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Korhal
Aug 9, 2007
Chaos and evolution, baby.

Aldric Winters

Being born into a Rogue Trader family certainly had it's perks. Most notably of which was the extensive amount of training and education that it afforded. Years upon years of the best tutelage money can buy to prepare for the perils ahead. Dreams of the adventures to be had and the fortunes to be amassed drove young Aldric to strive to be the best he could be. The day finally arrived when the Trade Warrant would be passed on to the next generation, all the while Aldric brimming with hopes and desires of what the future could hold for him. And so fate took it's chance to be cruel and Aldric watched as the Trade Warrant was passed on to his cousin, Ernesto Winters. He was hurt at first, angry at this grave injustice. Yet this was the way of the world, the warrant was to be passed on to the best candidate, and apparently that wasn't Aldric. As was custom he was offered a place under Ernesto's command so that he may still serve the dynasty's interests, but such a position was too much of a hit to his pride to accept. Thus Aldric set off into the world to make his own destiny, the rejection may have hampered his spirits but nothing could stop his desire to explore and discover.

A few family favors later Aldric gained commission on board a exploratory vessel charting the fringes of space. These years found him developing a great interest in Archeotech and those that created it. Knowledge of such things was incredible, fascinating, and most of all, forbidden. It is a great rush to discover that which others believe to be lost or destroyed however, and the danger involved only made Aldric guard his secrets ever the more closely. Such a rush led his vessel towards the rumor of ancient technology in a dark sector of space, uncharted as of yet. Once they got close enough the crew almost exploded with joy upon seeing the derelict space station sitting in empty space. It looked untouched by both the perils of the warp and looters, surely ripe with treasure and technology of immense value. Yet, there are some things that are better left unfound. No ship records of the boarding or aftermath exist, long destroyed by the few crew who kept their wits about them long enough to purge it. The only thing they left the vessel with was a series of nightmares and the constant desire to look over one's shoulder. Half the crew went mad before they made it back to friendly space, either killing themselves or simply becoming comatose, unwilling to interact with others. The other half jumped ship at the first available opportunity. Aldric alone seemed to handle the encounter well, while not acquiring any physical items from the vessel he did discover a wealth of knowledge regarding Xenos and a particularly unbelievable connection to the Inquisition itself. Though the experience left him slightly... unhinged.

The event awarded the aging Aldric with a more healthy respect for the unknown and that which it could contain. He removed himself from the now crew-crippled exploratory vessel and begin focusing on contributing towards the Imperium itself. Armed with this new forbidden knowledge he decided it was of the utmost importance to guard it and use it to the Imperium's advantage if able. Utilizing more familial connections Aldric found himself serving aboard various Imperial vessels. He had never been an outstanding soldier, but found treachery and deception to be second nature as an Intelligence Officer. While his captains concerned themselves with the best way to kill the enemy he ensured that no coup d'etat's went unchecked, did his best to stamp out heresy before it could take root, and saw that those who needed to die did so well outside of the command staff's gaze; mostly so they could claim ignorance if needed. Aldric spent the bulk of his life hopping between vessels as needed, handling problems before people even know that problems existed. Doing his part to make sure the Imperial war machine continued trudging along with as little interference as possible.

As his resume grew so did his reputation, Captains began requesting his service for their vessel for fear of being dosed with poison or killed in their sleep by some unseen enemy. It seemed most calamity could be prevented as long as one possessed a strong enough web of information. Thus Aldric chose to continue living out his life in this manner, handling unknown threats, guarding secrets, and growing older by the day. Such a life seemed meager to a man of such immense heritage, but his experiences had shown Aldric that his life was a mere speck of insignificance when compared to the whole of the Imperium. Serving that which would live on far after one's death kept his mind limber and his wit sharp, even in his late years. He became content to die off an old man on an Imperial warship from natural causes, such a rare death in trying times as these. At least he was, until he heard news of his cousin Ernesto's death.

The passing of the Warrant of Trade would bring an untold number of vultures out of the shadows, those that sought to do the Dynasty harm and those in the family itself who thought themselves a more worthwhile heir. It seemed the most likely heir would be his great-niece, the most favored of Ernesto. A young girl, one not yet wary of every shadow and friendly smile. Making the situation even worse Aldric had received news that the Warrant itself was in the possession of an Inquisitor; the worst kind of snake. No doubt looking to milk a massive favor or fortune out of the heir before passing the Warrant to it's rightful owner. If his information was accurate then the girl was certainly the right choice for successor. She was devoted to the Imperium in a way few could claim in these dark times, there was no doubt she would use her near limitless resources as a Rogue Trader for the betterment of all mankind. That alone made her worth protecting, made her worth serving. He would swallow his pride gladly and serve out the last of his days taking orders from his Great-Niece who was decades his junior, just so long as she was worthy of such loyalty, and accepting of an old man's promise. So Aldric resigned his commission at once and spared no expense in securing the fastest travel to Port Wander. All he had to do now was arrive before the inheritance ceremony and do everything he could in order to unravel the den of vipers that no doubt waited there.
pre:
Home world: Child of Dynasty - +3 int, +5 fel, -3 toughness, 
-3 WP, Literacy, High Gothic
Birthright: Savant - Logic, +3 Fel, -3 Toughness
Lure of the Void: New Horizons (Archeotech) 250XP, +3 Int, 
Heirloom item, FL(Archeotech)
Trials and Travails: Lost Worlds (Beyond the Pale) 100XP, 
+2 Forbidden Lore skills, Insanity=3, Corruption=5
Motivation: Pride +3 Toughness
Career: Seneschal
Lineage: A Long and Glorious History (A Dark Secret) 
100 XP, Deceive, Scrutiny, Profit Factor -1

XP (unspent): 5000 (50)
 
WS:  25=25
BS:  41=25+16
S:   25=25
T:   30=25+8+3-3-3
Ag:  40=25+15
Int: 50=25+19+3+3
Per: 40=25+15
Wp:  30=25+10-5
Fel: 50=25+17+5+3

Wounds: 8
Fate:   4

Corruption: 5
Insanity:   7

Skills:
Barter
Commerce
Common Lore (Underworld)
Deceive +10
Evaluate
Forbidden Lore (Archeotech +10, Xenos, Inqusition)
Inquiry
Literacy +10
Logic
Speak (Low Gothic, High Gothic, Trader's Cant)
Scrutiny

Talents:
Basic Weapon Training (Universal)
Enemy (Unseen Foe)
Pistol Weapon Training (Universal)

Traits:
Dynastic Warrant
Honor Amongst Ones Peers
Unnatural Intelligence(x2)
Unseen Enemy

Seneschal: Seeker of Lore

Equipment:
Hellpistol BC
Hellgun BC
Xeno-Mesh Armor
Autoquill
Dataslate
Micro-bead
Multikey
Two sets of robes
Synskin
Chrono
Cameleoline Cloak
Reliquary of a Saint

Acquisition:
Cortex Implants GC

XP:
New Horizons (Archeotech) background-     250XP
Lost Worlds (Beyond the Pale) background- 100XP
LGH(Dark Secret) Lineage-                 100XP

450/500 XP, 50 Unspent
Rolls-
Fate, 1d10=8
Wounds, 1d5=2
Corruption, 1d5=5
Insanity from Lost Worlds, 1d5=3
Insanity from Cortex Implant, 1d10=4
Heirloom Roll, 1d100=88

Korhal fucked around with this message at 03:09 on Sep 27, 2014

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Korhal
Aug 9, 2007
Chaos and evolution, baby.
Well now I'm going to be a cousin too. Winters all day every day.

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Fluff is done for Aldric Winters, lots of good apps so far and I'm liking the way the story feels like it is going re CRUSADE CRUSADE CRUSADE.

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Aldric Winters

Aldric stands in a back corner of the room, looking over the new command crew he was slated to serve with. While each of them looked proper and Imperial something just seemed... off about most of them. Perhaps it was just that twinge of fear that came with being in the presence of an Inquisitor. Yet whatever brought them to this inhospitable stretch of space was of no concern to him, just as long as they served their new Rogue Trader loyally. Upon Shandra's words the Seneschal moved forward to flank beside her.

"Deslin seems quite the valid threat to the Imperium. Might I ask how he has managed to go so far unchecked? Certainly this seems like a security priority for the sector and would warrant a Navy presence to quell?"

Korhal
Aug 9, 2007
Chaos and evolution, baby.
Aldric Winters

Aldric couldn't help but grin as Shandra answered his question. It was a relief to see that his great-niece was intelligent enough to work out the situation in her head and not blindly jumping into the Inquisitor's lap like so many before her. This certainly was a good sign of things to come.

"Ah, how foolish of me not to consider that we were the first to be called to handle the problem! So certainly discretion is key in this situation, yes, Inquisitor?"

Also are we able to act as envoys of an inquisitor, namedropping and such without her getting ticked off about it?

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Korhal
Aug 9, 2007
Chaos and evolution, baby.
Aldric Winters

Aldric nods deeply to Shandra and takes his leave from the conference room. Removing all signs of being an Imperial officer from his person, best not be found out THAT easily, after all. Though Port Wander was relatively unknown to him, the criminal underworld functioned very much the same regardless of where you come from. The seneschal greases the right palms and says the right things to get into contact with a few... nefarious individuals. Discretely asking for a possible introduction to one of Deslin's agents to discuss work and other business matters. Leaning heavily on the somewhat dodgy reputation and history of his former cousin Ernesto. After learning what he could the Seneschal makes a few stops in the market district before giving up, unable to find the technology he desired and being unwilling to settle for anything less. Aldric began making his way back to the ship and command deck, eager to share his new found information.

Acquisition roll, TN 33, 1d100=87 Failed
Common Lore(Underworld), TN 50 1d100=6
Been really busy the last week, sorry my post took so long but should be good to go now. Using CL:Underworld to find out info about Deslin/get a possible introduction and failed my acquisition test for a GC Refractor Shield.

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