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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
"The Right Moment"
Sorry, let's grab Early Bird instead.

There's only one village on the map, and Norowas needs it.

gutterdaughter fucked around with this message at 01:15 on Sep 27, 2014

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Sorry. If it's any consolation, I don't think our turns intersect at all.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Take Green die, Play Concentration (Enhanced) to play March (Enhanced+2) for Move 6.

Play Stamina for Move 2 (8 total)

Move to Village via plains.

Skip Action, end turn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
At the last second, Norowas pulls his hand away with perfect elven grace.

Once again demonstrating that Goldyx is

too slow.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas

No move. Action to interact.

Play Tranquility for the draw.

Regardless of draw, take Red Mana Die and play Improvisation (powered) for 5 Influence, discarding Crystalize

Recruit Foresters

gutterdaughter fucked around with this message at 20:12 on Sep 27, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Stelas posted:

Norowas' Turn
Tranquility is played; you need to nominate a card to discard if you want to play Improvisation. Hand is updated.

Whoops, sorry! Pitch Crystalize.

Actually, can I revise? I haven't played Norowas much since the expansion, and I forgot that Noble Manners is a card in his deck.

If I can, please instead use the white die for Noble Manners (powered) for 4 influence, and play Crystalize sideways for 1 influence (5 total).

Still recruiting the Foresters.

gutterdaughter fucked around with this message at 20:13 on Sep 27, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Noble Manners gives Norowas +1 Fame as well.

And when did Tovak get +1 rep? Did I miss something?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas

Play March for 2 move, move east.

What's in the keep?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Activate Foresters for 2 Move and -1 move cost for hills/forests/swamps.

Assault the Keep.

No siege attacks, no block.

Foresters will intercept the attack and take a wound. Norowas takes 1 wound.

Take red mana die, play Improvisation (powered) for Attack 5, discarding Rage. Kill defenders, take keep, end turn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ouch. Tough choice for the first pull. Take Bonds of Loyalty and Learning.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas

Play Swiftness for Move 2. Explore the tile east of my position.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas, cont'd

Play second copy of Swiftness for Move 2, explore north.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Cool.

Take blue mana die, play Stamina (powered) for Move 2. Move to the plains adjacent to the monastery. End turn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas

Play Rage and Mana Draw sideways for Move 2. Move into Monastery.

Interact. Play Threaten* for Influence 2*. Recruit Illusionists to Bonds of Loyalty at -5 cost.

Activate Illusionists for Influence 4. Play Learning for Influence 2 (6 total). Pay 6 influence to Learning's effect, take Diplomacy from Advanced Action offer and add it to my discard pile.

End Turn. Unless!

*If Arythea rerolls her mana die to Red or Gold, instead take the red/gold die and play Threaten (powered) instead of unpowered. Use the extra influence to buy 1 healing at the Monastery and heal the Foresters. Take -1 reputation.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Wolfhawk is somewhat below the curve--her gimmick (fighting without units) just doesn't stand up, given how good units are in this game. Krang, on the other hand, is my personal favorite character. Arcane Disguise is possibly my favorite skill in the game, and Ritual Chanting(?) lets you glean some benefit out of those "move into position" turns.

And even discounting Wolfhawk, the Lost Legion expansion is great. The new units/enemies/actions/etc are all interesting, and the Volkaire scenario is a strict improvement on the co-op game.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Stelas posted:

And someone went into a monastery and it's still standing, what's up with that?

Well, yes. It was literally the one character who sometimes has more to gain from leaving the place standing.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

HOOLY BOOLY posted:

I end my turn and


:frogsiren:DECLARE END OF ROUND:frogsiren:

No, you don't. You have to skip your turn to end the round.

Not that End of Round isn't coming here soon.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Also, Arythea is forced to end the round, and Norowas passes, so it's down to Goldyx and Tovak.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Istvun posted:

e: Also norowas, burn that monastery.

Shush, you. I am busy buying all of their mans.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Can we get an image with the night tactics cards? I don't have them all committed to memory.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Also, we need a new Advanced Action in the Monastery Offer.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

HOOLY BOOLY posted:

Gems Crystals are outrageous!

Truly, truly, truly outrageous.

I always get a chuckle out of the recycled art. WizKids: We Were Pretty Much Bankrupt When We Made This Game(tm)!

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
...Well dang, I guess it is.

Mana Search.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas

First and foremost, reroll both red mana dice.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas, cont'd

Take a blue die, play Crystalize (powered) to gain a white crystal.

"Y'know, guys, this whole not-burning-you-down thing was kinda contingent on you having something I wanted more than the shiny doodad inside your hard candy shell. So uh, whatcha got?"

"We'll, um, how about my cousin Jim? He's a super good farmer. Just super good."

"..."


Burn the Monastery

gutterdaughter fucked around with this message at 19:12 on Sep 30, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Actually, since I haven't seen the new info yet, I'd like to take back that Crystallize until I see my opponent. Juuuuust in case I need a different color more than I need white.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas, cont'd

Now take the blue mana die, play Crystallize (powered) for a white crystal. (God I love Bonds of Loyalty. Nothing says friendship like a mate who'll knock over a church with you.)

"Oh hey there, Mister Ice Mage. Have you met my friend Bill? He's a GIGANTIC DRAGON AND HE'S RIGHT BEHIND YOU QUICK SHOOT HIM SHOOT HIM."

Spend white crystal, activate the Illusionists to prevent the Ice Mage's attack.

"Haha, just joshing you buddy! The dragon wasn't real. We have a lot of fun here at Norowas, Inc. But we can be serious too! For example, let me introduce you to my chief accountant, Fist. Bit uncreative, I admit, but he does get the job done."

Play Rage for Attack 2, Determination for Attack 2, and March and Diplomacy sideways for Attack 1 each (6 total). Kill the ice mage, ransack the reliquary, level.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Not sure how you're getting there, with Goldyx in the way.

Unless PVP rules are on, two Mage Knights may never co-occupy a space, except for a conquered city.

Edit: And Stelas's houserule only gives you a mulligan if your opening hand does not contain a Move card.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

HOOLY BOOLY posted:

You can't even pass through the same space with them?

But in any case the thing i was going to do was bad so i just want to take the offered Mulligan.

In the case of me starting by my keep, i'll like to Power up Stamina and go exploring to the SE that i know is there now!

Ohhhh, got it. By "mulligan," I thought you meant "draw a replacement hand" (which Stelas has instituted as a houserule if you don't draw any movement cards), not the special takeback on your last turn.

And no, you may not pass through a space containing another Mage Knight.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Stelas posted:

Actually, you can! It's on page 6 of the rules, Movement, rule 8.


You just get pushed back if you try to end your turn on them.

Say what?

Well gently caress my entire butt. I've been playing that wrong for two years.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Take Emerald Ring.

Also, Stelas:


HOOLY BOOLY posted:

i'll like to Power up Stamina and go exploring to the SE that i know is there now!

EDIT: Also, did I reroll that blue die to blue again?

gutterdaughter fucked around with this message at 00:50 on Oct 1, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Play Emerald Ring for green crystal and green token.

Spend green token to play Concentration (powered) into March (Powered+2) for Move 6.

Spend 2 move to explore.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Move northwest, explore again.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Green mana die to play Tranquility (powered) to draw 2 cards.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Nope, sure wasn't. Basically the One Card I Did Not Want To Draw. But I don't think sitting on it is the ideal play right now.

Norowas will helpfully describe to the Orc Warg Riders, in painstaking detail, all the things he has done and will continue to do to their mothers.

He'll also forego ranged attacks and give the orcs one free shot, taking a wound. Oh, it hurts almost as much as how your mother never loved you.

He'll then play Rage, Mana Draw (sideways), and Learning (sideways) for Attack 4 and kill the Orc.

End turn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Arythea is about to have a Bad Day.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ice Shield and Leadership

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Eh, not what I was hoping for.

Challenge the orcs. Use white die, play Swiftness (powered) for Ranged Attack 3, snipe the chump in the shooting phase. End turn.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Norowas Ends the Round

You're up, Tovak.

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Stelas posted:

I just realised my first recap is now slightly confusing because the fame track auto-updated. Oops. Oh well, whatever.

This is also true of the offers and player setups. I just figured you'd decided that the thread was not meant for archival reading.

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