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Killboy Weapons testing was underway, with mixed results. To their credit, the fighters were making admirably large explosions and setting very pretty fires. However, they lacked the noise of a proper cannon. This obvious design flaw would have to be solved later. At the moment Killboy was far too busy firing lascannon blasts at barrels of promethium. Each fiery explosion brings a new peal of laughter as the bay rapidly becomes a burning hellscape. Before long servitors begin to stream in, and the mobile corpses prove themselves satisfactory targets. However, after the fourth or fifth servitor is reduced to component parts Killboy notices some very agitated ratings pointing toward the raging inferno. Not being one to disappoint, the greenskin pilot seizes on the initiative. If the humans wanted a show, he'd give 'em one. Turning all cannons toward the center of the largest blaze in what could generously be called aiming, he presses every firing stud at once. Killboy is going to fight the fire, with more lascannon fire. That's what they mean by fighting fire with fire, right? pre:Klan: Deff Skull Oddboy: Flyboy Career: Freeboota' Experience: 0/22000 Characteristics: WS 40 (25+10) (+5 Advance) BS 50 (10+20) (+20 Advance) S 50 (30+10) (+10 Advance) T 70 (30+20) (+20 Advance) Ag 60 (20+20) (+20 Advance) Int 30 (15+10) (+5 Advance) Per 30 (20+10) WP 40 (20+20) Fel 15 (15+0) Wounds: 25 Fate Points: 2 Insanity Points: 0 Skills: Common Lore: Orks (Int) Intimidate +20 [+30] (S) Speak Language: Low Gothic (Int) Speak Language: Ork (Int) Tech-Use (Int) Pilot: Spacecraft [+10] (Ag) Awareness +20 (Per) Barter (Fel) Carouse (T) Common Lore: War (Int) Dodge +10 (Agi) Drive: Ground (Agi) Drive: Walker (Agi) Survival (T) Pilot: Personal [+10] (Agi) Pilot: Flyer [+10] (Agi) Talents: Iron Jaw True Grit Furious Assault Xenos Weapon: Ork Runtz Basic Training: Primitive, SP Melee Training: Universal Pistol Training: Primitive, SP Peer: Deff Skullz Die Hard - Reroll failed bleed check Jaded - No fear tests from non-warp Gunslinger - With Ambi, no penalty for two pistol fighting Combat Master - No ganging up bonus against explorer Two-Weapon Fighting: Ballistic Sound Constitution x 10 Talented: Intimidate Ded 'Ard - Bleed test every fifth round, reroll failed T check to avoid death by critical Light Sleeper - Counts as awake Da Nekst Best Fing - 2 Humans count as one ork Lissen Ta Me, Cos I'z Da Biggest - Use intimidate in place of command Too 'Ard Ta Care - +20 on environmental T checks Hardy - Heals as if lightly wounded Resistance: Fear - +10 vs fear checks Nerves of Steel - Reroll failed pinning/recovery tests Rapid Reload - Halved Reload times Quick Draw - Draw as free action Ambidextrous - Half penalty for dual wield Sprint - +AB in meters for full move, Double run distance Hotshot Pilot - All pilot skills basic, +10 to any trained Traits Size: Hulking Speak Not Unto the Alien - +2 Difficulty cross-species Fel, -2 Morale Non-Imperial - -10 to Imperial Knowledge 'Ard - +20 Medicae to treat Unnatural Toughness x2 Sturdy - +20 vs Grappling/Takedown Made Fer Fightin' Make it Work - Ork weapons lose Unreliable Might Makes Right - Intimidate as Command for Greenskins Mob Rule - +10 vs fear/pinning for each ork within 10m Bioniks: Common Quality Arm Common Quality Legs Cranial Armor Bionik Heart Gear: Bag of Lucky Blue Rocks Good Quality Slugga (Squigbait) Best Quality Sparky Choppa 'Ard Hat Iron Gob 'Eavy Armor Orky Void-suit Squig-hide Coat & Leggings Busted Servo-Skull Storm Rokkit Micro-Bead 2 Teef Advances: Rank 0 - 4500 Simple T [100] Intermed T [250] Simple Agi [250] Rank 1 -5100 Ambidextrous [200] Quick Draw [300] Drive (Ground) [200] Simple BS [250] Intermed BS [500] Simple WS [100] Simple S [100] Intermed S [250] Rank 2 -7000 Dodge [200] Rapid Reload [200] Sound Con x 3 [600] Nerves of Steel [300] Intermed Agi [500] Trained T [500] Expert T [750] Rank 3 -10050 Die Hard [200] Hardy [200] Jaded [300] Resistance: Fear [300] Too 'Ard Ta Care [500] Intimidate +10 [100] Lissen Ta Me, Cos I'z Da Biggest [500] Da Nekst Best Fing [300] Simple Int [250] Awareness +10 [100] Sound Con [200] Rank 4 -13000 Ded 'Ard [500] Two-Weapon: Ballistic [500] Pilot: Flyer [300] Talented: Intimidate [200] Trained BS [750] Expert BS [1000] Trained Agi [750] Rank 5 -17000 Hulking [300] Pilot: Personal [300] Dodge +10 [200] Expert Agi [1000] Drive Walker [200] Survival [200] Light Sleeper [200] Sound Con x 5 [1000] Hotshot Pilot (Elite) [200] Intimidate +20 [200] Awareness +20 [200] Rank 6 -21000 Gunslinger [500] Combat Master [500] Acquisitions 2x Sluggas with bigga klip, bigga barrel, more dakka, zappy gubbins, spiky bitz, blasta at -20 2x Kustom Job at 0 Bionik Heart at -10 Storm Rokkit at -10 pre:Squigbait the Grot WS BS S T Ag Int Per WP Fel 20 35 15 18 44 33 35 16 24 2 3 1 2 4 3 3 1 2 Wounds: 5 Move: 3/6/9/18 Skills: Awareness (Per), Concealment (Ag), Dodge (Ag), Search (Int), Shadowing (Ag), Silent Move (Ag) Talents: Heightened Hearing, Melee Training (Primitive), Pistol Training (Primitive, SP) Traits: Mob Rule, Scrawny, Unnatural Toughness x2 Weapons Class Range RoF Dam Type Pen Clip Rld Special Slugga Pistol 20 S/3/- 1d10+4 I 0 18 Full Inaccurate, +5 BS pre:WS BS S T Ag Int Per WP Fel 40 50 50 70 60 30 30 40 15 4 5 5 14 6 3 3 4 1 Wounds: 25 Fate: 2 Armour: 5 Head, 5 Body, 3 Arms, 4 Legs Weapons Class Range RoF Dam Type Pen Clip Rld Special Sparky Choppa Melee -- -/-/- 1d10+1 R 2 -- -- Unbalanced, Shocking, +5 WS Flash Sluggas Pistol 30 S/3/- 2d10+5 E 1d10 9 Half Inaccurate, Overheats, Unstable, Twin Slugga Blades Melee -- -/-/- 1d10+3 E 2 -- -- Unbalanced, Primitive, Power Field, +5 WS Flash Slugga special rules: +1 DoS, +25 BS, +1 hit if 2+ DoS Tran fucked around with this message at 05:54 on Sep 7, 2014 |
# ¿ Sep 6, 2014 09:33 |
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# ¿ Apr 23, 2024 14:11 |
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Killboy As the lascannons fire once more in tandem, they more or less strike their target. The resultant roaring explosion is almost loud enough to drown out Killboy's uproarious laughter. He scans the ravaged bay for a new and similarly satisfying target eagerly, until the intercom crackles to life with the captain's voice. Releasing the controls, he listens in stony silence to the unwelcome orders. Deciding that the captain had just given him a whole minute more to spend shooting things, he merrily resumes his mayhem right up until the bay is exposed to vacuum. With the fires fading out, his interest wanes. Deciding it best to reply 'less the captain take more drastic actions, he works the ship controls. Guided by intuition switches are flipped and buttons rapidly pressed to bring the craft's communications online and keyed to bridge. "Yeah Boss," he says. "No shootin' the cannons inside the ship. Got it Boss." His fun ended, Killboy clambers out of the attack craft. Seemingly ignorant of the lethal environmental conditions, he stalks toward the waiting damage control team. A few false starts have him trying to communicate unsuccessfully until he grabs one of the emergency oxygen masks hanging nearby. Once again empowered with speech he sets about gently asking directions, "Hey you runts, the cap'n said we got some lousy gits that need killin'. None of you is into that rot he was talkin' 'bout, is you?." Deprived of the tools he needs for proper weapons testing, namely oxygen, Killboy has moved onto other pursuits. That is to say he's bullying random crewmen in search of someone stupid enough to claim fellowship with the Greater Good "mutineers." Effective Toughness for surviving without oxygen is 90. Intimidate at 80. Tran fucked around with this message at 03:37 on Sep 8, 2014 |
# ¿ Sep 8, 2014 03:31 |
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Killboy The efforts to contain the mutiny had gone well. His junior deputies had done their work admirably, ferreting out a great many malcontents among the ranks. Indeed, sometimes they even spotted the telltale signs of a mutineer within seconds. These uncanny feats of investigation were frequently attributed to the deceased crewman's particularly shiny trinket, unusually high quality boots, or remarkably ugly face. Gorthunk himself had a talent for spotting such things, from his time among proper ork company. So assured that he was leaving the situation in capable hands, he sets off to respond to Miriam's siren song. The words execute, purge, and combat proving nearly enough to drive all other thoughts from his mind. He's halfway out of the room before he remembers to shout back to his fellow peacekeepers, "You lads keep up the good work. I's needed to help with somethin' else." Days like this just proved that while humies may be squishy and weak, they weren't so bad after all. You had me at bloody purge
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# ¿ Sep 20, 2014 02:13 |
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Killboy Fond thoughts of his ghostly pet squig attempting to chew off his remaining fingers to no avail stay with Killboy as he settles into the cockpit of his customized interceptor. Keying the vox to his interceptor, he begins to shout orders. "Lissen up you runts," he barks. "Barnaby, you got groups one an' two. Get down there an' blow up some spiky gits to help them guard boys. Rest of you is with me. We gotta' shoot them big rockets before they make the whole ship go boom. Now let's get out there and get us a fight. 'Ere we go!" Rocketing out of the hangar, Killboy drinks in the scene. All around him the wonderful sights of an unfolding battle draw at his attention, but simply watching a battle is nothing compared to taking part. Tearing himself away, he searches for the approaching missiles. A few brief heartbeats later he spots his distant targets, little more than fast moving specks against the void. He hammers the thrust to maximum as he shifts course to intercept. Free of any atmospheric concerns like gravitational force or engine stall, the craft responds without a hitch. As they prepare to engage, the massive cybork pilot shouts encouragement to his boys. "Lads, these gits think they can beat you in a fight and blow up your ship, but they ain't gonna'. 'Cause there ain't no way any of that dakka is getting past us. Get in there an' show 'em what we got!" Even before he finishes Killboy turns into missiles. Not content with simply coming at them from the sides he lines up to face them head on, that way you don't miss any of your dakka. With the hilariously lopsided game of chicken underway, he gleefully fires as rapidly as the abused machine will allow. Killboy is taking command of the fighters. Half are to be led by Flight Lieutenant Barnaby in close air support of the guardsmen on planet. The others will join their ork commander in intercepting the nuclear missiles headed for The Vile Harlot. If Killboy fails to shoot his targetted missile, he will simply ram it. He may not have thought that part through. Intimidate at 80, Pilot Flyer at 70. pre:WS BS S T Ag Int Per WP Fel 40 50 50 70 60 30 30 40 15 4 5 5 14 6 3 3 4 1 Wounds: 25 Fate: 2 Armour: 5 Head, 5 Body, 3 Arms, 4 Legs
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# ¿ Oct 4, 2014 05:53 |
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Killboy "Job's a good 'un," Killboy calls over the vox. "Now get down there and shoot some of them spiky boys. They is gonna' need time to reload those big rockets, and I don't plan to give it to 'em." Cutting the channel off, the huge ork pilot turns toward the planet. Normally charting an entry vector is a painstaking and critical step in avoiding a fiery disintegration with such a maneuver. However, a quirk of his fungoid brain provides Killboy with an uncanny intuitive knowledge on par with any imperial cogitator. For any other flyboy this would result in a rocky but fairly uneventful ride down. Gorthunk was not just any flyboy. Screaming into the atmosphere at a steep angle, Killboy's fighter might easily be mistaken for a wayward meteor. Flames wreath the small craft as air resistance rips away less resilient surface components. Gravitational forces far beyond what any human could withstand threaten to steal his consciousness, but the ork is simply too hard to care. As his arc brought him around and over the battle, a great trail of smoke was left in his wake. Finally the missile complex, and massive sealed doors, come into view. With one giant arm wrestling the controls and mashing every firing stud in reach, the other slams the button for the dubiously functional vox. "Oi," he shouts. "Who put those doors in the way?" There is little time for anyone to answer before the ork's craft hits the giant steel portals at several times the speed of sound. Killboy is diving into atmosphere on a barely controlled ballistic trajectory to the missile complex blast doors. He's got a shitton of survival traits and talents, but if this ends up being an autokill anyway I'll just burn one of my two fate. Pilot: Flyer is at 70. Toughness for ignoring the horrific effects of G-force is 90. Will reroll any failure along the way. pre:WS BS S T Ag Int Per WP Fel 40 50 50 70 60 30 30 40 15 4 5 5 14 6 3 3 4 1 Wounds: 25 Fate: 2 Armour: 5 Head, 5 Body, 3 Arms, 4 Legs Tran fucked around with this message at 14:18 on Oct 9, 2014 |
# ¿ Oct 9, 2014 14:07 |
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# ¿ Apr 23, 2024 14:11 |
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Killboy Faced with a sudden awakening as he was, Killboy reacted as any good ork might. Hopping around in confusion and firing both sluggas wildly in all directions, he's disappointed when they fail to krump anything. Somewhat calmed by the familiar sounds of gunfire, he pauses to engage in his other favorite relaxation tool, shouting. "You gits gonna' get in 'ere or am I gonna' 'ave to krump the lot of 'em," he demands over the microbead. "I already opened that door for you runty idgits, now get movin'." Heedless of the numerous lacerations and shards of jagged metal embedded in his flesh, he takes off at a run away from the burning wreckage that so often marks his passing. Bolts of energy firing out at anything moving, standing still, or otherwise shootable. pre:WS BS S T Ag Int Per WP Fel 40 50 50 70 60 30 30 40 15 4 5 5 14 6 3 3 4 1 Wounds: 12/25 Fate: 2 Armour: 5 Head, 5 Body, 3 Arms, 4 Legs
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# ¿ Nov 2, 2014 17:31 |