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This game isn't bad, so much as it's just forgettable. The sense of plot progression is missing for reasons that should become extremely apparent as the LP goes on, and there's no overworld to explore. There's a hub area, which detracts significantly from the appeal of backtracking. Hell, there's really not much reason to backtrack at all in this game, since most of your powers find use only in the areas past when you get them. That said, I really did like it. The 4-character gimmick was one I enjoyed (especially since you often end up controlling only 2 at a time,) the plot wasn't too terrible (and was honestly pretty great at parts,) and the battles were leagues better than in any other RPG series. It's just a shame that it feels so short, since you only ever really have 1 goal of note in the game until the end. Not as good as SS or BIS, but still a fun game.
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# ¿ Oct 10, 2014 22:36 |
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# ¿ Apr 29, 2024 06:22 |
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ChaosArgate posted:Nah it's not just Superstar Saga. I'm currently going through Dream Team, I'm 25 or so hours in and the game just gave me a new tutorial. The problem isn't that there are new tutorials; the problem is that most of them are intuitive. Take Superstar Saga: things like the lightning and fire powers needed some explaining, but the hammers were self-explanatory, and the bros. attacks were almost all extremely obvious. More tutorial areas instead of outright hand-holding would make things much better.
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# ¿ Oct 11, 2014 05:09 |
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Scaramouche posted:I don't know if it's the same in the mushroom kingdom, but Cobalt-60 is a (synthetic) radioactive isotope of Cobalt. It is relatively dangerous, emitting Gamma radiation that is very difficult to shield against. It has a light blue glow and has many uses in radioactive medicine, mostly for diagnostic reasons, and not as a power source. It's not really a spoiler to say that no, the cobalt in this game is just magic metal. Don't expect accurate science in this game.
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# ¿ Oct 20, 2014 13:51 |
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Re: The Hammer Bros: You can absolutely tell that the localization team was trying so hard, you know? I don't find it funny now, but I can at least admit that it's amusing. Unlike Stuffwell's schtick. EDIT: Oh, a shroob haiku. I forgot: Aliens are here Toads are dying a lot now Who cares? Save princess Jen X fucked around with this message at 20:38 on Oct 26, 2014 |
# ¿ Oct 26, 2014 19:45 |
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ChaosArgate posted:Just out of curiosity, how many would've preferred that the localization team went with the standard all-caps monotone speech for robo-dialogue as opposed to what we got? I like that they tried something different, even if it failed so spectacularly.
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# ¿ Oct 26, 2014 20:51 |
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This is honestly the best possible thing they could have done with fawful in this game.
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# ¿ Dec 8, 2014 05:51 |
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1) I didn't know the Mario DDR Mix existed, which is a shame, since it looks ridiculous. 2) There's a place to grind beans if my memory is correct. We haven't yet been to where I'm thinking of.
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# ¿ Dec 21, 2014 02:49 |
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I'm a bit embarrassed to admit it, but when I was younger I got really creeped out by the facehugging shroom. As for the final boss conversation: the music was good. That's about the only good part of that fight.
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# ¿ Jan 19, 2015 05:47 |
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I spent hours grinding beans in this drat volcano.
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# ¿ Feb 9, 2015 01:38 |
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# ¿ Apr 29, 2024 06:22 |
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The shroob rex is even more directly a reference to the same, non-shroobed enemy, fought the exact same way, in superstar saga.
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# ¿ Apr 22, 2015 19:46 |