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Jazz Jackrabbit suffers from the "Where am I?" problem that platformers often had at the time. The levels would be a mess of platforms and be built like a homogenous cake. It gave no sense of where you were in the world and level. It's the Earthworm Jim class of level design, where you might be high or low in the level and it doesn't really clue you in on either. Some of the Sonic the Hedgehog maps suffered from this too, though they at least made the occasional token effort to add at least one frame of reference (a water plane, or clearly defined ground that looks different from the rest of the platforms). The DKC games would sometimes gently caress this up too with their mine levels and water levels.
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# ¿ Nov 26, 2014 17:00 |
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# ¿ Apr 28, 2024 15:32 |