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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
keep going

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Gildiss
Aug 24, 2010

Grimey Drawer
You follow the column down towards the 'world'.
It homes in on a continent, then a country, then a city.
You stand among high towers, which twist above you, seeming both to move and stand still.
When you look at them you feel neither higher nor lower than them,
neither inside nor outside, but related in some sickening and unnamed geometry which makes you look away.

Heroism roll, difficulty 22 - failed

You are sure of one thing though; this is a place of death, and you would not explore it even if you dared to leave the column.
After a time you take your leave.

The water seems to help you along, as if the place were a mouth spitting you out.

Heroism +2

You return to the surface, and hoist yourself aboard.

You come across a small, heavily-wooded and hilly island.

Land and explore the island

Sail on


pre:

Class: Pirate

Name: Neckbeard

Stamina:	18/23 (healthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Let's land because maybe the island could be full of pretty women carrying coconut shells full of booze.

You know, island stuff.

ViggyNash
Oct 9, 2012
Explore Treasure Island

Gildiss
Aug 24, 2010

Grimey Drawer


You push your way through the forest as best you can.
It is very heavy going and there is nothing of interest here, not even any fruit you can gather.
You are close to giving up when, without warning,
the forest ends and you find yourself closer than you would have chosen to a creature you've never seen before.

Scouting roll, difficulty 18 - failed

You almost walk over it before you notice it.
It gives a high-pitched, child-like shriek, and you feel a sharp pain in your leg.
Looking down, you see your leg is on fire! You roll around on the ground, beating out the flames.
You hear an inhuman voice apologising to you.

Stamina -3

There are three of them - a man, a woman, and a creature who seems to be half-slug and half-human.
Strangely, the half-slug seems to be the only one who can speak your language.

The half-slug tells you to stay put, while the three of them huddle together and speak in an unknown tongue.
All of them carry elaborately carved sticks.
Every so often the woman points hers at you, only to be apparently berated by the others.

Charisma roll, difficulty 10 - made it

The half-slug indicates a strange building.
The building appears to be halfway between a stilted hut and a suit of armour, as unnatural a combination as the creature itself.
It tells you that the three of them will go away for a while, and you are to guard the building.
It shakes a finger at you as if you were a child, as it tells you that under no circumstances are you to go inside.

Guard the hut

Wait until they leave and explore the hut


pre:

Class: Pirate

Name: Neckbeard

Stamina:	14/23 (unremarkable)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

ViggyNash
Oct 9, 2012
Nobody tells us what to do!

Explore the hut.

Stephen9001
Oct 28, 2013

ViggyNash posted:

Nobody tells us what to do!

Explore the hut.

They can if they have loving blasters and we don't, I for one would like to try to stay alive as long as possible.

Guard the hut.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
We are a pirate. Explore the hut for loot.

Ghostwoods
May 9, 2013

Say "Cheese!"
Definitely explore the "hut".

Gildiss
Aug 24, 2010

Grimey Drawer
You wait until they've left, then a few minutes to be sure.
You climb into the hut, which seems to have no entrance other than some circular windows.

One wall of the hut contains a large cabinet, covered in jewels of a kind you've never seen before.
You also notice a small box, about the size of a pack of cards, lying on the floor.

Take the box

Try and pry away the jewels

Change your mind and leave the hut


pre:

Class: Pirate

Name: Neckbeard

Stamina:	14/23 (unremarkable)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
 
You have no companions.

Ghostwoods
May 9, 2013

Say "Cheese!"
We're compulsive thieves "adventurers". Take the box!

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Box.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
The jewel could be the launch button!

ViggyNash
Oct 9, 2012
box

Gildiss
Aug 24, 2010

Grimey Drawer
We can do both in order it seems! Let's loot!

The box is metal and almost featureless, and after several minutes you still can't work out how to open it.



You walk over to the cabinet and attempt to remove some of the jewels.
They are worked into the cabinet so cunningly that you can't see a single gap.
After trying several jewels, you hear a rumbling noise coming from outside the hut.
In a panic you look out the window of the hut, and are shocked to see that the hut is flying into the air.

You see a man flying on a rainbow-coloured beast nearby.

Ask him for help

Stay silent



pre:

Class: Pirate

Name: Neckbeard

Stamina:	14/23 (unremarkable)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

ViggyNash
Oct 9, 2012
Silently admire this situation.

Ghostwoods
May 9, 2013

Say "Cheese!"
Let's keep quiet. Nothing to see here, hallucination-man.

Gildiss
Aug 24, 2010

Grimey Drawer
It seems to you that it takes only a few minutes to leave the world behind - and yet you see the morning turn to night before your eyes.
The hut is in the air, but starts to float as if it was on an ocean.



The hut drifts through the sky. It comes to rest, like something washed in with the tide, on a huge bridge.
In the distance you can see a building of some kind.

Get out and head for the building

Try and push away



pre:

Class: Pirate

Name: Neckbeard

Stamina:	14/23 (unremarkable)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Explore docking station

Gildiss
Aug 24, 2010

Grimey Drawer
The bridge is vast - you have no idea how far it is to the building.
As you trudge along, horse-drawn carriages occasionally thunder past you.

Keep walking

Try and hitch a ride

Jump on a passing carriage

Give up



pre:

Class: Pirate

Name: Neckbeard

Stamina:	14/23 (unremarkable)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Swashbuckle our way onto a carriage!

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Jump on it.

Ghostwoods
May 9, 2013

Say "Cheese!"
Hitchhike!

ViggyNash
Oct 9, 2012
Hitchike, and if that doesn't work, then jump on.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Raid like a pirate.

Gildiss
Aug 24, 2010

Grimey Drawer
Roguery roll, difficulty 24 - failed

You jump at the wrong time, and the coach slams into you.

Stamina -3



A coach stops and you climb in. The occupants turn out to be members of a strange sect, the Seventh Day Inventists.
You listen politely to their drivel about 'experiments' and 'rational explanations'.
And yet, sensible though you are, you can't help wondering if there's any truth in their ideas.

Inside, the building has hundreds of identical, unmarked doors. Seeing no one around, you knock on one at random.

The door opens, and you see a strange creature - bent and gnome-like, but with four arms instead of two.

'I', he says, 'am Zareth - late of Barsoom.' You've heard of Barsoom, said to be a great and lost civilisation far from Karrakara.

He sniffs a pinch of powdered tobacco into his nose, then asks if you'd like some.

Accept

Decline


pre:

Class: Pirate

Name: Neckbeard

Stamina:	11/23 (unhealthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

Ghostwoods
May 9, 2013

Say "Cheese!"
Sure, we'll have a snort of your gnome-snuff.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Ghostwoods posted:

Sure, we'll have a snort of your gnome-snuff.

:catdrugs: ... too bad we aren't the cat person

Gildiss
Aug 24, 2010

Grimey Drawer
It feels like your nose is lined with hot peppers.

Streetwise roll, difficulty 22 - made it

'And what can I do for you?' he asks.

Ask for help getting home

Ask him to teach you about Barsoom

Say that you need nothing


pre:

Class: Pirate

Name: Neckbeard

Stamina:	11/23 (unhealthy)
Charisma:	13 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	13 (alert)

Cowrie Shells: 13
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

ViggyNash
Oct 9, 2012
I'm not sure what to say here. He's way out of his depth by this point.

Ask about Barsoom, I guess.

Aumanor
Nov 9, 2012
I want to go hooooooomeee

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Let's learn about Barsoom!

Given that our Heroism ticks down over time, as well as every time we say 'no' to 'would you like an adventure', I'm guessing that it hitting zero is Bad. Let's do adventurous stuff!

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Barsooooooom

Gildiss
Aug 24, 2010

Grimey Drawer
'To teach you all about Barsoom', he says,

'Would take many months.'

Heroism roll, difficulty 20 - failed

'I regret I am unable to take on a student at this time' he says coldly.

You wither under his gaze, like a plant under the desert sun.

Streetwise -1
Charisma -1
Stamina roll, difficulty 17 - failed

Unable to face the walk back, you pay for a ride in a coach.

lose 4 shells



You lean out of the hut and push against the bridge as hard as you can.
Slowly, you and the hut drift away.

You drift on, carried by whatever currents apply here.
A creature with the head of a pig and the body of a dragon floats beside you.
After a while the creature starts slowly rising.
Then you look down towards the world, and realise that the creature isn't rising; the hut is sinking.

You can do nothing but watch as the hut starts to float downwards, faster and faster, until you and it are falling like a stone towards the world.

The hut hits the ocean and cracks open like an egg.
At this speed the water feels as hard as stone, and you lose consciousness.

Stamina -5



You wash ashore on a small island.
The beach is littered with various flotsam other than yourself, including the corpse of a creature with the lower body of a woman, but the upper body of a fish.
The interior of the island is thick forest. In the distance you can see another island.
Smoke tells you that it is inhabited. Although you aren't sure, it looks to you like Karrakara.

Examine the fish-woman's corpse

The creature is quite dead.
You don't know what these creatures are called, although some say that the offspring of a mermaid and a human man look like this.

Her upper body is that of a red herring.

Swim for the other island

Try to make a raft

Explore the forest

Wait in hope of rescue


pre:

Class: Pirate

Name: Neckbeard

Stamina:	6/23 (sickly)
Charisma:	12 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	12 (alert)

Cowrie Shells: 9
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

Ghostwoods
May 9, 2013

Say "Cheese!"
Huh. Maidmer, eh? Eerie. Let's hit the forests.

ViggyNash
Oct 9, 2012
drat, we got hit hard on that turn.

Make a raft. The sea is our home.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Raft

Gildiss
Aug 24, 2010

Grimey Drawer
You labour for hours under a sun that seems ever more merciless.
Working by yourself and without proper tools you don't expect to produce a masterpiece.

Stamina -3
Scouting roll, difficulty 15 - failed
Seafaring roll, difficulty 15 - made it

However in the end you are still disappointed by the result of your efforts,
which looks like a pile of driftwood more than a seaworthy craft.
Even if it holds together, you'll be more or less at the mercy of the currents - although you've heard that the currents all flow to Karrakara.

Swim for the other island

Try and improve your raft

Set out on your raft

Explore the forest

Wait in hope of rescue


pre:

Class: Pirate

Name: Neckbeard

Stamina:	3/23 (near death)
Charisma:	12 (likeable)
Duelling:	13 (agile)
Brawling:	13 (strong)
Seafaring:	20 (old salt)
Magic:	        1  (powerless)
Heroism:	11 (selfish)
Scouting:	5  (poor)
Roguery:	14 (great)
Luck:	        13 (lucky)
Healing:	1  (terrible)
Streetwise:	12 (alert)

Cowrie Shells: 9
 
Blessings:
Seafaring (1)
 
Items:
your dagger
box from the armoured hut
 
You have no companions.

Gildiss fucked around with this message at 03:01 on Nov 18, 2014

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Set out on the raft. If anything is going to save us it's that.

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Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Try to improve the raft. Save your game.

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