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SynthOrange posted:Aaaargh some of these maps are completely bullshit. One way walls leading from deep inside the maze into another part that you've already visited, fuckkkk! Does Gothic have anything on the level of ridiculous matching the bird dungeon from Original?
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# ? Oct 6, 2014 13:59 |
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# ? Apr 26, 2024 04:52 |
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Haha, oh man, those dungeons. Swamp was such a drat deathtrap. The bird dungeon was pretty hilarious too.
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# ? Oct 6, 2014 21:27 |
nftyw posted:I liked the first Etrian Odyssey but pretty much burnt out on them after II, though III's ship sailing stuff was really neat. Never picked up anything after those. Cute art. Demise is the best game ever. The graphics are a crime against humanity, but man. It gets so deep the further down you get. Its one of the few dungeon diver games I've found that really gets more interesting in addition to more difficult as you progress. It also has like 1-2 thousand hours worth of content. I play off an on every couple years, still leveling up my troll mushpot. There was a goon server a while back when Demise:Ascension got released, but I think its gone now. Would love to play with Goons again.
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# ? Oct 7, 2014 02:37 |
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Yeah without that xp boost mod I dont know if I'd still be playing. Without it this game is brutally old-school.
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# ? Oct 7, 2014 02:44 |
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So, more exploring hex editing stuff. This time I've got pretty much everything related to how the game stores inventory, including all Alchemy stuff: http://pastebin.com/YUJBPJv2 Now that I know that stuff, I might again be able to add the monster equipment from the 3DS. Turns out that while I can't just create a million new items, I *can* manipulate the monster data to give their items Alchemy Enhancements: And the effects: It's not exactly the same thing (you couldn't forge the items to remove the curses and such), but it's at least mostly possible. 'Mostly' possible because I have no idea where this data is stored in the data files (or if it even is). The above was done via memory editing. Which... isn't exactly the best way to go about making a mod...
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# ? Oct 7, 2014 03:37 |
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# ? Oct 7, 2014 03:49 |
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I like the idea of these types of games but haven't really played one for a significant amount of time. I started mapping with graph paper then got considerably lost so I used a magic map which made it obvious I am terrible at hand making maps so I think I'll cheat and use that edited infinite map mod. I think I chose poorly on my starting group. I have a Fighter, a Valkyrie, a Bishop, a Mage, a Cleric and an Alchemist which isn't bad but it would be nice to replace the Bishop in the front row with another melee. I'm also glad there isn't a complete wiki so I can actually try and figure out what I'm doing rather than spending half my time online.
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# ? Oct 7, 2014 05:32 |
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Woodburger posted:I think I chose poorly on my starting group. I have a Fighter, a Valkyrie, a Bishop, a Mage, a Cleric and an Alchemist which isn't bad but it would be nice to replace the Bishop in the front row with another melee. Has anyone found the item that lets me turn a dude into a ninja yet or am I poo poo outta luck?
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# ? Oct 7, 2014 05:58 |
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ZarquonHigardi posted:So, more exploring hex editing stuff. This time I've got pretty much everything related to how the game stores inventory, including all Alchemy stuff: http://pastebin.com/YUJBPJv2 Not for nothing, but you're doing good work here. It seems like you've given the mechanics more thought than Ghostlight did!
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# ? Oct 7, 2014 12:57 |
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The White Dragon posted:Grind up until you know 7th level spells and then turn that Cleric into a Samurai If it's like Original, it's probably a quest reward. But you could always just kidnap a monster ninja and use that!
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# ? Oct 7, 2014 14:45 |
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I think that it would be good to link all of the patches and utilities that have been posted in thread back in the OP, if not already done so.
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# ? Oct 7, 2014 15:13 |
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Woodburger posted:I like the idea of these types of games but haven't really played one for a significant amount of time. I started mapping with graph paper then got considerably lost so I used a magic map which made it obvious I am terrible at hand making maps so I think I'll cheat and use that edited infinite map mod. This definitely looks like a game you should skip then. It appears to be a pretty generic dungeon slog without much in the way of interesting environments and a plethora of kawaii as gently caress character and monster designs. If you enjoy tedious grinding and repetitive button mashing then go for it. I gave it a shot and really wish I could have my money back. (This, coming from someone who really enjoyed the hell out of beating the gold-box Pool of Radiance last month.) CountingWizard fucked around with this message at 16:33 on Oct 7, 2014 |
# ? Oct 7, 2014 16:28 |
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Im enjoying it but the environment is the biggest letdown of the game.
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# ? Oct 8, 2014 03:51 |
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I'd have bought it day one if they hadn't stripped the customization options the console versions had. Imagine that, a game where the (portable!) console versions had more modding customization available! I wager someone will eventually hack a way to manually edit the in game files though.
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# ? Oct 8, 2014 03:54 |
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I wouldn't mind the bland visuals of the dungeons if not for how drat empty they are. A tiny room hidden in one corner of the map, what could be inside? Oh, a battle. I wonder what this special encounter will drop? Oh, standard items for this area. Actually, let me rephrase that. I wouldn't mind that part now that infinite readable maps are available.
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# ? Oct 8, 2014 04:00 |
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The no custom portraits thing is suuuuch bullshit. I wouldn't have bought it knowing that was stripped, isn't that like a core thing in Elminage? Fuckin' Ghostlight.
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# ? Oct 9, 2014 07:30 |
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Million Ghosts posted:The no custom portraits thing is suuuuch bullshit. I wouldn't have bought it knowing that was stripped, isn't that like a core thing in Elminage? Fuckin' Ghostlight. Yeah, it was part of the PSP Elminage Original and they later added music import. Seems really strange they didn't include even some basic level of editing, but I guess the kind of programming they had to get that working on a locked-down console was just too much headaches to disassemble and reimplement.
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# ? Oct 9, 2014 09:07 |
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Million Ghosts posted:The no custom portraits thing is suuuuch bullshit. I wouldn't have bought it knowing that was stripped, isn't that like a core thing in Elminage? Fuckin' Ghostlight. It really is a shame. I wanted to like Gothic so much but it's such a barebones step back from Original. You can hack portraits in but who has the time for that?
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# ? Oct 9, 2014 18:38 |
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If it wasn't $8 I'd feel kind of ripped off, as it is I'm laughing at Ghostlight's incompetence.
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# ? Oct 9, 2014 22:52 |
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Million Ghosts posted:If it wasn't $8 I'd feel kind of ripped off, as it is I'm laughing at Ghostlight's incompetence. Same... I've tinkered with this and I have Origin, which I paid the full $25 for, on PSP. Original is much more polished. Had I payed that much for this, I'd be furious. The initial localisation of Original was bad, but apart from that it was well done. I'm disappointed, quite a bit actually, with this port, but the low cost keeps me from really getting narked off.
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# ? Oct 10, 2014 01:40 |
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This is a little off topic but I think this is the only Elminage thread: Is it possible to use the custom portrait/music feature of Elminage Original on a Vita? I'm getting a Playstation TV this week and I'd like to redownload it there but it's my understanding Vita memory cards have some proprietary stuff going on and can't be browsed like PSP memory can.
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# ? Oct 13, 2014 23:19 |
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Levantine posted:This is a little off topic but I think this is the only Elminage thread: Is it possible to use the custom portrait/music feature of Elminage Original on a Vita? I'm getting a Playstation TV this week and I'd like to redownload it there but it's my understanding Vita memory cards have some proprietary stuff going on and can't be browsed like PSP memory can. I tried once but couldn't figure out how to get it to work. It might be possible, but it wasn't intuitive enough for me to figure out how to.
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# ? Oct 14, 2014 00:04 |
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nftyw posted:I tried once but couldn't figure out how to get it to work. It might be possible, but it wasn't intuitive enough for me to figure out how to. I wonder if this will work: http://cma.dl.playstation.net/cma/mac/gb/index.html I'll give it a try tomorrow if I can.
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# ? Oct 14, 2014 00:44 |
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I just got to Dezaporlia Tunnels and I'm stuck. I just got in and there's a door I can't open or interact with at all and a guy who sells me junk for 800 gold a pop. How do I progress?
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# ? Oct 14, 2014 23:26 |
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Walk up to the door you can't open and hit F. The game never tells you how to do this, but that's the "search the wall I'm facing" key. You'll need it to find hidden doors starting basically immediately after that, so get used to it.
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# ? Oct 15, 2014 00:22 |
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Yeah, that's basically the part which makes sure you know how to examine walls before letting you move on to the dungeons where the doors aren't visible. Also, the guy there who sells you junk is actually selling you discarded items. Which means they mostly will be junk, but is their way of making sure you can't permanently lose a key item.
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# ? Oct 15, 2014 03:12 |
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I've been spending time with other crawlers lately (finally beat Grimrock and put some time into Etrian Odyssey 1), but I think today is gonna be marathon EG day.
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# ? Nov 1, 2014 19:06 |
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spider wisdom posted:I've been spending time with other crawlers lately (finally beat Grimrock and put some time into Etrian Odyssey 1), but I think today is gonna be marathon EG day. Yeah, I keep getting sidetracked my more feature-rich crawlers. Etrian Odyssey IV is on sale for 14.99 and I couldn't pass that up. Demon Gaze is a bit anime (and pervy) but feels more solid than EG. I really want to like it but it just feels like a lowest-effort port.
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# ? Nov 2, 2014 02:10 |
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Yeah I decided all I wanted out of this was weird monster bros, so I'll just go look through the artbook instead of playing this torture simulator.
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# ? Nov 2, 2014 02:12 |
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Really glad this was on sale this week. Super easy to remap the controls and use my PS2 controller from the couch. My sweet tactic from Original to save up for the flamberge and steamroll the first few floors blew up in my face when it broke after 2 uses. Nice 11k repair bill waiting for me. Is there a way to donate gold for xp besides the chance given when you change classes?
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# ? Nov 28, 2014 21:55 |
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# ? Apr 26, 2024 04:52 |
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Jack Burton Windu posted:Really glad this was on sale this week. Super easy to remap the controls and use my PS2 controller from the couch. My sweet tactic from Original to save up for the flamberge and steamroll the first few floors blew up in my face when it broke after 2 uses. Nice 11k repair bill waiting for me. Nope. Which means you may be better off just making a new spellcasting character or whatever rather than destroying your Fighter's stats with a class change. Pro tip: summoners can convert other summoners' monsters into PCs, so you will benefit from keeping a lv1 summoner around for that purpose. Go get some ghosts and become immune to damage!
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# ? Dec 3, 2014 23:49 |