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Endorph
Jul 22, 2009

lightning owns actually

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Endorph
Jul 22, 2009

Famous TV Dad posted:

linearity is not a problem as long as you mix in some puzzles in there to break up the monotony of combat. that is my issue with the recent Tales of games as well.
puzzles loving suck and are boring

and combat in tales games owns and is never monotonous

Endorph
Jul 22, 2009

Endorph posted:

puzzles loving suck and are boring

and combat in tales games owns and is never monotonous
go through that one forest in tales of symphonia and then come back and tell me jrpgs need more puzzles

Endorph
Jul 22, 2009

Famous TV Dad posted:

youre retarded
here's what i want to be doing in tales games

https://www.youtube.com/watch?v=kfPh7FNyTAw

here's what i don't want to be doing in tales games



if that makes me retarded then so be it

Endorph
Jul 22, 2009

darealkooky posted:

hitting X to do the same canned four hit combo into demon fang or whatever
oh so you suck at tales games okay

my reaction at the end of every puzzle, even 'good ones,' isn't 'woah i sure am glad i beat this brain teaser!' it's 'wow im glad that bullshit is over so i can get on with the game'

all the minigames in ff7 are cool but the difference between them and gigantic gimmick-y puzzle dungeons is that squatting with that one dude in ff7 takes like twenty seconds and dragging those shadow dudes around in the darkness dungeon in ToS takes like twenty minutes

Endorph
Jul 22, 2009

darealkooky posted:

stop being a pedantic rear end in a top hat, I'm not going to type out "two hit combo into jump attack into sky cast lightning, land, three hit combo, lightning blade, demon fang, victory light spear" or whatever the gently caress. every tales game with a huge focus on combos is really bad because they just turn into devil may cry for morons where you don't need to think at all about how you're going to fight the enemies.
tales of graces owns actually, and there's no tales game where you need to think about how youre going to fight enemies. the good games are more about reflexes than anything and the bad ones are legendia


darealkooky posted:

dragging the shadows takes 20 minutes, but so does every jrpg dungeon unless they decide to drag it out with endless hallways
welcome to my point? the dungeons in xillia 1/2 are over in like 5 minutes and you can get on with the actual game you're playing. basically that's why i dont like puzzles, they don't really have anything to do with the actual game you're playing. like most jrpgs have their own take on combat but every single jrpg dungeon is just 'hold x to grab these blocks. okay now move these blocks somewhere else'

'flip this switch to move this bridge' 'now flip the switch back to move this other bridge back into place'

it just feels like meaningless busy work to pad out the game

eternia had okay dungeons with puzzles but that was because they were over in half a second

games need things to break up the combat/cutscenes yeah but i feel like towns and ssidequests do that plenty

Endorph
Jul 22, 2009

darealkooky posted:

I have some shocking news. Literally all videogames are busy work that exist to pad out time, especially ones where doing the exact same combos on enemies who can't fight back over and over is "the good part"

graces in particular is really bad about this poo poo because the enemies will decide to dogpile whoever is in the first slot most of the time, and your AI party members have no idea how to use the dodging mechanic every strong enemy is designed around and die in two hits on modes above normal. most of the time you're better off just soloing the game as asbel or hubert instead of trying to use the other characters who don't work when 8 monsters are charging at them or reviving your party members because they're just going to die in two seconds anyway. only way to make "juggle enemies to death with this one combo over and over" even more boring is by limiting the number of characters that are actually useable to do their one combo with
lol you're bad + wrong

Endorph
Jul 22, 2009

That loving Sned posted:

XIII-2 is crammed with every JRPG mechanic they could think of, and it made me realise that I hate modern JRPGs.

Action RPGs are fine when they don't try to make you waste hours doing boring poo poo, so at least the only thing XIII had for gameplay was its combat, although it was only fun when it was challenging. XIII-2 was so easy that in every encounter you spent more time loading it and seeing the results screen than actually fighting it. Then you got to the final area, and if the platforming wasn't bad enough, the enemies will wipe the floor with you.

If you completed XIII-2 100%, you used a guide and you didn't have fun doing it. You kept grinding those materials and filling out those maps and answering those quizzes because you knew that the endorphins released in your brain at the end of it would be worth all those hours of effort. You're an idiot and you've been tricked by a game that used every trick in the book to make you think it's fun, without ever actually being fun. It's a poo poo game, and if you disagree then go look at that bikini you bought for Serah because you didn't have the restraint to not own all the DLC.
holy poo poo

Endorph
Jul 22, 2009

Silver Striker posted:

i didn't 100% 13-2, i just played it until i stopped having fun which was enough to complete the main story and some of the optional content and it was fun while it lasted.
You're an idiot and you've been tricked by a game that used every trick in the book to make you think it's fun, without ever actually being fun. It's a poo poo game, and if you disagree then go look at that bikini you bought for Serah because you didn't have the restraint to not own all the DLC.

Endorph
Jul 22, 2009

Concordat posted:

The entire point of that puzzle was to get a fruit that was up high in a tree.
And you have a person in your party who can fly.
and another person who can summon things that can fly

and another person who can throw chakrams

and like 3 people who can make tiny blades of wind appear

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Endorph
Jul 22, 2009

01011001 posted:

given that he is an unapologetic rapist, its probably because he is not well in the head
personally i think raping people is a little worse than liking ff13

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