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Knuc U Kinte
Aug 17, 2004

I don't really have anything to say about them right now.

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Knuc U Kinte
Aug 17, 2004

Dead Money is the best one.

Knuc U Kinte
Aug 17, 2004

Dead Money > Honest Hearts > Lonesome Road > Old World Blues

Knuc U Kinte
Aug 17, 2004

AHungryRobot posted:

this but with the arrows pointing in the opposite direction

*is trolled*

Knuc U Kinte
Aug 17, 2004

I wnat my name changed back to my original name, Alfonso.

Knuc U Kinte
Aug 17, 2004

SunAndSpring posted:

Actually it's Dead Money > Old World Blues > Lonesome Road > Honest Hearts, get loving owned.

Old World Blues is really bad, sorry.

Knuc U Kinte
Aug 17, 2004

Old World Blues:

Monkey cheese science! garbage.

Fallout 3 bullet sponge enemies everywhere.

Boring fetch quests.

Knuc U Kinte
Aug 17, 2004

I can never decide whether I like HH or LR better, but I think the bullet sponge crap from LR is more annoying.

Knuc U Kinte
Aug 17, 2004

AHungryRobot posted:

lol at bullet spongey enemies in OWB. the ghost people in dead money were way more bullet spongey than anything you fought in OWB.

All you need to do it cripple a limb and they die. Almost every dead money weapon has a natural limb crippling bonus.

Knuc U Kinte
Aug 17, 2004

If oyu like Old World Blues, you probably thought that Fallout 3 was good, and thus are a dumby.

Knuc U Kinte
Aug 17, 2004

Soral posted:

dead money is bad. sorry. maybe theres some other part you like about it like the characters or writing or whatever and thats really cool, but its boring and everything looks the same and you backtrack constantly and its full of annoying mechanics like death fog and those dumb loudspeakers that kill you if you dont move fast enough and those guys that stay alive unless you gib them.

Why are you apologising? For subjecting everyone to your stupidity? It's cool, but keep it in Games next time.

Knuc U Kinte
Aug 17, 2004

Soral posted:

the speakers arent hard. theyre just a bad and annoying mechanic, much like fog that deals damage over time and enemies that are only vulnerable if you kill them in a very specific way.

The fog and other elements add a constant danger that turns even a wasteland god into a vulnerable baby. It's cool as hell. Ghost people aren;t even hard to kill htough. Cut that weak poo poo out, or take a hike.

Knuc U Kinte
Aug 17, 2004

The radios aren;t hard to get around either ASIDE from those ones inside the sierra madre, and it feels good to scope out a hard to reach radio and find a way to shoot it or turn it off.

Knuc U Kinte
Aug 17, 2004

AHungryRobot posted:

i think the stalker games capture that mindset way better than dead money does.

I got bored of stalker fairly quickly, but I never encountered anything like Dead Money in it. The resident evil games are closer.

Knuc U Kinte
Aug 17, 2004

AHungryRobot posted:

i'm not referring to any specific gameplay mechanic, just the overall attempt to create an oppressive atmosphere and make the player feel vulnerable. and how quickly did you give it up out of curiosity?

It's been so long I can;t remember anything specific.

Knuc U Kinte
Aug 17, 2004

Soral posted:

on further reflection, my real problem with dead money isn't really dead money, it's with the lovely and horrible engine the game was made on. if gamebryo wasn't total poo poo then maybe obsidian could have achieved the feel they were going for with dead money without having to rely on mechanics that are annoying

I think it's cool that they did something totally different with the atmosphere of the game. They kinda went halfway there with LR, but being able to fast travel and leave at your leisure diluted it.

Knuc U Kinte
Aug 17, 2004

It's cool how htere are mods for every "impossible" thing that they couldn;t put in the official patches. Like the DLCs couldn;t interact with each other, which is why Grunt (Honest Hearts perk for soldier weapons) doesn't work with the BAR from dead Money, but Ropekid immediately integrated all of that poo poo with his mod the moment the game stopped getting official support.

Knuc U Kinte
Aug 17, 2004

The coolest thing about EVE is that it retextures all the energy weapons.

Knuc U Kinte
Aug 17, 2004


I guess the part where you're forced to use companions.

Knuc U Kinte
Aug 17, 2004

fronz posted:

it's not really an escort quest when the only thing that poses a threat to companions in new vegas is, like, cazadores and deathclaws

Ya, I could understand it if you actually prefer not to use companions because they make the game too easy or something, but there's nothing really that can kill them. Dead Money haters are full of poo poo, and stupid.

Knuc U Kinte
Aug 17, 2004

Lonesome poo poo

Knuc U Kinte
Aug 17, 2004

Old Turd Blues.

Knuc U Kinte
Aug 17, 2004

SunAndSpring posted:

People who dislike Old World Blues are stuck-up donglickers who prefer some dude talking about flags for 5 hours than to doing science. smh

*in a monkey cheese voice* SCIENCE!

Knuc U Kinte
Aug 17, 2004

SunAndSpring posted:

What the gently caress even is monkey cheese

Goofy random horseshit that dumbasses lap up.

Knuc U Kinte
Aug 17, 2004

2house2fly posted:

A term which therefore cannot apply to Old world Blues, whose humour is not random but arises organically from the situation, story and themes of the DLC, and which is not goofy but ties in with much darker and more tragic character elements.

What's dark about OWB?

Knuc U Kinte
Aug 17, 2004

2house2fly posted:

A ton of the areas are associated with horrific suffering and death, from Little Yangtze and the place where the cazadores slaughtered everyone, to places like the Innovative Toxins Plant and the weather control station which gain darkness from their association with other DLC areas, to the very existence of the trauma harnesses and lobotomites.

Ah, ok, you mean all those optional areas you never have to visit are pretty dark. Gotcha. loving retard.

Knuc U Kinte
Aug 17, 2004

The goofy skeleton robots in space suits that yell comical poo poo at you are pretty drat dark, also.

Knuc U Kinte
Aug 17, 2004

There's a twist thoguh...those skeletons used to be alive. Chew on that.

Knuc U Kinte
Aug 17, 2004

Neurolimal posted:

im gonna be the dark horse poster





you want to play honest hearts BEFORE dead money, because it's the most low-key and has the tamest rewards, if you play it after dead money you'll be like wtf i just got a holorifle and a bagrillion dollars why would i wnt some fuckig hat and bitch claws

You get 2 of the highest dps in their class weapons and the best light armour for beating honest hearts.

Knuc U Kinte
Aug 17, 2004

I always break the bank at the Sierra Madre, but I don;t htink I ever actually needed to go back and use the vending machine ever.

Knuc U Kinte
Aug 17, 2004

Neurolimal posted:

yeah, the BABY classes


i usually wore the stealth suit so that i wouldnt have to manually cure cazador poison tbh

Snakebite Tourniquets.

Knuc U Kinte
Aug 17, 2004

You should have been able to kill Ulysses if you spotted him along the road.

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Knuc U Kinte
Aug 17, 2004

2house2fly posted:

Yes, you only come into contact with the dark stuff if you actually bother to explore and engage with the game area, and pay attention to your surroundings. Only a mentally disabled person would do that sort of thing though. :rolleyes:

I'm just following your lead, saying that the core themes of the DLC are dark, but then you offer up optional side content as proof of this. It's very confusing and leads me to believe you are mentally challenged.

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