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Minto Took posted:to/from is the worst part of airplane games to/from is the worst part of flying real combat aircraft too...
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# ? Apr 30, 2020 17:07 |
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# ? Apr 25, 2024 21:11 |
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Saul Kain posted:My uncle digitized a bunch of my grandfather's WW2 photos. He flew B-26s. I think his brother flew P-39s or P-63s. I have a photo captioned "Uncle Jay's Plane." I'm reasonably sure the CO fuse code at that time was for 120th FS, which would place that picture at Biggs Army Airfield, Texas, just outside El Paso.
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# ? Apr 30, 2020 18:06 |
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That makes sense. My grandfather was from Texas.
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# ? Apr 30, 2020 18:11 |
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Did some digging into that side of the family's background. Uncle Jay ended up retiring as a Col in the Airforce. During the latter half of WW2 he was a Major assigned to the 404th FG flying P-47s. I'm not sure when he flew the P-39 but it looks like he had an interesting career.
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# ? Apr 30, 2020 18:39 |
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EvilMerlin posted:to/from is the worst part of flying real combat aircraft too... To is the worst part, you don't know if there will be a 'from'.
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# ? Apr 30, 2020 19:42 |
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Anyone know how to fix Error #10009 causing disconnects from servers?
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# ? Apr 30, 2020 20:21 |
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Sorry, no. Happy to report though that I was able to successfully test running a MP coop server from my rig here. So, the networking component is ready.
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# ? Apr 30, 2020 23:03 |
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Gewehr 43 posted:Okay, I think I have my head around the logistics of coop campaigns in PWCG and I'm reasonably sure the networking is squared away. Running nmap from an off-network box shows that port 28000 is open when I've got the coop server running and closed when it's not, so I'm pretty sure that's all set. I'll probably hop on discord at some point this weekend to see if I can grab someone and help me test it just to be sure. Just a reminder that tonight is the first test flight. 9pm EDT, so about 3hrs from now. Primary goals are to stress test my machine and inet connection to see how they handle serving the mission, and to see how PWCG handles reading the log file after we're done. If you haven't signed up at the link above yet, please do so within the next couple hours. It'll just save us all some idle time of me trying to add you to the MP roster in PWCG while everyone is waiting. I'll post the server up notice here and at discord.
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# ? May 2, 2020 22:57 |
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Discord link says the invite expired.
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# ? May 3, 2020 00:48 |
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Current discord: https://discord.gg/CQAX9Rd Use voice channel Vulch Club (IL-2 Night) Okay, I've added everyone to the coop roster in PWCG. For tonight's mission, this is where you're assigned. According to the signup sheet, most preferred Russian aircraft in 1941. So, looks like our campaign will be The Great Patriotic War beginning with the defense of Moscow in October, 1941. If you didn't specify a role (attack/bomber/fighter), I added you to an Il-2 group in order to fill that out. If you specified fighter, I filled out a P-40 outfit. Below is the roster as it stands now. If you want a transfer to a different airframe, it's easy to do and I can make it happen as long as I haven't generated the mission yet. The screenshot shows all available airframes and bases for Russian aircraft in this campaign. The color code indicates the distance (and commensurate flight time) from the primary front lines. So, if you want a different aircraft, try to pick a unit with a green tag unless you feel like flying for 2-3x longer than everyone else. Updated roster for tonight. Again, if you want a different airframe going forward, just say so. The three- or four-digit code is just the map grid. Chuck_D fucked around with this message at 01:40 on May 3, 2020 |
# ? May 3, 2020 00:59 |
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Gewehr 43 posted:Current discord: https://discord.gg/CQAX9Rd Use voice channel Vulch Club (IL-2 Night) Is this something someone can still get in on on future nights? Or is this like a single player everyone has to be there to play their role every week sort of thing?
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# ? May 3, 2020 03:57 |
I'm confused it says the test mission is for May 3rd, is that still happening or was it tonight May 2nd?
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# ? May 3, 2020 06:51 |
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Jarmak posted:Is this something someone can still get in on on future nights? Or is this like a single player everyone has to be there to play their role every week sort of thing? You're still welcome to sign up. No, you don't need to be there for every event. This is for fun, not a blood pact. Popete posted:I'm confused it says the test mission is for May 3rd, is that still happening or was it tonight May 2nd? Turns out, it'll be both. We had some issues last night with only six of us online, so I'm going to try to fiddle with the settings in PWCG and reboot my router before we give it a go tonight. Basically, the problem was that PWCG in its default configuration puts so many AI aircraft in the air at once, the game went into slo-mo to keep up. Googling tells me it's the "tick delay," and not necessarily straight up network lag. Here's a thread on it: https://forum.il2sturmovik.com/topic/41948-how-to-reduce-the-tick-delay%EF%BC%9F/
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# ? May 3, 2020 13:51 |
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Getting ready to go. Join discord and hop on the Vulch Club vox channel. I'll be there as soon as my router reboots.
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# ? May 4, 2020 01:49 |
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Well, tonight's run went a bit better from a technical standpoint. No slo-mo this time. Popete and I ran a ground attack mission on German armor while Urcinius provided high cover. I managed to remember to turn on track recording at a couple good points, so I was able to grab some screenshots. Some highlights... I poke my head out of the cockpit to wave to Popete. Popete ruins a StuG's day. But not before it can rip off a 75mm round towards our comrades. (Note the round in flight) StuG FIN I rolled in behind him and targeted the Pzkfw 38(t) next to the StuG. At this point, the bomb had just buried itself in the ground a few feet in front of the tank. He too gets a shot off before his ultimate demise. But, his time soon comes. With no immediate aerial threats and plenty of high cover, we set about strafing everything in feldgrau. I found a trio of 10.5cm LeFH 18's in a field giving our guys a bad time... ...but not for too long. Urcinius joins the action in his LaGG. On landing approach, Popete and I were surprised to find a 109 lurking in the area. I was winchester after all the strafing runs, so I just landed while he and an AI LaGG-3 engaged. Popete got a few hits. The AI LaGG works to gain position... ...when the inevitable happens. In the end, I think there's potential here. The tweak I made to the campaign generator seem to have helped eliminate the tick delay issue. I've got a couple questions out to Pat Wilson as there are a few oddities with the coop campaign generator that I'd like some clarity on before we move too far. That said, I'll still look to hold another mission next Sunday, May 9th at 9pm EDT as previously planned. If you want to fly a specific airframe, please pipe up. I screwed up someone because I dumped him into an airplane he wasn't familiar with and it kinda ruined his flight. Sorry about that. We're working out the kinks and I think this has the potential to be a lot of fun.
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# ? May 4, 2020 04:26 |
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Couldn't join in late for whatever reason, unfortunately.
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# ? May 4, 2020 04:32 |
That was a fun time, thanks again for hosting. On my side I had zero technical issues, everything ran smoothly. It was also my first time seeing the PWCG and it's impressive, the battlefield feels much more alive than the stock campaigns. I haven't done any co-op flying in years but it felt good to work on formation flying and spotting targets. Looking forward to the next session, hope we can get some of the new IL-2 flyers in as well.
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# ? May 4, 2020 05:03 |
Also that was my first full flight in the P-40 as I'd bought it only 10 minutes before the mission. It's a fun plane, seems pretty easy to fly if a bit sluggish. I was not doing so well when I got into that low speed turn fight with the BF-109 that jumped us near base. Luckily I put a few holes in it before we got into a turn fight so it wasn't able to get on my 6 and as I pulled out of the turn fight because I was close to stalling he collided with an AI and they both went down.
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# ? May 4, 2020 05:08 |
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Gewehr 43 posted:I screwed up someone because I dumped him into an airplane he wasn't familiar with and it kinda ruined his flight. Sorry about that. We're working out the kinks and I think this has the potential to be a lot of fun. Yeah that was me, sorry if I sounded a bit grumpy I know there's only so many air-frames to go around. I didn't realize Urcinius was missing/having discord issues and I'd never even sat in a LAGG cockpit or flown something without an auto-rich mixture setting before so when I loaded in and the whole AI flight just took off and I was still trying to work out in a language I don't speak where my gauges were and what controls my plane had I was getting a little frustrated. When I crashed after takeoff trying to quickly alt-tab to start joy-to-key so my controls worked properly and realized there was no way to get back into the mission until it was over I just kinda hit my limit.
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# ? May 4, 2020 19:27 |
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Has anyone tried the IL2 tank crew? I would love an IL2-quality version of the combined arms sim battles from Warthunder but I'm guessing since no one talks about it it's a mess...
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# ? May 4, 2020 19:50 |
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Jarmak posted:Has anyone tried the IL2 tank crew? I would love an IL2-quality version of the combined arms sim battles from Warthunder but I'm guessing since no one talks about it it's a mess... The tanks are nice, very tough. I forget how far they are along campaign work for the module. Well, pretty sure that that they are working towards that.
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# ? May 4, 2020 20:44 |
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Jarmak posted:...and I was still trying to work out in a language I don't speak where my gauges were and what controls my plane had I was getting a little frustrated. Authentic early Soviet experience then.
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# ? May 4, 2020 20:48 |
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Jarmak posted:Has anyone tried the IL2 tank crew? I would love an IL2-quality version of the combined arms sim battles from Warthunder but I'm guessing since no one talks about it it's a mess... The issue with tank sims is we've not really had a decent one at a reasonable price point that's gotten decent adoption, so there's never really been any kind of mass behind tank sims. Hopefully in this post World of Tanks/War Thunder world there'll be a boom once Tank Crew is done?
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# ? May 4, 2020 21:16 |
HerpicleOmnicron5 posted:The issue with tank sims is we've not really had a decent one at a reasonable price point that's gotten decent adoption, so there's never really been any kind of mass behind tank sims. Hopefully in this post World of Tanks/War Thunder world there'll be a boom once Tank Crew is done? I just heard about (and downloaded the demo for) GHPC. Gunner, Heat, PC! The demo is pretty bare bones, but I like the dudes vibe. quote:It's a weird time for fans of modern tank combat games. The straight-shooting simulator titles from the turn of the millennium are no more, replaced by free-to-play games with modern vehicles locked behind aggressive pricing or absurd playtime. As tank nerds, we need a game that gets right to the good stuff - modern tanks, realistic system and damage models, and a focus on fun over all. https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build
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# ? May 5, 2020 00:16 |
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quote:we need a game that gets right to the good stuff - modern tanks Modern tanks, like modern aircraft, are too heavily leaden with electronics and computer systems for my taste.
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# ? May 5, 2020 00:28 |
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I find the systems of modern tanks to still be interesting enough in the same vein as the older stuff, but modern aircraft I just think of as playing X-Plane or FSX, except occasionally firing missiles and running away from things at mach speed.
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# ? May 5, 2020 11:19 |
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Any chance the missions could be run an hour earlier, at 8pm EDT (5 PDT)?
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# ? May 6, 2020 04:53 |
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I think a designated night where we all hop on a multiplayer server would probably be a bit easier with schedules and such. Would allow people to hop in and out as they came and also respawns, choosing your own plane etc. get up to 80 people on wings of liberty sometimes and would love to fly with a group.
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# ? May 6, 2020 05:55 |
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Yeah, the downside to coop missions - in so far as I can tell - is that you pretty much have to be there at mission start, ready to go. Else, you don't get in. I don't see much of a way to join after the mission slots have been allocated. Jumping on a public dogfight server would be easier on schedules for sure. In the end, I'll give this a few more weeks to see how things play out. If there's interest, great. If not, nothing lost in giving it a go. Grumio posted:Any chance the missions could be run an hour earlier, at 8pm EDT (5 PDT)? Possibly. Kiddo's bedtime is my limiting factor that pushed me to 9pm.
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# ? May 6, 2020 22:25 |
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Theres a way to save co op missions as dogfight missions so you can respawn and join mid mission; bug Bonkers in discord, he'll be able to set you right.
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# ? May 7, 2020 00:38 |
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The best thing about a game where objects can crash is that it makes finding information regarding the program crashing that much harder. I've started having issues where the game crashes during career mode. Not sure where to begin to troubleshoot. You guys have any suggestions? tex.log @ 10:20 code:
code:
code:
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# ? May 9, 2020 02:42 |
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Bump: Goon campaign mission starts in 4½ hours. If you have a specific airframe request, PUT IT ON THE SPREADSHEET NOW please. Else you run the risk of being assigned to an airframe at my whim, and that may land you in a plane you know nothing about. To participate in the mission: 1. Join the goon discord. 2. Join the Vulch Club (IL-2 Night) voice channel 3. Wait for me to kick off the mission 4. Join the server - password = lljk 5. ??? 6. Stale South Park jokes As this is a true co-operative mission so no one can join after mission start, so please be punctual. Join voice chat by 9pm EDT, mission launches by 9:05pm.
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# ? May 9, 2020 21:34 |
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Corky Romanovsky posted:The best thing about a game where objects can crash is that it makes finding information regarding the program crashing that much harder. One tip was to uncheck "read only" from all the game files. After a reinstall and unchecking I was able to complete one mission. The next morning, the game crashed selecting the career profile, and again inside the profile after hitting "proceed". Tried the unchecking again, no luck. Tried safe mode and uninstalling zoom and some adobe flash update or some poo poo, now the game froze when I clicked airplane setup from the briefing screen. Can't even initiate Windows divine might shutdown sequence with the power button.
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# ? May 10, 2020 01:07 |
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Epic technical fail. :/ Thanks for participating, guys!
Chuck_D fucked around with this message at 02:33 on May 10, 2020 |
# ? May 10, 2020 01:22 |
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All righty, so to bring everyone up to speed, the tick delay issue came up again pretty quickly last night. We had ~10 players and probably the same number of friendly AI aircraft. There was a brief pause (I see this with PWCG missions in single player too) where I think the game is starting to render enemy AI aircraft, though none were visible while cycling through with ctrl+F2. I've confirmed that it wasn't my machine as subsequent testing has revealed no hardware (cpu/mem/network) bottlenecks, so my belief is that the engine itself is the limiting factor. Googling and forum posts seem to bear that out. Even after setting the mission density levels in PWCG to very low, cracking open last night's mission in the mission editor reveals this: loving There is a precisely zero percent chance that I'm going to edit these generated missions. So, in short, I think the online, cooperative dynamic campaign is a bit of a bust. I propose plan B: regular flight nights on a goon-run server, or just joining a pubbie server and flying together with voice comms. I may still do an LP thread adding in goons to an offline PWCG campaign instead of trying to do it all online.
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# ? May 10, 2020 15:52 |
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Good lord I'm down for more regular co-op flights, even just with the quick mission designer like last night- it was fun.
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# ? May 11, 2020 01:35 |
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Grumio posted:Good lord Yeah, that was a good time for sure and I'm definitely all for doing that again. I think even something like joining a game on Wings of Liberty would be fun too if we were all flying together. Saturday evenings are typically pretty good for me.
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# ? May 11, 2020 18:09 |
I was gonna say we could join Wings of Liberty and setup our own Goon side missions (bombers/fighter cover).
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# ? May 11, 2020 20:10 |
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With the coop campaign being a bust, I have decided to move to plan B: an LP thread. Check it out and follow along
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# ? May 17, 2020 04:49 |
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# ? Apr 25, 2024 21:11 |
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Looking forward to keeping up with the LP, G43. In less structured co op news, I figured out my hosting issue and got the easy mission generator working. I'm getting a stack of generated missions compiled for when people want to try some out. I'm hoping to start slowly learning the editor, at least enough to tweak generated missions for now.
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# ? May 17, 2020 20:44 |