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Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
I just wanted to zip around on sky-lines shooting racists in the face. Why you gotta make it all about misunderstanding your own multiverse theories Ken Levine :(

Can anyone spoil Call of Cthulhu: Dark Corners of the Earth for me? I stopped playing shortly after it transitioned from clunky puzzle game to clunky shooter. I know most of the plot follows the Innsmouth story but with the girl's ghost and the Yithian cult at the beginning I'm gonna guess it takes a turn somewhere.

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Accordion Man
Nov 7, 2012


Buglord

Anatharon posted:

There are games with writing, and there are artful games, but I can't help but feel like games that are trying to prove GAMS R ART fumble the ball harder than anything else.
Yeah, that's the funny thing. There are good games coming out that have good writing and tell a story in ways that only a game could but they're not up their own rear end and they kind of get brushed to the side because they tend to not be AAA.

Stux
Nov 17, 2006

Black August posted:

Isn't all of this Booker stuff explained by the idea that Elizabeth has reality-loving powers and thus can take actions that permanently rewrite and ruin infinity itself? Making this possible?

I have never played the games. Any of them. I'm just offering my 2 cents from deduction.

Almost, but even that is hosed by the fact booker makes the choice to get elizabeth to kill him, thereby falling foul of the games own rules, as it is explicitly said that whenever a choice is made every possible option is played out in different universes, so the only possibility is that there are other universes created where he doesn't die, and elizabeth being magical doesn't change that as she is only murdering the ones that make the choice to die.

Strom Cuzewon
Jul 1, 2010

Stux posted:

Almost, but even that is hosed by the fact booker makes the choice to get elizabeth to kill him, thereby falling foul of the games own rules, as it is explicitly said that whenever a choice is made every possible option is played out in different universes, so the only possibility is that there are other universes created where he doesn't die, and elizabeth being magical doesn't change that as she is only murdering the ones that make the choice to die.

Yes, every choice, except this one because you use magic to make it permanent across all realities.

It contradicts the games multi verse mechanics, thats the bloody point. It's explicitly an exception. Because of magic.

QuarkJets
Sep 8, 2008

Strom Cuzewon posted:

Yes, every choice, except this one because you use magic to make it permanent across all realities.

It contradicts the games multi verse mechanics, thats the bloody point. It's explicitly an exception. Because of magic.

You're wrong because the DLC explicitly shows that this didn't happen

Coolguye
Jul 6, 2011

Required by his programming!

Wolfsheim posted:

Can anyone spoil Call of Cthulhu: Dark Corners of the Earth for me? I stopped playing shortly after it transitioned from clunky puzzle game to clunky shooter. I know most of the plot follows the Innsmouth story but with the girl's ghost and the Yithian cult at the beginning I'm gonna guess it takes a turn somewhere.

I'm going to presume that by that transition you stopped playing at the Marsh refinery with everyone else who had any sense. The Marsh refinery is more or less exactly what the FBI expects - it's shot through with Old God worship poo poo, including a loving shoggoth that you have to deal with. At the very heart of the refinery, you find a temple to Cthulhu, and you solve an obtuse puzzle to let yourself out before Cthulhu's influence makes you swallow your tongue and die. The FBI apprehends the patriarch of the Marsh clan, who gets led away yelling praises to Cthulhu and Dagon. The FBI figures that the next place to hit is the Esoteric Order of Dagon inside Innsmouth, and next thing you know, you and a few soldiers (like, US Marines) are raiding the place. You rescue Mackey from earlier in the game, and while you're leading him out, you get unceremoniously dumped into the sea, where you're rescued by a Coast Guard cutter and hauled along on their own anti-Mythos raid on an island off the Innsmouth coast.

Naturally, that voyage is loving doomed from the start, and you end up having to fight off some wizards, a whole swarm of Deep Ones, and loving Dagon himself to get close to the island, but the boat sinks before it gets there. There's a lot more annoying tooling around, but you finally end up finding a way into the underwater city near the island, which is apparently where all of the artistic inspiration for the second half of the game went because it is actually kind of cool to wander around in. Long story short, though, the US Navy wants to send submarines to torpedo the city, but there's a big barrier stopping them from doing so. Jack rolls up into the Temple of Dagon to get it taken down, and starts getting pretty loving hardcore while he's there. He controls some Deep Ones and poo poo, it's pretty boss. Anyway, he runs into Mother Hydra herself while tooling around. You use a big-rear end Yithian energy weapon to take her down, the barrier drops, and the US Navy shells the ever loving gently caress out of the city.

In the ending, it's revealed that a Yithian mind-swapped with Jack's dad while he was loving Jack's mom, which apparently makes Jack sensitive to Yithian psychic powers and prime for Yithian possession, hence the cult's interest in him and his limited command over Mythos monsters. Anyway, Jack isn't really able to deal with the fact that while his body is human, his mind is distinctly Yithian, and he goes pretty crazy in front of Mackey and Hoover, who huck him into Arkham Asylum for lack of anything better to do. Jack gets worse because who ever gets better in a Lovecraft story, and ends up hanging himself in the epilogue, to nobody's surprise or disappointment.

I should note that the Yithian mind-swap reveal is part of the full/extended ending, which you can only get by 100%ing the game. To do this, at one point you need to basically be as supernatural as one of the Old Ones and not let any soldiers on the Coast Guard cutter you get shanghaied on die to Deep Ones. This is so difficult it borders on impossible, to the point that there's a patch out specifically to make getting that ending easier.

Coolguye fucked around with this message at 17:33 on Sep 16, 2014

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
EDIT: Thanks, guy above me! Doesn't sound like I missed anything great. Or rather, anything I would've seen because the gunplay was borderline impossible even on easy mode so the idea of a prolonged 'protect Natalia in the control room' sequence sounds like a literal nightmare.

Regarding Infinite, I think the thing that really ruined it for me is that it's breaking it's own rules, and then it's breaking them again with the DLC. And not as a kind of clever subversion or something, it just comes across like they didn't actually think it through beyond the "Wouldn't it be cool if...?" stage. Which is fine when you're making Saints Row, not so much when you want people to be invested in your dramatic plot and characters.

Well, that, and having an ending that consists of you walking along listening to exposition and opening doors for thirty minutes.

Wolfsheim fucked around with this message at 08:04 on Sep 15, 2014

mango sentinel
Jan 5, 2001

by sebmojo

QuarkJets posted:

You're wrong because the DLC explicitly shows that this didn't happen
Bioshock Infinite:
The implication is that it's supposed to stick across all realities given then multitudes of Elizabeths. It's pretty clear that's supposed to be Elizabeth using her magical plot powers to prune that entire branch of realities from the multiverse. The fact that they just immediately ignore that and write around it to plot the trainwreck of DLC just compounds how laughable the writing game is.

Don't play Bioshock Infinite and especially don't play the DLC.

Shibawanko
Feb 13, 2013

Anatharon posted:

There are games with writing, and there are artful games, but I can't help but feel like games that are trying to prove GAMS R ART fumble the ball harder than anything else.

A work of art is aware of the limitations of its form and uses them. I've never seen a videogame do this, except maybe Yume Nikki. Most of the time games like The Last of Us make me cringe because they try to tell a story which belongs in a movie in the form of a videogame, which cannot work.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

Shibawanko posted:

A work of art is aware of the limitations of its form and uses them. I've never seen a videogame do this, except maybe Yume Nikki.

Alpha Protocol :colbert:

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Can someone do The Last of Us?

Shibawanko posted:

A work of art is aware of the limitations of its form and uses them. I've never seen a videogame do this, except maybe Yume Nikki. Most of the time games like The Last of Us make me cringe because they try to tell a story which belongs in a movie in the form of a videogame, which cannot work.
Papers, Please.

QuarkJets
Sep 8, 2008

Mahuum Aqoha posted:

Isn't it still possible for Booker to exist? Because there's two things that happen at the baptism - either he gets baptized or he walks by and doesn't get baptized. Elizabeth just drowns the Booker that gets baptized, so that wipes out all the Comstock possibilities. But the Booker timelines still exist, right? That little post-credit scene where he's in his office in front of the door to babby Elizabeth's room kind of sealed that for me.

The DLC has a Comstock, so Elizabeth apparently didn't get rid of all of the Comstocks.

quote:

Edit: can someone spoil The Old Republic for me? I loved both of the Knights games but I'll be damned if I'm going to start playing another MMO.

Something like a thousand years ago before the start of The Old Republic, the Jedi committed some genocide and tried to wipe out an entire race of people, called the Sith. The Sith were actually pretty bad people, but they managed to escape and harbored a huge grudge over countless generations.

About 700 years later, KOTOR 1 and KOTOR 2 happen

A few hundred years after KOTOR 2, the Sith return to take revenge. Their technology is badass, they have a ton of dark jedi, and they basically crush the Republic at first. The Republic rallies and stalemates the Sith in some ways but they're still pretty badly outmatched. A peace agreement is signed and the galaxy basically winds up in a state of Cold War, where both sides are recovering and preparing to go back at it

That's where the game begins. The story from there varies depending on your class, but I choose to believe that the Smuggler defines the canonical and most important story for TOR. You are basically an even more suave version of Han Solo, trying to get your ship back from an rear end in a top hat who stole it and eventually you're running the largest and most powerful criminal enterprise in the galaxy.

Sometime during all of this, the Republic discovers that Revan (the player character from the first game) is being held captive by the Sith emperor and has had his life magically extended with force powers. Republic players free Revan, who is naturally pissed and starts up an ancient Rakatan factory that builds war droids that will seek out and destroy the Sith Empire. Learning of this, the Empire engages in open war and manages to get Sith players to destroy the factory and kill Revan (and HK-47, who was also there for some reason). The Treaty of Coruscant is dissolved and the Empire launches multiple invasions. They have lukewarm success.

The "Darth Vader" of the Sith Empire, Darth Malgus, decides that he's tired of all of the petty in-fighting and racism in the Sith Empire and declares that he's going to make a new Empire that anyone is free to join. Malgus helps out the Republic for awhile, but eventually everyone turns on him. The Sith Empire falls to in-fighting and Republic counterattacks. The End. And then there were expansions but I wasn't playing anymore

And then the game loses most of its player base because there's nothing to do at max level except run the same two raids over and over (both of which were pretty cool). The leveling experience was fun the first time, but most of the game is exactly the same the second time through unless you're fighting for the other side. Everyone says that the Imperial Agent and the Smuggler are the two most fun stories, whereas the Jedi and Sith stories are completely lame ("seek inner peace" and "ANGSTY RAGE" respectively)

QuarkJets fucked around with this message at 08:50 on Sep 15, 2014

al-azad
May 28, 2009



Doctor Spaceman posted:

Can someone do The Last of Us?

Have you seen Children of Men? You've played The Last of Us.

Nah...

You're Joel, a single father who lost his teenage daughter when the world ended during an outbreak of parasitic fungus. Twenty or so years later and you're an rear end in a top hat smuggler who lives in military controlled Boston. Some other rear end in a top hat sells your guns to a group of freedom fighters and you have to escort teenage girl Ellie to their group outside of the city so you can get paid. You find out early that Ellie is immune to the fungus and now you have to travel with her across states because the freedom fighters are truly inept.

The entire middle portion is bonding with Ellie. Joel is gruff and reserved because he lost his daughter but Ellie is blindly optimistic with a filthy mouth, loves comic books, and hums to herself. You meet a crazy hermit who was friends with Joel but distances himself after losing his gay lover, encounter bandits whom Joel admits he used to be one of, follow the clues of a guy named Ishmael a man who lives happily in an underground community before one mistake results in everyone's death, meet with two brothers who bond with Joel but die horribly, and run into Joel's brother who lives in a thriving community but Joel wants no part of it.

Some drama happens, Joel finally accepts Ellie as someone he cares about, but then he's critically wounded and Ellie has to take care of him throughout winter. She gets kidnapped by cannibals, escapes, murders their entire group and butchers the gently caress out of their creepy pedophile leader voiced expertly by Nolan loving North. Finally they reach their destination, a hospital where Joel finds out that Ellie's brain will be dissected to find the cure. Joel wants no part in this and murders everyone.

Joel lies to Ellie, telling her that the freedom fighters didn't need her brain. Just as they're about to reach that safe haven Joel's brother runs Ellie asks him one final time if he's telling the truth. Joel lies and Ellie is like "okay." *fade to black*

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Stux posted:

Levine isn't as clever as he likes to think he is.

Every *shock game except System Shock 2 is best answered with this precise line.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
TES4: Oblivion anyone? The main story never kept my interest beyond first getting to Cloud Ruler Temple or whatever it's called. I have seen a video of the end where Sean Bean turns into a dragon or something ridiculous and fights King Kong. Anyone care to explain what happened there?

gyrobot
Nov 16, 2011

nexus6 posted:

TES4: Oblivion anyone? The main story never kept my interest beyond first getting to Cloud Ruler Temple or whatever it's called. I have seen a video of the end where Sean Bean turns into a dragon or something ridiculous and fights King Kong. Anyone care to explain what happened there?

Leader of the bad guys is an Altmer whom we know would form the oh so lovable Thalmor in Skyrim who is trying to bring daedra to Tamriel to bring a Daedric prince over who is only second to Molag Bal as Satan. You have find a means to open a gate to Paradise and kill the guy to get amulet back so you can keep the daedric plane from merging with Nirn. Unfortunately by then you were too late and the only way is to use the amulet to become Akatosh and seal both sides forever.

Ironically the Altmer rose to power after oblivion as we see the Great War destroying most of the empire.

Nasgate
Jun 7, 2011

nexus6 posted:

TES4: Oblivion anyone? The main story never kept my interest beyond first getting to Cloud Ruler Temple or whatever it's called. I have seen a video of the end where Sean Bean turns into a dragon or something ridiculous and fights King Kong. Anyone care to explain what happened there?

The amulet that Patrick Stewart gives you is a McGuffin that turns Sean Bean into a dragon so he can kick Satan back to hell. He then turns into a statue to seal the gates of hell.

Partway through quest line you lose the amulet. To get it back you have to 1. Sacrifice a couple god/devil relics and 2. Go into a giant hell portal and take the giant keystone (sigil) out before the giant train/siege engine destroys a city.
Then you burst into the main bad dude's personal sanctum and murder him, his family, and his pets.


Shivering Isles DLC:
After that you go into a demongods realm, do a bunch of poo poo for him. Then take over for him since he's also another, counterpart demongod, which was his zany plan all along. Along the way you make a flesh golem, console suicidal ghosts, and choose between a gold or black personal army.

quantumfoam
Dec 25, 2003

Mister Adequate posted:

Every *shock game except System Shock 2 is best answered with this precise line.

hey now, System Shock 1 had no Ken Levine.
just you trapped on a space station with a psychotic AI, hostile maintenance bots, a few dozen cyborg soldiers, and a binary yes/no choice of nuking a city on earth with a supercharged mining laser.

quantumfoam fucked around with this message at 17:53 on Sep 15, 2014

Genuine Fake
Oct 2, 2004

Mister Adequate posted:

Every *shock game except System Shock 2 is best answered with this precise line.

This being said, someone spoil SS2 for me, please.

MrBims
Sep 25, 2007

by Ralp

Holy_Zarquon posted:

This being said, someone spoil SS2 for me, please.

No one do this. Play the game yourself.

It isn't like a really stand-out game in terms of storytelling but unlike just about every other game in this thread it is actually a good game with a good story to back it up.

MrBims fucked around with this message at 18:50 on Sep 15, 2014

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Holy_Zarquon posted:

This being said, someone spoil SS2 for me, please.

Crew of experimental ftl spaceship gets infected with space horrors found on some planet. A surviving member of the science team guides you through the ship to restart the engines and get the gently caress outta there. Only it turns out that it was the crazy computer from the first game impersonating the survivor the whole time. It also made the space horrors and now wants you to destroy them. You destroy the space horrors, but turns out crazy computer now wants to use some ftl cyber magic to become a god or something. It turns on the ftl drive and everything stops making sense. You navigate through the weirdest level in the game and shoot crazy computer in the head. It's dead, the end.


...or is it?!? Dun dun dunnnnn

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
System Shock 2 is basically Dead Space, but with a crazy AI instead of alien monoliths.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

MrBims posted:

No one do this. Play the game yourself.

It isn't like a really stand-out game in terms of storytelling but unlike just about every other game in this thread it is actually a good game with a good story to back it up.

The story itself isn't all that compelling, but the way its delivered certainly is. I mean, let's face it, it's basically zombies. Zombies in space. But the level design, art design and especially the sound design all come together to create the suspension of disbelief necessary to create fear. Still worth playing in my opinion.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Psychedelic Eyeball did a really good LP of the game as well, if you're like me and can't get into shooters from that time period.

http://lparchive.org/System-Shock-2-(by-Psychedelic-Eyeball)/

Orcs and Ostriches fucked around with this message at 21:50 on Sep 15, 2014

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Well, they lean on zombies to ease you in and then start throwing in all the horrors. Mechanicals gone awry ("I cannot help you if you keep hiding."), psychic monkeys, spiders, worms in eggs, cyborg midwives, etc etc.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Infinite Undiscovery was a 360 JRPG that needed HD in order to read the text, so a friend gave it to me.

You take over the revolution and find out the guy who's the same age as you is your dad and that the main villain is your brother and the queen who said that you could have anything as a reward you responded with your catchphrase of "aaanything?" was actually your mom. You end up taking over the rebellion after your amnesiac de-aged dad has you act as his body double and then when the kingdom refuses to go to the aid of people like you who can't use magic, you turn evil until you get laid. Your lack of a lunaglyph (being unblessed) allows you to reveal invisible monsters, cut the chains of fate, but you keep one connected so you can walk up it and kill moon god freeing everyone from their fates but putting all the lunar imbued people who don't have emotions into comas. The game then has a new game plus option that just puts you back in the last premoon area so you can level up to 150 for achievements.

Tempo 119
Apr 17, 2006

This was ages ago but everyone just blew it off and I loooove bad JRPGs

Rirse posted:

Oh yeah in that regard, someone spoil Star Ocean 3. I already know about the really dumb twist, but I like to know how that even makes sense.

The main character ("Fayt Leingod" ... ) is the son of a top scientist in the field of symbology (magic runes). He starts off on a space cruise, but there's an alien attack and everyone evacuates in escape pods. Fayt crash-lands somewhere on his own. Half the game is spent wandering around one or two old-timey planets trying to get something done while all the natives fight over a magic artifact/future space device. Eventually Fayt returns to space and blows up the aliens with his mind. The end.

Suddenly there are crazy bible-themed monsters everywhere, destroying everything. To find out more, Fayt goes to the moon where his dad left all his secret research.

Years ago, Dad and his science friends received a warning from another universe: civilisation had become too advanced, humans were never meant to master symbology; they'd upset The Creator so the galaxy was going to be destroyed and remade. The scientists traced the message back to a "time gate". Then they all did genetic experiments on their own kids (yay) to inscribe symbology into their DNA that, once mastered, would allow them to go through the gate and prevent the apocalypse.

So obviously Fayt and some other party members are those special kids. They go through the gate and find out their home universe is actually a computer simulation - an MMORPG for "4D" people to fart around in. At some point the NPCs became self-aware and started figuring out "symbology", ie. reverse-engineering the game's code from within.

The apocalypse stuff is actually a silly drawn-out way to delete everything, and The Creator is just some dumb nerd in an office. Fayt beats him up. He tries to pull the plug on the game, but everyone survives because ??? Roll credits.


In short, it's just a standard Bad-JRPG "kill god" ending with a sci-fi flavour, and people get exceptionally upset over it because they're
babies.

Tempo 119 fucked around with this message at 21:51 on Sep 15, 2014

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga

Mister Adequate posted:

Every *shock game except System Shock 2 is best answered with this precise line.

Bioshock 1 was actually more clever but then it also included the clever part from System Shock 2 right afterwards which was weird.

RatHat posted:

System Shock 2 is basically Dead Space, but with a crazy AI instead of alien monoliths.

I've never seen a game insulted this hard before.

No Dignity
Oct 15, 2007

Tempo 119 posted:

This was ages ago but everyone just blew it off and I loooove bad JRPGs


The main character ("Fayt Leingod" ... ) is the son of a top scientist in the field of symbology (magic runes). He starts off on a space cruise, but there's an alien attack and everyone evacuates in escape pods. Fayt crash-lands somewhere on his own. Half the game is spent wandering around one or two old-timey planets trying to get something done while all the natives fight over a magic artifact/future space device. Eventually Fayt returns to space and blows up the aliens with his mind. The end.

Suddenly there are crazy bible-themed monsters everywhere, destroying everything. To find out more, Fayt goes to the moon where his dad left all his secret research.

Years ago, Dad and his science friends received a warning from another universe: civilisation had become too advanced, humans were never meant to master symbology; they'd upset The Creator so the galaxy was going to be destroyed and remade. The scientists traced the message back to a "time gate". Then they all did genetic experiments on their own kids (yay) to inscribe symbology into their DNA that, once mastered, would allow them to go through the gate and prevent the apocalypse.

So obviously Fayt and some other party members are those special kids. They go through the gate and find out their home universe is actually a computer simulation - an MMORPG for "4D" people to fart around in. At some point the NPCs became self-aware and started figuring out "symbology", ie. reverse-engineering the game's code from within.

The apocalypse stuff is actually a silly drawn-out way to delete everything, and The Creator is just some dumb nerd in an office. Fayt beats him up. He tries to pull the plug on the game, but everyone survives because ??? Roll credits.

[spoiler]At the time it annoyed me because I was kinda digging the galactic apocalypse storyline and finding out it was an MMO really undercut that. Luther destroying everything at the end though was pretty stupid regardless, normally the whole 'kill God' thing works because God's powers aren't all they're cracked up to be or the heroes present a credible opposing power (SMT, Xenoblade, Final Fantasy, etc) but in this case he actually just actually quantitatively destroys their universe by wiping the server they live on but that doesn't matter because ...? Even for a jRPG that was remarkably badly done and incredibly stupid in concept.



In short, it's just a standard Bad-JRPG "kill god" ending with a sci-fi flavour, and people get exceptionally upset over it because they're[/spoiler] babies.

Cuntellectual
Aug 6, 2010

Shibawanko posted:

A work of art is aware of the limitations of its form and uses them. I've never seen a videogame do this, except maybe Yume Nikki. Most of the time games like The Last of Us make me cringe because they try to tell a story which belongs in a movie in the form of a videogame, which cannot work.

Killer7

One of the things I think that's hardest about games being meaningful in art is that their potential is a bit more '3-d' so to speak. I mean you could consider amazing gameplay a kind of art in it's own sense like you could consider camera work art, right?

Something like say, Earthbound or Deus Ex could basically be done in a movie theoretically, but taking the package as a whole is part of what makes it. Then there's something like Killer7 which really uses the medium's uniqueness in a meaningful way.

Cuntellectual fucked around with this message at 23:24 on Sep 15, 2014

al-azad
May 28, 2009



Metal Gear Solid must be the highest form of art as it's the only series that is aware and references that it's a video game.

Cuntellectual
Aug 6, 2010

al-azad posted:

Metal Gear Solid must be the highest form of art as it's the only series that is aware and references that it's a video game.

If you think a cyborg ninja fighting the love child of Hulk Hogan and Ron Paul on top of a giant robot spider with the help of Mecha Scooby-Doo isn't art, then you should go lie down because you are clearly dead.

While on the topic of MGS, the depth of interactions in some of the things in 2 and 3 are amazing. I unironically like MGS 1-3.

Cuntellectual fucked around with this message at 23:28 on Sep 15, 2014

QuiteEasilyDone
Jul 2, 2010

Won't you play with me?

Anatharon posted:

If you think a cyborg ninja fighting the love child of Hulk Hogan and Ron Paul on top of a giant robot spider with the help of Mecha Scooby-Doo isn't art, then you should go lie down because you are clearly dead.

While on the topic of MGS, the depth of interactions in some of the things in 2 and 3 are amazing. I unironically like MGS 1-3.

Point of order, giant robot ant

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Anatharon posted:

I unironically like MGS 1-3.

Yeah? Like 99% of everyone does. They are lots of fun. If you played them at the time they were released, your mind was getting blown.

Stux
Nov 17, 2006

Shibawanko posted:

A work of art is aware of the limitations of its form and uses them. I've never seen a videogame do this, except maybe Yume Nikki. Most of the time games like The Last of Us make me cringe because they try to tell a story which belongs in a movie in the form of a videogame, which cannot work.

Dark souls and super metroid :colbert:

MrBims
Sep 25, 2007

by Ralp

SolidSnakesBandana posted:

Yeah? Like 99% of everyone does. They are lots of fun. If you played them at the time they were released, your mind was getting blown.

All I remember about 2's release was being annoyed I had been sold a fake game that was 70% the same as the previous as a deliberate plot point, and the entire gaming media had been complicit in misleading the public about what the final product would actually look like.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

SolidSnakesBandana posted:

Yeah? Like 99% of everyone does. They are lots of fun. If you played them at the time they were released, your mind was getting blown.

Actually, forums poster Solid Snake's Bandana, they are very bad.

al-azad
May 28, 2009



MrBims posted:

All I remember about 2's release was being annoyed I had been sold a fake game that was 70% the same as the previous as a deliberate plot point, and the entire gaming media had been complicit in misleading the public about what the final product would actually look like.

Complicit? They were fooled like everyone else. Raiden was never shown until the game's release and promotional screens/trailers that took place in big Shell feature Snake. I still remember the PSM review and how shocked they were (this game sucks 10/10 GOTY)

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

al-azad posted:

Complicit? They were fooled like everyone else. Raiden was never shown until the game's release and promotional screens/trailers that took place in big Shell feature Snake. I still remember the PSM review and how shocked they were (this game sucks 10/10 GOTY)

EGM was even worse; they gave the game 9.5's across the board but if you read the actual reviews they SLAMMED the game for the Raiden bait-and-switch and the batshit crazy plot that falls apart at the end. I swear if you read the written reviews you would have guessed the game got 7's at the most, but there it was: a big 9.5 behind the words you were reading. This was before MGS became one big self-aware injoke but even then MGS2 was a low point the series hasn't revisited since.

It was probably the first time in my life where I had an honest disconnection from gaming journalism because I saw a standard that was...wrong. I'm not one of those #gamergate people who froths at the mouth and sends rape threats to female reviewers, just someone who became a little smarter that day and reads/buys with intelligence.

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MrBims
Sep 25, 2007

by Ralp

al-azad posted:

Complicit? They were fooled like everyone else. Raiden was never shown until the game's release and promotional screens/trailers that took place in big Shell feature Snake. I still remember the PSM review and how shocked they were (this game sucks 10/10 GOTY)

What I meant was that when it came time for everyone to put their critical caps on, every review that I can remember (or am finding through google right now) either neglected to mention any aspect of the game's story (not just the Raiden reveal but also the S3 gimmick and the generally opaque and fever dream story that would take multiple prequels to fix), or only had criticism of story-driving mechanics like the codec and 10 minute-long cutscenes. It was the Mass Effect 3 Ending affair, ten years before, and it really hurt my trust in gaming journalism because it felt so obvious the publications cared more about selling magazines through hype than acting as a consumer safeguard.

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