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MiddleOne
Feb 17, 2011

CharlieFoxtrot posted:

Agreed. Normally the excuse for not having branching content is the expense for something that a significant number of players won't see. But that's for games with some other form of gameplay. In Telltale games where the story is the gameplay, it makes a hell of a lot more sense to do it. Otherwise I feel like I'm getting most of the experience just watching someone else play these games

Here's the thing, Telltale have never actually done branching gameplay in any significant manner and anyone that came here expecting anything different this time around was naive as hell. They've always been lazy about it and as the original Walking Dead proved their games are good without it.

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MiddleOne
Feb 17, 2011

CharlieFoxtrot posted:

And the "Guys, content is expensive!" argument works both ways. If I'm seeing almost everything in the game (barring shifts in characterization and other minor things) by watching someone else play it, then I have little reason to buy it myself when pushing the buttons myself adds very little.

Then stop complaining and just don't buy their games in the future. The Telltale formula is at this point so set in stone that over 75% of the metahumour in the Borderlands game was in-jokes about how carbon-cut the gameplay of Telltale games are. That's why I used the word "lazy", they clearly could do something deeper and more interesting but they've chosen not to.

MiddleOne
Feb 17, 2011

Elman posted:

The Walking Dead season 1 pulled it off by being good enough that it made you actually care about the characters and the way your decisions shaped their personalities. It just doesn't work when the writing is lovely.

Borderlands pulled it off by being loving hilarious.

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