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Pyramids, the cat's natural habitat.
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# ? Dec 13, 2014 08:49 |
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# ? Apr 19, 2024 20:38 |
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mcclay posted:Pyramids, the cat's natural habitat. Time to be a god
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# ? Dec 13, 2014 08:51 |
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If anything can lead us to an ending, it's a plot device. And yeah, Pyramids
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Dec 13, 2014 10:08 |
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Ok, that genuinely made me laugh. Off to the pyramids to become a god.
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# ? Dec 13, 2014 17:04 |
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need a catnap, wait until morning.
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# ? Dec 13, 2014 17:29 |
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You find an open entrance in the pyramid, and follow a winding tunnel inside. You see a group of creatures who, as far as you can tell, are identical to the brightly-clad, chalk-faced clowns you met before. Greet them Attack them Leave Oh shitttttttt Again. pre:Class: Taking Cat Name: Ucket (a cat) Stamina: 15/16 (unremarkable) Charisma: 22 (mesmerising) Duelling: 5 (slow) Brawling: 15 (strong) Seafaring: 3 (landlubber) Magic: 17 (superb) Heroism: 11 (selfish) Scouting: 20 (legendary) Roguery: 5 (mediocre) Luck: 27 (blessed) Healing: 1 (terrible) Streetwise: 22 (cunning as a shithouse rat) Cowrie Shells: 83 Blessings: Charisma (1) Dueling (2) Shelter (1) Items: your machete box from the armoured hut red rose glass bottle Imp unicorn
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# ? Dec 13, 2014 19:52 |
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Nope right the gently caress out of there.
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# ? Dec 13, 2014 20:00 |
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We've got multiple duelling blessings and a good brawling score, destroy that evil.
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# ? Dec 13, 2014 20:00 |
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G-g-g-g-greeet them (please don't kill us).
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# ? Dec 13, 2014 20:10 |
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Attack them before they attack us!
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# ? Dec 13, 2014 20:35 |
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They need to die and we have enough gods backing us up to do it
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# ? Dec 13, 2014 20:36 |
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Oblivion4568238 posted:We've got multiple duelling blessings and a good brawling score, destroy that evil. Let's do this.
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# ? Dec 13, 2014 21:07 |
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You charge. The creatures seem to think you want to dance. They grab your hands, and you all begin a shambling circuit of the chamber. Clumsy though they seem, the clowns set a punishing pace, and you find it impossible to break their grip. You dance for what seems like hours, your captors neither tiring nor uttering a sound. Roguery roll, difficulty 20 - failed At last you stumble and fall. The creatures don't stop their dance. They drag you along, stepping on your legs as willingly as on the ground. Stamina -5 This is awful! This isn't what we intended! Abruptly, the creatures stop. 'And what can we do for you?' one asks. Try to trade with them Leave pre:Class: Talking Cat Name: Ucket (a cat) Stamina: 10/16 (unhealthy) Charisma: 22 (mesmerising) Duelling: 5 (slow) Brawling: 15 (strong) Seafaring: 3 (landlubber) Magic: 17 (superb) Heroism: 11 (selfish) Scouting: 20 (legendary) Roguery: 5 (mediocre) Luck: 27 (blessed) Healing: 1 (terrible) Streetwise: 22 (cunning as a shithouse rat) Cowrie Shells: 83 Blessings: Charisma (1) Dueling (2) Shelter (1) Items: your machete box from the armoured hut red rose glass bottle Imp unicorn Gildiss fucked around with this message at 05:00 on Dec 14, 2014 |
# ? Dec 13, 2014 21:12 |
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God damnit Let's leave.
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# ? Dec 13, 2014 21:19 |
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let's trade!
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# ? Dec 13, 2014 21:32 |
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Oh well, may as well try to trade with the hell clowns.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Dec 13, 2014 23:12 |
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Uuh, trade, I guess.
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# ? Dec 14, 2014 01:53 |
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I hate that loving box.
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# ? Dec 14, 2014 02:13 |
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'Yes!' They cry. 'Let us trade places!' They begin dancing around you, chanting a spell, as you try in vain to stop them. At last they stop. You see that they all have your face! One holds up a mirror so you can see yourself. To your horror, you see that you now look like a clown. Charisma -4 Look at what you all have done! You head for the door, awkward on your new legs like a toddler in its mother's high heels. Luck roll, difficulty 20 - made it No! No! You must have a parting gift!' They throw a few shells at your feet. You gather them up, then leave. gain 5 shells Thanks for everything, assholes. When you get back outside it's dark, and you decide to camp for the night. Near dawn, you consider resting a while longer instead of setting out straight away. Do so Set out pre:Class: Clown Name: Ucket (a cat) Stamina: 10/16 (unhealthy) Charisma: 18 (mesmerising) Duelling: 5 (slow) Brawling: 15 (strong) Seafaring: 3 (landlubber) Magic: 17 (superb) Heroism: 11 (selfish) Scouting: 20 (legendary) Roguery: 5 (mediocre) Luck: 27 (blessed) Healing: 1 (terrible) Streetwise: 22 (cunning as a shithouse rat) Cowrie Shells: 88 Blessings: Charisma (1) Dueling (2) Shelter (1) Items: your machete box from the armoured hut red rose glass bottle Imp unicorn
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# ? Dec 14, 2014 04:59 |
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Nooooooo! Rest More, because what enjoyment is there left in life as a clown?
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# ? Dec 14, 2014 05:02 |
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Slaan posted:Nooooooo! Rest More, because what enjoyment is there left in life as a clown? If anything would cause me to sleep in, it would be this.
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# ? Dec 14, 2014 05:29 |
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I tried playing the game a bit myself.quote:Your journey is uneventful for the rest of the day. You're attacked by a herd of living houses who throw cannons out of their windows, and cat-spider hybrid monsters shoot from the cannons and try to eat you, but nothing out of the ordinary happens. In the morning you travel on.
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# ? Dec 14, 2014 05:39 |
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Mother f- I think we need a rest.
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# ? Dec 14, 2014 05:45 |
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Well, poo poo. Let's see if we can rest this curse away.
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# ? Dec 14, 2014 06:02 |
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Jesus christ we earned a loving nap for this one.
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# ? Dec 14, 2014 06:13 |
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Trying in vain to get a nebulous objective done and/or survive, and get clowned in the process? Are we playing Space Station 13? rest this poo poo away.
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# ? Dec 14, 2014 06:24 |
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Stamina +3 After a short rest you continue your journey. You walk between the pyramids. In the semi-darkness you don't notice the sticky webs that the hideous cat-spider has strung before you're caught in them. It severs your head from your shoulders with a contented meow. We are so very close to a real end though, so let's just roll this back a step! For sanity's sake. Unless everyone objects. You notice that morning dew has collected on something strung between the two pyramids, like the web of a grotesquely large spider. You backtrack around the pyramids and into the desert. You walk into the desert until you come to a stone column. Engraved on the column you read the following: 'Traveller, to your left you will find the Sands of All Happiness. To your right, the Sands of All Wounds.' Go left Go right pre:Class: Clown Name: Ucket (a cat) Stamina: 10/16 (unhealthy) Charisma: 18 (mesmerising) Duelling: 5 (slow) Brawling: 15 (strong) Seafaring: 3 (landlubber) Magic: 17 (superb) Heroism: 11 (selfish) Scouting: 20 (legendary) Roguery: 5 (mediocre) Luck: 27 (blessed) Healing: 1 (terrible) Streetwise: 22 (cunning as a shithouse rat) Cowrie Shells: 88 Blessings: Charisma (1) Dueling (2) Shelter (1) Items: your machete box from the armoured hut red rose glass bottle Imp unicorn Gildiss fucked around with this message at 06:44 on Dec 14, 2014 |
# ? Dec 14, 2014 06:41 |
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Clowns are very so Right we go!
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# ? Dec 14, 2014 07:11 |
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# ? Dec 14, 2014 13:37 |
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Left!
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# ? Dec 14, 2014 15:44 |
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Left for catnip land!
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# ? Dec 14, 2014 16:32 |
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C'mon guys. You know promises of happiness never pan out, especially if they're printed on the equivalent of a road sign. Right.
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# ? Dec 14, 2014 18:28 |
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You travel over the sands, alert for any danger. But you find none. In fact you feel quite light of heart, as you remember happy events in your childhood. You think of more and more funny or touching incidents, and the sweat and thirst of the desert seems further and further away. Streetwise roll, difficulty 16 - made it Magic roll, difficulty 16 - ADVANCED Heroism +2 Stamina +2 A flyspeck on the horizon grows larger, and eventually you stand before the ruined statue of Ozymandias. The great king lies face down in a shallow oasis, ignored by the animals that a nomad is watering there. The proud tyrant now serves as a perch for a few birds. The sight of nature placidly triumphant fills you with a great sense of peace. Satisfied, you turn for home. We did it. Alas, our face did not survive the journey, though there is now a pack of cats dressed as clowns roaming the countryside eating raw chickens and throwing people into hell. So that's a thing. pre:Class: Clown Name: Ucket (a cat) Stamina: 12/16 (unremarkable) Charisma: 18 (mesmerising) Duelling: 5 (slow) Brawling: 15 (strong) Seafaring: 3 (landlubber) Magic: 18 (superb) Heroism: 13 (wavering) Scouting: 20 (legendary) Roguery: 5 (mediocre) Luck: 27 (blessed) Healing: 1 (terrible) Streetwise: 22 (cunning as a shithouse rat) Cowrie Shells: 88 Blessings: Charisma (1) Dueling (2) Shelter (1) Items: your machete box from the armoured hut red rose glass bottle Imp unicorn
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# ? Dec 15, 2014 03:53 |
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So did we go left or right?
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# ? Dec 15, 2014 04:51 |
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ViggyNash posted:So did we go left or right? That was left.
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# ? Dec 15, 2014 04:55 |
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We may have won, but we are now a clown. And is that winning, really?
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# ? Dec 15, 2014 05:14 |
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I'm going to say. This game is pretty bad. The LP was entertaining but this game is too random and non sensical for my tastes. Anyways, thanks OP!
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# ? Dec 15, 2014 11:49 |
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Slaan posted:We may have won, but we are now a clown. And is that winning, really? That is never winning, therefore we have lost.
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# ? Dec 15, 2014 14:01 |
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# ? Apr 19, 2024 20:38 |
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Let's have a look at the credits, which details the source and creator of all of the art used in the game. Age of Fable Credits drat, that is a ton of poo poo I had never seen before. Game is big, yo. So, would someone else like to take over and continue on? I'm getting a bit busy. Gildiss fucked around with this message at 00:28 on Dec 16, 2014 |
# ? Dec 16, 2014 00:14 |