mean after all, there's not way this ragtag bunch of misfits will ever actually find the bottom of the Labrynth and get famous. Right?

Crosspeice
Aug 9, 2013

Zzzz... sploosh... zzzz... KABOOM... zzz... sploosh...

Aleator posted:

A socially awkward warrior aspiring panda named Bear?

Perfect.

Tuxedo Ted
Apr 23, 2007




Grimey Drawer

I dunno, an anemic Protector who sometimes collapses before the enemy even strikes has nearly as much comedic potential. Edit: too late for that.

Kemix
Dec 1, 2013

Because change


Oh I give up! I'll throw my vote in for Horrible

Kemix fucked around with this message at Sep 6, 2014 around 02:05

Bellophon
Sep 26, 2012


I'm really bad at creating characters, so my vote is going to be for guild Horrible.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


Doctor Rope

We are clearly the Wonderful guild. Possessed of pure heroic spirit and plenty of comedic bumbling.

Tuxedo Ted
Apr 23, 2007




Grimey Drawer

What, no Troubador entries?

Nobody wants to be the bard...

Also, Kemix, the Medic role got claimed already, better switch it up if you want to have your suggestion picked.

Kemix
Dec 1, 2013

Because change


Tuxedo Ted posted:

What, no Troubador entries?

Nobody wants to be the bard...

Also, Kemix, the Medic role got claimed already, better switch it up if you want to have your suggestion picked.

God drat it. Ah well, I guess she can be a bard or beast or something.

W.T. Fits
Apr 21, 2010


They'll never see it coming...


Gilbert, Troubador, Portrait 1

A young wandering minstrel, Gilbert's always got a kind word of encouragement and a positive outlook, no matter how dire or bleak things may seem. A newcomer to his current profession (having been kicked out of his house after his mom got sick of him lazing about all day with no job), he still hasn't quite gotten the hang of this whole "playing music and singing" thing yet. Still, what he lacks in formal training, he makes up for with enthusiasm and determination. (These qualities don't actually help make up for his lack of musical training; his companions only tend to fight harder when he starts playing because the sooner they end the battle, the sooner he'll stop).

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Crosspeice
Aug 9, 2013

Zzzz... sploosh... zzzz... KABOOM... zzz... sploosh...

Kemix posted:

God drat it. Ah well, I guess she can be a bard or beast or something.

Sorry, but I was too slow to be an Alchemist. And I love me some elemental wielding. So happy obsessive paranoid healer was my second choice.

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