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I'm glad to see somebody tackling this game. All I remember is the difficulty of controlling all four characters at once.
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# ¿ Oct 7, 2014 18:28 |
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# ¿ Apr 20, 2024 01:13 |
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CmdrKing posted:The especially sad part of Dream Team's endless tutorials, at least for me, is the game itself is considerably longer than it really has enough ideas for. They could as easily have made the game half the length and given you almost all the moves from the start instead of stringing you along for yet more tutorials and had a much stronger final product. There's an almost tangible point around the halfway mark where you can just feel AlphaDream running out of ideas and just getting completely bored with standard M&L gameplay. I'm pretty convinced each new game in the series having a new set of mechanics for additional partners is because they blew their entire load for boss design in Superstar Saga. It's really too bad because they've been quite consistent about keeping the quirkiness fresh through the series (disclaimer: I haven't played Partners in Time, actually!) but on the gameplay front it's just tired and only the sheer awesomeness of Bowser kept Inside Story from being equally exhausting. I was playing Dream Team at the same time I was doing the Inside Story LP and it really felt like they were the same game. Same annoying sidekick, same split between overhead and side scrolling sections, even the giant Luigi battles felt very similar to the giant Bowser battles. Nothing felt fresh or new.
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# ¿ Oct 8, 2014 13:55 |
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notoriousman posted:to be fair to her, Starlow had one or two really good lines that Mandatory Plot Sidekick wouldn't be able to deliver the same. But a lot of assessments here are true; Dream Team is in too comfortable a spot, building on previous concepts and mechanics instead of trying something new and/or innovative (like this game does in spades) and the length is definitely a factor in why I eventually petered out on it. It's still a good game, but not great. True. It's not really fair to say "Well, Bowser's Inside Story did this or that." This was the followup from the GBA game, so a lot of it is Alpha exploring what they could do with more buttons and two screens and the touch screen. The DS had only been out for a year and a lot of companies were still trying to figure out what to do with it.
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# ¿ Oct 8, 2014 14:38 |