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Lazyfire
Feb 4, 2006

God saves. Satan Invests




Latest Video



YouTube Playlist

The Game

Wolfenstein: The New Order (or just plain New Order as I keep calling it) is a 2014 release published by Bethesda and developed by MachineGames, making it their first title. The founding members of the studio had worked at Starbreeze on games like Chronicles of Riddick: Escape from Butcher Bay and The Darkness before starting up their own development house and recruiting from the pool of game development talent in their home country of Sweden. After forming in 2009 MachineGames started sending out concepts and ideas to publishers for their first project. Despite declining one of their previous ideas, Bethesda encouraged the team to put a pitch together for one of the franchises parent company ZeniMax had purchased by buying id. This pitch went over so well that after id agreed on the concept presented ZeniMax also bought MachineGames.

If you played either Return to Castle Wolfenstein (LP'd by kefkafloyd in 2011) or 2009's Wolfenstein (LP'd by Your Evil Twin in 2013) you may be a step ahead of most people in terms of story, but only slightly. General Wilhelm Strauss, AKA Deathshead, a major antagonist from both of those games returns in the same role this outing as a technology focused arch-villain; a contrast to the majority of enemies in the previous games that were focused on the Paranormal and Supernatural. Because series protagonist BJ Blazkowicz more or less killed all of the Nazi's supernatural experts Deathshead has had even more opportunity to push his technology and science driven brand of evil craziness. Instead of facing down ancient reanimated warriors you are tasked with killing giant robots and Space Marine looking super soldiers. I think this was a good move not only because it pulls things slightly back towards reality (as much as an alternate timeline WWII game that sees you fighting against a walking mech in 1943 can be pulled towards reality) and doesn't require a bunch of explanations on how or why magic works in universe to make any sense of what's going on. Anyways, sufficiently advanced technology is like magic or something like that.

Gameplay itself is your basic shooter stuff: you aim down sights, shoot people, throw grenades, melee enemies and sneak around when necessary. The fun comes from just how good the combat feels and the way the game arranges set piece fights. On the surface the game is a balls to the wall action shooter that allows you to dual wield any weapon, awards you with dismemberment and gruesome kill animations and revels in throwing dozens of people in the path of a seemingly unstoppable killing machine. However, if you fall into the trap the game sets you will simply not survive. Go ahead and rush into every fight firing double fisted, you will die. Even if you plan things out you may not survive with more than minimal health in some areas. The same sort of logic applies to our hero, BJ Blazkowicz. On the surface he's your cliche huge strong soldier man and most characters treat him like he shares an IQ score with Forrest Gump on an off day. Below the stoic surface there's a roiling sea of grief, pain and doubt. This was actually part of the pitch MachineGames presented, they wanted to make BJ a real person instead of "A lump of meat with a gun" as he had been perceived in previous games.

Gameplay

Despite coming out in 2014 you don't have regenerating health, you don't have a two weapon limit, you don't have a real leveling system, you don't have invincible allies, you don't have multiplayer, you don't have a billion guns to choose from and you don't have long and boring gimmick levels. This game relies a ton on older shooters rather than the current crop of military FPS games. For example; you pick up health, armor and ammo from fallen enemies and from inside crates. You also have a map button with minimal HUD overlays guiding you. You also have stealth sections and mechanics without an instant game over for breaking stealth. If you lament the sea of samey military shooters on the market today New Order is probably exactly the game you wanted but never knew existed or had ignored. It plays more like Shadow Warrior than anything else. Unlike Shadow Warrior, though, the ability system here is pretty minimal: you perform certain actions (mostly killing Nazis in different ways) and earn new abilities. In a bit of a twist from modern convention these abilities aren't necessary to progress the game or beat progressively harder enemies. Instead they provide minor boosts or abilities. Being able to throw knives, for one is helpful, but not a requirement. Other boosts include giving you slightly large magazines for weapons, allowing more bullets to be carried, providing faster weapon switching and giving you some armor for killing enemies quickly. Nothing game breaking or anything like that, just modest boosts for doing side assignments.

Collectibles

The game presents something like 163 total items to pick up. This encompasses letters, Enigma Machine Codes, golden items, records and a series of journal entries. I've picked all of these up in a previous run so you won't see me running through stupid areas to try and find things throughout the LP. Instead I'll show the items I've found off every couple videos in a special video. There are also health and armor statues that give you boosts in those categories. Each Health Statue you find boosts your "starting" health by ten points, meaning you won't have to overcharge to get a higher total health and will instead be able to basically hoard health points once you pick up enough of them. Armor Statues work differently and instead boost the percentage of armor you get from the various armor pickups in the world. By halfway through the game if you are dedicated to picking up these statues you may end up getting double the normal amount of armor from any of the various armor pickups. Sadly, I find this less useful because you still max out armor at 100, so you may end up picking up pieces that will provide 200 armor at times.

The LP
I'm going to take us through the game once as a major playthrough and then come back and do a quick assembly of major differences that would appear if we made a different set of choices. The game sports two "timelines" though the thrust of the content is the exact same, some details are vastly different and these are what I want to showcase. Until then I'm going to try and do two videos a week with the occasional third video for collectible time. Some of these levels are incredibly long, taking up to an hour, so I'll be breaking them up like with the first level to make it so you don't have to commit an hour to watching someone else play a game.

Videos



































Lazyfire fucked around with this message at 22:05 on Feb 10, 2015

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Lazyfire
Feb 4, 2006

God saves. Satan Invests





The collectible letters are here^^^


Ramona's Diary is here ^^^^^^^^


i am paul newman posted:

"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated.

https://www.youtube.com/watch?v=lrj3u98fsDo


Kefkafloyd's Music Corner

kefkafloyd posted:

Track 01: Deathshead

https://www.youtube.com/watch?v=teJ8NeUORDo

Heard during the torture and Ubersoldat scenes in 1946 (and elsewhere), this mechanical track is Deathshead's "theme," inasmuch as it plays when he shows up and does something. It's a very dreadful theme in the literal sense. It's foreboding and uncomfortable electronica, which works perfectly to make you feel terrible while Deathshead taunts you. It's almost like the sounds you'd hear in his laboratory.

Track 02: Adrift

https://www.youtube.com/watch?v=Fzl8VE83VFw

The gentle acoustic theme of BJ floating in the Baltic sea. I find it captures the melancholy theme of the game very well. Is this the end of BJ Blazkowicz? Were the Nazis really meant to rule the world? Yet, as sad as it is, the brightness of the mandolin gives us some hope.

Track 03: The New Order

https://www.youtube.com/watch?v=UtwvEBxrB54

The main menu music, loosely inspired by the main theme of RTCW and Wolfenstein '09. The big, grungy guitar wails of the opening fade into a gentler variation for extended trips in the menu for reading journals or codes. While I wish the reference to the earlier Wolfenstein theme was a bit more overt, it's still worked in there very well.

Track 04: 14 Years

https://www.youtube.com/watch?v=SH0nfdkYIrw

This is where the music really starts coming together with the game. It starts with a dreamy acoustic guitar that picks up where Adrift left off. When it focuses on BJ and his allies, the guitars are more upbeat, the play with the snaps puts that smile on your face, and then bam, in come the Nazis and everything goes bleak. The game wears a lot on its sleeve, and the music plays a part in that.

kefkafloyd posted:

Track 05: Frau Engel

https://www.youtube.com/watch?v=eU1seOc6kNU

Frau Engel is a ghastly character, someone who's bought into the culture of The Reich completely. It has a horror movie feel, which amplifies the sheer helplessness of her interrogation. Strangely, it comes ahead in the soundtrack versus the next two tracks, which are featured prominently in the checkpoint level. I'm including it here because I don't want to go out of order.

Track 06: Papers, Please

https://www.youtube.com/watch?v=Czko-7ogl04

The sneaking section track for this level. When you're not under alarm, this is what plays. It reminds me a lot of the Phazon Mines section of Metroid Prime 1.

Track 07: Kill Everyone

https://www.youtube.com/watch?v=bLvLg-FdzgQ

The music heard when fighting the robots at the end of this level. Fairly appropriate for fighting robots, I'd say. This is going to be a usual thing, as a lot of the robot fights tend to follow this motif of pounding electronica.

kefkafloyd posted:

Track 8: Concrete for Miles

https://www.youtube.com/watch?v=kcvKp3Zxt3s

One of my favorite songs on the soundtrack, as heard when BJ is riding the bus into the prison. It's a grungy Nazi theme, feeling both oppressive and yet... toe-tappingly groovy?

kefkafloyd posted:

Track 9: Zellenblock B2

https://www.youtube.com/watch?v=X7cbRP4CECk

This is another version of the theme heard in Concrete For Miles, except it's a very James Bond-y or Mission Impossible style infiltration theme. If you haven't noticed the constant theme of grungy guitars, this is about as deep as it gets. I'm a big sucker for spy themes, and this one is endlessly listenable.

Track 10: The Kreisau Circle

https://www.youtube.com/watch?v=L1iSxyWIblE

An acoustic interpretation of some of the main menu theme for when you meet the Kreisau circle. It fits with the fast-cut pace of getting all those characters thrown at you. Very similar to 14 Years.

kefkafloyd posted:

https://www.youtube.com/watch?v=qsg8XNFSNr4

Anyway, here's the latest track, 11, aptly named The London Nautica.

https://www.youtube.com/watch?v=zRY0TA-LoCo

It reminds me a lot of a mixture of the Metroid main theme, along with some inception-esque BRRRRRM.

kefkafloyd posted:

Track 12: Konzentrationslager

https://www.youtube.com/watch?v=2GeWD2KMIbs

The dreary, sad guitar of the camp's ambiance. Sounds a lot like the slow part of the main menu music. Listening to it again, the music seems to have a sense of grief, of hopelessness, for a sense of loss for times better lived. It fits right in with the conversations you hear around the camp.

Track 13: Herr Faust

https://www.youtube.com/watch?v=3uy08um2jKI

Herr Faust (or Sir Fist) was the giant, lumbering robot that BJ commandeered at the end of the level. Fredrik Thorendal, lead guitarist of the Swedish metal band Meshuggah, guest stars on this track. Thorendal provides his trademark heavy guitar sound backed with Mick Gordon taking a turn at crunchy rhythm and synth. It's industrial, with a slow, ponderous beat that sounds like the rhythmic stomping of a murder robot. This music is half of what makes Herr Faust's rampage satisfying.

kefkafloyd posted:

Track 14: Der Mond

https://www.youtube.com/watch?v=u10bggcmi1c

Lazyfire describing this as Carpenter-esque is astute. It reminds me a lot of the opening title song for Super Metroid. It's serene and ghoulish at the same time, as if the moon is haunted by Nazis. Probably one of my top three tracks in the entire soundtrack, and I wasn't expecting to say that about an ambient track. It's pretty much perfect for that short romp onto the lunar surface.

Aside from Der Mond, the London Nautica theme makes a comeback during the base interior. There was also some very Steve Miller Jungle Love-esque synthesizer stuff that went on while infiltrating the red-light corridors, but they are at best cues and not a real song.

Last, but not least, is Mond Mond, Ja Ja by Die Kafer. It's the song playing in that tram.

https://www.youtube.com/watch?v=69z_IN64EG4

kefkafloyd posted:


The London Monitor is basically an upgraded version of the "Stomper" (or Baltic Eye) from 1946. I love the things the Monitor crew yells at you. It's both hilarious and tragic at the same time. I suppose that destruction of state property IS tantamount to treason... it's just so over the top. So where do they store that thing when it's not in use? Does it just wander around all the time, striking fear into the hearts of the citizens?

What's in the background when you're fighting it? Well, that would be...

Track 15: Kybernetic

https://www.youtube.com/watch?v=ouDSJGjo3pU

Mick Gordon teams up with Richard Devine for another combination of music and machine. Unlike Herr Faust, Kybernetic is not busy at all, it's more of an accompaniment to the terror that is the London Monitor. It's not really a standout track to me, but it works where it's used.


PAnick Shows Off His Work

PAnick posted:

Yay glad someone noticed them (Quake 3 Rocket Launcher), had to dig in old quake 3 files to find the model and texture. I also had to talk to the guys at id first to get permission to add it. They were very happy about it.


Yeah our coders did tweak the idtech engine a bit when we got it. Detailing the resistance base was so much fun. They gave me a month but I could have easily worked on it for at least a few more weeks. The challenge with painting textures was to also create a story in every room, and not just make it dirty.
http://codepen.io/aknox/full/emBBam/
Teklas room took a while texture. So many papers...
http://codepen.io/aknox/full/jEVVoR/

PAnick posted:

My main task was weapons, robots and vehicles and all those things were awesome to model I also did a huge amount of just....stuff. Furniture and props...you know boxes, tables, chairs, books, pens, lamps....etc. Lots of stamping as well.
I would direct you to my portfolio website but that would spoil a lot (bosses and characters that not yet revealed) so don't go there yet.

Things that have appeared so far:






PAnick posted:

All of us artist had to study hard all the different kinds of symbols that might have even the slightest hint of any nazi connection. Neo-nazism made it especially hard when working on the censored version of TNO. They use such common letters, numbers and basic shapes that we had to erase. And they constantly come up with new ones:
http://de.wikipedia.org/wiki/Rechts...ole_und_Zeichen
Most people think it's only swastikas and eagles, but the worst was finding all the numbers. I had a bug report where the prison bus I created had the number 8 on the sides, which is fine by itself. BUT if you walk around it fast it COULD be read as 88. Bad number.

Guy talk about the censoring.
http://youtu.be/1hK4Px4O8aE

PAnick posted:

Assault Rifle 1946

When designing this weapon we of course drew much inspiration from the StG 44 (Sturmgewehr 44) which was one of the first modern assault rifles. The 3D model underwent a couple of redesigns.

We added a front grip that could be folded out so the gun could be held in the more recognizable MP 40 grip as well.
This design was a little too close to the real StG44 and besides most fps players have already fired this weapon in numerous WW2 shooters already.

So we added a couple of things to make it a little more unique.

I fattened it up a bit and gave it little more details close to the player view. As many things during 1946 the Nazis were still trying to figure things out and see what could be done. So why not just stick two "bullet acceleration" tanks on the side of the old StG 44.

Ingame model:


warning big 1920x1200

PAnick posted:

So about that moon level...
I can't really tell you much but most of you got the impression that things were cut. We had big plans for the moon, but game development etc.

Since the Lunar Rover is mentioned in the Art book I am allowed to talk a little bit about that.


You were supposed to drive between bases on this huge moon surface, you could stop anywhere and go out and look at weird dig sites (ufos?). Me and a coder were tasked with making the Rover. We worked hard on that thing trying to make it work but in the end it just came down to not being that fun.

Have moon gravity, drive fast, hit small rock, launch yourself into orbit. Constantly flip it and so on. Boring
Have moon gravity, drive safe and slow, Boring.
Have more normal earth gravity and drive fast, but then it's no longer special with driving on the moon.
And so on. I got pretty good and was able to do some sick stunts but it wasn't very user friendly
We would surely hit some kind of good balance with enough time.

There is a legal reason why the base is empty in some places. We wanted all kinds of those hazmat dudes doing all kinds of science stuff everywhere. You see only one scientist I think and that's in an area where you can't use weapons.

Most things that reminds you of things (star wars, alien and so on) are pretty much always an artist doing an homage.

PAnick posted:

London Monitor/ Prototype Monitor (Stomper)

I was completely split in happiness and dread when I got this thing on my desk.
"oh cool, gonna build a huge robot!"
"..it's how big?"

Yeah after I build it I had to make it 300% bigger. No wait actually only 280% bigger.
But it was great fun and seeing it move around in the game is awesome. As was mentioned, as a mech (especially with three legs) it isn't very effective realistically, but it's main purpose as a terror weapon was to just look loving scary and show off how far the nazis would go (crazy).




Actually I no longer have anything spoilery on my homepage (if you have watched all the LP's so far) so feel free to check out some of the stuff I did for TNO here:
http://nicholascort.com/


Art

Glukeose posted:

Too funny not to do. The determined crew of the London Monitor (you didn't think one guy could pilot that huge thing did you?) tracking BJ's crimes against the Reich, even as their Kybernetik monstrosity falls apart. Keep up the great LP, Lazyfire!



edit: did a quick hack-job on those swastikas. That was going to drive me insane otherwise.

Lazyfire fucked around with this message at 22:05 on Feb 10, 2015

Lazyfire
Feb 4, 2006

God saves. Satan Invests




I really like the Prologue in The New Order. I think part of that is because the game doesn't hold your hand on anything early on, it sort of lets you figure things out and pops up inoffensive tips on the upper right part of the screen every now and again when a new mechanic is introduced. At a basic level the game doesn't punish you for knowing what to do next by making you wait for an area to open up or for a tutorial video to be played, if you know what you are doing you can go do it. More games need to take that sort of thing into account.

It's also a pretty good early tutorial section, you feel a sense of urgency in what you are doing and that lack of drive early on makes me dislike a lot of shooters, so it may be a personal preference.

This is a pretty severely cut video, by the way, we only get about half of the actual level in here and most of it is stage setting for the second half which introduces a ton of other stuff that isn't really showcased here. I decided to split the first level into two videos simply because of the length (about an hour). The plan is to put up the second half Thursday just so anyone interested has time to watch this first half without dedicating a full hour of their lives to watch someone else play videos games.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

And it's on! I was pretty hyped about a followup to Wolfenstein 2009 and while this really isn't one, it's still a pretty good game. And good single-player focused PC shooters aren't exactly common.
I have quite a lot of reservation about some of the mechanics and the generally schizophrenic design but we'll get to that later.

edit: THERE'S NOT ENOUGH GRENADES.

Lazyfire
Feb 4, 2006

God saves. Satan Invests


anilEhilated posted:

And it's on! I was pretty hyped about a followup to Wolfenstein 2009 and while this really isn't one, it's still a pretty good game. And good single-player focused PC shooters aren't exactly common.
I have quite a lot of reservation about some of the mechanics and the generally schizophrenic design but we'll get to that later.

edit: THERE'S NOT ENOUGH GRENADES.

There are never enough grenades or explosives in the entire game. Actually, I can think of only a few situations where there are even the famous video game red barrels. Unless I know a cache of weaponry is up ahead you'll see I'm fairly stingy with my grenades because of this exact issue. They are incredibly useful at forcing enemies out of cover and taking down some spoiler enemies that we can't talk about yet, but you always feel like you need to save them.

Supeerme
Sep 13, 2010


Is it bad that I laughed when you slapped that soldier? It just looked so comical. I am really liking the LP so far, it's like Resistance: Fall of Man but with Nazis instead of aliens.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


It's about goddamn time you got to play a fun, good game. I wish I hadn't lost my disc to a friend's basement and the Detroit flood back in August.

Pythonicus
Mar 31, 2011

I just wanted to say...
I love you.


Mmmmm, yes. A ride this shall be. I still haven't finished this game, but it'll happen before the LP reaches it if I have anything to say about it.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms


Snagged this recently and I gotta say, it was the best 15 dollars I ever spent on a video game. It's just fun, exciting, and shockingly well-written throughout; there's honestly nothing about the entire game I can actually say is a downside. It's pretty much the perfect single-player shootmans experience.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Supeerme posted:

Is it bad that I laughed when you slapped that soldier? It just looked so comical.

Considering that his response to that was essentially "THANK YOU SIR MAY I HAVE ANOTHER!?", I wouldn't hold it against you.

On a more serious topic, this is a fun game, and it's got all sorts of fun things about it. I do have some criticisms with parts of it, but this is a Good Game here.

chitoryu12
Apr 23, 2014



The first two videos (already saw the second in the sandcastle) have almost got me to the point where I want to buy it.

Lazyfire
Feb 4, 2006

God saves. Satan Invests


Night10194 posted:

It's about goddamn time you got to play a fun, good game. I wish I hadn't lost my disc to a friend's basement and the Detroit flood back in August.

I've played plenty of fun and good games, like the time I did Tomb Raider or when I helped on Ghost Recon: Future Soldier. Outside of that nearly everything I've LPd is hot garbage, though, yeah.


Pythonicus posted:

Mmmmm, yes. A ride this shall be. I still haven't finished this game, but it'll happen before the LP reaches it if I have anything to say about it.

I no joke powered through the game in three sessions just a couple weeks ago because I'm a responsible adult with smart priorities and immediately started up a second playthrough. The game is just that good.


Agent Interrobang posted:

Snagged this recently and I gotta say, it was the best 15 dollars I ever spent on a video game. It's just fun, exciting, and shockingly well-written throughout; there's honestly nothing about the entire game I can actually say is a downside. It's pretty much the perfect single-player shootmans experience.


Dr. Snark posted:

On a more serious topic, this is a fun game, and it's got all sorts of fun things about it. I do have some criticisms with parts of it, but this is a Good Game here.

I'm really waiting for the person who had a negative experience with this game to show up. There's always at least one, but outside of minor gripes it really is a great game.


chitoryu12 posted:

The first two videos (already saw the second in the sandcastle) have almost got me to the point where I want to buy it.

The first level is just a taste of what this game is. If you or anyone else is tempted to buy it I really suggest just doing so.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS





Welp, I've beaten this game once and am going through an alternative run. Be nice to use yours as a way to catch the secrets that I missed.

But, yeah, this is a pretty fun game.

Lazyfire
Feb 4, 2006

God saves. Satan Invests


citybeatnik posted:

Welp, I've beaten this game once and am going through an alternative run. Be nice to use yours as a way to catch the secrets that I missed.

But, yeah, this is a pretty fun game.

I'll show off a bunch of the hidden areas, but I already did all the collecting, so this won't be a great guide. Some of that stuff is obscure as hell.

buttchugging adderall
May 7, 2007

COME GET SOME


Also this game is on sale right now in PSN for PS4 for 30 bucks. Not the cheapest thing but it's still half off what they normally charge for it there.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms


Lazyfire posted:

I'll show off a bunch of the hidden areas, but I already did all the collecting, so this won't be a great guide. Some of that stuff is obscure as hell.

It's not too bad, though, given your map generally has indicators of where everything is. Basically if you see a question mark or exclamation point on it, there be secrets, yo.

Sally
Jan 9, 2007


Don't post Small Dash!


Game looks fun. I'm getting a lot of Killzone 3 vibes, considering it's a game where you fight future Space Nazis with giant robotic attack dogs beneath their giant stomping death mechs. But I'm also reminded of Resistance: Fall Of Man. Both are a good thing, I'd play this game.

Edit: oh, also Resistance 3, because it too has giant stomping death mechs. They seem popular with FPSes.

Jobbo_Fett
Mar 7, 2014

It would be a sad error in judgement to mistake me for a corpse.


Clapping Larry

I have to say I was pleasantly surprised when I picked up this game and eventually beat it twice and did all the extra stuff. I wish they had brought back a weapon from Return to Castle Wolfenstein as a throwback.

i am paul newman
Mar 31, 2010


"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated.

https://www.youtube.com/watch?v=lrj3u98fsDo

Lazyfire
Feb 4, 2006

God saves. Satan Invests


i am paul newman posted:

"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated.

https://www.youtube.com/watch?v=lrj3u98fsDo

I've gone and thrown this post into the second post of the thread where I plan on putting stuff like this as it comes up. Way better than my plan to ask someone who speaks German to translate things as we come across them.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon.

steinrokkan
Apr 2, 2011



Soiled Meat

That internal monologue ("Another dead kid. Seen that before. Too many times. You'll pay for your crimes.") is so terribly hamfisted I'm not sure if it wasn't actually intended to be humorous.

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

I'm guessing on no, the game's actually going to tackle some pretty serious stuff - and yeah, some of the dialogue is incredibly hammy.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!


I'm so regretting not getting to play it now.

I could also be the sour grapes person, because I'm almost alergic to fun.

But I so do want a fun shooting experience, I so want it...

Lazyfire
Feb 4, 2006

God saves. Satan Invests


pun pundit posted:

There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon.

I noticed that as well, but figured this is one of those things you do in series instead of all at once. Too bad about the mistranslations, though. I'm going to keep it in the second post all the same as it's nice to at least get the idea of what's going on with the propaganda posters.


steinrokkan posted:

That internal monologue ("Another dead kid. Seen that before. Too many times. You'll pay for your crimes.") is so terribly hamfisted I'm not sure if it wasn't actually intended to be humorous.

I loving love how they characterized BJ Blazkowicz in this game. He's at once this big dumb slab of meat and most characters treat him as such (notice in the first video where Fergus basically comes up with all the ideas? Get used to that), but over the course of the game you get a really good sense of the guy and realize why his inner monolog sounds the way it does.

For those of you in here who have played the game, I was wondering, and this is a spoiler for the second half of this first level:Did you elect to kill Fergus or Wyatt the first time through?

CommissarMega
Nov 18, 2008


Well, if you don't mind a big black text bar: I killed Wyatt. Fergus was a war veteran, skilled in plenty of poo poo, so I decided to save him instead of the rookie greenhorn. Sorry Wyatt

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen



Nice to see you playing a game you're probably going to enjoy

Also worth noting are alternate paths to clear levels, much like you chose to barge down the front door instead of electing to go the sneaky way about clearing that same area (which I did). Outside of some forced areas, you really have a lot of freedom in how you want to play, and the level design is enough that you have big sandbox areas and you have to clear out what you need to do in the level. It's a great game!

anilEhilated
Feb 17, 2014

But I say fuck the rain.



Grimey Drawer

I went with "saving" Fergus. I imagine most people did given the amount of characterization in the prologue; then again, the path I took kind of implies it's been the wrong choice and I haven't played through the other one (maybe that does it too?).
Plus the accent, man. That accent. There's really only one character coming up that's voiced better.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Having saved Wyatt, I can tell you that the other path does something similar. As for why, I knew I would feel like a bastard if I chose otherwise (and on my second playthrough, I was proven right).

Dr. Snark fucked around with this message at 17:21 on Dec 3, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.


I saved Wyatt first. Fergus seemed to want me to choose that. I felt like a bastard either way, and it was a big thing that drove me to go back and replay the game again.

Gargamel Gibson
Apr 24, 2014


That Hauptstadtmšdels ("capital girls") poster looked a lot like the one for Ilsa, She Wolf of the SS.

bumblingbee
Dec 30, 2012

Gregbus? Gregbus, what's wrong? Answer me! GREGBUS!

pun pundit posted:

There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon.

I watched the video a second time and tried to capture most of the German flavour stuff. Itís obviously not complete since some of the stuff was hardly readable, but thatís Youtube, I guess.

Some of the translations are a bit weird, I know, but the German is somewhat problematic in places. It is still a higher effort German than in most other games.

http://lpix.org/sslptest/index.php?id=21197

There is one little thing though. The general tone of the pictures doesnít quite capture the Nazi propaganda tone. Itís hard to explain, but the colours are bit to friendly and it generally seems much less aggressive. But thatís just .

bumblingbee fucked around with this message at 18:44 on Dec 3, 2014

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA


haha god damnit. I watched the next episode. Now i'll have to wait twice as long to watch the third episode.

Pvt.Scott
Feb 16, 2007




bumblingbee posted:

I watched the video a second time and tried to capture most of the German flavour stuff. Itís obviously not complete since some of the stuff was hardly readable, but thatís Youtube, I guess.

Some of the translations are a bit weird, I know, but the German is somewhat problematic in places. It is still a higher effort German than in most other games.

http://lpix.org/sslptest/index.php?id=21197

There is one little thing though. The general tone of the pictures doesnít quite capture the Nazi propaganda tone. Itís hard to explain, but the colours are bit to friendly and it generally seems much less aggressive. But thatís just .

A lot of the friendlier posters in the game are from the post-war sixties. The ones from '46 are from a Germany that's winning at everything.

Pvt.Scott fucked around with this message at 19:25 on Dec 3, 2014

bumblingbee
Dec 30, 2012

Gregbus? Gregbus, what's wrong? Answer me! GREGBUS!

Pvt.Scott posted:

A lot of the friendlier posters in the game are from the post-war sixties. The ones from '46 are from a Germany that's winning at everything.

I donít think that that would change the way fascism presents itself. The bigger problem with my criticism in that regard is that I canít really apply real-life schemes to the alternate world of Wolfenstein, thatís why I justified my statement with .

Lazyfire
Feb 4, 2006

God saves. Satan Invests


Affi posted:

haha god damnit. I watched the next episode. Now i'll have to wait twice as long to watch the third episode.

It was a dilemma; half the first level wasn't really enough to judge the potential quality so I posted the full thing. I thought about putting everything up at once but realized that it was a lot of video and I wanted some time for the thread to talk about what goes on at the end of the stage, so it seemed to make the most sense.

englerp
Oct 13, 2011


bumblingbee posted:

I donít think that that would change the way fascism presents itself. The bigger problem with my criticism in that regard is that I canít really apply real-life schemes to the alternate world of Wolfenstein, thatís why I justified my statement with .

Some of the propaganda news articles and other documents in the 60s are also a bit..off concerning the wording, even if the German is correct. (At least i didn't notice any grammatical or orthographic mistakes on my first playthrough)

BenS
Nov 11, 2014


A Wolfenstein game that actually tries to encourage tactical play and does character building with B.J.? Not sure how I feel about that! That said, the prologue was actually quite good, and I'm liking how the game tries to distinguish itself from a lot of other FPS shooters out nowadays. Time will tell how well they succeeded, but even making the attempt is worth watching.

Definitely looks like it'll be surprisingly fun. Looking forward to seeing more.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms


BenS posted:

A Wolfenstein game that actually tries to encourage tactical play and does character building with B.J.? Not sure how I feel about that!

Wait until he starts racking up the dual-wield perks.

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Samovar
Jun 4, 2011

I'm not a hero...





Can I just say as a Scot, that I really appreciate the use of 'Radjie' in the prologue?

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