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Atarask posted:So we're right now migrating the new website over for its debut. The new site is looking many times better than the old one! Nice work! I look forward to seeing more updates too. Seems like you guys are moving at a good pace.
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# ? Jul 24, 2015 07:54 |
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# ? Apr 25, 2024 04:31 |
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Do you have any plans for an avian race? I really liked the gubru from The Uplift War. What I'm trying to say is that if you have space birds I'll buy your game. (Like I'm not buying every terrible space 4X already.)
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# ? Jul 25, 2015 13:42 |
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@I am a Communist: Thanks! It was a bit of work to revamp the site but we think it was worth it. Starting this week and until our crowdfunding date (9-24-15) we're going to be doing a bunch more articles that we're pushing on Twitter, Facebook, and this site. Honestly, I still don't understand twitter at all even after using it for a few months. @Singing Sunflower: The Orinthons are going to be our avian species. Think the sketch Barlowe did of the Overlords from Arthur C. Clarke's Childhood's End. (okay Barlowe's Guide to Aliens might be a really obscure reference...) We're mixing our avians with cybernetic industrialists. So basically Cybermen birds WHO MZZZT SURVIVE and have a really nasty polluted homeworld thanks to all of the industry. I probably could have just said Bird Borg to get the idea across. Ship design wise will be a bit of a Klingon/Romulan look, moreso than the Tharrn already have. As a super-secret Goon exclusive, here's how the Xantus, our shapeshifting species has turned out ship wise: Xantus Battleship (View in 3D) They're a radical departure from the other species as we wanted to mix stealth, a sense of sinisterness, and playing with flowing shapes into one design. Here's the surface of a nasty Inferno type world too. Atarask fucked around with this message at 23:23 on Jul 26, 2015 |
# ? Jul 26, 2015 23:16 |
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So we just posed up a status update on how the game is progressing: http://www.lordofrigel.com/status/status-update-for-week-of-july-19th-july-25th-2015/ ...and the first article in a weekly series on specific game mechanics: http://www.lordofrigel.com/news/mechanics-series-1-armor-and-structure/ We'll have articles on different topics every day, including species summaries and on composing. Also, here's a new image of the surface of a desert type planet:
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# ? Jul 28, 2015 19:04 |
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Atarask has learned the secrets of the timg command. Now nothing is beyond the ability of the Lords of Rigel team.
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# ? Jul 28, 2015 19:09 |
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Something like that. Also, we just had a developer interview on Explorminate that covers some stuff in a lot of depth! http://explorminate4x.com/2015/08/04/1767/
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# ? Aug 5, 2015 00:50 |
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Well, our big update for the day is showing off the Katraxi: Also, an article covering how beam weapons work in LoR: http://www.lordofrigel.com/news/mechanics-series-2-beam-weapons/
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# ? Aug 6, 2015 02:46 |
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Early concept art for the Galactic Council chamber!
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# ? Aug 8, 2015 01:58 |
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So something we've been doing are articles covering in depth each species in the game. So far we've covered the warlike Katraxi and even more hostile Tharrn: http://www.lordofrigel.com/news/species-series-1-katraxi/ http://www.lordofrigel.com/news/species-series-2-tharrn/ Today we also posted up an article outlining the deep history of the Lord of Rigel universe: http://www.lordofrigel.com/news/species-series-3-elder-race-history-2/
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# ? Aug 12, 2015 02:00 |
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Tangentially related, I found myself lost in this artist's meanderings on what he'd do with MoO1: http://androidarts.com/spaceconquest/gamedesign.htm Same guy who did the art for Data Realms's Cortex Command.
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# ? Aug 12, 2015 04:52 |
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doctorfrog posted:Tangentially related, I found myself lost in this artist's meanderings on what he'd do with MoO1: http://androidarts.com/spaceconquest/gamedesign.htm I got sucked into this for an hour, thanks a lot. Lots of interesting thoughts on game design and presentation in this link.
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# ? Aug 12, 2015 05:56 |
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I've kept some of his observations in mind when setting up various mechanics for LoR. But we're going for a little less cartoony of an art style since there's a few games out there already doing the really comic vibe (Stardrive, Stars in Shadow). Still having advisors to add personality to the game is a big thing we believe in. We're really hoping to bring a nice dose of character and flavor since often 4x games can feel like spreadsheet simulators or be a little soulless. Anyway for today here's a sneak peak at the Yalkai cruiser: Yalkai Cruiser (View in 3D) The Yalkai are our "siren" species (so Asari, Elerians, Orion slave women). The trick is though that they're actually giant predatory starfish and just look like members of the opposite sex of the observing species. They're infamous for their byzantine politics including poisonings, stabbings, and other fun rainy day activities!
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# ? Aug 14, 2015 02:39 |
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So LoR is a little buggy, okay more than a little buggy. There's so many bugs that we had to do an article on our bug species, the Aranids: http://www.lordofrigel.com/news/species-series-4-aranid/
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# ? Aug 19, 2015 04:01 |
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Atarask posted:So LoR is a little buggy, okay more than a little buggy. There's so many bugs that we had to do an article on our bug species, the Aranids: Ha, I like'm. Always good to have a hive about!
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# ? Aug 19, 2015 13:33 |
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@I am Communist, thanks! They're basically communists too! Well I believe I posted the Tulock fleet wallpaper here before, but we also did up a short article on how missiles and fighters work in the game: http://www.lordofrigel.com/news/mechanics-series-4-missiles-and-fighters/
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# ? Aug 20, 2015 16:46 |
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Showing off the Yalkai again, the big backstabbing stupid space starfish! Atarask fucked around with this message at 02:21 on Aug 24, 2015 |
# ? Aug 24, 2015 01:56 |
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Thanks, for today showing off the Selach researcher! Also, a short article on the culture and history of the Selach: http://www.lordofrigel.com/news/species-series-5-selach/
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# ? Aug 26, 2015 01:24 |
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One of our programmers are currently streaming his work on AI and Diplomacy, so if thats your thing, go have a look: http://www.hitbox.tv/vulegend
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# ? Aug 26, 2015 13:23 |
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Atarask posted:
Ahhhh, they're just straight up space whales, I love it! The entire ship is Cetacean Ops.
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# ? Aug 26, 2015 14:13 |
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Yep, the final in-game version of the lab for them will have an underwater overlay. We've also been debating doing something like the Whale Probe from Star Trek IV as one of the grand menaces that shows up in the end game.
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# ? Aug 26, 2015 15:08 |
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Today's image is the various Aranid characters, which I hope are the main bugs that the game has... Also I just wrote up another game mechanics article, this one covers the galaxy generator: http://www.lordofrigel.com/news/mechanics-series-5-star-generation/
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# ? Aug 27, 2015 02:57 |
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Today showing off another model the Xantus starbase. Since sneaky shape shifters need a home too! Xantus Starbase (View in 3D) Newman our lead modeler also did an article today on some of the more technical aspects behind LoR's models: http://www.lordofrigel.com/news/ship-design-5-model-technical-details/
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# ? Aug 28, 2015 00:54 |
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Our bug of the week is basically out of Interstellar. Everyone becomes a farmer and dies until they figure out how to solve gravity. Basically we forgot to calculate the gravity modifiers for the Katraxi... Today's article covers why we went with turn based over real time combat: http://www.lordofrigel.com/news/feature-series-5-why-not-real-time-ship-combat/
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# ? Aug 29, 2015 00:23 |
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Atarask posted:Today's image is the various Aranid characters, which I hope are the main bugs that the game has... Space whales Blissful and perfect. Crash74 fucked around with this message at 02:05 on Aug 29, 2015 |
# ? Aug 29, 2015 02:00 |
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Atarask posted:Today's image is the various Aranid characters, which I hope are the main bugs that the game has... I like the planet and stellar classification system, especially that there is a higher likelihood of finding habitable worlds around G and Ks, shame that there are no type Fs though. Forgive me if this has been asked before, how many stars can be generated for maximum galaxy size?
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# ? Aug 29, 2015 13:54 |
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I'm loving those bugs. Hey, are you guys going to do custom defeat screens for each race? I know it's an odd question but a blurb about how my people ended up as slaves or food for the race that defeated me would spur me on to victory the next time.
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# ? Aug 29, 2015 17:40 |
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Crash74 posted:
Yeah our space whales aren't They're greedy space capitalists that would make the Liir cry every night! @Sad King Billy We actually do have class F stars As for victory and defeat screens the plan is to do it like Master of Orion 2 did it, screen that breaks down everything that happened and ideally some analytics like Civ. A lot of this will be subject to prototyping and if we can get the art budget above and beyond the core art when we crowdfund.
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# ? Aug 29, 2015 18:18 |
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So for today, showing off the ship designer and we have an article on how it works: http://www.lordofrigel.com/news/feature-series-5-ship-designer/ We also have our weekly game progress status update. This weekend has been a bit insane due to a massive power outage hitting northwest Washington but we're still chugging along: http://www.lordofrigel.com/status/status-update-for-813-82292015/
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# ? Aug 30, 2015 19:21 |
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Our composer just uploaded some new music to our Soundcloud page including the full galactic news theme we'll be using in game: https://soundcloud.com/rhombustudios/galactic-news-network-theme He also wrote up an article on how some music pieces are progressing: http://www.lordofrigel.com/news/composition-series-6-status-update/
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# ? Sep 1, 2015 01:00 |
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Accidental double post, so here's what the research lab UI is looking like! Atarask fucked around with this message at 01:06 on Sep 1, 2015 |
# ? Sep 1, 2015 01:01 |
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Do the weapons fire in order like MOO? As I recall, you could get some very effective combinations- weapons that halved shields firing first would continue that effect for subsequent ones. Something like that might make for a deeper experience.
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# ? Sep 1, 2015 03:29 |
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Weapons by default fire in the order you place them but you can toggle on or off banks or set them to overwatch only (if a normal or point defense weapon). So yes you can get some nice combos
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# ? Sep 1, 2015 08:24 |
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We just finished a two hour podcast showing off a very early pre-alpha version of LoR to people at Space Game Junkie! https://www.youtube.com/watch?v=N-SuBlE1QW0 Atarask fucked around with this message at 04:52 on Sep 2, 2015 |
# ? Sep 2, 2015 03:49 |
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Wanted to show off some brand new art we just finished, the Yalkai researcher: Also today we posted a new article covering the point defense and overwatch mechanics: http://www.lordofrigel.com/news/mechanics-series-6-point-defense-and-overwatch/
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# ? Sep 3, 2015 03:10 |
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A good read. I sort of like the idea that PD weapons are distinct from anti ship weapons, so early game ships have to have both or make a decision what to leave out, whilst new tech can make beam weapons that can target both capital ships and small objects, like phaser arrays from ST:TNG That is just an opinion though, the game is looking good.
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# ? Sep 3, 2015 09:29 |
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Well normal mounted weapons actually can target big and small craft, but they're not as good at targeting small ships. So a TNG phasor array would be normal sized 360 degree mounted phasers (notice the letter change to not get prosecuted like Kirk?) in Lord of Rigel Anyhow on crazy progress stuff: Tulock Starbase (View in 3D) Also a work in progress image of a Tulock soldier: The Tulocks are our silicon based species who eat rocks and may or may not have space Abraham Lincoln as their secret superweapon (/end obscure TOS reference). For today our article covers what went into designing their ships: http://www.lordofrigel.com/news/ship-design-6-tulock-fleet-design/
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# ? Sep 4, 2015 00:37 |
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So today we have a new article up on how faster than light (FTL) mechanics work in the game and some of the thought that went into the direction we took. (no starlanes, just plain old warp) How FTL works in a game is pretty central to a lot of the gameplay so it deserved a bit of coverage! http://www.lordofrigel.com/news/design-series-6-multiple-ftl-tech/ Also, wanted to show off what a long lost Dead type world you can encounter in the game looks like:
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# ? Sep 4, 2015 20:05 |
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Atarask posted:So today we have a new article up on how faster than light (FTL) mechanics work in the game and some of the thought that went into the direction we took. (no starlanes, just plain old warp) How FTL works in a game is pretty central to a lot of the gameplay so it deserved a bit of coverage! Needs a single skull to complete the bleak. I like it!
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# ? Sep 4, 2015 20:16 |
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I just listened to your podcast on Space Game Junkie and it made me even more excited. The idea of trying to "navigate a cold war between two elder races" rather than just conquering the stars is really cool. I love 4x games dearly and will always be made by the standard trope of building up and conquering the map, but really appreciate games that try to mix it up, like Sorcerer King and to a lesser extent Endless Legend(with its winter mechanics). I also am really optimistic about the prospect of exploring a galaxy with a history and making your place in it. This is something that I think even great 4x's, like Galactic Civilizations, sometimes forget. MOO3 tried and failed to do it, but there were a lot more problems with that game design, and games like Endless Legend have shown that it can be done well.
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# ? Sep 5, 2015 03:52 |
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# ? Apr 25, 2024 04:31 |
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Atarask posted:
This looks cool.
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# ? Sep 5, 2015 04:24 |