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This game (and thread) contains spoilers for the television series! If you haven't watched Season 3 and 4 of Game of Thrones, turn back now! Don't talk about the books in this thread! If you want to discuss the books, go here or here! The series will be available to download on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PC, Mac, and compatible iOS devices. Other platforms are to be announced. The first episode of Game of Thrones will be released on: 2/12: PC/Mac and PS4 SCEA 3/12: Xbox One, 360, and PS4 SCEE 4/12: iOS 9/12: PS3 SCEA and SCEE Spoiler Policy Due to the staggered releases dates of the episodes and series as a whole, please use spoiler tags when discussing the events of the most recent episode. For example, tag spoilers from the first episode until the second episode comes out, and then tag spoilers from the second episodes until the third comes out, etc. Spoilers from the television show up to the end of Season 4 can be unmarked. Season 5 of the show will likely begin before the first season of the game ends, so please tag spoilers from Season 5 where applicable. Book discussion is not allowed. Story House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering Ironwood trees. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood itself. Ironrath sits on the edge of the largest Ironwood forest in Westeros, which has proven to be a strategic advantage for the House. The Forrester house words are ‘Iron from Ice’, which echoes their belief that – like the Ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger. Although the Forresters have not appeared in HBO’s TV show, they are canon to the world created by George R. R. Martin, having appeared in the book ‘A Dance with Dragons’. You will play the game from five different points of view. Each character you play as is a member of House Forrester; either a direct family member, or a person in service to House Forrester. Scattered across Westeros and Essos, the characters play their part in seeking to save House Forrester from destruction. Caught up in the events surrounding the War of the Five Kings, they are thrown into a maelstrom of bloody warfare, revenge, intrigue, and horror as they fight to survive while the seven kingdoms tear themselves apart. Characters Here is a list of the thirteen original characters created specifically for the game:
Promo Material Game of Thrones: A Telltale Game Series - Teaser Trailer Game of Thrones: A Telltale Game Series - Episode 1: Iron From Ice - Launch Trailer FAQ quote:Is the game based on George R.R. Martin’s original books, or HBO’s TV show? See the full FAQ here. In It For The Tank fucked around with this message at 21:02 on Dec 2, 2014 |
# ? Nov 21, 2014 04:56 |
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# ? Dec 2, 2024 10:28 |
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Post reserved for future information.
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# ? Nov 21, 2014 04:57 |
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So is it going to be one character per episode? And then the 6th episode will tie everything up? Or will each episode follow a few characters?
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# ? Nov 21, 2014 08:30 |
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Having characters from the show sounds like a very dangerous move to me. But that could just be because I played that Game of Thrones RPG and everything that had to do with the TV show characters was bad and felt shoehorned in to capitalize on Game of Throne's fame. I was hoping for something more like Dunk and Egg: Sworn Sword. Smaller story with original characters, smaller stakes, but every bit as interesting as the main series.
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# ? Nov 21, 2014 09:56 |
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I think this series will show whether Telltale is stuck in a rut or has promise for the future. Focusing on story-driven games is all well and good but it doesn't absolve you of the need to innovate and experiment with mechanics, instead of thinking that PROFOUND MORAL CHOICES ON A TIMER (that eventually play out the same way except for minor details) is some kind of golden formula that you can coast on forever.
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# ? Nov 21, 2014 13:05 |
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Karpaw posted:I think this series will show whether Telltale is stuck in a rut or has promise for the future. Focusing on story-driven games is all well and good but it doesn't absolve you of the need to innovate and experiment with mechanics, instead of thinking that PROFOUND MORAL CHOICES ON A TIMER (that eventually play out the same way except for minor details) is some kind of golden formula that you can coast on forever.
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# ? Nov 21, 2014 16:22 |
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I'm not a Martin fan, or really a fan of Telltale's stuff post Sam & Max, but I am curious to see how this and the Borderlands project will shake out.
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# ? Nov 21, 2014 16:32 |
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Accordion Man posted:Yeah, TWD Season 2 and Wolf Among Us were still good, but they were a big step down from TWD Season 1 writing and gameplay-wise. Hopefully they can get back on track, though I have a sneaking suspicion that this will end up being a repeat of TWD Season 2 where Telltale had way too many characters than they knew what to do with so they were just shallow characters that they just offed for cheap and hollow drama. I think a lot of the problems with Walking Dead season 2 were mainly because they were working with such a similar story in the exact same setting, and so they couldn't really recreate the magic. I personally loving loved Wolf Among Us and will put it up there with TWD S1. With Game of Thrones it's presumably going to be about family politics, which I think opens up a lot of interesting possibilites, and potentially a much stronger cast than the dumb bunch of survivors you were stuck with in TWD S2. Either way I'm looking forward to it. And I don't really expect any of the TV show characters to play much of a role beyond the first episode; they're clearly primarily there for the trailer sting. Like what major role could Ramsay Snow possibly fill in this game?
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# ? Nov 21, 2014 16:46 |
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VaultAggie posted:So is it going to be one character per episode? And then the 6th episode will tie everything up? Or will each episode follow a few characters? I'm like 90% sure it will be multiple characters per episode. Since one character is an exile in Essos (who I think is a safe bet to be a POV), it would be quite a sudden gear shift if they told a story in Westeros and suddenly you were stuck in Essos for an entire episode. It's not impossible though.
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# ? Nov 21, 2014 16:48 |
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In It For The Tank posted:I'm like 90% sure it will be multiple characters per episode. Since one character is an exile in Essos (who I think is a safe bet to be a POV), it would be quite a sudden gear shift if they told a story in Westeros and suddenly you were stuck in Essos for an entire episode. It's not impossible though. Meanwhile, back at the wall...
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# ? Nov 21, 2014 17:18 |
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drool.
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# ? Nov 21, 2014 18:06 |
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Karpaw posted:I think this series will show whether Telltale is stuck in a rut or has promise for the future. Focusing on story-driven games is all well and good but it doesn't absolve you of the need to innovate and experiment with mechanics, instead of thinking that PROFOUND MORAL CHOICES ON A TIMER (that eventually play out the same way except for minor details) is some kind of golden formula that you can coast on forever. Same here. Im hoping between the criticisms TWAU and TWD got Telltales crafted this game accordingly.
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# ? Nov 21, 2014 18:40 |
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They changed their writers up a bit between TWD S1 and TWD S2/TWAU. I think this explains things? In any case, I hoep that they've grown their craft since then. Both TWD S2 and TWAU had high points but some rough edges (TWD S2 being weak at start and strong later, TWAU being strong at start and weak later) but then again, I do not know anything about writing games, so this is entirely bullshit conjecture on my part. Mods please delete this post thanks. I do think the level of reactivity decreased somewhat after TWD S1. I mean, there's a definite disincentive towards reactivity. It's extra work that all players do not see in all playthroughs. But I think it's a sacrifice that developers in the genre need to embrace.
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# ? Nov 21, 2014 18:51 |
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Playing that many characters sounds... ambitious? Maybe too ambitious. I'm one of those people who wasn't happy with how TWD season 2 and TWAU ended, so I guess I'll wait until the final episode to decide whether it's a buy or not.
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# ? Nov 21, 2014 20:45 |
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Telltale games is on my short list of developers to trust before the game is out, unless of course the game doesn't look like it will interest me. I plan to pick this season up, but not Borderlands. So we'll see if we can get a good Game of Thrones game outside of the Crusader Kings 2 mod.
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# ? Nov 21, 2014 20:48 |
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Like I said across various other threads I think this series will benefit from having some seriously good material to work with for once that should offer some strong stuff to lean on later. Please show off some Stark banner men that aren't Bolton or loving Karstark, they both suck Tell Tales. Also Ramsay looks.. kinda strange. BillBear fucked around with this message at 20:56 on Nov 21, 2014 |
# ? Nov 21, 2014 20:52 |
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If the show characters are voiced by the actors you know you're only getting the C listers.
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# ? Nov 21, 2014 20:54 |
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Aphrodite posted:If the show characters are voiced by the actors you know you're only getting the C listers. Natalie Dormer and Lena Headey aren't C-Listers so much. Lena is the highest-paid woman on TV, they say. Or do you mean that, with these people on the bill, we won't have any OTHER voice actors popping up? Because I think Telltale can get more than enough people for this to not sound like Oblivion did.
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# ? Nov 21, 2014 20:56 |
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Apoplexy posted:Natalie Dormer and Lena Headey aren't C-Listers so much. Lena is the highest-paid woman on TV, they say. Revenue and not profit, I guess. I didn't know there was actually a trailer, that's cool. I guess the other advantage is that the show doesn't have any big names, so there's not really anyone who's above a game.
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# ? Nov 21, 2014 20:58 |
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Aphrodite posted:If the show characters are voiced by the actors you know you're only getting the C listers. theirs some leaked photos of this game that show a few major characters edit: and a trailer apparently
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# ? Nov 21, 2014 20:59 |
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Aphrodite posted:If the show characters are voiced by the actors you know you're only getting the C listers. Peter Dinklage and Lena Headey are C-Listers?
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# ? Nov 21, 2014 21:12 |
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Dibujante posted:Peter Dinklage and Lena Headey are C-Listers? I believe that they mean because the show characters will be voiced by the actors from the show, every other character will be VA'd by a C-lister for financial reasons.
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# ? Nov 21, 2014 21:39 |
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El Pollo Blanco posted:I believe that they mean because the show characters will be voiced by the actors from the show, every other character will be VA'd by a C-lister for financial reasons. No from his second post ("being from a TV show means that they aren't above being in a video game" or smth) he does indeed think Peter Dinklage, Natalie Dormer and Lena Headey are C List actors. Which is hilarious. Looking forward to this game and Borderlands, I'm in the camp that loved both Walking Dead Season 1 and Wolf Among Us.
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# ? Nov 21, 2014 22:35 |
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Dinklage sounded like he was phoning it in for Destiny... I know my earlier post here mentioned my doubts about this game, but I'm overall feeling optimistic for it. Telltales should know they have gold here with a story and character driven game based on a red hot franchise right now thats arguably bigger than The Walking Dead (I think the zombie fad is pretty much burnt out now). The fact they got some of the actors (playing main characters, no less) from the show should demonstrate how focused they are on making this successful.
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# ? Nov 22, 2014 02:04 |
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I just hope they let you engage in witty repartee with Peter Dinklage's character at some point. Starting to get excited for this, Telltale hasn't let me down yet, and although I'm the last person in the world to start watching it, I'm now obsessed with Game of Thrones.
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# ? Nov 22, 2014 02:21 |
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Hopefully this will be better than Walking Dead Season 2 and The Wolf Among Us. I also hope that they won't overuse the show characters, that would be pretty weird when you are playing as a really minor house like this.
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# ? Nov 25, 2014 23:42 |
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Which Telltale story game would people recommend playing to get a sense of whether I'd enjoy this genre? I'd rather test out a Telltale story game when one comes on sale before I decide to preorder this. I'm kind of excited at the prospect of an Ice and Fire game that isn't garbage, but I haven't played a story-based game in ages and I have never played a visual novel.
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# ? Nov 26, 2014 14:57 |
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Walking Dead Season 1 is probably the best thing they've made.
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# ? Nov 26, 2014 14:57 |
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Huge Liability posted:Which Telltale story game would people recommend playing to get a sense of whether I'd enjoy this genre? I'd rather test out a Telltale story game when one comes on sale before I decide to preorder this. I'm kind of excited at the prospect of an Ice and Fire game that isn't garbage, but I haven't played a story-based game in ages and I have never played a visual novel. The Walking Dead Season 1 to see them at their very best for story telling and A Wolf Among Us to see how they can capture the feel of a particular IP.
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# ? Nov 26, 2014 18:34 |
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General Telltale question, does The Walking Dead Season 2 actually have "puzzles" in it at all, or has Telltale just given up on that altogether? The Wolf Among Us was really good, but it required absolutely no thought on the part of the player. Basically you just clicked on things, picked from dialogue options and watched the story unfold. You could take items but for the most part they literally did nothing apart from opening up minor dialogue changes. If you failed a quicktime event the game would just open another path that leads to the same outcome.
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# ? Nov 26, 2014 19:04 |
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There are no puzzles in The Walking Dead Season 2, just a lot of picking up items and using those items on others things to continue to the next area. The only thing that comes close (that I can remember) is having to distract a group of zombies by leaning a corpse against a car horn. But that's really still just picking up a thing and using it on another thing.
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# ? Nov 26, 2014 19:51 |
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Yeah they've gone away from puzzles in a big way, and it's probably best to just not expect them to ever pop up again.
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# ? Nov 26, 2014 20:30 |
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Oh man I hope this is good. I think I'll hold off until there are impressions on the whole season (in 2017)
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# ? Nov 26, 2014 21:16 |
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Hakkesshu posted:Yeah they've gone away from puzzles in a big way, and it's probably best to just not expect them to ever pop up again. Puzzles were a problematic, frustrating part of old school adventure games that, I think, did limit their appeal. But I still miss them. I think the rudimentary puzzles in TWD 1 contributed to the game by sometimes slowing down the game, creating a sense of presence and giving the player some downtime to explore and experience environmental story-telling. I think TWAU and TWD 2 felt so rushed simply because, without this callback to the old adventure genre, there's no real downtime. Sure, the characters experience downtime, but the player never does. So I would like it if Telltale figured out how to re-introduce this kind of pacing, even if it means bringing back puzzles.
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# ? Nov 26, 2014 21:49 |
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I enjoyed Tales from the Borderlands despite not being a fan of Borderlands, which has helped hype me up for this game and its approaching release date. Here's hoping it's a good one. The family reminds me quite a bit of the Starks.
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# ? Nov 27, 2014 00:10 |
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Hakkesshu posted:Yeah they've gone away from puzzles in a big way, and it's probably best to just not expect them to ever pop up again. That's fine and all, I was just curious. For something like Game of Thrones I think having adventure game-y puzzles breaking up the narrative would feel really out of place.
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# ? Nov 27, 2014 00:26 |
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Dibujante posted:Puzzles were a problematic, frustrating part of old school adventure games that, I think, did limit their appeal. But I still miss them. I think the rudimentary puzzles in TWD 1 contributed to the game by sometimes slowing down the game, creating a sense of presence and giving the player some downtime to explore and experience environmental story-telling. I think TWAU and TWD 2 felt so rushed simply because, without this callback to the old adventure genre, there's no real downtime. Sure, the characters experience downtime, but the player never does. So I would like it if Telltale figured out how to re-introduce this kind of pacing, even if it means bringing back puzzles. I remember the spark plug problem slowing me down in Walking Dead season 1. I had never heard of them before then, so it never even occurred to me to whip broken ceramics at a window in order to break it.
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# ? Nov 27, 2014 00:50 |
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Dibujante posted:Puzzles were a problematic, frustrating part of old school adventure games that, I think, did limit their appeal. But I still miss them. I think the rudimentary puzzles in TWD 1 contributed to the game by sometimes slowing down the game, creating a sense of presence and giving the player some downtime to explore and experience environmental story-telling. I think TWAU and TWD 2 felt so rushed simply because, without this callback to the old adventure genre, there's no real downtime. Sure, the characters experience downtime, but the player never does. So I would like it if Telltale figured out how to re-introduce this kind of pacing, even if it means bringing back puzzles.
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# ? Nov 27, 2014 00:59 |
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RightClickSaveAs posted:I feel exactly the same way, the Walking Dead Season 1 managed to pull off at least a couple puzzle mechanics that weren't bogged down by the difficulty problems of older adventure games, but borrowed just enough that it really helped give the player some agency. Finding batteries for the radio and deciding who to give food to at the motel are two examples of gameplay that weren't really puzzles but made you feel like you were having meaningful interactions outside of dialogue choices. They seem to be shedding pretty much all that as they go along though, which is a shame. I think in a lot of ways WD Season 1 was an anomaly, it was wildly ambitious for the schedule they set and did a lot of things that were pretty new to games in general, while still keeping some of the basic trappings of the adventure games they were building off of. Moving into Season Two they already had a lot of the groundwork established and it seems like they just focused on telling the story. Part of it might be budgeting and scheduling issues, I also liked Wolf Among Us but there were story threads in that which were obviously cut or changed as they went along. Yeah, I liked the food choice, even if it didn't end up mattering that much. It slowed things down without necessarily being a frustrating pixel-hunt puzzle. Similarly, Bigby's investigation of Toad's pace really set the tone for me, and then caused me to be let down later, and also without really being a pixel-hunt. Your outcome is different if you don't do it right, it's not simply halted while you figure out that sparkplug + window = grand theft auto. I guess I just want creative downtime with an influence on the narrative that isn't necessarily a pixel-hunt puzzle but I want the downtime badly enough that I'd tolerate a pixel-hunt puzzle just to get the downtime.
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# ? Nov 27, 2014 01:06 |
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# ? Dec 2, 2024 10:28 |
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Dolash posted:The family reminds me quite a bit of the Starks. Between that and the fact that you're playing as five people in a franchise known for brutally killing off characters it's not really a good sign...
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# ? Nov 27, 2014 01:17 |