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Oh hey cool another Fire Emblem LP. Getting in on (mostly) the ground floor, FE games are always fun. Arbitrary Coin posted:Also no one can dodge for poo poo with the formulas used so good luck.
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# ¿ Oct 28, 2014 04:39 |
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# ¿ Apr 26, 2024 10:01 |
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LordHippoman posted:Not going for an optimized turn count or anything, just want to recruit everyone and beat the game to show off an FE that most people never saw. (Although I'm surprised by how many people in the thread are familiar with it. That's cool. I didn't know a lot of people played the New Mystery remake, especially the translated version.) It's no FE2 in obscurity levels, but still. Sidenote, it's been funny seeing some of those avatars over in D&D and Ask/Tell, and recognizing the FE people outside of LP/Games.
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# ¿ Oct 29, 2014 16:01 |
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LordHippoman posted:
Lotish posted:Her best chance to have generally good stats before promotion is to stick with Cavalier to maximize her strength and defense growths (45% and 30% respectively) but those are only 5% better than swapping to Peg Knight at the earliest opportunity and treating her like a discount Whitewing. I've actually had success raising her as a mage (50% growth in magic; better than Merric's!) and then reclassing her to sword master once Levin Swords enter the game. Cecille would be completely loving awesome in FE6/7/8/Awakening since Speed/dodging is king in those games and Defense is less important, but this is FE 12 so you always have to be aware of her somewhat low Defense. LordHippoman posted:I was never good at reclass juggling, but that's interesting. Although this game is full of good Pegasus Knights and we have a Mage MU, so we should be okay (if Steve ever loving gains Mag again) fade5 fucked around with this message at 05:14 on Nov 3, 2014 |
# ¿ Nov 3, 2014 05:07 |
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EclecticTastes posted:You're forgetting her speed growth, which is quite respectable. Though, her skill growth is a paltry 30%. I got lucky playing with her last time, and she managed a solid total, but she's normally going to have pretty low skill. On the other hand, pretty much all the good characters in the game come with good enough skill growths that you won't miss all the Secret Books if you give them to her. I basically have her and Merric as my magic-users, most runs. When using Mage Cecille I did the same thing, but she ended up getting 3 Magic level ups in a row as a Cleric anyway; apparently she's focused on violence even when she can't attack.
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# ¿ Dec 11, 2014 22:31 |
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Dr Pepper posted:It's kind of balanced out by how literally nothing in this game has any resistance. LordHippoman posted:I have not heard of Mage Malicia before, but with everyone talking it up I might have to give it a shot. Hell, in Shadow Dragon I reclassed the first healer (Lena) in that game to a mage for like half her levels, and by the time she promoted into a (reclassed) Sage she had a C in tomes and a B+ in staves and could slaughter everything. The game gives you an earlygame Healer? gently caress that, have her barbecue the poo poo out your enemies instead! fade5 fucked around with this message at 04:11 on Dec 13, 2014 |
# ¿ Dec 13, 2014 03:56 |
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Insertnamehere31 posted:Leave him as an archer for now. Is there any downside to reclassifying him from archer to myrmidon and vice versa depending on the amount of fliers in a map? That's why reclassing magic units between Mage and Cleric/Curate works so well, promotion allows you to use all the built-up Weapon EXP to get a jump on healing/attacking. Draug as a Hunter is a useful physical reclass since he's good as a Hunter and can also can use the Bow EXP as a General. Ryan: Leave him as an Archer. fade5 fucked around with this message at 01:44 on Dec 16, 2014 |
# ¿ Dec 16, 2014 01:41 |
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Krumbsthumbs posted:This is a horrible lie and you should feel bad for saying it. You should have as many fliers as the game allows you to have because gently caress being slowed down by forests and mountains. Also every Pegasus comes with their own 90 day mage killer warranty that you want since everyone else has poo poo for resistance. Einander posted:Catria doesn't need a Cavalier class change like Caeda does, but it still helps. +5% Strength/Defense does a lot more for her than 15% Speed when she still has a 65% growth rate as a Cavalier... Plus, the Sword ranks are good for Falcoknight later. Keldulas posted:Ah Catria, not only does she have basically the best growth spread in the game, reclassing actually does bonkers for her. It's not like the game doesn't have maps where terrain is basically absent, or that you're ever short on cavalier reclass shots when it comes up. Whenever you can cavalier her, she can train swords while still having her lances, or just use the freaking lady sword. Since Cecille can reclass to Pegasus knight, I also consider her an honorary member of the flying death squad. Embrace the flying death squad, they'll bring you home safe. E: Also, believe it or not the Lady Sword is less broken here than it was back in FE3. Back then it had the same might, hit, and weapon rank, but it also had +10 Crit and was super effective against Thieves, Bandits, Pirates and Barbarians. fade5 fucked around with this message at 01:07 on Dec 21, 2014 |
# ¿ Dec 21, 2014 00:42 |
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LordHippoman posted:
quote:
quote:
fade5 fucked around with this message at 01:36 on Jan 19, 2015 |
# ¿ Jan 19, 2015 01:32 |
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LordHippoman posted:Here's my preliminary lineup for this map. Marth is required, Steve will be good against the huge amounts of Knights on this map, Arran is still useful, though I could probably replace him with someone like Warren for more ranged damage or Bord/Cord to use that Hammer we got. Ryan is still demolishing all in his path, and Luke/Catria provide mobility, which is good here for reasons that will become apparent. Semi-serious: A bunch of slow, no-resistance Knights are the perfect units for Malicia to make her attacking debut against, especially since there's no need for a healer on such a small, quick, low-deployment map like this. (Also Malicia had better learn to fight, because Caeda is gonna loving kill her for trying to go after Marth like that.) I'd also probably take Palla instead of Arran (while still deploying Catria). More fliers rule, you keep the good mobility that Arran would provide, the map's short enough that it makes little/no difference in strategy anyway, and it means the EXP will be going to a unit with actual long-term potential. Oh, and more fliers rule.
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# ¿ Jan 23, 2015 01:56 |
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You could always make Steve a Pegasus Knight. You can never have enough flyers.
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# ¿ Jan 27, 2015 04:40 |
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LordHippoman posted:
quote:
fade5 fucked around with this message at 23:45 on Jan 28, 2015 |
# ¿ Jan 28, 2015 23:43 |
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Miacis posted:
Hell, Myrmidons ever have a 5% Magic growth, so maybe that'll be what it takes to finally get Steve some Magic.
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# ¿ Jan 30, 2015 20:52 |
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It's official, Steve has decided she wants to be a Levin Sword Myrmidon/Swordmaster, and it is now time for her to embrace that destiny! Seriously, 4 Mag at level 12 is loving pathetic, even considering she's a Cleric. Time to cut our losses and just go physical, especially since Steve's gonna start at E-Swords and that she'll need to start training her weapon level up as soon as possible. fade5 fucked around with this message at 00:41 on Feb 9, 2015 |
# ¿ Feb 9, 2015 00:37 |
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LordHippoman posted:You can also chain fights together to increase your max number of fights won in a row. I'm not sure if this does anything, but eh. quote:
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# ¿ Feb 20, 2015 21:38 |
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LordHippoman posted:
Especially when Julian is actually semi-good at dodging poo poo. quote:And I figure it would be best to finish Lang off in the most humiliating way possible. Remember Malicia's introduction? fade5 fucked around with this message at 22:30 on Mar 22, 2015 |
# ¿ Mar 22, 2015 22:26 |
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LordHippoman posted:Honestly, from a few chapters from now, a lot of the recruits start to fall off in usefulness. And nah, I don't think you're bitching too much, I like this game, but I won't defend every little thing about it. It's not perfect. Also, the dodge formula in this game means that speed-based characters (aka Merc/Myrmidons/Thieves) aren't as good here as they would be in other games. Caesar has really good bases for any of the GBA games, but he doesn't have the GBA games dodge formula. Finally, presented fade5 posted:Okay now Steve has to be a Myrmidon. LordHippoman posted:If that works the LP might be over because I will spin into a cycle of madness that ends in me somehow unhinging my jaw and swallowing the laptop, which would ironically probably be one of the lesser tech issues that has popped up so far. LordHippoman posted:
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# ¿ Apr 5, 2015 01:04 |
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LifeofaGuardian posted:Even more amusing that Norne makes a great General while I think somebody said either in this thread or Tenacrane's that Draug makes a much better Hunter/Sniper fade5 posted:Draug as a Hunter is a useful physical reclass since he's good as a Hunter and can also use the Bow EXP as a General. HP: 60% Strength: 45% Skill: 45% Speed: 75% Luck: 40% Defense: 30% I personally tried out Hunter Draug on a New Mystery playthrough and he was an absolute beast the whole time. After reclassing his only weak point is his no longer good defense, but since he's a Hunter he attacks from a distance anyway. Once he promotes he can either be an awesome Horseman/Sniper, or he can reclass back to a General with high Strength/high Defense/capped Speed and great weapons ranks in both Lances and Bows. Either way, he kills EVERYTHING. fade5 fucked around with this message at 15:32 on Apr 6, 2015 |
# ¿ Apr 5, 2015 23:44 |
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LordHippoman posted:: This won't kill me. Not while this war rages. I swear it on my honor as a knight. This will likely be my last war. I don't want to leave with any regrets. The explanation for most Jeigans as to why they can't fight very well is that they're "old"/past their prime; I've never liked this explanation because as Niime and Athos (and Awakening Tiki) show, you can still kick rear end even when you're older than dirt. Arran has a valid reason for not being very good in a fight: he's literally a half-dead corpse who's continuing to fight out of sheer force of will. Looking at it from that perspective, it's amazing that he's able to stand, much less fight. But he continues to fight anyway.
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# ¿ Apr 16, 2015 01:17 |
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LordHippoman posted:
This is why I love reclassing so much. Malicia went from being a non-attacking healer to being front-line magical nuke in the space of less than 10 levels. Seriously, 12 magic, 12 Speed, and 18 luck on a level ten mage? I love it when a reclassed unit goes and exceeds all expectations. fade5 fucked around with this message at 03:39 on May 27, 2015 |
# ¿ May 27, 2015 03:33 |
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Give Marth the boots. Since IntSys was dumb and made him the only one able to visit villages he needs to get there fast. And yeah, Astram isn't too hard to kill, especially if you're only playing on Normal/Hard. He was a lot scarier back in FE3 when all stats except HP capped at 20 regardless, and a bunch of things like the prologue chapters/MU/Barth/How's Everyone/re-classing/forging/the Wing Spear didn't exist. Noelor posted:Though I guess that assumes you'll be keeping the dancer all the way through the game. I tend to prefer bringing an extra unit that can actually kill in other FEs, but I also play hyper-defensively by preference and it seems like this game's not willing to let you do that so much? fade5 fucked around with this message at 02:16 on Jun 8, 2015 |
# ¿ Jun 8, 2015 02:12 |
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BS Mission first. This chapter is one that really highlights just how terrible everyone's resistances are in this game, combined with the lack of dodging ability. Even with Resistance buffing, the Mages will tear you to shreds if you're not careful with your positioning. quote:Sirius, with his solid 6 Res, makes for the best lure on this side. The Shaver guys are terrifying, and when luring Elrean you just better hope he doesn't crit and undo all of your hard work.
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# ¿ Jun 22, 2015 22:34 |
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LordHippoman posted:There are seven enemies on this map. They are all Roro. The top row of three Roros are stronger than the bottom four Roros, and have Killer Axes and Hand Axes. They don't move. The bottom Roros have Hammers, and will move. Also this is a fairly good map to train Julian if you choose to bring him.
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# ¿ Jul 1, 2015 23:58 |
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I like this new style a lot. And oh man, those loving flying Wyverns. On Normal/Hard they're not too problematic, but Lunatic turns up the dickishness to maximum by giving them 1-2 range. So it ends up being just like the previous chapter; your the strategy completely changes depending on what difficulty you're playing on.
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# ¿ Jul 10, 2015 03:59 |
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LordHippoman posted:I will make Merric a viable mage if I have to shove Spirit Dust down his throat with a funnel. I have been burned TOO MANY TIMES FOR THIS. It's not cheating, it's just getting a unit back to their averages. Cause seriously that's just sad to see; he's not even at double digit magic as a level 17 mage.
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# ¿ Jul 20, 2015 00:27 |
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LordHippoman posted:This is a good point to make, because it does prevent you from using the old FE7 tactic of "send in Oswin without any weapons". One-shotting makes all the difference, since you can heal afterwards with minimal risk.
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# ¿ Jul 25, 2015 22:55 |
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I'd say use Julian, he probably needs some levels anyway. It's sad he's probably not up to C-Swords, because he usually rocks a Wyrmslayer alongside everyone else in this chapter the way I do it. Oh, and definitely reclass Malicia to a Sage before you start. It'll get her more Magic and a higher tome level. Plus Sages look cooler. This is why My Unit/the Avatar is amazing, they're basically impossible to screw up. Steve spent 10 levels as a mage, and yet she still has very good strength without any help.
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# ¿ Aug 3, 2015 00:33 |
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theshim posted:Don't think we didn't see that point of Magic you got, Steve LordHippoman posted:Oh, don't worry, I noticed. I was quietly mourning. Oh, on that note: LordHippoman posted:
Also Catria has as much resistance as Malicia had as a Bishop, as if Catria wasn't broken enough.
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# ¿ Aug 14, 2015 02:30 |
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LifeofaGuardian posted:The left village. Because it's harder to get to and thus it must be more useful! Also, bring Julian and start training him up already.
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# ¿ Sep 8, 2015 01:51 |
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LordHippoman posted:If people really want to see Julian I'll try for him, sure. I have an Arms Scroll and some Armorslayers I can forge with, and he is legitimately pretty handy on this and the next chapter. He's a good character, I just kinda hosed up and left him behind because I tried to use too many people. Julian's growths will take care of the rest, once he gets going he's fine.
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# ¿ Sep 8, 2015 17:19 |
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...I just realized you already did a forge for this chapter with that Steel Lance, so no forged Armorslayer. Take Julian anyway.
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# ¿ Sep 8, 2015 21:51 |
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Ah, Arena Abuse, now it's a real LP! Really though, the line between Arena use and Arena abuse is fuzzy and depends mostly on an individual's playstyle. Getting a little extra money is nice, especially for getting someone like Julian caught up and/or forging weapons; I usually end up doing something similar in most playthroughs for helping whichever character is lagging behind. And man, Abel and Dolph are pretty sad. By this point you're bound to have someone or multiple someones who are better than they are, and there's no compelling reason to use either of them since their bases and growths mean they'll be mediocre no matter what. Est can be trained/Arena'd into a flying death goddess, but Abel and Dolph are basically just a free Silver Lance/Javelin/Ridersbane. Oh, and welcome to the bane of low caps. fade5 fucked around with this message at 21:00 on Sep 21, 2015 |
# ¿ Sep 21, 2015 20:55 |
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Bring Feena. Trust me, it makes this map much nicer.
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# ¿ Sep 29, 2015 21:48 |
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vilkacis posted:
But unlike Arran you have to go out of your way to get Dolph's/Macellan's conversations, there's not really a chance of stumbling on them accidentally. biosterous posted:help i'm dying The universe continues to taunt Steve.
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# ¿ Oct 15, 2015 05:44 |
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Stephen9001 posted:Don't think we didn't see that Arena! I for one demand that you make things easy on yourself by using it to level Sheema and get mad cash that way. Unless you're too busy killing reinforcements of course. Don't forget, you can always bring Malicia with Nosferatu to clear a bunch of enemies in 1 turn.
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# ¿ Oct 23, 2015 23:19 |
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# ¿ Apr 26, 2024 10:01 |
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LordHippoman posted:Oh, I just wanted Parthia in particular. She can still use the others as general, and next time I can get my hands on an Arms Scroll, I might keep her General. More updates are fine. fade5 fucked around with this message at 02:35 on Oct 26, 2015 |
# ¿ Oct 26, 2015 02:31 |