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24bit gives you some headroom when you're mixing a lot of tracks and do lots of DSP and volume processing on them, so that quantization noise doesn't add up significantly. If you're mixing a voice track and a game audio track, 16bit will do just fine. <---------- Insert the famous Xiph video here ----------> --edit: An argument for higher than 44KHz can be made in audio processing, because any DSP techniques that work with feedback will end up having different characteristics, if internal rates (e.g. oversampling) aren't fixed and scale with the external sample rate. At the end, things will be mixed down to 44KHz tho. Combat Pretzel fucked around with this message at 17:48 on Oct 14, 2014 |
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| # ¿ Nov 8, 2025 00:44 |

