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Only through the first labyrinth but this game is fantastic.
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# ¿ Nov 28, 2014 05:01 |
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# ¿ May 5, 2024 02:52 |
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Tired Moritz posted:I heard it's Junpei to Ken to Yosuke/Kanji.
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# ¿ Nov 28, 2014 05:32 |
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The Card Soldiers are just annoying as hell because they have no weaknesses or anything so you have to sit there fishing for crits as you slog through their HP. Hopefully later FOEs are less dumb. e: second labyrinth SP DAMAGE FLOORS ATLUS YOU MOTHERFUCKERS theshim fucked around with this message at 07:13 on Nov 28, 2014 |
# ¿ Nov 28, 2014 07:11 |
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Dr. Fetus posted:Are the Card Soldiers just damage sponges? I'm fighting one right now, and they don't seem all that dangerous, but it's taking a while to bring them down. Weaknesses are far too important in this game. The first FOEs in the second labyrinth do have weaknesses and they're just much more enjoyable to fight.
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# ¿ Nov 30, 2014 02:44 |
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Lunar Suite posted:Grinding the FOEs on the first level of the second labyrinth, then Sacrifice Fusing the high-level but skill-less Personas they drop.
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# ¿ Nov 30, 2014 17:24 |
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They don't have weaknesses which makes them a giant punch in the dick to actually kill. You can also get Impure Touch from Incubus, who's only level 13 IIRC.
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# ¿ Nov 30, 2014 20:54 |
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Cake Attack posted:is there something special i should be doing with persona dropped from FOEs?
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# ¿ Dec 1, 2014 04:45 |
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Characters are not even remotely balanced in this game. Compare Yukari and Junpei to Mitsuru and Akihiko, they get clobbered.
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# ¿ Dec 1, 2014 05:36 |
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Strange Quark posted:I don't really understand the point of poison. Trash mobs wipe too quickly for it to have much effect, and for bosses/FOEs, panic seems like a much better ailment, since it cripples their ability to attack and makes them unable to dodge any attack. Cake Attack posted:i made them black
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# ¿ Dec 1, 2014 07:03 |
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I've just had Naoto sitting in the back tossing out Toxic Slice. Sure, the move itself does practically no damage, but the poison ticks just fine.
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# ¿ Dec 2, 2014 02:09 |
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Butt Ghost posted:Should I play this on hard for the true experience, or is hard just kinda dumb?
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# ¿ Dec 2, 2014 18:30 |
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ThisIsACoolGuy posted:Boy Maze 4 is tedious.
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# ¿ Dec 2, 2014 20:46 |
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CubeTheory posted:About to start playing this game, and I'm pretty excited. I've been trying to avoid spoilers as much as possible, but does anyone have any must know advice before I play so I don't mess up any endings or miss anything important? Also Poison.
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# ¿ Dec 2, 2014 23:29 |
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Strange Quark posted:Actually no, because there's a hierarchy. From the ones I've seen, Ken and Koromaru are the ones who carry you.
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# ¿ Dec 2, 2014 23:40 |
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Manatee Cannon posted:Or Teddie, or Aigis, or Koromaru
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# ¿ Dec 4, 2014 00:18 |
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Vengarr posted:Would you say that it's problematic? Roguelike posted:It makes sense. Koromaru's gotta be like 45 in dog years, so I don't see how you could date him if age matters.
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# ¿ Dec 4, 2014 00:23 |
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Random rear end in a top hat posted:Can someone please explain the switch puzzle in Evil Spirit Club 2? I must have missed one of the clues or something, because I don't feel I have enough information to solve it on my own and brute-forcing every possible combination isn't working.
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# ¿ Dec 4, 2014 16:13 |
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Dr. Fetus posted:Oh wow, the baby FOEs aren't immune to light? Of course I killed like eight of them before testing it on a whim.
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# ¿ Dec 5, 2014 02:03 |
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Aw, what? Killing the Old Doll doesn't unlock anything? Bah!
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# ¿ Dec 5, 2014 18:57 |
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Cake Attack posted:this foe was really easy then it used Mamudoon then Diarahan It's not immune to Light, though
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# ¿ Dec 7, 2014 00:20 |
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W.T. Fits posted:The whole "use your food catapult to lure the sheep into range so the FOE chases them instead" thing never occurred to me, and I don't recall anyone in game ever suggesting that. Instead, I ended up cheesing that by using the portable Geomagnetic Pole they give you for your airship. I noticed that the FOE always starts out south of the dungeon entrance whenever you enter the 2nd land. So I dropped a temporary pole north of the dungeon, then warped straight to it from town, giving me plenty of time to reach the dungeon before the FOE could circle around and catch me. Just had Naoto solve the puzzle in 3-4 and no regrets, it was dumb.
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# ¿ Dec 8, 2014 02:49 |
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I did some testing earlier. Turns out that your sub persona makes a huge difference in damage output. By which I mean Kanji was doing half the damage of the P4MC with Holy Touch, which was finally enough to get me to retire Kaguya. Keep your subs updated!
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# ¿ Dec 8, 2014 03:26 |
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THE AWESOME GHOST posted:Oh god I lost to the first labyrinth boss. I feel bad. Is level 8 too low?
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# ¿ Dec 8, 2014 07:03 |
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Vengarr posted:Found these trawling the interweb, posting
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# ¿ Dec 9, 2014 19:46 |
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Dastardly posted:Not going to complain that Margaret just turned two lvl 9 Persona's into a lvl 80 Sandalphon by accident.
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# ¿ Dec 10, 2014 06:21 |
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Holy hell Izanagi-no-Okami is busted. Time for some Heat Riser'd Kanji Myriad Arrows
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# ¿ Dec 11, 2014 20:15 |
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Manatee Cannon posted:Anyone know how to fuse Black Frost and Phoenix? They're the only personas I need below my level.
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# ¿ Dec 17, 2014 22:58 |
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You can always fuse the two above it in that arcana (Sun, right?).
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# ¿ Dec 18, 2014 00:16 |
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KingEffingFrost posted:Just finished the game. Overall, I really enjoyed it. Thought the labyrinths were cool and pretty well thought out. The combat, not so well thought out, though I thought the boost idea was interesting. The game was very cute, definitely made me laugh, and Teddie can gently caress right off. I'd play another one, though I guess Digital Devil Saga Q might be too much to ask. "I do not comprehend."
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# ¿ Dec 23, 2014 04:49 |
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Finished the game, P4side, Hard. 64 hours clocked. Really, really unbalanced and terribly easy, and it leaned too hard on character gimmicks, but still a ton of fun.
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# ¿ Dec 25, 2014 23:44 |
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Moltrey posted:How redundant is it to use both Kanji and Akihiko in the same team?. I know folks keep saying you can get through just using who you like fine enough, but I don't want to make it harder for myself if I'd just picked someone else. I'll probably use P4MC/Yosuke/Kanji/Yukiko and I guess whoever would fill in those gaps. I'm open to anyone really, but I just like Akihiko's straight shooting bout punching things and he was real handy during P3
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# ¿ Dec 29, 2014 00:45 |
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Lynkericious posted:When do I get the ability to Sacrifice my Personas? It's getting to be a bit of a pain not being able to. Also yeah, I can see why everyone's saying FOE's are really easy in this game now. It's kind of ridiculous that in the second dungeon I wandered into a room with two FOEs and mercilessly murdered them. Good lord, that damage from Kanji spamming Swift Strike!
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# ¿ Dec 29, 2014 06:15 |
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They also always give higher level personas, which are useful for sacrifices if nothing else.
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# ¿ Dec 29, 2014 20:15 |
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They didn't include ailment resistances or immunity in this, which is a huge gaping flaw. If there's ever a PQ2, I strongly expect to see ailments nerfed, light/dark nerfed, magic buffed, and resistances as a whole played with. One of the things that really threw me off from liking this too much was the fact that I don't think there's a single null on anything in the game besides light/dark, zero repel/drains, and not all that many resists. That's more EO, where things only resist stuff (sometimes taking almost no damage from it, but still), and it didn't really transition well for a game relying on the Persona systems.
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# ¿ Dec 30, 2014 04:32 |
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minimalist posted:Just started the second labyrinth, and the limit of having only 14 sub-personas in my stock has been chafing for a while, especially as I now have more than 14 persona users. Will there be a way to expand the stock soon, or have I missed something obvious? There is a mechanic for clearing out some of them, at least, that you unlock around halfway through the second labyrinth.
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# ¿ Dec 30, 2014 04:54 |
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Alteisen posted:Beat the first boss, glad to see Naoto is still an annoying exposition fairy.
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# ¿ Dec 30, 2014 06:03 |
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Rangpur posted:I am 90% certain his counter can trigger repeatedly & goes off the same turn you break a vow. Unless that's tied to difficulty level?
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# ¿ Jan 1, 2015 02:53 |
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I'm virtually certain that nothing nulls anything besides light and dark. This is more of an EO thing than a Persona thing but it makes the battle system that much more busted.
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# ¿ Jan 1, 2015 21:07 |
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Cake Attack posted:thank god inaba pride was only four floors, it was not a fun labyrinth imo
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# ¿ Jan 2, 2015 07:10 |
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# ¿ May 5, 2024 02:52 |
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Len posted:Yes but you apparently have godly luck and can actually use panic on bosses. I've still not gotten to panic any boss.
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# ¿ Jan 5, 2015 06:08 |