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Genpei Turtle
Jul 20, 2007



Official Site: http://fantasylife.nintendo.com/
E3 nintendo site: http://e3.nintendo.com/games/3ds/fantasy-life/
Japanese site: http://www.fantasylife.jp/
Trailer: http://www.youtube.com/watch?v=KbU9Gyo2uuA
Original Japanese Trailer: http://www.youtube.com/watch?v=gdNiuvuypH4
Original Japanese intro: http://www.youtube.com/watch?v=ySJal-rBQbQ
(Note: A lot of the terms here are not official names for the English version--I'll change them as they become more clear)

Fantasy Life is a "life simulator" action-RPG by Level 5 for the Nintendo 3DS. It's been out for two years in Japan, and last year got an expansion in the form of Fantasy Life Link! which added internet multiplayer and a bunch of additional content on a new continent. You start the game by creating your character and picking a class (called a "Life") from one of 12. Classes range from Hunter to Carpenter to Miner, each has its own individual quest line, and you can swap them at any time. There's also one overarching quest line for the main plot, which spans 7 chapters. The Link! expansion added two additional chapters to that.

Fantasy Life got a release in the EU on 9/26/2014 and then NA in 10/24/2014. It has day-one "Origin Island" DLC, which comprises the entirety of the Japanese Link! expansion. It is entirely bullshit that they are offering this as DLC rather than bundling it, but it is a required buy if you want to experience all of Fantasy Life's content and reach the top ranks in your chosen class(es). No, seriously, it's literally impossible to max classes without it.

This game has a million words in it. If you don't like to read poo poo, this isn't the game for you.
This is a numbers-go-up game. If you don't like numbers-going-up, this also isn't the game for you.

Should I buy the Origin Island DLC?
Yes. There's an enormous amount of content in it and you're missing out on a good fifth or so of the game if you don't. The additions until you hit the endgame are minimal but if you're going to get it you might as well buy it early on. If you care about multiplayer you won't be able to play with other people who have the DLC if you don't have it either.

What's the story/setting?
Fantasy Life is set in a fantasy country called Reveria, a whimsical, somewhat saccharine world that seems to be completely devoid of malice. Everyone in Reveria is a good guy. The plot is about a talking butterfly and strange meteors falling from the sky that might be an ill omen something something. Mostly you're running around various parts of the world trying to investigate strange occurances. While the world is very well-crafted, the plot is not the game's strong point, though it's not aggressively bad.

Your character is a blank slate and a silent protagonist. (which the game riffs on a lot--there's a line that goes "I think s/he can only say 'Yes' and 'No'" for example) Everything about your character is customizable, and from a huge variety of options. In addition to hair, facial features, etc, there are dozens of different outfits available.

How does it play?
I like to call Fantasy Life "Rune Factory with the anime surgically removed and replaced by essence of Disney." It's mostly open-ended, though it consists of areas that are gated off by the chapters of the main story. Advancement in each of the Lifes is also tied to these areas, so you'll have to play through the whole story before you can start thinking about max ranking a Life.

There are three sources of "currency" in the game--"Dosh, Star, and Bliss," (a callback to the old board game "Careers") which you'll have to keep tabs on. Dosh is money, in-game currency you get from selling things, killing monsters, etc. Star is fame in your current Life, and the "experience" needed to advance in rank. You gain Stars by completing Life quests. Bliss is gained mostly from completing in-game events and plotlines, and is used to buy perks, such as extra storage space and the ability to buy pets.

There is a lot of content in Fantasy Life. The number of sidequests clocks in at something like 500--most of these are fairly simple "bring me 5 carrots/kill 5 carrot monsters/make me a shirt" types of quests, but a lot of them also string into mini-plotlines. Also your character can own up to 6 houses which you are free to decorate however you like, you can have several pets, and so forth. While you can probably finish the main storyline in Fantasy Life fairly quickly, doing everything will probably take you 150+ hours.

A lot of these Lives have nothing to do with fighting--how important is combat?
Combat is mostly optional in Fantasy Life since you can run past even the most hostile monsters with very little effort, but there are a few places you'll need to, so getting a few ranks in a combat class is a good idea regardless of what you want to focus on. You could easily complete the entire game without ever touching a combat class though.

Is the combat any good?
It's decent. There's a decent amount of variety, though there does seem to be a disproportionate focus on fighting massive damage sponges. It's somewhat slow-paced, and not a lot of room for dodging or fancy moves. Your character's stats will likely be more of a factor in your success than your reflexes.

How is the crafting?
Really in depth, if slightly repetitive. Nearly all the crafting Lifes have the same mini-game for making things, so if you hate that mini-game, you're probably not going to be a huge fan of the crafting system, though it can be bypassed at a certain point. Crafting is massively rewarding though--a few ranks in one of the crafting jobs and you'll never have to worry about in-game money again.

What about the resource gathering?
They managed to make resource gathering surprisingly entertaining compared to a lot of other games. It's more like a pseudo-combat with a tree/rock/fish than just repetitively using a resource-gathering item over and over.

What kind of multiplayer does it have?
Fantasy Life supports both local and Internet multiplayer, but I'm going to be blunt here--Fantasy Life multiplayer is pretty worthless. It's clear that the game was designed around single player and multiplayer was shoved in as an afterthought.

Advantages to multiplayer:
  • Play with other people
  • Trade items (though the interface kind of sucks)
  • Visit other people's houses
  • Minor loot is not synchronized so everyone can pick it up without having to fight over it
  • Bosses are easier to kill with multiple people
  • You can resurrect your friends if they get killed rather than them having to waste revival potions

Disadvantages to multiplayer:
  • Only the person who deals the killing blow to an enemy gets experience for it
  • Only one person can cash in bounties from boss drops, so you'll have to fight over that this is fixed unless you're playing the Japanese version
  • You can't do the main plot or any other quests in multiplayer
  • You can't change your Life in multiplayer
  • You can't raise Life ranks in multiplayer
  • You can't hire NPCs in multiplayer
  • You can't save the game while playing multiplayer (trading items will save the characters trading though)

Bottom line is that multiplayer is solely a sandbox mode for farting around with friends--it's more of an obstacle to character advancement than it is a help. Playing with pubbies especially is likely to suck hard in this game.


THE CLASS SYSTEM:

The class system is one of the main draws to Fantasy Life, and it's fairly in depth. After doing a quick (and skippable) introductory quest, you can switch your Life at any time with no penalties, although your current stat distribution may not be ideal for your new profession. Later in the game you can pay 30K Dosh (which at that point is a pretty paltry sum, especially if you're a crafter) to respec your character.

STATS:
There are six stats that start at 5 and cap at 100: Strength, Toughness, Intelligence, Focus, Dexterity, and Luck. The first 5 tie directly into Life stats--for example, your Carpentry stat is Toughness + (Dexterity + Strength)/2. Luck has an effect on all Lifes--for combat classes, it increases Critical hit rate, for resource gatherers it affects rare drop rates, and for crafters it increases the chance of creating high-quality items. Every time you gain an experience level you get a few points to distribute among these stats.

SKILLS AND EQUIPMENT:
Starting out in a Life for the first time will unlock a handful of skills specific to that class, e.g. Two-Handed-Sword usage for Mercenaries and Mining for Miners. Skills start at level 1 and can raise to level 15 normally through use. Once you learn a skill you can use and improve it in any Life but you will always use it better in the corresponding class. Anyone with Mining skill can whack rocks with a pickaxe, but only a Miner can use the most effective "super strikes" on a vein of ore.

Equipment has fairly strict Life restrictions as well, usually in the same vein as the way skills work--anyone can equip a saw to make things, but only a Carpenter can equip the best saws. If you God-rank every single Life all equipment will have its class restrictions lifted.


CLASS RANKS:
There are a number of class ranks, but there are three main milestones--Master level, Legend level, and God level.

Master level can't be gotten until you're near the end of the story. It's the "official" end of your Life quests, and you get a little Life-specific ending with a song for reaching it.

Legend level was the highest rank in "vanilla" Fantasy Life, and can't be gotten until the endgame. You get a special cutscene and a powerful class-specific item(s) for reaching it.

God level was added in the Link! expansion and you'll need to buy the Origin Island DLC to get there. Going for God raises the cap of your Life skills from 15 to 20, and God level gives you some pretty amazing perks to your chosen Life.

Class ranks are independent from Experience Levels. You can get Experience from just about anything--not just killing monsters, but successfully making things, farming resources, etc. as well.



THE CLASSES:


COMBAT CLASSES

Combat classes specialize in killing the many monsters that hang out in Reveria. While you can kill things with any class, combat classes are best at it--even if you learn Bow skill, a Hunter with a bow will be able to use special attacks that a Angler with a bow could not. Combat classes are terrible at making money, though, so focusing exclusively on them is not usually a great idea.



PALADIN
Primary stat: Strength
Secondary stats: Focus, Dexterity

Paladin is a well-rounded combat class that fights sword-and-board with heavy armor, though you can opt to drop the shield in favor of getting access to a few more attack types. Paladin is the most defensive of the combat classes, as the shield can block a lot of damage, especially with high skill levels.


MERCENARY
Primary Stats: Toughness, Strength

Mercenary is another heavily-armored melee class that opts for using huge, heavy two-handed swords. Mercenaries are very slow but their attacks do more damage than any other class. Especially since they have two primary stats--Toughness and Strength both contribute in a big way to two-handed attack power.


HUNTER:
Primary stat: Dexterity
Secondary stats: Strength, Focus

Lightly-armored archers that can shoot enemies from afar. Hunters can fire special charged shots that inflict status ailments. Staying at range gives it the best survivability of the combat classes overall, though they can't afford to boost their Toughness like Paladins and Mercenaries can.



WIZARD
Primary stat: Intelligence
Secondary stat: Focus

Wizards can't wear most armor, and equip staffs to cast spells from each of the four elements--Fire, Water, Earth, and Air. Earth is healing spells and the rest are attack spells. Wizards are the most high-maintenance of the combat classes--even their basic attacks drain Stamina, so you'll need to stock a lot of Stamina potions to use them effectively. Plus you've got five skills (basic magic plus one for each element) you have to build instead of just one weapon skill. However they've got the greatest variety of attacks of all the classes, and the only ones that can perform real area-effect attacks.


RESOURCE-GATHERING CLASSES

Resource-gathering classes focus on extracting resources from the world via minigames and either selling them or using them as materials in tandem with a crafting class. Resource-gathering classes have very little overhead--with axes you can go out and chop trees forever without ever having to spend a cent, but their earning potential is still less than a crafter. There are some raw materials you will need resource-gatherers for, so if you plan to do any serious crafting, you'll also want to do some resource-gathering on the side.


MINER:
Primary stat: Strength
Secondary stats: Toughness, Focus

Miners mine ore and gems from various stones and veins that pop up along the landscape. Each stone is an "enemy" (There are even "boss" rocks that play boss music when you try to mine them) with regenerating hit points and a "moving" weak point you can hit for more damage. You have to mine out the gem/ore with a pickaxe before your stamina depletes, and finishing off a stone with a powerful strike when it has a sliver of health left will net you more resources. Miner synergizes really well with Blacksmith (and to a much lesser extent, Alchemists) since the resources they produce can be used to make things, including pickaxes you'll use to mine with.



WOODCUTTER:
Primary stat: Strength
Secondary stats: Toughness, Dexterity

Unsurprisingly, Woodcutters cut down trees. Tree-chopping works almost exactly the same as mining does with a Miner. Woodcutter synergizes well with Carpenter since they're great at producing resources that a Carpenter will need.



ANGLER
Primary stat: Focus
Secondary stats: Intelligence, Dexterity

Fishermen catch fish from the various fishing spots spread throughout the game. The fishing mini-game is different from the other two resource-gathering classes--you have to fight the fish and drain its hit points while taking care not to put too much strain on your rod and break the line. Also the fish will occasionally try to escape, and you'll have to move your rod in time with its movement to kep your line from snapping. Angler synergizes extremely well with Cook--not only in providing ingredients, but the required stats are exactly the same for both classes.


CRAFTING CLASSES:

Crafting classes make things from other things. All crafting is done through a mini-game requiring precise button timing. The mini-game gets harder the more difficult the recipe is, but also gets easier as your skill level rises and the quality of your crafting tool increases. All recipes have differing levels of quality--Normal and then Bronze/Silver/Gold level. (There's also a God-level in the expansion, but it works a little different from the other levels) Virtually all items found in the game are normal quality, so in order to get the best quality items, you'll have to make them, and only Crafting classes can do that easily. Crafters also have the best income potential of the classes--you'll rarely have to worry about money as a crafter, though acquiring raw materials can be tricky. Nearly all raw materials can be bought from stores, but most high-level recipes will require ingredients you'll have to find yourself.


COOK
Primary Stat: Focus
Secondary Stats: Intelligence, Dexterity

Cooks prepare food from a variety of ingredients using Frying Pans. Food acts mostly as healing items with temporary stat bonuses thrown in. There are only two qualities of cooked food, normal and high. "Bronze" gets you two normal quality foods, "Silver" gets you one high quality food, and "Gold" gets you two high quality foods. Cooks can also mix spices into their food to increase their chance of success, but not every spice will work--wasabi or hot pepper will not help you when making orange juice, for example. Cook synergizes really well with Angler--in fact you will never master Cook without first acquiring fish that can only be caught by a high-ranked Angler.



BLACKSMITH
Primary stat: Toughness
Secondary stats: Strength, Focus

Blacksmiths use hammers to make metal items--ingots from ore, weapons, armor, and metal tools. "Quality levels" for making ingots will net you more ingots rather than higher quality ingots. Blacksmith is a class that nearly everyone will want to enter at some point--the only classes that won't need the service of a Blacksmith at some point are Fishermen, Carpenters, Woodcutters, Wizards, and Alchemists. Blacksmiths can add various optional items to their recipes to increase their effectiveness in different ways, depending on the item being produced.


CARPENTER:
Primary stat: Toughness
Secondary stats: Strength, Dexterity

Carpenters use saws to make wooden items--boards, weapons, furniture, and wooden tools. Like Blacksmiths, "Quality levels" for making tools will just produce more boards. Like Blacksmith, Carpenter is another class you'll probably want to spend some time in--Any class that doesn't need a Blacksmith will need a Carpenter except Alchemists. And Hunters will need a Carpenter too. Much like Blacksmiths, Carpenters can add optional items to their recipes improve them.


TAILOR:
Primary stat: Dexterity
Secondary stats: Intelligence, Focus

Tailors are slightly different than the other crafting classes in that their mini-game is changed up a tiny bit--one of their crafting stations requires different input to succeed. Other than that, Tailor skills are divided into "fabric furniture" (ie rugs, curtains and stuffed animals) "body" clothing and then "other" clothing like hats and shoes. With the exception of the top-level God tier stuff, clothing is more oriented toward stat boosting than protection, so is more useful to non-combat classes. They can also optionally work Patches into their clothing to increase their stats. Tailors don't really have any dependencies on other classes, since the raw materials for their items can just be picked up off the ground (eg picking cotton) without need of any special skill.



ALCHEMIST:
Primary Stat: Intelligence
Secondary stats: Focus, Dexterity

Alchemists make potions, bombs, and accessories with special flasks. (Which are also created by Alchemists) Crafting quality levels differ a lot for Alchemists. Some items have straight up bronze/silver/gold levels, some just produce more like ore/boards/cloth and some act like Cook recipes--it depends on the recipe. Alchemists can't customize their recipes like the other crafters, and the materials they need depend a lot on what they're crafting--accessories often need gems for example, while potions will usuall just need plants or water gathered from the world. Alchemist complements just about every class, as every class will have use of potions and accessories, (Bombs are mostly useless) but Wizards in particular work well with Alchemists as they tend to suck down Stamina potions like a crack addict.


Some various screenshots:


Genpei Turtle fucked around with this message at 00:15 on Nov 2, 2014

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Genpei Turtle
Jul 20, 2007

FAQ for Fantasy Life Newbies

:siren:READ THE IN-GAME TUTORIALS!:siren:

Fantasy Life is one of the most hand-holdy games ever, designed to be accessible to children. Nearly everything in-game is explained through tutorials with pictures. You can access old tutorials any time from the mailbox outside your house. Before asking a question in the thread, check to see if the answer isn't already there in your tutorials!


What Life should I start with?
It doesn't really matter since you can change your Life at pretty much any time. A lot of goons recommend unlocking the gathering Life licenses early. A crafting job will solve all your money problems so isn't a bad choice too.

What should I buy with Bliss rewards?
You'll eventually get all of them, but pack size and shop upgrades should be a top priority.

How do I get a pet dragon?
The dragon pet shop doesn't open up until near the end of the game. Dragons are kinda crap like other pets anyway.

I did some sort of weird attack--how did I do it?
Check the license screen for the corresponding Life. (e.g. Hunter for bow) All the combos are listed there. Combos require precise timing so mashing on the button will not get you far.

That monster just dropped a big cage-like item! What do I do with it?
That's a bounty. Take it to a bounty clerk, they've got a gear icon over them on the map. Don't be dumb and attack it.

How should I distribute my stats?
Depends mostly on what Life you want to focus on, but in the long run it's not really important since you'll eventually be able to redistribute your stats at will.

How can I re-distribute my stats?
Go to the back of the Al Majiik library at night and use the teleporter. The book will reset your stats for 30K dosh a pop. Note this store doesn't open until later in the story.

I've been given a gathering quest that's impossible! I can't even hurt the tree/rock/fish.
There are a handful of gathering Life Quests that are given to you way before you can handle them. You should still be able to rank up the life without completing them--come back and finish them later.

How can I increase enemy item drops?
Boosting your Luck helps. But until later in the game, virtually every item that enemies potentially can drop is available for sale somewhere. You might need to rank up the shops first though. The Life-specific shops, such as the Hunter shop outside of Port Puerto, or the Mercenary shop in Al Majiik, are pretty good spots for finding monster pieces for example.

What advantage is there to cutting down a tree as a Woodcutter vs. cutting down a tree as another Life? (or other task for other job)
Early on it's hard to tell, but as you get to harder tasks it makes a big difference. Each Life has a special ability unlocked at later ranks that will help a lot, and is only accessible from within that class. Also, you can only equip the best axes as a Woodcutter, and so forth.

Genpei Turtle fucked around with this message at 14:19 on Oct 27, 2014

scissorman
Feb 7, 2011
Ramrod XTreme
After reading the OP I have a question : how are you supposed to play the game?
Initially I thought you were supposed to frequently switch jobs but the attributes seem to discourage that.
So should you pick a job (or a set of related jobs) and stick with it, only changing when absolutely necessary?

Genpei Turtle
Jul 20, 2007

scissorman posted:

After reading the OP I have a question : how are you supposed to play the game?
Initially I thought you were supposed to frequently switch jobs but the attributes seem to discourage that.
So should you pick a job (or a set of related jobs) and stick with it, only changing when absolutely necessary?

No, you definitely want to be switching jobs a lot. You'll still do OK in a job even if your stats aren't perfect--only the top-tier class quests will really require you to have ideal stats, and by then you'll have access to to the stat respec shop.

devtesla
Jan 2, 2012


Grimey Drawer
Absolutely nothing about that OP makes me want to play this game. Why should I play this game?

The 7th Guest
Dec 17, 2003

Genpei Turtle posted:

There are three sources of "currency" in the game--"Rich, Star, and Happy," (a callback to the old board game "Careers") which you'll have to keep tabs on. Rich is money, in-game currency you get from selling things, killing monsters, etc.
Whaaaaat!! They're not calling it dosh anymore?? What is this!!! Bullshit !!!

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Quest For Glory II posted:

Whaaaaat!! They're not calling it dosh anymore?? What is this!!! Bullshit !!!

Was that a temporary name? Watched some gameplay (japanese version) and people were talking about getting quantities of Rich

Genpei Turtle
Jul 20, 2007

Quest For Glory II posted:

Whaaaaat!! They're not calling it dosh anymore?? What is this!!! Bullshit !!!

Maybe they are, I dunno. Rich/Star/Happy is the Japanese terminology. I've had quite a bit of trouble digging up information about the English release--they don't even have an official website for the game as far as I'm aware.

Bongo Bill
Jan 17, 2012

It was called Dosh in the Treehouse streams at E3 and the other week.

Genpei Turtle
Jul 20, 2007

Bongo Bill posted:

It was called Dosh in the Treehouse streams at E3 and the other week.

All right, I'll update the OP accordingly. Any information on Star/Happy? (Or any other terminology--I missed the streams)

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

I am really excited for this game, and I can't really describe why. It's a bit worrying to me that all the crafting mini-games are rhythm-based, though. I suck hardcore at anything rhythm related. I hope I'll be able to get by. :ohdear: (Seriously I have no sense of rhythm whatsoever.)

Captain Mog
Jun 17, 2011

The Devil Tesla posted:

Absolutely nothing about that OP makes me want to play this game. Why should I play this game?

Let me fix the OP:

"If Animal Crossing and Final Fantasy had a baby".

That's literally it, that's what Fantasy Life is, and that's the best way I can sell it to you.

Kakarot
Jul 20, 2013

by zen death robot
Buglord

The Devil Tesla posted:

Absolutely nothing about that OP makes me want to play this game. Why should I play this game?

If you find your real job isnt fulfilling enough, give this a go!

Bongo Bill
Jan 17, 2012

The Devil Tesla posted:

Absolutely nothing about that OP makes me want to play this game. Why should I play this game?

If you like Numbers Go Up games, you will like that this game has a lot of numbers to make go up.

Genpei Turtle
Jul 20, 2007

Silver Falcon posted:

I am really excited for this game, and I can't really describe why. It's a bit worrying to me that all the crafting mini-games are rhythm-based, though. I suck hardcore at anything rhythm related. I hope I'll be able to get by. :ohdear: (Seriously I have no sense of rhythm whatsoever.)

I'm terrible at that sort of thing too but it's not that bad. It's all visually based. There are three types of minigames--one where you hold the A button as a bar fills up and let it go the instant it reaches the top, one where you tap the A button as fast as you can (though I've found an even rhythm works better than just mashing) and then one where a circle bounces back and forth and you press A when it gets as close to the indicator as possible.

The higher your crafting skill levels, the easier the minigame gets, and the more leeway for mistakes you have. It's only when you're trying to tackle making the toughest stuff you have access to that it gets hard. And if there's something you can't make at the highest quality, there are numerous ways around it other than getting good at the minigame--get or make a better crafting tool, raise your crafting skill on easier items, get some equipment that boosts relevant stats, or straight up grind for levels/respec your stats so that your raise the stats that boost your base crafting ability.

Captain Mog posted:

Let me fix the OP:

"If Animal Crossing and Final Fantasy had a baby".

That's literally it, that's what Fantasy Life is, and that's the best way I can sell it to you.

I read that comparison a lot, but honestly I don't think it's really very accurate. Fantasy Life is not really like either Animal Crossing or Final Fantasy. It has a similar atmosphere to Animal Crossing but doesn't play much like it. And outside of tropes that are in every JRPG ever I can't think of much in common it has with Final Fantasy.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Random question but any idea on how big the world is? I don't expect multiple cities or anything like that for obvious reasons but worried the whole fighting stuff will be over sooner rather than later to balance other "lives".

Unless I'm mistaken.

Genpei Turtle
Jul 20, 2007

ThisIsACoolGuy posted:

Random question but any idea on how big the world is? I don't expect multiple cities or anything like that for obvious reasons but worried the whole fighting stuff will be over sooner rather than later to balance other "lives".

Unless I'm mistaken.

There are multiple cities, actually. Three really big ones that span multiple areas, and a few smaller ones that only consist of a single area.

In terms of content nothing is ever "over." It's all equally spaced throughout the world. Each new area you get to will have new monsters to fight, new rocks to mine, new trees to cut, new fish to catch, etc. You can feasibly ignore any type of life if you wanted to. I went Carpenter->Lumberjack->Smith->Miner before I even started looking at the combat jobs for example.

Crawfish
Dec 11, 2012



From what I remember, you'll be wanting to change jobs alot, since i'm pretty sure that if you are at a decent level in one of the resource jobs, you have the ability to use their main uses in the other jobs. Like being a mercenary but being able to cut trees or mine if you are levelled high enough in those. I'm not entirely sure that is how it works, but it's how I seem to remember it functioning.

For any Australian goons out there, Target is selling select 3DS games for $44 and this and Smash are one of them.

scissorman
Feb 7, 2011
Ramrod XTreme

Genpei Turtle posted:

No, you definitely want to be switching jobs a lot. You'll still do OK in a job even if your stats aren't perfect--only the top-tier class quests will really require you to have ideal stats, and by then you'll have access to to the stat respec shop.

Ok, thanks.
Though that leads me to another question:

How do you progress in the story?
Since e.g. not every job is combat-capable, do you need to switch jobs to fulfill the necessary tasks or are these independent of the job gameplay (talking to NPCs, witnessing events etc.)?

Genpei Turtle
Jul 20, 2007

scissorman posted:

Ok, thanks.
Though that leads me to another question:

How do you progress in the story?
Since e.g. not every job is combat-capable, do you need to switch jobs to fulfill the necessary tasks or are these independent of the job gameplay (talking to NPCs, witnessing events etc.)?

The story is independent of the jobs. You won't ever need to be a particular job for anything but job quests mostly.

Also all jobs are combat-capable. You'll be restricted to daggers if you don't have experience in a combat class but they're perfectly serviceable weapons. The fights that require combat classes are usually optional, the same way that you don't need to catch every fish or chop down every tree you walk by.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?
Thanks for making the thread, Genpei Turtle. I can't wait for this game to come out Stateside. Do you have any experience with the fishing mini-game? I want to start as an Angler and sort of work my way through gatherers and crafters early on before branching out into combat, probably with Hunter at first.

I will say this game looks endlessly grindable, which I like. I find mindless grinding to be relaxing.

Genpei Turtle posted:

All right, I'll update the OP accordingly. Any information on Star/Happy? (Or any other terminology--I missed the streams)

The happiness thing is called Bliss Points in the Western localization. I don't recall what stars are, but Bliss Points unlock special things like more inventory space and pets. I believe they've also changed the name of the world to "Reveria" from Fantazeal.

Genpei Turtle
Jul 20, 2007

Leofish posted:

Thanks for making the thread, Genpei Turtle. I can't wait for this game to come out Stateside. Do you have any experience with the fishing mini-game? I want to start as an Angler and sort of work my way through gatherers and crafters early on before branching out into combat, probably with Hunter at first.

I will say this game looks endlessly grindable, which I like. I find mindless grinding to be relaxing.

Yeah, I've God-ranked all the jobs in the Japanese version so there's not much in the game in general I haven't seen. I don't know if there's much more that I can say other than what's in the OP. If you're currently in the Angler job (as opposed to just fishing with another job) then you can fish more out of fishing spots before it dries up. Boss fish randomly spawn in specific fishing spots, and when you fish them they count as "Big Items." Big items are higher-ranking treasure that drops from boss monsters, trees, rocks, and fish. You have to drag them behind you until you can find a guild rep to redeem them for cash and an item. Big items have HP and can be destroyed by monsters, and you can only carry up to 3 of them, so they're a risk/reward thing.

quote:

The happiness thing is called Bliss Points in the Western localization. I don't recall what stars are, but Bliss Points unlock special things like more inventory space and pets. I believe they've also changed the name of the world to "Reveria" from Fantazeal.

Yeah that definitely sounds like the translation for Happy points. Reveria seems like a kinda dumb name TBH but whatever.

scissorman
Feb 7, 2011
Ramrod XTreme
Regarding Origin island, do you need buy it right away or is it something you can only access after you're done with the story?

glassyalabolas
Oct 21, 2006
I want to bowl with the gangsters...

scissorman posted:

Regarding Origin island, do you need buy it right away or is it something you can only access after you're done with the story?

It's post game content, so you pretty much have to beat the game first.

Genpei Turtle
Jul 20, 2007

glassyalabolas posted:

It's post game content, so you pretty much have to beat the game first.

IIRC vanilla Fantasy Life couldn't even do local multiplayer with the Link! Expansion version, which is unsurprising given all the assets only included on Origin Island. I don't know how they're going to handle the English version, but I guess if you wanted to do multiplayer with someone expansion-enabled for whatever reason, you might want to get the DLC earlier. But yeah, it's 99% stuff that you can't do until after the ending.

Fast Track
Mar 21, 2013
What do pets do? Do they help you fight at all or do they just stick around at home?

Some reviews have gone up, in case anyone wants them. Scores seem to be pretty varied so far.

Irisi
Feb 18, 2009

Never played Final Fantasy, but this looks a little bit like Dragon Quest 9 to me, and since that is my absolute favourite DS game by several thousand miles, I'm in. Like someone said in the thread earlier, I find grinding for levels weirdly relaxing.

Just watched the trailer of it, and it's impossibly cute. Plus, you get to have a pet!

Genpei Turtle
Jul 20, 2007

Fast Track posted:

What do pets do? Do they help you fight at all or do they just stick around at home?

Some reviews have gone up, in case anyone wants them. Scores seem to be pretty varied so far.

Yeah, you can bring them along to fight with you. They're not that great at it. Or at least, there are lots of better NPCs. But I don't know--maybe there are some that are good. There are 30 pets in total and you only get to pick 2. (though you can kick them out later) There are pictures of all of them here--I picked the black cat and the purple crowned dragon, and the cat was servicable, the dragon was useless.

Also to be honest I'm not surprised at the mixed reviews--I think Fantasy Life is probably the kind of game that you'll get absolutely sucked into or get bored with really quickly. I bought it totally blind (I only got it for that buy-2-games-get-1-free deal that Nintendo was doing for Japanese 3DS owners last year) and loved it but I can see that there are some people that wouldn't. I really liked the open-ended nature of the game and all the varied content, plus watching numbers go up and constantly unlocking new recipes and special moves and that sort of thing. Having a semi-story driven JRPG in a totally peaceful fantasy kingdom without some big evil threatening the land felt like a breath of fresh air too. But I can imagine a lot of people would find that dull.

Zorato
Nov 2, 2007

^ me reading your post
I can't wait to cut trees.

Fast Track
Mar 21, 2013

Genpei Turtle posted:

There are 30 pets in total and you only get to pick 2.

This is the worst thing I have heard about this game. :( Though google translate claims the wiki says that:

quote:

Happy it is possible to keep up to three animals Releasing the bonus. LINK! I came to frog dragon and bird from.

Is that just a mistranslation (I mean the gist of it; it's pretty clearly not the best translation ever) or can you have a third pet if you get Link? I will totally buy their bullshit day one DLC for a third pet.

Genpei Turtle
Jul 20, 2007

Fast Track posted:

This is the worst thing I have heard about this game. :( Though google translate claims the wiki says that:


Is that just a mistranslation (I mean the gist of it; it's pretty clearly not the best translation ever) or can you have a third pet if you get Link? I will totally buy their bullshit day one DLC for a third pet.

Oh hey, you're right, it does say three. Somehow I even unlocked it without ever realizing it. Guess I have to pick a third pet now.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

Irisi posted:

Never played Final Fantasy, but this looks a little bit like Dragon Quest 9 to me, and since that is my absolute favourite DS game by several thousand miles, I'm in. Like someone said in the thread earlier, I find grinding for levels weirdly relaxing.

Just watched the trailer of it, and it's impossibly cute. Plus, you get to have a pet!

The developer Level-5 had a hand in both DQIX and Fantasy Life, so it's no coincidence. DQIX was also my favourite DS game, and I sunk hundreds of hours into that game, between two different run-throughs. There are still some treasure maps and bosses I never got to see, but I enjoyed just leveling up and maxing out different class skills.

They brought in some heavy-hitters on the creative for Fantasy Life as well: Final Fantasy alumni Nobuo Uematsu and Yoshitaka Amano are responsible for the music and art direction, respectively.

Of course, if you're unfamiliar with Final Fantasy maybe that won't mean much to you, personally, but Uematsu's work is among the best video game music, in my opinion. Amano's style is a bit esoteric, but his Fantasy Life stuff isn't quite as wispy as his Final Fantasy artwork.

Genpei Turtle posted:

Yeah, I've God-ranked all the jobs in the Japanese version so there's not much in the game in general I haven't seen. I don't know if there's much more that I can say other than what's in the OP. If you're currently in the Angler job (as opposed to just fishing with another job) then you can fish more out of fishing spots before it dries up. Boss fish randomly spawn in specific fishing spots, and when you fish them they count as "Big Items." Big items are higher-ranking treasure that drops from boss monsters, trees, rocks, and fish. You have to drag them behind you until you can find a guild rep to redeem them for cash and an item. Big items have HP and can be destroyed by monsters, and you can only carry up to 3 of them, so they're a risk/reward thing.

Oh cool, so the boss gathering things are like the bounties they talked about on the Treehouse vids. I want to catch a white whale. I hope there is one. :3: (Don't spoil this one for me ;) )

HackensackBackpack fucked around with this message at 04:16 on Sep 25, 2014

Scaly Haylie
Dec 25, 2004

About how many blocks does this game take up?

Gloomy Rube
Mar 4, 2008



So is this game just "Single Player Final Fantasy XIV with less combat" because that's what it seems like so far.

(Not that that's a bad thing)

Katana Gomai
Jan 14, 2007

"Thus," concluded Miyamoto, "you must give up everything you have to be my disciple."

I got 2 hours into the game today as a woodcutter, and it's exactly as great as I hoped it would be after playing it at Gamescom. This is going to eat so many hours of my life.

BTW, I put the link for this thread in the 3DS general because the OP didn't (or I missed it) and I only found this thread because I went looking for it.

KennyMan666
May 27, 2010

The Saga

Genpei Turtle posted:

Reserved for Friend codes/etc
This (together with this, of course) is a thing spawned from the general 3DS thread, freel free to use it for Fantasy Life too (and any other game, really, it's the point of it to be used for multiple 3DS games).

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

Leofish posted:

The developer Level-5 had a hand in both DQIX and Fantasy Life, so it's no coincidence. DQIX was also my favourite DS game, and I sunk hundreds of hours into that game, between two different run-throughs. There are still some treasure maps and bosses I never got to see, but I enjoyed just leveling up and maxing out different class skills.

They brought in some heavy-hitters on the creative for Fantasy Life as well: Final Fantasy alumni Nobuo Uematsu and Yoshitaka Amano are responsible for the music and art direction, respectively.

Of course, if you're unfamiliar with Final Fantasy maybe that won't mean much to you, personally, but Uematsu's work is among the best video game music, in my opinion. Amano's style is a bit esoteric, but his Fantasy Life stuff isn't quite as wispy as his Final Fantasy artwork.
What?! gently caress, they got Uematsu and Amano working on this thing?! And the opening cinematic for the game is very Studio Ghibli looking. Don't tell me anyone from Ghibli is also working on the game...

gently caress. I have been super hyped for this game since E3 and it doesn't come out here for another loving month. It is so not fair!

Genpei Turtle
Jul 20, 2007

Silver Falcon posted:

What?! gently caress, they got Uematsu and Amano working on this thing?! And the opening cinematic for the game is very Studio Ghibli looking. Don't tell me anyone from Ghibli is also working on the game...

gently caress. I have been super hyped for this game since E3 and it doesn't come out here for another loving month. It is so not fair!

Well, the art direction has a notable lack of emaciated goth androgynes, so I can see why people would be surprised to learn that Amano did it. :v:

The music is only OK though IMHO. Not great, but not terrible either. But then I've never really understood what the hubbub about Uematsu is anyway, he seems very hit-and-miss to me in general.

Katana Gomai posted:

I got 2 hours into the game today as a woodcutter, and it's exactly as great as I hoped it would be after playing it at Gamescom. This is going to eat so many hours of my life.

BTW, I put the link for this thread in the 3DS general because the OP didn't (or I missed it) and I only found this thread because I went looking for it.

You missed it, I definitely put it in there, it just got lost in the deluge of Theatrythm posts.

Rasamune
Jan 19, 2011

MORT
MORT
MORT

Genpei Turtle posted:

Disadvantages to multiplayer:
  • Only the person who deals the killing blow to an enemy gets experience for it
  • Only one person can cash in "big items" (ie the best treasure) from boss drops, so you'll have to fight over that

How are game designers still loving this up

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HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

Genpei Turtle posted:

Well, the art direction has a notable lack of emaciated goth androgynes, so I can see why people would be surprised to learn that Amano did it. :v:

The music is only OK though IMHO. Not great, but not terrible either. But then I've never really understood what the hubbub about Uematsu is anyway, he seems very hit-and-miss to me in general.


You missed it, I definitely put it in there, it just got lost in the deluge of Theatrythm posts.

I just want to say I enjoy the juxtaposition of the two phrases "I've never really understood what the hubbub about Uematsu is anyway" and "it just got lost in the deluge of Theatrythm posts." :v:

I believe a great deal of Uematsu-love comes from people who grew up playing Final Fantasy, so there's definitely a nostalgia quality there, but he was able to produce some really memorable work, especially in the 8- and 16-bit eras.

Silver Falcon posted:

What?! gently caress, they got Uematsu and Amano working on this thing?! And the opening cinematic for the game is very Studio Ghibli looking. Don't tell me anyone from Ghibli is also working on the game...

gently caress. I have been super hyped for this game since E3 and it doesn't come out here for another loving month. It is so not fair!

I can't see any evidence of Studio Ghibli being involved, but Level-5 has worked alongside them in the past, so I wouldn't be surprised if maybe someone had a hand in it. It's funny you mention the opening cinematic, because the music there reminded me more of Dragon Quest's Sugiyama than Uematsu, except for that phrase just as the kid with the goggles opens the window, which has a very FFVI feel. That could just be that the opening is a lot like the Dragon Quest IX opening.

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