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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Man I really really want to know what Karin's solo UA is gonna be liiiiikkkkkee

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Androc
Dec 26, 2008

No movement.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
oh nooo, not the red moon rage

i wonder if an almighty game with 1 each of the pulse, cancel, and finisher to each player would work. like, if you couldn't use your special action until it came back through your discards

also does an almighty character's finisher pop open at 7 life or 14? otherwise that's a teeny window for a person with 40 life

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 13

Kajia Septie Salix
1 life
Discard 1: Parasitic Dash
Discard 2: Swarming Burst
Finisher: Imago Emergence

Jager & Karin Brandtford
1 life
Discard 1: Full Moon Drive [+insect]
Discard 2: Feral Claw [+insect]
Finisher: Red Moon Rage









Reveal
--Kajia gets +2 power and +2 priority!
--Kajia has priority 6. Karin has priority 5. Kajia is the active player!

Active Player
Before Activation

--Kajia pulls Jager 1 space. Jager gains an insect!



Attack
--Burrowing Grasp has a range of 1. At range 1, it hits!



On Hit
--Kajia deals 4 damage!



:siren: Kajia wins by knockout in Beat 13! Congratulations, Tollymain! :siren:

gutterdaughter fucked around with this message at 00:59 on Sep 20, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i was hoping you'd dash so we could protract this out to a draw :v:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
:munch: Very good play from the new guy.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
anyway, good game! you caught me off guard a few times

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Whoops! Just got a revised message from Androc. Let's give the new kid a break, and see how this would go down if I'd refreshed my PMs.

Beat 13, Alternate Universe Edition

Kajia Septie Salix
1 life
Discard 1: Parasitic Dash
Discard 2: Swarming Burst
Finisher: Imago Emergence

Jager & Karin Brandtford
1 life
Discard 1: Full Moon Drive [+insect]
Discard 2: Feral Claw [+insect]
Finisher: Red Moon Rage









Reveal
--Kajia gets +2 power and +2 priority!
--Kajia has priority 6. Karin has priority 6. CLASH!






Reveal
--Kajia has priority 5. Jager has priority 10. Jager is the active player!

Active Player
Attack

--Howling Drive does not hit opponents! Arwoooooo!

After Activating
--Jager advances 3 spaces. Jager gains an insect!



Reactive Player
Before Activating

--Kajia pulls Jager 1 space.



--Kajia advances 2 spaces.



Attack
--Burrowing Drive has a range of 1. It misses due to Dash's aftereffect.

End of Beat
--Karin moves 1 space right, then doesn't move.

gutterdaughter fucked around with this message at 03:13 on Sep 20, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i don't think kajia particularly likes playing against faster characters. her comparative power seems to scale directly to her opponent's relative priority, from what i've seen and heard :v:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
ahaha okay let's do this

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
oh cool i can use howling now. looks like i got a bug into karin's head, look out jager! :unsmigghh:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
actually, howling being stolen by a character who can steal styles is the most hilarious idea, and now i want a character with a UA that allows them to swap out their styles for their opponents somehow

Androc
Dec 26, 2008

You certainly would have been within your rights to let things end with the first pair- I realized immediately after I sent it that my priority wasn't high enough.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren::siren::siren:
Jager, how far will you move?
Then Kajia, will you pull Jager?
Then Kajia, how far will you advance?
Then Jager, how far will you move wolf-Karin?

Androc
Dec 26, 2008

Right 3.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Pull 1, advance 2.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Jager, how far will you move wolf-Karin?

Androc
Dec 26, 2008

One space right.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 14, Alternate Universe Edition

Kajia Septie Salix
1 life
Discard 1: Burrowing Drive
Discard 2: Parasitic Dash
Finisher: Imago Emergence

Jager & Karin Brandtford
1 life
Discard 1: Howling Dash {+insect]
Discard 2: Full Moon Drive [+insect]
Finisher: Red Moon Rage









Reveal
--Kajia has priority 1. Jager has priority 1. :siren:CLASH!:siren:






Reveal
--Kajia has priority 2. Jager has priority 4. Jager is the active player!

Active Player
Before Activating

--Jager advances 1 or 2 spaces.



Attack
--Coordinated Claw has a range of 1~3. But at range 1~2, it misses due to Swarming's effect!

Reactive Player
Attack

--Swarming Strike has a range of 1~3. At range 1~2, it hits!



On Hit
--Kajia deals 4 damage!



The alternate timeline collapses! Kajia wins via knockout on Beat 14! Congrats again, Tollymain!

gutterdaughter fucked around with this message at 04:21 on Sep 20, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren:CLASH!:siren:

Players, please submit new bases!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:



The alternate timeline collapses! Kajia wins via knockout on Beat 14! Congrats again, Tollymain!

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
oh god there goes the waveform

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
so androc, i don't know if you're familiar with this element of strategy in battlecon yet (i know i wasn't until i saw it used to hilarious effect here on sa), but a good way to screw with your opponents options is to attempt to force a clash on whatever move you think they're gonna make. it's especially helpful if you're looking at your options going "oh god i'm screwed none of this works".

good games!

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Androc
Dec 26, 2008



I'll keep that in mind about clashes- that was definitely a good game, thanks for playing with me.

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