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Man I really really want to know what Karin's solo UA is gonna be liiiiikkkkkee
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# ? Sep 20, 2014 00:25 |
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# ? Apr 26, 2024 15:48 |
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No movement.
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# ? Sep 20, 2014 00:34 |
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oh nooo, not the red moon rage i wonder if an almighty game with 1 each of the pulse, cancel, and finisher to each player would work. like, if you couldn't use your special action until it came back through your discards also does an almighty character's finisher pop open at 7 life or 14? otherwise that's a teeny window for a person with 40 life
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# ? Sep 20, 2014 00:42 |
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Beat 13 Kajia Septie Salix 1 life Discard 1: Parasitic Dash Discard 2: Swarming Burst Finisher: Imago Emergence Jager & Karin Brandtford 1 life Discard 1: Full Moon Drive [+insect] Discard 2: Feral Claw [+insect] Reveal --Kajia gets +2 power and +2 priority! --Kajia has priority 6. Karin has priority 5. Kajia is the active player! Active Player Before Activation --Kajia pulls Jager 1 space. Jager gains an insect! Attack --Burrowing Grasp has a range of 1. At range 1, it hits! On Hit --Kajia deals 4 damage! Kajia wins by knockout in Beat 13! Congratulations, Tollymain! gutterdaughter fucked around with this message at 00:59 on Sep 20, 2014 |
# ? Sep 20, 2014 00:42 |
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i was hoping you'd dash so we could protract this out to a draw
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# ? Sep 20, 2014 00:45 |
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Very good play from the new guy.
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# ? Sep 20, 2014 00:46 |
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anyway, good game! you caught me off guard a few times
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# ? Sep 20, 2014 00:47 |
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Whoops! Just got a revised message from Androc. Let's give the new kid a break, and see how this would go down if I'd refreshed my PMs. Beat 13, Alternate Universe Edition Kajia Septie Salix 1 life Discard 1: Parasitic Dash Discard 2: Swarming Burst Finisher: Imago Emergence Jager & Karin Brandtford 1 life Discard 1: Full Moon Drive [+insect] Discard 2: Feral Claw [+insect] Reveal --Kajia gets +2 power and +2 priority! --Kajia has priority 6. Karin has priority 6. CLASH! Reveal --Kajia has priority 5. Jager has priority 10. Jager is the active player! Active Player Attack --Howling Drive does not hit opponents! Arwoooooo! After Activating --Jager advances 3 spaces. Jager gains an insect! Reactive Player Before Activating --Kajia pulls Jager 1 space. --Kajia advances 2 spaces. Attack --Burrowing Drive has a range of 1. It misses due to Dash's aftereffect. End of Beat --Karin moves 1 space right, then doesn't move. gutterdaughter fucked around with this message at 03:13 on Sep 20, 2014 |
# ? Sep 20, 2014 00:48 |
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i don't think kajia particularly likes playing against faster characters. her comparative power seems to scale directly to her opponent's relative priority, from what i've seen and heard
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# ? Sep 20, 2014 00:48 |
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ahaha okay let's do this
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# ? Sep 20, 2014 00:48 |
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oh cool i can use howling now. looks like i got a bug into karin's head, look out jager!
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# ? Sep 20, 2014 00:49 |
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actually, howling being stolen by a character who can steal styles is the most hilarious idea, and now i want a character with a UA that allows them to swap out their styles for their opponents somehow
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# ? Sep 20, 2014 00:54 |
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You certainly would have been within your rights to let things end with the first pair- I realized immediately after I sent it that my priority wasn't high enough.
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# ? Sep 20, 2014 01:08 |
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Gutter Owl posted:
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# ? Sep 20, 2014 01:43 |
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Right 3.
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# ? Sep 20, 2014 01:46 |
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Pull 1, advance 2.
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# ? Sep 20, 2014 01:59 |
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Gutter Owl posted:Jager, how far will you move wolf-Karin?
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# ? Sep 20, 2014 03:07 |
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One space right.
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# ? Sep 20, 2014 03:11 |
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Beat 14, Alternate Universe Edition Kajia Septie Salix 1 life Discard 1: Burrowing Drive Discard 2: Parasitic Dash Finisher: Imago Emergence Jager & Karin Brandtford 1 life Discard 1: Howling Dash {+insect] Discard 2: Full Moon Drive [+insect] Reveal --Kajia has priority 1. Jager has priority 1. CLASH! Reveal --Kajia has priority 2. Jager has priority 4. Jager is the active player! Active Player Before Activating --Jager advances 1 or 2 spaces. Attack --Coordinated Claw has a range of 1~3. But at range 1~2, it misses due to Swarming's effect! Reactive Player Attack --Swarming Strike has a range of 1~3. At range 1~2, it hits! On Hit --Kajia deals 4 damage! The alternate timeline collapses! Kajia wins via knockout on Beat 14! Congrats again, Tollymain! gutterdaughter fucked around with this message at 04:21 on Sep 20, 2014 |
# ? Sep 20, 2014 03:15 |
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Gutter Owl posted:CLASH!
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# ? Sep 20, 2014 03:59 |
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Gutter Owl posted:
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# ? Sep 20, 2014 04:21 |
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oh god there goes the waveform
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# ? Sep 20, 2014 04:48 |
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so androc, i don't know if you're familiar with this element of strategy in battlecon yet (i know i wasn't until i saw it used to hilarious effect here on sa), but a good way to screw with your opponents options is to attempt to force a clash on whatever move you think they're gonna make. it's especially helpful if you're looking at your options going "oh god i'm screwed none of this works". good games!
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# ? Sep 20, 2014 04:53 |
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# ? Apr 26, 2024 15:48 |
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I'll keep that in mind about clashes- that was definitely a good game, thanks for playing with me.
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# ? Sep 20, 2014 05:02 |