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We are human. After all. In the red corner: Androc, as Thomas Bangalter! In the blue corner: Tollymain, as Guy-Manuel de Homem-Christo! This game will be a match between two iterations of Endrbyt, and will use special actions.
Players will blind-build their Endrbyts, which will be revealed before discards and finishers are chosen. Heaven or Hell? LET'S ROCK! gutterdaughter fucked around with this message at 07:04 on Oct 25, 2014 |
# ? Oct 21, 2014 07:26 |
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# ? Mar 28, 2024 20:42 |
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Oh my God, this is amazing.
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# ? Oct 21, 2014 07:29 |
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Poison Mushroom posted:Oh my God, this is amazing.
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# ? Oct 21, 2014 17:42 |
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Not truly amazing unless it was Almighty Unlimited Mode Battle. Okay no this is great.
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# ? Oct 21, 2014 19:01 |
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See, my guess was a Tanis mirror. I'm... not sure if this is better or worse. I would probably want to know more about the draft mechanics before settling on a choice, but my gut feeling is that blind build presents less chance to get screwed over pre-game. e: Though on further reflection, being all cutthroat during draft could be fun in itself. Androc fucked around with this message at 21:28 on Oct 21, 2014 |
# ? Oct 21, 2014 20:03 |
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For whatever it's worth, my vote is for draft.
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# ? Oct 21, 2014 22:57 |
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Argh. I've noticed some flaws in my planned drafting rules. I'm afraid the draft is off. We'll be doing blind builds. Players, please build your robots and PM me the results!
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# ? Oct 21, 2014 23:08 |
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There's only room for one musical robot in this duel!
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# ? Oct 22, 2014 00:18 |
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Haven't heard from Tolly yet.
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# ? Oct 22, 2014 04:29 |
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i'll figure this out when i get off work (i have work now)
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# ? Oct 22, 2014 06:47 |
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okay hm this is going to be kind of nutso crazy
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# ? Oct 23, 2014 00:47 |
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gutterdaughter fucked around with this message at 06:09 on Oct 23, 2014 |
# ? Oct 23, 2014 05:55 |
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Beat 1 Thomas Bangalter 20 Life Discard 1: Displacement Dash Discard 2: Forceful Buster Finisher: Break. Reactor Energy: 0 Guy-Manuel de Homem-Christo 20 life Discard 1: Terrifying Dash Discard 2: Gripping Shot Finisher: Dispel Acquisition Energy: Ante --No ante. Thomas Bangaltar Guy-Manuel de Homem-Christo Reveal --Thomas has priority 1. Guy-Manuel has priority 0. Thomas is the active player! Start of Beat --Guy-Manuel may spend energy for extra maximum range. I'm gonna assume not. --Guy-Manuel retreats 1 space. Active Player Attack --Sonic Shot has a range of 1~6. At range 5, it hits! On Hit --Thomas chooses Drive! Guy-Manuel will discard Drive with his attack pair. --Thomas deals 3 damage. Guy-Manuel is stunned! Reactive Player --Guy-Manuel is stunned and cannot react! End of Beat --Thomas gains 4 energy! gutterdaughter fucked around with this message at 04:34 on Oct 25, 2014 |
# ? Oct 23, 2014 05:58 |
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Whoops, gave Guy-Man/Tolly the wrong mode. Acquisition Mode, not Analysis Mode.
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# ? Oct 23, 2014 06:11 |
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so my general strategic thrust is probably pretty obvious
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# ? Oct 23, 2014 06:17 |
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Setup is complete! Players, submit your pairs. (If there's any fight I wish Wol were running instead of me...) gutterdaughter fucked around with this message at 03:20 on Oct 25, 2014 |
# ? Oct 24, 2014 04:11 |
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WOAH EVERYBODY HOLD THE PHONE There's an error on Endrbyt's sheet here. Just checked my own physical copy. Acquisition Mode should only give Endrbyt 2 energy tokens to start. Players, please reevaluate your openings with this information, and either confirm your current move or submit a new one. Tolly, if you want to switch modes in light of this, we can call a mulligan and go back to building. Terribly sorry. EDIT: OP now corrected. gutterdaughter fucked around with this message at 07:05 on Oct 25, 2014 |
# ? Oct 25, 2014 03:13 |
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well, so much for a hilarious forceful vent opening :v
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# ? Oct 25, 2014 03:29 |
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Okay, if Tolly's good, we're just gonna rock and roll on ahead.
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# ? Oct 25, 2014 03:41 |
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Gutter Owl posted:Thomas, which base will Guy-Manuel discard?
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# ? Oct 25, 2014 03:49 |
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Drive. I think I like you right where you are.
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# ? Oct 25, 2014 04:03 |
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Beat 2 Thomas Bangalter 20 Life Discard 1: Sonic Shot Discard 2: Displacement Dash Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 17 life Discard 1: Capturing Burst, Drive Discard 2: Terrifying Dash Finisher: Dispel Acquisition Energy: Ante --No ante Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has an initiative of 5. Guy-Manuel has an initiative of 1. Thomas is the active player! Active Player Before Activation --Thomas does not spend energy tokens to increase his max range. --Thomas advances 2 spaces. Attack --Gripping Buster has a range of 2~3. At range 3, it hits! On Hit --Thomas spendx 4 energy. Guy-Manuel cannot move next beat! --Thomas pulls Guy-Manuel one space. --Thomas deals 2 damage. Guy-Manuel's stun guard holds! Reactive Player Attack --Sonic Shot has a range of 1~6. At range 2, it hits! On Hit --Guy-Manuel names Strike. Thomas discards Strike with his attack pair. --Guy-Manuel gains 2 energy. --Guy-Manuel deals 3 damage. Thomas is stunned! End of Beat --Thomas gains 4 energy. gutterdaughter fucked around with this message at 05:50 on Oct 29, 2014 |
# ? Oct 25, 2014 04:36 |
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Waiting on Tollymain.
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# ? Oct 29, 2014 01:19 |
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Gutter Owl posted:Thomas
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# ? Oct 29, 2014 05:21 |
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Copycat! Advance 2, spend 4 energy to paralyze. The only legal movement is to pull him one space.
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# ? Oct 29, 2014 05:24 |
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strike
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# ? Oct 29, 2014 05:47 |
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Gutter Owl posted:Guy-Manuel e:f,b
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# ? Oct 29, 2014 05:49 |
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sorry also sorry for my current rut, i'm trying to break out of it i swear
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# ? Oct 29, 2014 05:50 |
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Beat 3 Thomas Bangalter 17 Life Discard 1: Gripping Buster, Strike Discard 2: Sonic Shot Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 15 life Discard 1: Sonic Shot Discard 2: Capturing Burst, Drive Finisher: Dispel Acquisition Energy: Cannot move this beat! Ante --Thomas vents 3 energy! Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority 7. Guy-Manuel Has priority 1. Thomas is the active player! Stard of Beat --Thomas and Guy-Manuel swap positions. Active Player Before Activating --Thomas retreats 1 space. Attack --Displacement Grasp has a range of 1~2. At range 3, it misses! Reactive Player Before Activating --Guy-Manuel tries to move 1 space, but can't due to Gripping's effect! Attack --Terrifying Vent has a range of 1~2. At range 3, it misses! End of Beat --Thomas gains 4 energy. --Guy-Manuel discards 1 energy. gutterdaughter fucked around with this message at 04:13 on Oct 31, 2014 |
# ? Oct 29, 2014 05:52 |
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Gutter Owl posted:Thomas, how will you move?
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# ? Oct 31, 2014 03:06 |
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cmon let me hit you it'll only hurt a lot
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# ? Oct 31, 2014 03:10 |
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At 4 power on the vent, I'm more than happy to whiff my attack to avoid getting hit. I retreat one space.
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# ? Oct 31, 2014 03:10 |
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actually it'd be 5, and i'd take 1 life loss
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# ? Oct 31, 2014 03:12 |
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Well gosh, when you put it that way,
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# ? Oct 31, 2014 03:18 |
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Gutter Owl posted:Guy-Manuel, will you purge energy tokens?
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# ? Oct 31, 2014 03:25 |
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Yeah, just 1 though
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# ? Oct 31, 2014 03:26 |
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Beat 4 Thomas Bangalter 17 Life Discard 1: Displacement Grasp Discard 2: Gripping Buster, Strike Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 15 life Discard 1: Terrifying Vent Discard 2: Sonic Shot Finisher: Dispel Acquisition Energy: Ante --No ante Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority -2. Guy-Manuel has priority 6. Guy-Manuel is the active player! Start of Beat --Thomas spends 5 energy for an extra Soak 2. --Thomas cannot retreat. Active Player Attack --Forceful Grasp has a range of 3~6. At range 3, it hits! On Hit --Guy-Manuel may spends 2 tokens for +2 power. He, uh, doesn't. --Guy-Manuel gains 2 energy. --Guy-Manuel pulls Thomas 1 space --Guy-Manuel deals 0 damage. Party. Reactive Player Before Activating --Thomas moves to just on the opposite side of Guy-Manuel. Attack --Unbreakable Slice has a range of 1. At range 1, it hits! On Hit --Thomas deals 3 damage. Guy-Manuel is stunned! End of Beat --Thomas gains 4 energy. --Thomas advances 1 space gutterdaughter fucked around with this message at 01:55 on Nov 1, 2014 |
# ? Oct 31, 2014 04:06 |
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I think you might have gotten the characters mixed with the last movement.
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# ? Oct 31, 2014 04:12 |
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So I did. Fixed.
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# ? Oct 31, 2014 04:14 |
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# ? Mar 28, 2024 20:42 |
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Pairs are in, and technically ante should go back and forth, which I forgot to do in prior beats because my brain has been jellofied by real life poo poo. But both of you shot me pass antes, so I'm just gonna go with it.
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# ? Oct 31, 2014 05:49 |