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DStecks
Feb 6, 2012

Samovar posted:

Really? I felt that the game was almost unplayable without Turn(); the enemies were just too fast/animation wind-ups for a lot of attacks too slow for attacking outside of Turn() to ever be feasible.

This. I don't remember a situation where not using Turn() wouldn't have meant standing in place and getting wailed on during a 5 second wind-up animation for an attack that doesn't even kill anything. I cannot imagine playing this game not conducting combat entirely within Turn().

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DStecks
Feb 6, 2012

Mors Rattus posted:

Spamming Jaunt between Turn() usage is, in my experience, a really viable strategy in at least the first playthrough.

Yeah, this was pretty much my entire strategy.

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