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Manifest Dynasty
Feb 29, 2008
Can I make a man who has a mechanikal prosthetic eye? This is Very Important.

Also: will there be any flexibility on what careers can be Rhulic 'Jack Marshals (or which races can be Rhulic Field Mechanics), since they're incompatible with normal 'Jack Marshal abilities?

Manifest Dynasty fucked around with this message at 23:37 on Oct 25, 2014

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Manifest Dynasty
Feb 29, 2008
It sucks that Gobbers can't be Gifted. I keep wavering between a gobber thief and something arcane... I may end up flipping a coin or something.

Manifest Dynasty
Feb 29, 2008
Despite all the talk about how casters are great, and despite the fact that Gobbers feel a bit poo poo on their racial stats (3 fuckin' starting poise?), I've got a Gobber Field Mechanik/Thief in mind. So I'm understanding properly: accepting the 300 gc in Rhulic issued gear would require me to give up all my other equipment? Including the 'jack?

Manifest Dynasty
Feb 29, 2008
Yeah, but the guttersnipe didn't really grab me. It seems more limited in skills, which is really the only thing a gobber has going. Like, it can't even pick a lock? What kind of self respecting "urban criminal" can't even pick a lock? Then its abilities didn't strike me as all that great. Lost In The Crowd (or whatever) in a pbp game is basically "effect: Stop Posting For A Week.". Did I miss anything really good about it?

Manifest Dynasty
Feb 29, 2008
Auxiliary Irregular Prospective Recruit Report

Name: "Flint"

Physical Assessment
Subject is a human in fair physical health. No major deformities or physical disabilities. Moderate scarring. Extensive tattoing, mainly on arms and torsoe. Subject is gifted.

Traveling with Ordic laborjack. Appears to have undergone extensive repairs and patchwork.

History
Subject arrested in Brunder. Matches the description of a man suspected in numberous thefts in the area. A laborjack of Ordic origin would appear to malfunction as distraction. See attached reports.

Claims to be a former member of the Khador military. Unlikely. Khadoran is heavily accented. Tattoos appear to bear mostly Ordic language.

Addendum
In depth interview of subject reveals he was quartermaster for a group of privateers in Ord. Began to embezzle equipment to finance payment on extensive debts. Subject has a weakness for gambling and alcohol. Trustworthiness is low. Recommend CLOSE supervision in the field.

pre:
Flint
Race: Human
Archetype: Gifted
Careers:  Field Mechanik / Arcane Mechanik
Level 1/ Xp Earned:   0/ 0
Faith: X
Player Name: Manifest Dynasty
Languages Spoken: Ordic, Khadoran


Height / Weight:  6'1" / 195 lbs
Defining Characteristics:
Moderate scarring
Heavy tattooing
Shifty gaze

Character Portrait:


Damage Capacity   
 [ ] [ ]   [ ] [ ]     [ ]  
   [ ]       [ ]       [ ]    
   [ ]       [ ]       [ ]    

Current Feat Points:  3/3


Stats:
Physique [SPD/STR]: 5 [6(7)/4]
Agility [PRW/POI]: 3 [4/4]
Intellect [ARC/PER]: 5 [4/4]
Willpower (PHY + INT): 10
(Starting increases INT, ARC, INT, PER)

Weapons:
Ranged:
Pistol | RAT:   5 | POW: 10
Rifle | Effective Range:  48 Ft (SP 8”) | Extreme Range:  240 feet
AtkMod:     0 | Special:  costs 2gc for blasting powder, bullets, and casing for five lights rounds

Melee:
Bayonet | MAT:   4 | POW: 6

DEF: = 7(SPD) + 3(AGI) + 4(PER) -1(Armor) +1(Fleet)
ARM: 11 = 5(PHY) + 6
INITIATIVE: 15 = 7(SPD) + 4(PRW) + 4(PER)
COMMAND RANGE: 6” = 5(INT) + 1(Command Skill) 

Skills:
Hand Weapon(PRW): 1
Pistol(POI): 1

Command:1
Craft (Gunsmithing):1
Craft (Metalworking):2
Mechanikal Engineering:2

Benefits & Abilities:
Exceptional Potential -- +1 INT
Combat Caster -- Roll additional die on magic attack, disgard lowest.
Inscribe Formulae -- Scribble Formulae
'Jack Marshal -- Marshal dem 'Jacks
Bodge -- Fix dem 'Jacks
Hit the Deck! -- While prone, no damage from AOE's unless direct hit.  Can immediatedly drop prone if caught in AOE (not direct hit).

Spells:  (Fatigue: 0/4)
Arcantrik Bolt
Polarity Shield

Gold:  12 gc
Gear: 
Mechanik's Tool Kit
Laborjack (Below)
Rune Etching Kit
Repeating, Pistol (35 gc)
Ammo wheel	(15 gc)
20 Rounds	(8 gc)
Bayonet		(5 gc)

Worn Armor:
Custom Battle Armor
	Def: -1
	Arm: +6
	Fleet: +1 Spd and Def

Mechanika:
750 GC Free (660 Used)
	Custom Battle Armor 	(60)
		Retrofitted 	(60)
	Blank Plate		(10)
		Fleet		(450)
			+1 Spd and Def
	Arcodynamic Accumulator	(80)
		Output: 4
		Lifespan: 1 month

Connections:

pre:
SteamJack


Name: 
Chassis:Seafarer

Damage Capacity   
    [ ][ ][ ][ ]
 [ ][ ][ ][ ][ ][ ]
 [ ][L][ ][ ][R][ ]
 [L][L][M][C][R][R]
    [M][M][C][C]  

Attacks
Melee:
Rock Pick   MAT: 4 |  POW: 13
    
Stats:
Phyisique [SPD/STR]: 8 [6/8]
Agility [PRW/POI]:   5 [5/3]
Intellect [ARC/PER]: 1 [-/1]
MAT/RAT: 5/3
DEF/ARM: 12/15 (16 front arc)
Permanent Injuries:

Weapons:
Rock Pick (100 gc)
	Attack Mod: -1
	POW: 5
Buckler	  (100 gc)
 	+1 ARM to front arc

Notes:
pre:
Advancements
None yet

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