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Sefer
Sep 2, 2006
Not supposed to be here today
Let's try this again! Joal is still being played by Gutter Owl and Tollymain is taking over Cesar.










:siren: Starting discards and finishers, please! Gutter Owl, include the bases in your stockpile!


Comments from non-players welcome.

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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
where's joal's reference sheet :v:

oh there it is

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 1

Cesar Grist
Life: 20
Discard 1: Fueled Dash
Discard 2: Bulwark Grasp
Finisher: Level 4 Protocol
Threat Counters: 0

Joal Kalmor
Life: 20
Discard 1: Warded Ironstar
Discard 2: Dual-Wield Dash
Finisher: Neutralizer
Stockpile: Grasp, Strike, Hand-Cannon, Knuckle





Cesar gains 1 threat counter. He has +1 power and stun guard 1.







Cesar has priority -1. Joal has priority 5. Joal is the active player!

Start of beat, Joal chooses not to advance.

Nevertheless, based on the FAQ's entry on Lesandra's binding, Joal activated a movement effect even if he moved 0. Therefore...

After Joal activates a movement effect, Cesar advances 2.

Start of beat, Cesar retreats 2, ending in his original position.

Before activating, Joal advances 1 space.




After Joal activates a movement effect, Cesar advances 1-2 spaces. To keep things moving, I'm assuming he's going to the place where he gets missed and gets a hit in, advancing 1.



Cutthroat Binding Knife has a range of 1; at range 2, it misses.

Unstoppable Burst has a range of 2~3; at range 2, it hits! Joal takes 4 damage and is at 16 life. Joal is stunned.

Sefer fucked around with this message at 06:11 on Sep 12, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Joal advances up to 2 spaces. Would you like to advance, and how far?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
:thurman:


jokes aside i was pretty much positive you were going to slap me with a slayer's shot this beat

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 1.

Nevermind, no advance.

gutterdaughter fucked around with this message at 22:51 on Sep 11, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: After Joal activates a movement effect, Cesar advances 1 or 2. How far would you like to advance?

:siren: Start of beat, Cesar retreats 1 or 2. How far would you like to retreat?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Advance 2, retreat 1 2.

Tollymain fucked around with this message at 04:50 on Sep 12, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 1.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
wait, i miscalculated, can i take back my last move real quick :v:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
"we aren't so unlike each other, you know. concealed faces, giant impractical weapons, an overabundance of belts..."

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Tollymain posted:

wait, i miscalculated, can i take back my last move real quick :v:

If you do, I also change my move to advance 0 to force the miss.

Sefer
Sep 2, 2006
Not supposed to be here today
Ok, clarify where we're at for me. Based on his edit, I believe Tolly is advancing 2 off of Unstoppable and retreating 2 with burst, ending up in the same position. How far are you advancing with Binding Knife, based on that? He'll get another move from unstoppable regardless, I don't think you can force the miss. The reason he redid his original move was that it would have allowed you to move into a position like so: ooCoJoo where his unstoppable move would have forced him into range 1 with you.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
yeah i basically had a brain fart while calling my move the first time, my intent never changed

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
unstoppable doesn't feel very unstoppable when the actual move is "lunge forward, then dive back, then lunge forward again"

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Right. Durr.

I'll stick with Advance 1, then.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 2

Cesar Grist
Life: 20
Discard 1: Unstoppable Burst
Discard 2: Fueled Dash
Finisher: Level 4 Protocol
Threat Counters: 1

Joal Kalmor
Life: 16
Discard 1: Cutthroat Binding Knife
Discard 2: Warded Ironstar
Finisher: Neutralizer
Stockpile: Grasp, Strike, Hand-Cannon, Knuckle






Cesar gains 1 threat counter. He has +2 power and stun guard 2.







Clash at priority 2!







Cesar has priority 0. Joal has priority 1. Joal is the active player!

Start of beat, Joal retreats 1 space.



Slayer's Burst has a range of 2~4. At range 3-4, it hits!

On hit, Cesar looses access to his Before Activating effect.

Cesar takes 3 damage and is at 17 life. His stun guard holds!

Phalanx cannot be activated.

Phalanx Shot has a range of 1~5. At range 3-4, it hits!

Joal takes 5 damage and is at 11 life. Joal is stunned!

End of beat, Joal moves Hand Cannon from his stockpile into his hand.

Sefer fucked around with this message at 21:30 on Sep 12, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i'll take what i can get before i get thrashed :v:

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Clash! Submit new bases.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Clash! Submit new bases.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Iron Star is in César's discard 2.

Sefer
Sep 2, 2006
Not supposed to be here today

Tollymain posted:

Iron Star is in César's discard 2.

So it is. Sorry I didn't catch it.

Available bases are dash, drive, shot, and burst, correct? Any objection to me choosing randomly from those? It seemed fair enough the last time I used that method. I've also seen someone have the players take turns removing potential bases recently, if you guys prefer that.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
That was me :v:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Sorry, I keep submitting things when I'm not awake. :ughh:

Since I screwed up, yeah, subject me to a random pull.

Sefer
Sep 2, 2006
Not supposed to be here today

random.org posted:

Result:
4

Burst was 4th on my list, so burst it is.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Joal retreats 1 or 2 spaces. How far would you like to retreat?


:siren: End of beat, Joal moves a base from his stockpile into his hand. Which one?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
gently caress. Retreat 1.

Retrieve Hand Cannon.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 3

Cesar Grist
Life: 17
Discard 1: Phalanx Shot
Discard 2: Unstoppable Burst
Finisher: Level 4 Protocol
Threat Counters: 2

Joal Kalmor
Life: 11
Discard 1: Slayer's Burst
Discard 2: Cutthroat Binding Knife
Finisher: Neutralizer
Stockpile: Grasp, Strike, Knuckle






Cesar gains 1 threat counter. He has +3 power and stun immunity.







Cesar has priority 4. Joal has priority 8. Joal is the active player!

After activating, Joal advances 3 spaces.




Before activating, Cesar advances 1-2 spaces; there's only one place to go.



Inevitable Drive has a range of 1. At range 1, it misses due to dash's effect.

Sefer fucked around with this message at 23:04 on Sep 12, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: After activating, Joal moves 1-3 spaces. Where would you like to move?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 3

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 4

Cesar Grist
Life: 17
Discard 1: Inevitable Drive
Discard 2: Phalanx Shot
Finisher: Level 4 Protocol
Threat Counters: 3

Joal Kalmor
Life: 11
Discard 1: Warded Dash
Discard 2: Slayer's Burst
Finisher: Neutralizer
Stockpile: Grasp, Strike, Knuckle







Cesar gains 1 threat counter. He has Soak 2 and is stunned.







Cesar has priority 1. Joal has priority -1. Cesar is the active player!

Start of beat, Cesar would gain a 5th Threat Level and loses all Threat Level Counters.

Relentless Runeblade has a range of 1~2. At range 1, it hits! On hit, Joal regains 2 life and is at 13.

Cesar soaks 2 damage and takes 3. He is at 14 life and continues to be stunned.

End of beat, Cesar advances 3 spaces.

Sefer fucked around with this message at 03:00 on Sep 13, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Here comes the ow

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: End of beat, Cesar moves up to 3 spaces. Where would you like to move?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Advance 3.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 5

Cesar Grist
Life: 14
Discard 1: Fueled Suppression
Discard 2: Inevitable Drive
Finisher: Level 4 Protocol
Threat Counters: 0

Joal Kalmor
Life: 13
Discard 1: Relentless Runeblade
Discard 2: Warded Dash
Finisher: Neutralizer
Stockpile: Grasp, Strike, Knuckle







Cesar gains 1 threat counter. He has +1 power and stun guard 1.







Cesar has priority -1. Joal has priority 3. Joal is the active player!

Start of beat, Cesar retreats 1 space.



Slayer's Hand Cannon has a range of 2~6. At range 4-5, it hits!

On hit, Cesar cannot activate Before or After Activating effects. On hit, Cesar cannot be moved because of Bulwark.

Cesar takes 3 damage and is at 11 life. Cesar's stun guard holds!

Bulwark Burst has a range of 2~3. At range 4~5, it misses.

Cesar is unable to use Bulwark's after activating effect.

End of Beat, Joal moves strike from his stockpile into his hand.

Sefer fucked around with this message at 06:09 on Sep 13, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Cesar retreats 1 or 2 spaces. How far would you like to retreat?

...and then...

:siren: End of Beat, Joal moves a base from his stockpile into his hand. Which base would you like to retrieve?

Technically those need to be in order, but I don't mind if Gutter Owl answers first.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Drop back 1.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Pick up Strike

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 6

Cesar Grist
Life: 11
Discard 1: Bulwark Burst
Discard 2: Fueled Suppression
Finisher: Level 4 Protocol
Threat Counters: 1

Joal Kalmor
Life: 13
Discard 1: Slayer's Hand Cannon
Discard 2: Relentless Runeblade
Finisher: Neutralizer
Stockpile: Grasp, Knuckle






Cesar gains 1 threat counter. He has +2 power and stun guard 2.







Cesar has priority 0. Joal has priority 5. Joal is the active player!

Start of beat, Joal advances up to 2. Before activating, Joal advances up to 1. I'm again assuming that the character wants to deal damage instead of take damage and advances all 3 spaces.



Cutthroat Binding Knife has a range of 1. At range 1, it hits! Cesar takes 1 damage and is at 10 life. Binding Knife ignores stun guard; Cesar is stunned.

Sefer fucked around with this message at 08:23 on Sep 13, 2014

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Sefer
Sep 2, 2006
Not supposed to be here today
Beat 7

Cesar Grist
Life: 10
Discard 1: Phalanx Shot
Discard 2: Bulwark Burst
Finisher: Level 4 Protocol
Threat Counters: 2

Joal Kalmor
Life: 13
Discard 1: Cutthroat Binding Knife
Discard 2: Slayer's Hand Cannon
Finisher: Neutralizer
Stockpile: Grasp, Knuckle






Cesar gains 1 threat counter. He has +3 power and stun immunity.







Cesar has priority 2. Joal has priority -3. Cesar is the active player!

Cesar tries to advance, but cannot move past Joal.

Unstoppable Drive has a range of 1. At range 1, it hits!

Joal cannot take more than 5 damage this beat. He takes 5 and is at 8 life. He is stun immune.

Relentless Iron Star has a range of 1. at range 1, it hits!

Cesar takes 6 damage and is at 4 life. Cesar is stun immune.

Sefer fucked around with this message at 16:09 on Sep 13, 2014

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