|
Samovar posted:Really? I felt that the game was almost unplayable without Turn(); the enemies were just too fast/animation wind-ups for a lot of attacks too slow for attacking outside of Turn() to ever be feasible. This. I don't remember a situation where not using Turn() wouldn't have meant standing in place and getting wailed on during a 5 second wind-up animation for an attack that doesn't even kill anything. I cannot imagine playing this game not conducting combat entirely within Turn().
|
# ¿ Dec 1, 2014 02:11 |
|
|
# ¿ Apr 25, 2024 00:52 |
|
Mors Rattus posted:Spamming Jaunt between Turn() usage is, in my experience, a really viable strategy in at least the first playthrough. Yeah, this was pretty much my entire strategy.
|
# ¿ Dec 1, 2014 15:31 |