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I just hope they let you engage in witty repartee with Peter Dinklage's character at some point. Starting to get excited for this, Telltale hasn't let me down yet, and although I'm the last person in the world to start watching it, I'm now obsessed with Game of Thrones.
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# ¿ Mar 22, 2023 02:14 |
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Dibujante posted:Puzzles were a problematic, frustrating part of old school adventure games that, I think, did limit their appeal. But I still miss them. I think the rudimentary puzzles in TWD 1 contributed to the game by sometimes slowing down the game, creating a sense of presence and giving the player some downtime to explore and experience environmental story-telling. I think TWAU and TWD 2 felt so rushed simply because, without this callback to the old adventure genre, there's no real downtime. Sure, the characters experience downtime, but the player never does. So I would like it if Telltale figured out how to re-introduce this kind of pacing, even if it means bringing back puzzles.
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My only complaint so far is really my own issue, in that like the TV show, I can't keep track of who the hell anyone is. There are so many names flying around. I could see being really lost if you don't know anything about the TV show, and I'm still having trouble even though I got caught up just a few months ago. I do love how they're jumping around with different characters, keeping different stories running simultaneously like the TV show does will really help keep it interesting. Also the Telltale style of game design lends itself really well to this kind of story, especially with all the tense negotiation scenes you have to navigate. Granted, knowing what an evil poo poo Ramsay Snow is ahead of time influenced my decision in that particular case a lot, I would have probably tried more diplomacy if I didn't already know it would be pointless.
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Pina Coladas posted:It was a great piece of interactive fiction, but I wish there was a bit more 'game' to it. Some puzzles would have been nice. ![]()
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The voice acting is really solid for the new guys though, even the non-Peter Dinklages of the cast are nailing it. Ethan particularly is spot on, he's still a kid who's trying really hard to step up to his role, but he just doesn't quite have the maturity or experience to pull it off yet, and that's reflected in the acting.
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I didn't know people ever bought the episodes individually. They seem to be most commonly sold as a season, and the season pass is what they push, but it's well worth it if you like their games. If you don't know if you're into the type of game then it's probably a good way to check it out first though.
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I kinda wish they'd steal or adapt in some way Dreamfall: Chapters' latest addition to the dialogue system, where mousing over a choice gives you the character's inner monologue about what that choice means to them. It would ruin the timed dialogue aspect though, so they'd really have to rework it. That's one of the biggest problems in dialogue driven games in general and Telltale's specifically, a choice doesn't always give you what you're expecting, and sometimes the character will outright say something different.
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Narcissus1916 posted:I think "glass him" means to buy him another beer. Yeah I'd never heard "glass" used as a verb in that way until playing Wolf Among Us, either.
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Texibus posted:Howdy, bought this game for my boo over Christmas as her first video game experience and she loved it! Sadly, the next episode isn't due out till late March I guess? What other games would y'all recommend down the same vein? I imagine the walking dead game is an easy suggestion, but she's not much for horror or zombies.
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Red Red Blue posted:I thought Life is Strange was pretty good, but that only has 1 episode out of 5 so far
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I mostly liked the episode, but did anyone else think the dialogue is getting a bit too much on the nose lately? Characters saying stuff like "Your CHOICES have CONSEQUENCES" *nudge nudge* constantly. I don't remember if it was this obvious before.Generation Internet posted:That was a good episode. I also realize how hosed I would be in the GoT world because I just couldn't loving submit to Gryff. I promised his sister that I would let him think he was in control, but I just couldn't loving do it. It was so drat satisfying to stand up every time from the mud and watch him get more and more freaked out. "Even broken he is twice the man you are!" Also you demoralize Gryff in front of his men by not backing down, that's got to be worth something.
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nopantsjack posted:Also, did anyone else save Beshka(?) from the dragon and have your uncle be a huge baby about it? Even if you tell him that you thought he could handle two generic henchmen but she might need some help with a loving dragon, then you say sorry, hes still a bitchy baby about it. More or less says "Words are wind, the game says I'm mad at you,"
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NESguerilla posted:Wait, who is the Maester? I'm having trouble even remembering who that is atm.
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FreudianSlippers posted:Did most people really not stand up to Gryff and take the beating? I thought it was obvious that he was a coward acting big and wouldn't actually do anything. Not to mention being a submissive wuss in front of all your people is probably worse than if he actually did have the guts to make good of any of his threats. Especially since the Forresters are basically a really fancy mountain clan. Strength and honour are basically all important. Subterfuge and plots are for soft Southron summer children.
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Max posted:This was what made Walking Dead S1 so good I think. Aside from one or two characters that they got out of the setting by the end of the first episode, everyone was their own creation I'm getting a bit tired of the formula. Maybe part of it is them cranking out 6 episodes for the first time, but everything seems sloppier and more on rails than usual even for a Telltale episodic series. At this point I've lost interest in a lot of the characters and choices, and most of the enjoyment comes from trying to cause as much mayhem as possible. And I keep failing QTEs because they pop up while I'm leaning back and just passively watching things happen by themselves for 70% of the game.
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In Walking Dead, people could also die based on what you did. Has there been anyone in Game of Thrones so far that's died who wasn't going to anyway?
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Why do they still go through the charade of having inventory items, it's like they're rubbing the lack of actual interactions in your face, aghhh. They've managed to strip the episodes down to one or two "exploration" scenes where you can move a couple feet in a set direction and examine a blood spot or a spear, all while the forced camera angle shoves you along, it just feels so awkward and clumsy to control that it would actually be better at this point to get rid of them entirely. They really highlight how stiff the animation is too, especially when you run into any of their invisible boundaries and the character model just kinda slides along it while walking in place.
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Maarak posted:Oh jeez. I seem to have made choices opposite to yours, so everything lined up pretty well in my game. My gut feeling is the game will end on some big cliffhangers to tease a sequel/second season. I wonder how much of it is them being constrained by having some of the voice actors from the show on, and having to write them into the plot. The game is really at it's best when it's dealing with Asher and Beshka, those parts are actually fun and fit in with the game play style much better. Like was already talked about, just making the game The Adventures of Asher and Beshka could be way more engaging. BillBear posted:This game would have been completely awesome if it was just Asher, he's cool as gently caress and is always entertaining, he also has way more interesting characters around him. RightClickSaveAs fucked around with this message at 00:54 on Jul 30, 2015 |
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a cop posted:Walking Dead season 1 hooked me on telltale games and every single one has subsequently been poo poo. What ahppened to those writers.
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We can always pretend that the part where you stand your ground against Lord Whatshisface in his castle and everyone gets cut down, Game Over, is the real ending. Tales from the Borderlands really is good though, so I think Telltale just got stuck with too big an IP with this one, and is also trying to crank out 6 episodes while doing Borderlands and the Minecraft one. By the way, I had no idea the Minecraft series had started coming out, there seemed to be very little fanfare surrounding it. Has anyone here even thought about playing it? I'm morbidly curious.
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Karnegal posted:The issue was working in the middle of an established IP, but also needing to bring in a million well-known characters. In WD you get early cameo of Glen, but then he's gone. In Wolf Among Us, they clearly had a lot of latitude in what they did with characters and it was a rich setting for adding new ones. GoT suffers tremendously from characters having plot immunity and the player knowing what's about to happen to them. Why cut a deal with Tyrion when he's about to get jailed? Obviously Dany won't give you teh second sons no matter what, etc. So It Goes posted:The Minecraft one is perfectly fine. The plot is obviously kid-friendly to a degree no other current telltale series is but I wouldn't be surprised if it ends up being better than Game of Thrones for example. Its likely going to end up being a fun little adventure story albeit nothing special. I do think the Minecraft art style is kinda ugly (mainly the character models, everything else is fine), and the cel-shaded look of the other series just looks better. I don't mind the look much, it's very colorful and has a consistent visual style. I think their trademark stiffer character model animations actually work really well for this style, although the facial animations, which is usually Telltale's strong suit, is lost here because of it. The faces are very simple, which is part of the aesthetic, but very limiting.
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Haha of COURSE this was one of the games Telltale doesn't use Steam Cloud for. I never bothered to check before I reformatted a couple months ago, because most of their others seem to. Well this is going to be the first of theirs I don't ever finish. As little as the choices matter, randomly generating them and jumping into the last episode would probably make no difference, but still; ugh.
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So It Goes posted:Unfortunately, after an okay first episode, the second episode of the minecraft one was a rushed hack job so it'll probably be a while before a good one is made, and after many more Walking Dead and Game of Thrones iterations. ![]() It really does seem like the least expected licensed titles they've done so far, Walking Dead season 1 and Borderlands, have been the best. Wolf Among Us was also really good and was a license I didn't know a thing about.
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timp posted:It is a video game of course, yes. And I think that complaint was certainly valid after episode 1, maybe 2. But all these people who continued to be frustrated at how little control they had over the story well into the end of the season is what I don't get. What were these people expecting? Even Episode 3 as another example, because I'm replaying it again despite my earlier declarations (I am shameless and unprincipled, I'm going to play the whole thing after all), you have the "choice" there to either stop Gryff's men from going into the Great Hall or let them pass. Stopping them does nothing, it's a useless gesture, they go in anyway because it needs to happen for the story. I'm a big fan of Telltale's games and have played most of their stuff at this point, and there's usually a little more effort to create consequences for the decisions, especially with the binary "Do Something / Do Nothing" options, or at least dress them up a little more so the meaninglessness isn't so up front. That's the problem I think a lot of people are having with it, is it really shoves it in your face how little you can do.
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# ¿ Mar 22, 2023 02:14 |
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I finished it and despite my griping, I thought the ending did a pretty good job. Especially Mira's part, bravo to them for actually following through with that if you turn down Lord WhatsHisName's marriage extortion deal.Android Blues posted:I'm totally happy with the Forresters losing in the end, but they don't commit to it enough. Instead there's a TV finale-esque series of cliffhangers, with Roderik/Asher escaping, Gared marching south with an army, and Mira possibly being set to return to Ironrath with an evil husband. Like you say, if you want that to be the story, then have Gared never find the North Grove, or have his story end there, and actually conclude this part of the plot rather than leaving off in its effective middle. Summary, -Garred is killed by wildlings and never reaches the North Grove, which still may not actually exist (I wanted him to get eaten by a bear, but found out it's impossible to fail that sequence) -Asher dies fighting in the pits trying to raise an army -Rodrik, his mother and Royland are cut down in a glorious Red Wedding style bloodbath, that also sees the deaths of Ludd Whitehill and Gwen -Mira is beheaded in King's Landing Roll credits. I think it works pretty well this way ![]()
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