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lmao OP is tryina make a thread dissin D3 and doesn't even include Titan Quest in his list of better games, voted 1 and loling all the way to my two skill pages
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# ¿ Sep 27, 2014 23:27 |
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# ¿ Apr 28, 2024 06:05 |
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AHungryRobot posted:man what the heck are you even talking about BrettRobb literally cannot post in a thread without calling something a WoW clone.
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# ¿ Sep 28, 2014 02:26 |
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BrettRobb posted:I can't even.. you're really bad at this
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# ¿ Sep 28, 2014 08:22 |
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Wormskull posted:He's showing something distinctly derivative of World of Warcraft, in Diablo 3. Of all examples to point at and claim he's doing his so-called gimmick wrong... Really? Yeah man all the Souls games are just King's Field clones because the Moonlight Greatsword is in them too! Oh wait no it's almost as if superficial references between franchises owned by the same company are a thing that literally everyone does and isn't indicative of any proper mechanical relationship between them. e: gonna own up to this edit i definitely typed "king's quest" instead of "king's field" at first, sorry all Heavy Lobster fucked around with this message at 09:14 on Sep 28, 2014 |
# ¿ Sep 28, 2014 08:28 |
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NecroMonster posted:i have a great idea for a game in a genre where becoming broken as gently caress and doing everything as fast as possible is always the goal Yes.. my power grows!! *Puts thirteenth point in "increase minimum damage of one handed swords" skill circle* The revolution is coming, gamers.
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# ¿ Sep 28, 2014 22:03 |
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NecroMonster posted:your a loving idiot and you like diablo 3 and blizzard games lmbo you know they eventually wised up and put the guy who made all the d3 design choices on a project they later canned right launch diablo 3 was a terrible experience i would wish on no one but it's almost as if games can improve over time in this crazy era of the internet also wow is a relic, heroes of the storm is microtransactioned to hell, and the reason why starcraft was as popular as it was was because of balance decisions/an expansion made by a dev house outside of blizzard, which is why sc2 is a wreck even with literal years to not be. but yeah blizzard is pretty d0pe lol, love 2 play blizzgames e: At the end of the day what I'm trying to say is that PoE is about a degree away from Eve only dressed up to appeal to the fantasy crowd which makes it worse than D3 only on condition, all games should just be playthrough 3 of Titan Quest because that's when all the fun loot started to drop (which is a problem in its own right). It is a Bad Genre, the ARPG. Heavy Lobster fucked around with this message at 22:35 on Sep 28, 2014 |
# ¿ Sep 28, 2014 22:29 |
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NecroMonster posted:i played ros, it's better than launch d3, and might actually be a good "game" but it's a loving terrible arpg. i'm okay with this NecroMonster posted:i can't handle having to choose my level up bonuses i would rather just have the game give me generic poo poo thanks this too accruing numbers is not meaningful decisionmaking e: NecroMonster posted:you are right never making any choices is better lol if you think people not liking PoE's passives are their dumb gamer babby brains not being able to comprehend their True Ramification rather than it being tedious busywork that you have to minmax properly in order to survive past playthrough 1 where the majority of the gameplay is it's almost as if some people like blowing poo poo up in increasingly entertaining ways rather than patting themselves on the dick for learning how many points of Strength is optimal before their miss chance catches up to them Heavy Lobster fucked around with this message at 23:35 on Sep 28, 2014 |
# ¿ Sep 28, 2014 23:32 |
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NecroMonster posted:you mean accruing numbers isn't necessarily meaningful decision making. however when those numbers are a choice that prevents other numbers from being chosen, it is in fact meaningful, if rather boring decision making. i like to have fun, playing video games
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# ¿ Sep 28, 2014 23:36 |
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NecroMonster posted:me too, luckily poe does contain many fun things some of which even include meaningful decision making Alright I'm gonna actually Seriouspost on this because I think that PoE has a very interesting and novel approach to the ARPG but is mired in really bad game design, namely the idea that you have to earn your fun. I think that the passive web is pretty neat, and does allow for a lot of experimentation in builds and other cool stuff which, at its core, is done as a way to let you have a lot of freedom in playing the class you want to play. All of this is really more in theory however because in order to have any sort of meaningful choices in the passive tree you have to level up a character and play through the same sections of content several times over in order to actually do anything interesting with the passive tree. Leveling up feels like a chore because you don't notice +1.5% Dodge Chance whenever you get it in half hour increments, but you'd sure as hell notice it if you could get the full benefits of the tree right away, and be able to change it at will. So, instead of having to progress through a bunch of negligible, tiny stat increases over hours of play before you finally get to play the character you want to play, PoE would be infinitely better if it just fuckin let you have it all to begin with because then you can actually play the game and have fun rather than endure something you only sort-of want to play to get to the point you actually want to play. This has the added benefit of being able to do special game modes or challenges where you have a lower total budget of skill points and you have to work within them to make the best build possible (for example, do I beeline for the game-changer passive or pick up a stronger but also more unreliable stat array?), with the focus actually being on the passives rather than having to put up with unfun gameplay to get to the Good Parts. Anyway that's a whole lot of words to basically say PoE is a good concept with lovely and old-guard design and that video games should on the whole be designed more like board games in regards to progression mechanics not being a boring slog Heavy Lobster fucked around with this message at 03:39 on Sep 29, 2014 |
# ¿ Sep 28, 2014 23:55 |
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NecroMonster posted:you might simply not like arpgs because the genre is sort of built on the idea that you need to earn your fun Heavy Lobster posted:It is a Bad Genre, the ARPG.
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# ¿ Sep 29, 2014 00:09 |
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NecroMonster posted:i don't share but can understand that opinion This is actually a reasonable/level-headed response, so good on you. I'm curious what you don't like about D3 though. I mean obviously you don't like the whole lack of choice thing but I've found that D3 can absolutely scratch the same "weird gimmick build" itch that PoE does only it takes as long as opening up my skill menu and slotting stuff in rather than leveling up an entire character and rerolling gear until I can actually use the moves I want.
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# ¿ Sep 29, 2014 00:14 |
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ForeverSmug posted:Why do PC gamers pretend that diablogames are "action rpgs" when there are actual action games that are also rpgs that exist, while diablo is about clicking and waiting for timers to run down Try adjusting your difficulty settings in the Options menu, op
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# ¿ Sep 29, 2014 13:22 |
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# ¿ Apr 28, 2024 06:05 |
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NecroMonster posted:how many of you diablo 3 liking idiots actually played or enjoyed diablo 2 at all? Diablo 2 was fun, but it also had a lot of dumb things like attribute arrays loving you over, no way to transfer items between characters, a piss-poor bank size, literally no use for money after a while, no respeccing until a patch like literally two years ago (and even then it's only something you can get to if you're already doing way planned in advance builds anyway), and the drop rate on anything interesting was terrible. It was a good game, but also mired down by a lot of weird Old Game inconveniences, but I'd definitely still recommend it to people.
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# ¿ Oct 1, 2014 07:17 |