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Green Bean
May 3, 2009

Azran posted:

:stare: And that's just the basic combat formulas.

With one or two differences, that is point for point identical to how the Fire Emblem video games calculate attacks. It's a pretty straightforward system when you've got a computer adding up the stats and doing the random rolling but who would look at that and think this was a good idea to use in a tabletop game?

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