My main problem with the Telltale games I've played so far, this one and TWAU, isn't the lack of impact from your choices, but the almost complete lack of any exploration. I wouldn't mind that my choices don't matter if I could just walk around a bit, discover cool details and feel like I'm present in the GoT world. I find environmental storytelling to be a much more interesting use of interactivity than Making Important Choices anyway. As it is, I have to wonder why they even bother to implement WASD movement when you are pretty much never allowed to move more than 5 feet from the origin. Dreamfall: Chapters managed to have a large explorable cyberpunk city on a relatively modest budget, so it's not like letting the player explore larger areas of Ironrath would be an insurmountable task.
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# ¿ Jan 7, 2015 13:35 |
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# ¿ Apr 20, 2024 02:39 |