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Sefer
Sep 2, 2006
Not supposed to be here today
Beat 7

Voco Astrum
14 Life
Discard 1: Hellraising Shot
Discard 2: Monster Strike
Finisher: Z-Mosh

Rukyuk Amberdeen
13 Life
Discard 1: Trick Dash
Discard 2: Point Blank Drive
Finisher: Fully Automatic
Tokens:

















Pulse! Burst returns to Voco's hand. Voco rearranges the battlefield.


Sefer fucked around with this message at 22:53 on Oct 6, 2014

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Sefer
Sep 2, 2006
Not supposed to be here today
Beat 7, Part Two: Metal Boogaloo

Voco Astrum
14 Life
Discard 1: Hellraising Shot
Discard 2: Monster Strike
Finisher: Z-Mosh

Rukyuk Amberdeen
13 Life
Discard 1: Gunner Drive
Discard 2: Trick Dash
Finisher: Fully Automatic
Tokens:















Voco has priority 9. Rukyuk has priority 7. Voco is the active player!

Before activating, Voco advances 2, raising the dead in his wake.




After activating, Voco advances 3, almost selling out the arena.




Sniper Strike has a range of 4~6. At range 1, it misses.

After activating, Rukyuk advances 3.





During recycle, the zombies let Rukyuk join their mosh pit rather than eat him.

Sefer fucked around with this message at 00:17 on Oct 7, 2014

Sefer
Sep 2, 2006
Not supposed to be here today
Gutter, I assumed you didn't want to chomp Rukyuk during the pulse recycle since you didn't mention it with the pulse instructions; let me know if I was wrong (no End of Beat effects, but I'm pretty sure Recycle still works)

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ah, correct, no chomp.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: After activating, Voco moves 1-3. Where would you like to move?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 3.

Sefer
Sep 2, 2006
Not supposed to be here today
^^^ somehow I expected that.

Sefer posted:


:siren: After activating, Rukyuk moves 1-3. Where would you like to move?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i'm trying to remember why i decided not to do grasp.

i'm trying to remember a lot of things actually. why is it too hot to sleep :v:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
i know i'm always using the excuse that i haven't gotten enough sleep but that's because i'm always not getting enough sleep :(

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
advance 3.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
There should not be a zombie underneath Voco's current position. He did not leave that space.

Sefer
Sep 2, 2006
Not supposed to be here today
^^^ Yeah, fixed

Sefer posted:


:siren: During recycle, is Rukyuk getting chomped on?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
No chomp.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 8

Voco Astrum
14 Life
Discard 1: Metal Dash
Discard 2: Hellraising Shot
Finisher: Z-Mosh

Rukyuk Amberdeen
13 Life
Discard 1: Sniper Strike
Discard 2: Gunner Drive
Finisher: Fully Automatic
Tokens:












Nope!

Voco has priority 3. Rukyuk has priority 2. Voco is the active player!

Before activating, Voco crowdsurfs 3 spaces.




Voco's fans rise up against Rukyuk, ignoring his soak. Rukyuk takes 4 damage and is at 9 life. Rukyuk is stunned!

End of beat, Rukyuk regains all ammo.

The zombie mosh turns on Rukyuk. He loses 1 life and is at 8, but he clears some space.



Sefer fucked around with this message at 01:48 on Oct 7, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Before activating, Voco crowdsurfs 1 or more spaces. How far?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Crowdsurf to just on the other side of Rukyuk.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Chomp during recycle?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Y'know what? Sure. Y'all deserve a treat for that one.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 9

Voco Astrum
14 Life
Discard 1: Monster Shred
Discard 2: Metal Dash
Finisher: Z-Mosh

Rukyuk Amberdeen
8 Life
Discard 1: Crossfire Reload
Discard 2: Sniper Strike
Finisher: Fully Automatic
Tokens:













Voco has priority 3. Rukyuk has priority 5. Rukyuk is the active player!

Start of Beat, Voco tries to raise an already risen zombie and advances 2.




Point Blank Grasp has a range of 1~2. At range 2, it hits! Two zombies try to jump in front of the attack, but the AP shell ignores their soak, cutting through them without slowing down.





On hit, Rukyuk moves Voco to the right.

Voco takes 2 damage and is at 12 life. Voco's stun guard holds.

On damage, Rukyuk pushes Voco 1.




Thunderous Strike has a range of 2~3. At range 4, it misses.

Sefer fucked around with this message at 02:50 on Oct 7, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: On hit, Rukyuk moves Voco 1. Where?



:siren: On damage, Rukyuk pushes Voco up to 2. How far?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
just throw him into the corner dumpster, like the trash he is

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 10

Voco Astrum
12 Life
Discard 1: Thunderous Strike
Discard 2: Monster Shred
Finisher: Z-Mosh

Rukyuk Amberdeen
8 Life
Discard 1: Point Blank Grasp
Discard 2: Crossfire Reload
Finisher: Fully Automatic
Tokens:















Voco has priority 9. Rukyuk has priority -2. Voco is the active player!

Start of beat, Rukyuk retreats 1.




Before activating, Voco advances 2, raising the dead in his wake.




After activating, Voco advances 3, nearly selling out the arena.




Trick Burst has a range of 3~5. At range 1, it misses.

Sefer fucked around with this message at 05:47 on Oct 7, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
sefer, how do you feel about this pace of play :flashfact:

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Start of beat, Rukyuk retreats 1 or 2. How far?

Sefer
Sep 2, 2006
Not supposed to be here today

Tollymain posted:

sefer, how do you feel about this pace of play :flashfact:

Pretty good, I feel like we may have set some sort of record today.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Retreat 1.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: After activating, Voco moves 1-3. Where?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Advance 3. FILL THE ARENA.

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 11

Voco Astrum
12 Life
Discard 1: Metal Dash
Discard 2: Thunderous Strike
Finisher: Z-Mosh

Rukyuk Amberdeen
8 Life
Discard 1: Trick Burst
Discard 2: Point Blank Grasp
Finisher: Fully Automatic
Tokens:















Voco has priority 2. Rukyuk has priority 3. Rukyuk is the active player!

Start of beat, Voco cannot retreat and there are no spaces between him and Rukyuk.

Before activating, Rukyuk spends his flash shell to make Gunner Strike range 1~7 instead of 2~6.

Gunner Strike has a range of 1~7. At range 1, it hits! Two zombie fans jump in the way of the bullet, soaking 2. Voco takes 2 damage and is at 10 life. Voco is stunned!




After activating, Rukyuk retreats 1.




Sefer fucked around with this message at 06:03 on Oct 7, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Before activating, Rukyuk can spend an ammo to make Gunner Strike range 1~7 instead of 2~6. I assume you do so you'll hit, but which?

:siren: After activating, Rukyuk moves 1-2 spaces. Where?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Expend Flash Shell. Retreat 1.

E: also heads up it's Beat 11

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 12

Voco Astrum
10 Life
Discard 1: Hellraising Drive
Discard 2: Metal Dash
Finisher: Z-Mosh

Rukyuk Amberdeen
8 Life
Discard 1: Gunner Strike
Discard 2: Trick Burst
Finisher: Fully Automatic
Tokens:















Clash at priority 2!







Clash at priority 4!







Voco has priority 1. Rukyuk has priority 5. Rukyuk is the active player!

Point Blank Grasp has a range of 1~2. At range 2, it hits!

On hit, Rukyuk moves Voco 1. Only 1 place to go.




A zombie fan leaps in the way of the attack, soaking 1. Voco takes 3 damage and is at 7 life. Voco is stunned.




On damage, Rukyuk pushes Voco back.


Sefer fucked around with this message at 06:54 on Oct 7, 2014

Sefer
Sep 2, 2006
Not supposed to be here today

Tollymain posted:


E: also heads up it's Beat 11

Not anymore! :flashfact:

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:



:siren: Clash! Players submit new bases.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: Clash! Players submit new bases.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Yeah, I could do a dash or a reload and throw away a chance to do damage unopposed or yeah it's a no-brainer I'm using grasp.

Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: On damage, Rukyuk pushes Voco up to 2. Would you like to push him?

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
back into the corner with ye, think on what ye have done

Sefer
Sep 2, 2006
Not supposed to be here today
Beat 13

Voco Astrum
7 Life
Discard 1: Monster Shot
Discard 2: Hellraising Drive
Finisher: Z-Mosh

Rukyuk Amberdeen
8 Life
Discard 1: Point Blank Grasp
Discard 2: Gunner Strike
Finisher: Fully Automatic
Tokens:












Nope!

Voco has priority 9. Rukyuk has priority 1. Voco is the active player!

I think we know the drill here by now.




After activating, Voco retreats 3.




After activating, Rukyuk moves anywhere Voco isn't.




End of beat, Rukyuk regains all ammo.

Recycle: A zombie fan chews on Rukyuk thinks better of wasting its afterlife.

Sefer fucked around with this message at 07:27 on Oct 7, 2014

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Sefer
Sep 2, 2006
Not supposed to be here today

Sefer posted:


:siren: After activating, Voco moves anywhere Rukyuk isn't.

... and then...

:siren: After activating, Rukyuk moves anywhere Voco isn't.

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