|
If you got the thread title reference without Google, sing while you can, and watch it all in colour. Let's play 15 Days ![]() The Exhibit Developed by House of Tales Entertainment and published by dtp Entertainment in 2009 (2010 for the English version), 15 Days is a German point & click adventure game about some British art thieves. Despite the names of the releasing companies it features little intentional entertainment, mainly because it's poo poo. From what I've found, two German YouTubers tried to LP it. Neither got past the 30 minute mark before bailing out. It's that effective. ![]() What to expect Adventuregamers.com simply warns us quote:Unless you’re a glutton for punishment, avoid 15 Days. Buggery of the Druids The studio's Mystery of the Druids featured a puzzle in which the main character, a Scotland Yard detective, steals 60p from a homeless beggar to pay for a phone call. Our hero can't call from his office or from his home, he has to do it from a payphone in Oxford, but his wallet is missing. The only source of money in the entire world is a homeless guy who wants a proper drink. With only some apple juice and no alcohol at hand our detective teleports back to Scotland Yard and stumbles into a crime lab. There he looks at a row of bottles and won't take the one labelled "C2H5OH" because he's an utter failure, so instead he wipes them all clean. Then he talks to his colleague running the lab, and casually shifts the subject to how good it is to have alcohol. The chemist replies that pure alcohol is dangerous to drink, then offers some. After regaining consciousness our detective dusts the bottles for prints finding the one with the magic nectar. Then he mixes a lot of it with the apple juice in a flask, teleports to the loaded beggar and offers him some "apple cider". As the beggar instantly passes out, our hero takes the change, makes a call, has a cutscene and books a flight to Europe. My guess is, he raises the cash by gassing an orphanage. ![]() This is the official cover art for Mystery of the Druids. Releasing something like that could have killed a lesser studio, but for House of Tales team it was the starting point. Thanks to the lax quality standards in the genre they proceeded to make a dull sci-fi spy thriller Moment of Silence, and an interactive movie about hosed up children, Overclocked: A History of Violence. 15 Days finally did them in. Within four months after the release both founders bailed out. The studio made a single hidden object game in 2010 and was dissolved in 2012. Where to buy Gamersgate. Their screenshot line-up contains an obvious spoiler, by the way. Spoiler policy? If you've played this, my condolences. Don't directly spoil the game, let's traumatise the audience at a proper pace. Tell us more about Mystery of the Druids instead. CONTENTS: Part 1: One Big Plot Dump Part 2: Two Wacky Sidekicks Part 3: Three Phone Calls Part 4: Four playable characters Part 5. Five Beers, Please Part 6. Deep Six Part 7: Seven Digits to Dial Part 8: Eighth blunder of the world Part 9: Nine Inch Snails Part 10: Ten Feet Under Part 11: Dial the Stupid to Eleven Part 12: The Clock Strikes Twelve, Repeatedly Part 13: Lucky Thirteen Part 14: Plot Held Together By Fourteen Litres of Spit Part 15: Fifteen Shades of Gameplay Part 16: Sweet Sixteen SelenicMartian fucked around with this message at 18:18 on Dec 20, 2014 |
![]() |
|
![]()
|
# ? Jun 6, 2023 00:51 |
|
Part 1: One Big Plot Dump Let's start playing 15 Days by clicking the shortcut ![]() We're greeted by the launcher. 15 Days needs it because we can't change the graphics settings from inside the game, and also starting it directly will throw you right into the intro, as there is no title menu. Anyway, the intro. ![]() A pixelized cigarette pack is not the best logo for your company image. ![]() Incidentally, does anyone remember the logo of Cryo Interactive? ![]() I think, they want to kiss. Anyway... ![]() We are, probably, in London. ![]() Call it a hunch. ![]() The Big Ben is assaulted by a man with a drill. ![]() And the man has backup. ![]() Meanwhile, the first review of 15 Days is in. ![]() And it's not favourable. By the way, this will be the talking head for the LPer in dialogues. ![]() Going by the spelling, we're no longer in Britain. ![]() Done! This should fetch a us a million or two. ![]() Meanhwile, a woman-like 3D model is climbing up a wall. No, the top right section of the screen is not used. ![]() Meanhwile, someone is softly hitting a lock in the best pre-rendered scene of the entire game. ![]() The lock opens and the screen does that TV splitting thing. ![]() ![]() What's in the case? ![]() ![]() ![]() These letters are inedible, and won't fit on the cake. And what can you spell with F F I F? ![]() A phone! A hand! Gasp! ![]() A beard texture close-up... the intro is really going downhill, but it's almost over. Well, the pre-rendered part is over anyway. ![]() We're back in London.jpg. These panoramic shots are pretty bad throughout the game. As the camera swings left to right the depth effect is created by parallax scrolling. It utterly fails to hide the fact that the Tower Bridge is a big sprite sliding over a few smaller ones. ![]() I remember 2009 like it was five years ago. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Downstairs we see the portrait of a Roman emperor as Robin Hood. Enjoy the "dude in shades" poster, too. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yes, we get to watch her walk to the stairs and toggle the screen transition. You get to watch everyone walk in this game. ![]() ![]() No, we don't actually learn what's said in the paper in this cutscene. We'll have to read it after we gain control. Speaking of. ![]() Clicking on massive icon in the corner allows us to access the map.... ![]() ...which is useless at the moment and will remain so for most of the game. ![]() To get either the game's options menu, or the inventory you need to hover your cursor over the map icon and then slide it along the side of the screen. For some inexplicable reason you can't just poke the left or the bottom of the screen for the menus. ![]() At last, the title screen! With a "new game" option, in case you missed the intro. ![]() The default audio settings have everything cranked up to maximum. I'm keeping them. ![]() On to the inventory. Her name's Cathryn, apparently. ![]() That is the most disinterested "Look" icon I've ever seen. ![]() ![]() ![]() ![]() Let's take a look at the projection screen. ![]() Pardon, let's "Investigate". ![]() ![]() OK, what about the birthday cake? ![]() ![]() Ready for more exposition? Answering machine time! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Alas, there were two messages... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() But first! ![]() When a hotspot action is highlighted Cathryn locks onto it with her upper torso. And now, the newspaper. ![]() ![]() ![]() P.S. Here are some supplementary video clips for those who want to hear and see the intro in motion. Also, watch the answering machine scene to take in how well Cathryn moves and emotes. ![]() ![]() SelenicMartian fucked around with this message at 09:22 on Jan 8, 2015 |
![]() |
|
I don't know why I'm so amused that one of the first characters we see is a pudgy dude in plaid jorts, but I am. I love me some good LPs of bad games. ![]()
|
![]() |
|
Part 2: Two Wacky Sidekicks![]() ![]() ![]() ![]() ![]() ![]() On this screen we can try to get into the team's van. ![]() ![]() ![]() Nothing to do here but watch Cathryn hover above water. The screen is decently animated - the boat is rocking on the waves a little. ![]() ![]() Let's go in and head upstairs. ![]() We won't go there yet. Also, the site of the memorable cold tea drinking scene does not have a single interactive object. ![]() We won't go see Mike yet either. ![]() Cathryn's room is a bit of a mess. Let's take everything that's not nailed down and examine the rest. Such as the climbing wall. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The usual junk, some ballet gear and the t-shirt guy. Let's check out the faded photograph. ![]() ![]() ![]() ![]() ![]() ![]() When you click the door the camera zooms in but the hotspot icons don't shift with the objects. ![]() ![]() ![]() ![]() ![]() ![]() ![]() He's got a personal wine rack. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Back in the first screen of the room there's a magnifying glass. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Let's check out the surprise. ![]() ![]() ![]() Let's talk to Bernard, again. ![]() The conversation topic with the question mark is called "Information" ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Time to hit Mike's cave. ![]() Mike is the team's fat whiny tech wizard gamer guy. ![]() The right desk offers a screen without any traces of interactivity. Examining his computer results in ![]() ![]() ![]() ![]() ![]() ![]() ![]() Outside of the desk area there's the sink. ![]() With a pair of rubber gloves I can't take. ![]() ![]() The arcade cabinet is called an "antique gaming machine". ![]() ![]() Finally, in the corner there is a thing labelled "Transmitter", that we can examine and pocket. ![]() ![]() ![]() ![]() ![]() Cathryn returns to the starting point of her quest. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Apparently, I need to go chat with Mike. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Which of those guys is Mike? I see two Bernards. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oh, I have to click again? The car warps us to the London Eye. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here's the first puzzle of the game. We need to screw around with the parameters of the two waves to make their combined result look like the required pattern. ![]() ![]() ![]() ![]() ![]() Right after I compliment House of Tales of some effort, let me show you this. ![]() Distant planes, birds, and some other fast moving stuff in the backgrounds of 15 Days are animated like this, and the gif is running nearly at full speed. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yes, they've put the background jpg too close to the models. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() P.S. Bonus clips. There's the scene of the team explaining Cathryn they've got a new job, which sends the game deep into uncanny valley thanks to the arm gestures, and there's the start of the meeting with Odila, complete with goofy walking and awful sound. ![]() ![]() SelenicMartian fucked around with this message at 09:36 on Jan 8, 2015 |
![]() |
|
I have no idea what I'm watching, or where this will go. Actually, I do know what I'm watching - this thread!
|
![]() |
|
Good grief. I keep asking myself... How much worse can it get? EDIT: The museum must be the Tate Modern museum. http://en.wikipedia.org/wiki/Tate_Modern I'm not finding a portrait of Churchill there though. No Gravitas fucked around with this message at 07:57 on Nov 27, 2014 |
![]() |
|
And you're telling me that the two previous attempts to LP this game stopped at this point? I can't imagine why. ![]()
|
![]() |
|
I'm kind of at a loss for words already so I'm just gonna keep reading this until I go mute.
|
![]() |
|
I'm not an expert but I'm pretty sure you can't control the London Eye wirelessly. I just have this crazy feeling that it does not work that way.
|
![]() |
|
Part 3: Three Phone Calls![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Welcome to the game's fake PC interface. The graphs on the left scroll to imitate activity, although the core temperature is stuck. LaserDial is a "laser unit configurator", LeetRoute is a "hacking tool", ThunderBolt is a "mail client" and IceBear is a "Ryzoom Browser". It has to be IceBear, not WetPussy, or GroundHog. ![]() That's Mike's mailbox. It's empty. ![]() This is the browser we'll occasionally use to search for stuff. Let's inquire about "house of tales". ![]() "Some firewood is harvested in woodlots". Yeah, sounds like their careers after this game. The way this search works is simple. All plot-relevant inputs produce one proper link, while all other words get a selection of pseudo-random articles. Take "dongs" for example. ![]() "dongs: This has brought about newer programming". An unexpected insight into this game's development. Anyway, loving around with random words for too long is one of the several things that make 15 Days crash. Actually "somethingawful" has made 15 Days crash. However I have a save just before using the computer, so you can suggest more words to look up. ![]() "churchill" is the key word at this point. "As safeguards, all pellet stoves" looks intriguing, but we need the first, non-random, item. ![]() Informative. Now for the Ryzoom Art Library link. ![]() There we have it, the only portrait of Churchill in existence. Do we download it? No, we hit the "Shut down computer" star button in the bottom left corner. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here's the first time I need to use the map. ![]() I click to go in and start another cutscene. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() More junk. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The new icon for RegPol, "registration number search", can't be used. We need the mail. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Let's examine stuff first. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jack won't be as awesome as this. ![]() P.S. For bonus clips today there is the first stage of meeting Robert, and the Transatlantic call featuring close up shots of dead soulless faces. ![]() ![]() SelenicMartian fucked around with this message at 09:50 on Jan 8, 2015 |
![]() |
|
Thanks for linking the videos. I could not follow that intro cutscene with just the pictures. What was that?
|
![]() |
|
This game, or more correctly, this LP is making me inexplicably happy. Okay, the animations look like they were either made in the Sims, or the developers used the Sims as reference. Because actual actors probably didn't want to associate with them. Which brings me to my second point - the athletic guy, probably Bernard, sounds like he's voiced by the Google voice synthesizer. And since I don't believe that a person could act so poorly, I think the actor actually tried to sound as bland and unconvincing as he could, and achieved a marvelous success. Ninja: Sudden new update. Well, I bet this analysis is still relevant.
|
![]() |
|
SelenicMartian posted:
|
![]() |
|
Tiggum posted:This "joke" is so clunky I had to read it several times to even get it. Jordan Bellicoe is correct in every sense; the steering wheel is on the right (not left) side of the car in England, and that is the right (correct) side for it to be on in countries where you drive on the left. He's not making a joke, he's stating a fact. No you see he's saying that beca ![]() Three updates in and I still want to just stop reading. No offense OP, it's just that this game is boring as all hell. Nothing interesting has happened so far.
|
![]() |
|
Selenic, you're doing God's work (or you lost a bet.)
|
![]() |
|
Hitlers Gay Secret posted:Three updates in and I still want to just stop reading. No offense OP, it's just that this game is boring as all hell. Nothing interesting has happened so far. Also, the thefts themselves are pretty drat amazing, as is everything related to technology and science. Kojima had better research in the '80s than House of Tales managed to achieve in 2009.
|
![]() |
|
Tiggum posted:This "joke" is so clunky I had to read it several times to even get it. Jordan Bellicoe is correct in every sense; the steering wheel is on the right (not left) side of the car in England, and that is the right (correct) side for it to be on in countries where you drive on the left. He's not making a joke, he's stating a fact. Huh, I actually thought this was the first even mildly amusing thing in this game so far. Guess I just have a terribly dry sense of humour. ![]()
|
![]() |
|
So, any ideas for the search engine? Asking mainly because I'd love to get to the next page for the next update. There's stuff there, like investigation, crime, and people moving. ![]()
|
![]() |
|
SelenicMartian posted:So, any ideas for the search engine? Asking mainly because I'd love to get to the next page for the next update. Umm... I guess the authors have never seen a human move? Ugh. I'm going to be sick.
|
![]() |
|
gently caress it, let's see what "Hitler" comes up with. Also try the developer's name.
|
![]() |
|
Hitlers Gay Secret posted:gently caress it, let's see what "Hitler" comes up with. Also try the developer's name. Hitler ![]() Hitler: The environmental impact of using... ![]() No Gravitas posted:Umm... I guess the authors have never seen a human move? Anyway. Searching for "human" ![]() human: The operational definition of jazz. I also had an old search from the "dongs" times ![]() penis: was the first mode of production. I'm starting to thing the developers rolled half a dozen long-ish encyclopaedia articles into the search engine. Each word gets attached to a random sentence in the article using stuff like length, or maybe the letters, for the randomiser seed.
|
![]() |
|
SelenicMartian posted:
I used to be known for plagiarism detection in my TA job. Check #4 above and compare with the bolded below. Wikipedia article on game music posted:Taking entirely pre-recorded music had many advantages over sequencing for sound quality. Music could be produced freely with any kind and number of instruments, allowing developers to simply record one track to be played back during the game. Quality was only limited by the effort put into mastering the track itself. Memory space costs that was previously a concern was somewhat addressed with optical media becoming the dominant media for software games. CD quality audio allowed for music and voice that had the potential to be truly indistinguishable from any other source or genre of music. Well, at least they take from a legal source.
|
![]() |
|
Just to help bump this along: I have a ,love affair with LPs of lovely adventure games. I'd never play them myself but watching them is a special treat. You're doing a great job so far, and I'm along for the ride. Search terms: "your mom" and "Obama"
|
![]() |
|
I'm seeing a Markov chain in #5 of the Hitler search. It starts from here. Wikipedia article on time posted:The most common devices in day-to-day life are the clock, for periods less than a day, and the calendar, for periods longer than But then it goes into this: Wikipedia article on Jazz posted:A broader definition that encompasses all of the radically different eras of jazz has been proposed by Travis Jackson: he states that "it is music that includes qualities such as swing, improvising, group interaction, developing an 'individual voice', and being open to different musical possibilities". See the overlap in "such as"? Yeah, this is a possible key to finding out what they did. This technique starts up a sentence and then tries to randomly continue it in a logical way by finding something likely. It often has a topic shift on a connector such as "such as". Of course this could all be hand-rolled or more crudely randomized... But I can dream, right?
|
![]() |
|
100Dachshunds posted:Search terms: "your mom" and "Obama" ![]() your mom: Wood has been used for ages ![]() Obama: The hole pattern represented No Gravitas posted:Of course this could all be hand-rolled or more crudely randomized... But I can dream, right? Obama #1 loops on itself, possibly because it picked random strings to fuse at "the use of" Oh poo poo, I just noticed human #1. All work and no play...
|
![]() |
|
Part 4: Four Playable Characters aka "screw it, I just want to see everyone's reaction to the game" ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As Jack said, we search for Henston. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wh... what? Not the typo in the room name, no. WATCH. THIS. NOW. ![]() ![]() Eh... Swanky, indeed. Anyway, let's check out the portraits. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During the chat with Nancy Jack was sitting somewhere in his van. Apparently, that is the only place he can make his calls from, because when you try to use his mobile phone from this screen nothing happens. There's no comment, it just doesn't work. gently caress House of Tales. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There's a theory in the thread that the fake articles are composed out of bits of several Wikipedia paragraphs. I'm not entirely sold on it, because it implies the developer knew how to use Wikipedia, and we'll see a lot of evidence to the contrary. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Anyway... back to the game... Cathryn won't chat up the girl, but we can examine the building and the pigs. Ignore the canal sign. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Anyway, we use either the plan or the pen on a camera. ![]() Yes, Bernard stands right in front of it and marks the position on the plan. You have to do it with every camera in the building. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mike's got the same desktop on all of his PCs. Today we use LeetRoute. ![]() Oh. That looks complicated. I'll leave it for next time. P.S. In addition to the swanky box theme earlier, here's Bernard going French. ![]() SelenicMartian fucked around with this message at 13:55 on Nov 29, 2014 |
![]() |
|
Why the insistence on saying "International Police" every time, when "InterPol" is faster and a bit more obvious to people like me? Also, that sound balancing. ![]()
|
![]() |
|
A little bit later... SelenicMartian posted:
Either the encyclopedia article is inaccurate, the wife just gave birth in the last half-hour or someone cannot count to two/three. And there actually is even more wrong here. Back to the first update: SelenicMartian posted:
The newspaper came out on the 1st. The encyclopedia tells us that the guy died on the 29th. I guess he could have died late on the 29th, had his body found late on the 30th and then the papers would publish it on the 1st. Still, I wonder. EDIT: On a reread of the paper: "On Monday morning". So body found on the 29th. Why not publish the news on the 30th then? The clock digit theft was "yesterday", so that would make that the 30th. No problem, that gets published. No Gravitas fucked around with this message at 20:36 on Nov 29, 2014 |
![]() |
|
Did anything happen in that update? I got three pictures in and... then I was typing this post. Boy, it's like my mind is blocking this turd from my memory.
|
![]() |
|
No Gravitas posted:The newspaper came out on the 1st. The encyclopedia tells us that the guy died on the 29th. I guess he could have died late on the 29th, had his body found late on the 30th and then the papers would publish it on the 1st. Still, I wonder. There's actually a plot convenience reason all this is happening early in July.
|
![]() |
|
What do you get for searching for druids? Or hell, mode of production or one of the other half dozen repeated phrases? It's like spam email. Rockopolis fucked around with this message at 07:56 on Dec 1, 2014 |
![]() |
|
The Quest for the Holy Page 2 continues.Rockopolis posted:What do you get for searching for druids? ![]() druids: Marx and Engels ![]() In addition to producing alcohol, of course. ![]() Mode of production: TIE fighter. I wonder if the developers themselves knew their robo-text mentions much better titles.
|
![]() |
|
I don't have anything to say about the game that anyone here hasn't already said, but let's search for the Holy Page 2.
|
![]() |
|
"Druids: Larger, bent, or deformed" does rather fit with many of the (modern) druids I have met over the years...
|
![]() |
|
Onward to page 2. If nothing else, I really like the art theives' dockside apartment. That place is ballin.
|
![]() |
|
Search "Something Awful". 5 more until page 2.
|
![]() |
|
Indiiea posted:let's search for the Holy Page 2. ![]() Mraagvpeine posted:Search "Something Awful". ![]() The declining living conditions are a theme. I triple-checked and "somethingawful" still instantly crashes the game. ![]()
|
![]() |
|
SelenicMartian posted:I triple-checked and "somethingawful" still instantly crashes the game. Does it allow character combos such as: May crash the search engine with a funny message and candy may come out posted:// # -- ; ? " ' . ! $
|
![]() |
|
No Gravitas posted:Does it allow character combos such as: I tried it only in the very first search sequence. Typing in # alone or in a string gives you the usual random articles. However, when I quit the PC right after that, Mike reported that he'd found the picture and the plot moved on. I didn't even see the required article in the results.
|
![]() |
|
![]()
|
# ? Jun 6, 2023 00:51 |
|
One more filler post. Hope it helps.
|
![]() |