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Shift-click allows you to connect multiple links
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# ? Feb 24, 2017 07:11 |
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# ? Apr 26, 2024 18:53 |
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ok but i still have to hunt and peck all over my prison to shift click 50 different servos, is the actual problem i'm having
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# ? Feb 24, 2017 10:16 |
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wait, does it matter which way the door of the sniper tower is facing?
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# ? Feb 24, 2017 10:21 |
So, this is interesting. Prison Architect: Mobile is released (but only in the Netherlands!) Award-winning Management Simulator Coming to iOS and Android Tablets quote:STOCKHOLM – Apr. 19, 2017 — Paradox Interactive, a publisher of games and an opponent of jailbreaking on mobile devices, today announced a partnership with Introversion Software, an independent developer of award-winning games, to publish Prison Architect: Mobile for iOS and Android tablets. Prison Architect, a management simulation game that challenges players to design and maintain a maximum security prison, is a BAFTA award-winning title with over two million players across PC and console platforms. This new partnership will make the game available to players on iOS and Android later this year.
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# ? Apr 19, 2017 20:35 |
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Direct link to the app: https://play.google.com/store/apps/details?id=com.paradoxplaza.prisonarchitect Doesn't seem to want too many permissions like GPS and address book data, but contains in-app purchases.
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# ? Apr 19, 2017 21:31 |
"Your prisoners are rioting! Would you like to purchase Riot Police for $1.99?"
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# ? Apr 19, 2017 21:52 |
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I'm Dutch and it's not available for any of my devices (running Android 6 and 7.1.1)
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# ? Apr 19, 2017 22:45 |
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I'll take the bullet for you guys then, but my tablet struggles with simple stuff like Kairosoft games and actually requires an ad blocker in order to render an average web page without crashing It certainly feels like an early access version, many details don't quite work right but that's also probably caused by the tablet being cheap. It's certainly not pleasant to play on such a small screen with such a low resolution (1280x800). Bigger, better tablets may have a better experience, but the play store said "designed for phones". The splash screen image doesn't fit the screen and the fonts are just a little bit too small to read comfortably. It can only run in landscape mode, I can't seem to make it rotate. I'm constantly reminded to "connect to your paradox account" for "new content". It's vague as to what these are, but it includes a wider selection of wardens. The free game is limited to 40 prisoners and 7 in-game days in architect mode. You also get two "prison stories", "Death Row" and "Palermo". The three other prison stories require the full version. The only way to save the game is the autosave, only after upgrading to the full version do you get to save when you want. So far, I've only found one IAP: it upgrades the free installation to the full version for 15,99 monies of an unspecified currency. I'm not going to try this. The google play store says "€ 0,99 - € 15,99 per item" for IAPs, but I have no idea what the 0.99 one is, I can't find any other IAPs. It's probably not actually anything and it just says that on the play store in order not to scare people away. Thankfully no in-game currencies to obfuscate the actual prices of IAP stuff. Gangs, events and weather have a checkbox that I cannot uncheck. Probably needs the full version. It's not clear. The back button on my tablet is ignored by the game. Both to cancel stuff in-game, and to exit the game. There is no way to quit the game. If I go to my tablet's home screen, the OS kills the game in order to free up enough memory so it can render my home screen, so I guess that's good enough. But the game will autosave when this happens. Having said that, the game does seem to run fine performance-wise, at least for the first "prison story" which has about 45 prisoners and 49 staff. Even at higher game speeds! It appears to be as fully featured as the PC version. Although I can't seem to create a women's prison. Probably needs the full version. It's not clear again. Worth 15,99? Maybe on a better tablet, and if you're okay with the lack of mods. Here are some screenshots I took: https://imgur.com/a/u1JmO The tablet is now pleasantly warm. It is a cold night tonight. Stick Insect fucked around with this message at 02:35 on Apr 21, 2017 |
# ? Apr 21, 2017 02:29 |
Reviving the LP, for anyone who was following that Next person to jump on gets the prestige of being first, second? warden! https://forums.somethingawful.com/showthread.php?threadid=3804329&pagenumber=14&perpage=40#post471586697
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# ? Apr 21, 2017 12:17 |
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Just got this and I'm having a lot of fun. I was wondering if people know of any mods that expand the planning feature so you can plan rooms types out in more detail? Well or at least tell you the size requirements so I don't have to click back and forth between planning and rooms.
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# ? May 12, 2017 21:25 |
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I finally worked through my aversion to this game and am having a blast with it! ...But there really needs to be a warning about how expensive it is to place foresty rooms. I assumed I could just slap them over the whole forest and have it be cleared. I'm now 70k into the red.
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# ? May 20, 2017 07:46 |
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the good news is that forestry zones are in general more profitable than prisoners so if you can get through the planting pretty much all the money belongs to you like for real, if you don't have a prison to sell for seed money, just build an admin building, hire basic staff, research gardeners, and plant trees. let game run overnight. come back to enough money to do anything you ever wanted, ever.
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# ? May 20, 2017 07:51 |
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Coolguye posted:the good news is that forestry zones are in general more profitable than prisoners so if you can get through the planting pretty much all the money belongs to you I'm trying to build a workshop so I can automate the selling of logs and such, but my tiny prison is having problems - we were only bringing in 800$ a day, and now the debt is, hoo boy. Also all my workers won't stop moving logs to actually build that workshop despite me putting it on high priority. e: How Not To Run A Prison StrixNebulosa fucked around with this message at 08:09 on May 20, 2017 |
# ? May 20, 2017 08:05 |
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Coolguye posted:the good news is that forestry zones are in general more profitable than prisoners so if you can get through the planting pretty much all the money belongs to you That sounds so stupid, I'm gonna do that. Turn this Prison Architect into a Forestry and just never take a single prisoner. It's getting nerfed next patch isn't it.
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# ? May 20, 2017 21:49 |
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development for PA is basically complete at this point and the usefulness of forestry zones is long standing. chances are low.
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# ? May 20, 2017 22:45 |
Yeah you can build a "prison" without prisoners, just forestry workers, and be profitable. There's just no meaningful gameplay in that, so why do it? Or attempt to patch it out? It's easier to edit your save file to give yourself a huge bank, or just enable the unlimited funds option when starting a new game.
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# ? May 20, 2017 23:07 |
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the forestry exploit has a veneer of respectability
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# ? May 21, 2017 00:22 |
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or you could download a prison off the workshop and sell it, or make a basic-rear end prison, sell it, build a large prison, then sell it, then reload the save file and sell it again every time you want to start a new game
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# ? May 21, 2017 00:25 |
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The problem with forestry isn't that you want all the money in the universe, but that there's a hidden cost when it suddenly starts buying hundreds of saplings. You have to start small and work your way up, just to be safe.
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# ? May 21, 2017 02:47 |
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You wanna space out the planting anyway so you don't get huge loads of wood every once in a while, but rather a steady output of wood.
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# ? May 21, 2017 03:49 |
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FronzelNeekburm posted:The problem with forestry isn't that you want all the money in the universe, but that there's a hidden cost when it suddenly starts buying hundreds of saplings. You have to start small and work your way up, just to be safe. To be fair, the intended sort of "tech tree" would be that you don't need a forestry room until you've got prisoners that have passed the carpentry apprenticeship program, since although you CAN just sell the raw wood planks for a profit, you're intended to use them to turn into beds for a larger profit. And by the time you've got prisoners ready to start building furniture, you've probably got a fair bit of money either saved up or available as a loan.
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# ? May 21, 2017 04:03 |
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I personally appreciate that the best placement for forestry zones is between your inner and outer walls You know, the exact place youd viscerally want clear.
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# ? May 21, 2017 04:07 |
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Coolguye posted:I personally appreciate that the best placement for forestry zones is between your inner and outer walls How does this work?
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# ? May 21, 2017 04:10 |
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StrixNebulosa posted:How does this work? i'm just referring to the normal two-fence perimeter, to keep motherfuckers from throwing contraband over the walls. note the perimeter in this screenshot: https://steamuserimages-a.akamaihd.net/ugc/790791368233074504/235FC3E8059A47E26979129F16C21D08F94716AF/ zoomed in: https://steamuserimages-a.akamaihd.net/ugc/790791368233074809/ADB91BA7D2E740CAF4753257A4F80875A6FC28FA/ those 10 squares aren't good for anything, and in an actual factual prison the last goddamn thing you would want in your no-man's zone is a ton of trees for inmates to use as cover. in PA though you're best off just dropping a big old forestry zone in there and growing all the logs.
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# ? May 21, 2017 06:34 |
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Coolguye posted:i'm just referring to the normal two-fence perimeter, to keep motherfuckers from throwing contraband over the walls. Oh! Ohhh I see. This game really is wonky sometimes. Okay, newbie questions - I just spent the last two days in a timewarp thanks to this game, and now I'd like to quit my terrible prison and make something good. So! - Do bookcases in cells do anything at all? - Is it better to have an all-indoors prison where it's one giant building + yard, or multiple buildings? - Do male prisons get any rooms specific to them like the female prisons do? I, uh. I went a little nuts last night and just told the intake to bring in all 200 prisoners at once and stuffed them in a holding cell and desperately slapped together cells before they all starved and realized the hard way that lady prisoners would bring babies in with them. and you'd have to build special cells for them or else they'd both die.
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# ? May 21, 2017 12:03 |
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StrixNebulosa posted:- Do bookcases in cells do anything at all? quote:- Is it better to have an all-indoors prison where it's one giant building + yard, or multiple buildings? So, the biggest thing you should consider when you're thinking through how to design your prisons are 'how am I going to keep all my inmates CALM and SAFE for their time here?' Advanced answers will incorporate nice things like reform policies, work around the prison, etc, but it all suborns to keeping inmates calm and keeping inmates safe. Angry inmates will act out and in extreme cases riot, which is bad. Unsafe inmates will continue criminal policies like shanking snitches, getting high, etc, which is also bad. Whatever you can do to keep inmates calm and safe is a decent solution. I'll give you my solution and you can decide what you do and don't like about it from there. So me personally, I noticed that I was able to make small scale prisons that worked really well, but I always fell down when I tried to expand the design to hold more inmates than I had really thought ahead for. So, I focused on creating a mini-prison complex that would hold a given number of was able to be duplicated easily. Here's my basic mini-prison: https://steamuserimages-a.akamaihd.net/ugc/790791368235244175/6A9C3EF7B1FA121F63FF6DB6F7406F417976FF6A/ This holds 60 prisoners in the genpop 2x3 cells, and another 11 in the luxury 3x3 cells on the far east wing. Ostensibly those are for gang members so I can put them on eternal lockdown and they can't bother anyone, but in practice I wasn't entirely happy with how that solution worked out. So if you were to duplicate my design here, I would recommend not using those luxury cells at all. You can also see the north security and staff building and the southern workshop building as well. I won't go on too much about those except to point out that Visitation uses the contraband-free versions, and there's a psychologist's office per mini-prison. Each mini-prison has its own times for violence counseling, AA meetings, etc and all of that crap needs to be done in parallel. You need more psychs as you scale, full stop. You will also note the airlock at the top of the design which is designated staff-only to keep people from wandering around. Here is the central multipurpose building. https://steamuserimages-a.akamaihd.net/ugc/790791368235244653/13E757FD30ABBBF9D578BBAF05C485C433BDAAFE/ This is where inmates eat, attend classes and religious services, check out books, get mail, etc. I used a calculator like this one to come up with the equipment needs. The southern building is all for workshops because workshops are how a prison makes a substantial portion of its money. This is the only part of the design which does not inherently scale in vanilla; if you follow my design strictly, the single foreman you are allowed to hire will not be able to train the population in general since he can't be in all of the mini-prisons at once. You can solve this by having a shared workshop in the middle of the prison for training purposes only, or by saying that's dumb and downloading the foreman-in-a-box mod that will allow you to hire more than one foreman. I prefer the latter because even if you have a shared workshop it still doesn't scale geographically very well, and the one foreman limit is entirely arbitrary on the game's part. Here's a zoomed look at the cells themselves: https://steamuserimages-a.akamaihd.net/ugc/790791368235244932/4E946F70C6A62CCAE1A31FAC0B0C136B7E1F7DA7/ They have, to be clear: -bed -radio -weights bench -toilet -shower -prayer mat This sort of decked out cell is helpful for the Calm portion. When they wake up in the morning, inmates are going to be poopy, grouchy, and antsy. I kick them out of bed at 6 am and have them under lockup for 3 hours until breakfast at 9. This gives them all time to poo poo, shower, listen to the radio, and work out before they head to the common building for food. It makes the morning meal a lot more calm. A minority of inmates even have a Spirituality need, but that need goes down incredibly slowly for the time invested, so every cell gets a prayer mat simply so the religious inmates can get enough time in prayer to feel satisfied. It's also cheap, so who cares. The big benefit I got in terms of the Safe portion is that I was able to easily separate up security headings in my macro design. Min sec ONLY hangs out with min sec, max sec with max sec, etc. This seriously limits the amount of that can possibly happen on the grounds as much of it happens when the max sec cats with big attributes get a line on a min sec snitch who's got zero reputation. As an aside, snitches, ex-LEO, etc reputations that most commonly give people a marker for death should just be put in the min sec block. They'll generally be bigger, stronger, and meaner than the other min secs, and actual min-sec inmates are always there for under 5 years and therefore have their eye on the door from the get go. They are not going to triple their sentences by taking a swing at a snitch. A med-sec guy who's in for 15 years for arson, however, will. Happy to answer any questions you might have on this. quote:- Do male prisons get any rooms specific to them like the female prisons do? I, uh. I went a little nuts last night and just told the intake to bring in all 200 prisoners at once and stuffed them in a holding cell and desperately slapped together cells before they all starved
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# ? May 21, 2017 19:14 |
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I always disliked that the perimeter wall didn't half the contraband throw distance. You show me a dude who can toss a bottle of hooch 50 feet over a 12 foot tall wall, game!
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# ? May 21, 2017 21:12 |
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Grapplejack posted:I always disliked that the perimeter wall didn't half the contraband throw distance. You show me a dude who can toss a bottle of hooch 50 feet over a 12 foot tall wall, game! They're using drones now http://www.bbc.com/news/uk-39616399
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# ? May 21, 2017 21:50 |
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Are forestry zones still an incredibly easy source of infinite axes for prisoners to steal? I noticed that while trying to escape from one of my prisons once and committed to never allowing prisoners access to a forestry zone again.
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# ? May 21, 2017 22:26 |
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Mister Bates posted:Are forestry zones still an incredibly easy source of infinite axes for prisoners to steal? I noticed that while trying to escape from one of my prisons once and committed to never allowing prisoners access to a forestry zone again. Yup, and not just axes, other poo poo as well. There's no reason to allow inmates access to forestry zones anyway.
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# ? May 21, 2017 22:29 |
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Coolguye, you've answered my questions above and beyond the call of duty. Thank you. e: I'd have more to say but I need to get in and make my new prison and test all I've learned. Wish me luck! StrixNebulosa fucked around with this message at 02:29 on May 22, 2017 |
# ? May 22, 2017 01:43 |
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For the hell of it, I decided to give escape mode a try on a workshop prison, specifically one called 'The Beast' whose description said it was specifically built around escape mode, and making a difficult-to-escape prison. It turns out the primary means by which this was done involved staffing the prison with a fuckoff huge number of guards, ensuring that you were under observation at basically all times. While this is the primary strength of the design, it's also the primary weakness, because once you get a few skill upgrades, guards are just big mobile bags of free reputation points. To the designer's credit, the first riot ended with the majority of the prison population dead and control restored. So did the second riot. But every one gave me hundreds upon hundreds of rep - and the prison's continuous intake ensured that new cannon fodder was constantly arriving, to replace those killed in previous riots. By the third riot, when I had six maxed-out legendary prisoners, things were starting to get a bit rough - and, by the fifth riot, when I had a dozen maxed-out legendaries, I had really started to run away with it. The best part is that the final riot, which killed enough guards that I was able to take the majority of my squad and fight my way to the exit, happened completely without my input. I was in the process of tunneling to the power generator room, so I could destroy it to cut off the doors and cameras when the next uprising started. My squad were acting autonomously off on their own, and went ahead and started massacring guards during lunch, inciting everyone else in the prison to do the same. Once they all got their hands on truncheons it was all over, not even armed guards stood a chance. I had to leave a few people behind, but in the end, nearly a dozen people escaped, in two waves. It only cost the lives of several hundred guards and around a thousand fellow prisoners.
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# ? May 22, 2017 02:12 |
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If I put "fill to capacity", will the game work out how many of each prisoner I need? I really want to start a prison where I have min sec, med sec and max sec areas, but designating the cells and making sure I know how many prisoners are missing from each area and therefore need replacing each day seems like a chore. On that note, is there a mod to auto remove tunnels once they're found? I really like automation, but I hate having to manually clear those tunnels. My dogs find all of them (JW is the best warden) but I have to remove them myself. Seems like a pain in the rear end.
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# ? Jun 5, 2017 17:59 |
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dogstile posted:If I put "fill to capacity", will the game work out how many of each prisoner I need? Yes, fill to capacity respects your cell assignments so if you have 10 free genpop cells, 5 free minsec cells, and 2 free maxsec cells, that's what you'll get.
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# ? Jun 5, 2017 23:41 |
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https://twitter.com/DoubleElevenLtd/status/872026108958474240 I really, really hope this comes to the PC.
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# ? Jun 6, 2017 10:56 |
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The Cheshire Cat posted:Yes, fill to capacity respects your cell assignments so if you have 10 free genpop cells, 5 free minsec cells, and 2 free maxsec cells, that's what you'll get. <3 Thanks man, i'm building a giant prison (sold my old one, had tons of cash) and after it has the initial min sec cash grab grant stage done, it'll be nice to just be able to go "here, cells, fill them, thanks"
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# ? Jun 6, 2017 11:02 |
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StrixNebulosa posted:https://twitter.com/DoubleElevenLtd/status/872026108958474240 Odd that the IVSoftware youtube channel hasn't updated with this - that's how i get my PA news. Here's the trailer: https://www.youtube.com/watch?v=twSjgy_v6oY
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# ? Jun 7, 2017 09:25 |
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JeremoudCorbynejad posted:Odd that the IVSoftware youtube channel hasn't updated with this - that's how i get my PA news. Here's the trailer: "Is this coming to PC?" Double Eleven: "Hey there, at the moment it's a PS4 and Xbox One exclusive since we only publish the console edition and this one was made in-house. You'd have to ask Introversion about their plans for the other versions." drat!
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# ? Jun 7, 2017 09:29 |
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I wouldn't worry too much, I imagine the PC community is working on the steam workshop mod as we speak
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# ? Jun 7, 2017 10:00 |
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# ? Apr 26, 2024 18:53 |
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Did they add an anti idle thing? I saved my prison, left it on for the night. When I came back I had no prisoners, cells were (mostly) available and the staff were all still alive, but it wasn't trying to fill.
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# ? Jun 14, 2017 11:14 |