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Beat 7 Voco Astrum 14 Life Discard 1: Hellraising Shot Discard 2: Monster Strike Finisher: Z-Mosh Rukyuk Amberdeen 13 Life Discard 1: Trick Dash Discard 2: Point Blank Drive Finisher: Fully Automatic Tokens: Pulse! Burst returns to Voco's hand. Voco rearranges the battlefield. Sefer fucked around with this message at 22:53 on Oct 6, 2014 |
# ? Oct 6, 2014 20:54 |
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# ? May 7, 2024 13:11 |
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Beat 7, Part Two: Metal Boogaloo Voco Astrum 14 Life Discard 1: Hellraising Shot Discard 2: Monster Strike Finisher: Rukyuk Amberdeen 13 Life Discard 1: Gunner Drive Discard 2: Trick Dash Finisher: Fully Automatic Tokens: Voco has priority 9. Rukyuk has priority 7. Voco is the active player! Before activating, Voco advances 2, raising the dead in his wake. After activating, Voco advances 3, almost selling out the arena. Sniper Strike has a range of 4~6. At range 1, it misses. After activating, Rukyuk advances 3. During recycle, the zombies let Rukyuk join their mosh pit rather than eat him. Sefer fucked around with this message at 00:17 on Oct 7, 2014 |
# ? Oct 6, 2014 22:56 |
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Gutter, I assumed you didn't want to chomp Rukyuk during the pulse recycle since you didn't mention it with the pulse instructions; let me know if I was wrong (no End of Beat effects, but I'm pretty sure Recycle still works)
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# ? Oct 6, 2014 22:58 |
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Ah, correct, no chomp.
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# ? Oct 6, 2014 23:03 |
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Sefer posted:
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# ? Oct 6, 2014 23:40 |
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Advance 3.
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# ? Oct 6, 2014 23:45 |
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^^^ somehow I expected that.Sefer posted:
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# ? Oct 6, 2014 23:55 |
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i'm trying to remember why i decided not to do grasp. i'm trying to remember a lot of things actually. why is it too hot to sleep
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# ? Oct 6, 2014 23:55 |
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i know i'm always using the excuse that i haven't gotten enough sleep but that's because i'm always not getting enough sleep
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# ? Oct 6, 2014 23:58 |
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advance 3.
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# ? Oct 6, 2014 23:59 |
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There should not be a zombie underneath Voco's current position. He did not leave that space.
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# ? Oct 7, 2014 00:04 |
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^^^ Yeah, fixedSefer posted:
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# ? Oct 7, 2014 00:09 |
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No chomp.
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# ? Oct 7, 2014 00:13 |
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Beat 8 Voco Astrum 14 Life Discard 1: Metal Dash Discard 2: Hellraising Shot Finisher: Rukyuk Amberdeen 13 Life Discard 1: Sniper Strike Discard 2: Gunner Drive Finisher: Fully Automatic Tokens: Nope! Voco has priority 3. Rukyuk has priority 2. Voco is the active player! Before activating, Voco crowdsurfs 3 spaces. Voco's fans rise up against Rukyuk, ignoring his soak. Rukyuk takes 4 damage and is at 9 life. Rukyuk is stunned! End of beat, Rukyuk regains all ammo. The zombie mosh turns on Rukyuk. He loses 1 life and is at 8, but he clears some space. Sefer fucked around with this message at 01:48 on Oct 7, 2014 |
# ? Oct 7, 2014 00:19 |
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Sefer posted:
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# ? Oct 7, 2014 00:46 |
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Crowdsurf to just on the other side of Rukyuk.
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# ? Oct 7, 2014 00:50 |
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Sefer posted:
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# ? Oct 7, 2014 01:00 |
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Y'know what? Sure. Y'all deserve a treat for that one.
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# ? Oct 7, 2014 01:13 |
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Beat 9 Voco Astrum 14 Life Discard 1: Monster Shred Discard 2: Metal Dash Finisher: Rukyuk Amberdeen 8 Life Discard 1: Crossfire Reload Discard 2: Sniper Strike Finisher: Fully Automatic Tokens: Voco has priority 3. Rukyuk has priority 5. Rukyuk is the active player! Start of Beat, Voco tries to raise an already risen zombie and advances 2. Point Blank Grasp has a range of 1~2. At range 2, it hits! Two zombies try to jump in front of the attack, but the AP shell ignores their soak, cutting through them without slowing down. On hit, Rukyuk moves Voco to the right. Voco takes 2 damage and is at 12 life. Voco's stun guard holds. On damage, Rukyuk pushes Voco 1. Thunderous Strike has a range of 2~3. At range 4, it misses. Sefer fucked around with this message at 02:50 on Oct 7, 2014 |
# ? Oct 7, 2014 02:00 |
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Sefer posted:
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# ? Oct 7, 2014 02:00 |
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just throw him into the corner dumpster, like the trash he is
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# ? Oct 7, 2014 02:03 |
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Beat 10 Voco Astrum 12 Life Discard 1: Thunderous Strike Discard 2: Monster Shred Finisher: Rukyuk Amberdeen 8 Life Discard 1: Point Blank Grasp Discard 2: Crossfire Reload Finisher: Fully Automatic Tokens: Voco has priority 9. Rukyuk has priority -2. Voco is the active player! Start of beat, Rukyuk retreats 1. Before activating, Voco advances 2, raising the dead in his wake. After activating, Voco advances 3, nearly selling out the arena. Trick Burst has a range of 3~5. At range 1, it misses. Sefer fucked around with this message at 05:47 on Oct 7, 2014 |
# ? Oct 7, 2014 02:52 |
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sefer, how do you feel about this pace of play
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# ? Oct 7, 2014 03:01 |
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Sefer posted:
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# ? Oct 7, 2014 05:27 |
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Tollymain posted:sefer, how do you feel about this pace of play Pretty good, I feel like we may have set some sort of record today.
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# ? Oct 7, 2014 05:27 |
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Retreat 1.
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# ? Oct 7, 2014 05:28 |
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Sefer posted:
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# ? Oct 7, 2014 05:32 |
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Advance 3. FILL THE ARENA.
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# ? Oct 7, 2014 05:41 |
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Beat 11 Voco Astrum 12 Life Discard 1: Metal Dash Discard 2: Thunderous Strike Finisher: Rukyuk Amberdeen 8 Life Discard 1: Trick Burst Discard 2: Point Blank Grasp Finisher: Fully Automatic Tokens: Voco has priority 2. Rukyuk has priority 3. Rukyuk is the active player! Start of beat, Voco cannot retreat and there are no spaces between him and Rukyuk. Before activating, Rukyuk spends his flash shell to make Gunner Strike range 1~7 instead of 2~6. Gunner Strike has a range of 1~7. At range 1, it hits! Two zombie fans jump in the way of the bullet, soaking 2. Voco takes 2 damage and is at 10 life. Voco is stunned! After activating, Rukyuk retreats 1. Sefer fucked around with this message at 06:03 on Oct 7, 2014 |
# ? Oct 7, 2014 05:56 |
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Sefer posted:
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# ? Oct 7, 2014 05:56 |
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Expend Flash Shell. Retreat 1. E: also heads up it's Beat 11
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# ? Oct 7, 2014 06:01 |
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Beat 12 Voco Astrum 10 Life Discard 1: Hellraising Drive Discard 2: Metal Dash Finisher: Rukyuk Amberdeen 8 Life Discard 1: Gunner Strike Discard 2: Trick Burst Finisher: Fully Automatic Tokens: Clash at priority 2! Clash at priority 4! Voco has priority 1. Rukyuk has priority 5. Rukyuk is the active player! Point Blank Grasp has a range of 1~2. At range 2, it hits! On hit, Rukyuk moves Voco 1. Only 1 place to go. A zombie fan leaps in the way of the attack, soaking 1. Voco takes 3 damage and is at 7 life. Voco is stunned. On damage, Rukyuk pushes Voco back. Sefer fucked around with this message at 06:54 on Oct 7, 2014 |
# ? Oct 7, 2014 06:05 |
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Tollymain posted:
Not anymore!
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# ? Oct 7, 2014 06:06 |
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Sefer posted:
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# ? Oct 7, 2014 06:29 |
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Sefer posted:
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# ? Oct 7, 2014 06:42 |
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Yeah, I could do a dash or a reload and throw away a chance to do damage unopposed or yeah it's a no-brainer I'm using grasp.
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# ? Oct 7, 2014 06:45 |
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Sefer posted:
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# ? Oct 7, 2014 06:51 |
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back into the corner with ye, think on what ye have done
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# ? Oct 7, 2014 06:53 |
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Beat 13 Voco Astrum 7 Life Discard 1: Monster Shot Discard 2: Hellraising Drive Finisher: Rukyuk Amberdeen 8 Life Discard 1: Point Blank Grasp Discard 2: Gunner Strike Finisher: Fully Automatic Tokens: Nope! Voco has priority 9. Rukyuk has priority 1. Voco is the active player! I think we know the drill here by now. After activating, Voco retreats 3. After activating, Rukyuk moves anywhere Voco isn't. End of beat, Rukyuk regains all ammo. Recycle: A zombie fan Sefer fucked around with this message at 07:27 on Oct 7, 2014 |
# ? Oct 7, 2014 06:56 |
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# ? May 7, 2024 13:11 |
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Sefer posted:
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# ? Oct 7, 2014 07:05 |