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lightning owns actually
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# ¿ Sep 25, 2014 14:52 |
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# ¿ Apr 27, 2024 13:35 |
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Famous TV Dad posted:linearity is not a problem as long as you mix in some puzzles in there to break up the monotony of combat. that is my issue with the recent Tales of games as well. and combat in tales games owns and is never monotonous
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# ¿ Sep 25, 2014 18:13 |
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Endorph posted:puzzles loving suck and are boring
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# ¿ Sep 25, 2014 18:14 |
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Famous TV Dad posted:youre retarded https://www.youtube.com/watch?v=kfPh7FNyTAw here's what i don't want to be doing in tales games if that makes me retarded then so be it
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# ¿ Sep 25, 2014 18:37 |
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darealkooky posted:hitting X to do the same canned four hit combo into demon fang or whatever my reaction at the end of every puzzle, even 'good ones,' isn't 'woah i sure am glad i beat this brain teaser!' it's 'wow im glad that bullshit is over so i can get on with the game' all the minigames in ff7 are cool but the difference between them and gigantic gimmick-y puzzle dungeons is that squatting with that one dude in ff7 takes like twenty seconds and dragging those shadow dudes around in the darkness dungeon in ToS takes like twenty minutes
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# ¿ Sep 25, 2014 18:41 |
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darealkooky posted:stop being a pedantic rear end in a top hat, I'm not going to type out "two hit combo into jump attack into sky cast lightning, land, three hit combo, lightning blade, demon fang, victory light spear" or whatever the gently caress. every tales game with a huge focus on combos is really bad because they just turn into devil may cry for morons where you don't need to think at all about how you're going to fight the enemies. darealkooky posted:dragging the shadows takes 20 minutes, but so does every jrpg dungeon unless they decide to drag it out with endless hallways 'flip this switch to move this bridge' 'now flip the switch back to move this other bridge back into place' it just feels like meaningless busy work to pad out the game eternia had okay dungeons with puzzles but that was because they were over in half a second games need things to break up the combat/cutscenes yeah but i feel like towns and ssidequests do that plenty
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# ¿ Sep 25, 2014 18:51 |
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darealkooky posted:I have some shocking news. Literally all videogames are busy work that exist to pad out time, especially ones where doing the exact same combos on enemies who can't fight back over and over is "the good part"
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# ¿ Sep 25, 2014 19:10 |
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That loving Sned posted:XIII-2 is crammed with every JRPG mechanic they could think of, and it made me realise that I hate modern JRPGs.
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# ¿ Sep 25, 2014 19:31 |
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Silver Striker posted:i didn't 100% 13-2, i just played it until i stopped having fun which was enough to complete the main story and some of the optional content and it was fun while it lasted.
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# ¿ Sep 25, 2014 19:32 |
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Concordat posted:The entire point of that puzzle was to get a fruit that was up high in a tree. and another person who can throw chakrams and like 3 people who can make tiny blades of wind appear
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# ¿ Sep 25, 2014 23:34 |
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# ¿ Apr 27, 2024 13:35 |
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01011001 posted:given that he is an unapologetic rapist, its probably because he is not well in the head
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# ¿ Sep 26, 2014 01:10 |