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![]() Latest Video ![]() YouTube Playlist The Game Wolfenstein: The New Order (or just plain New Order as I keep calling it) is a 2014 release published by Bethesda and developed by MachineGames, making it their first title. The founding members of the studio had worked at Starbreeze on games like Chronicles of Riddick: Escape from Butcher Bay and The Darkness before starting up their own development house and recruiting from the pool of game development talent in their home country of Sweden. After forming in 2009 MachineGames started sending out concepts and ideas to publishers for their first project. Despite declining one of their previous ideas, Bethesda encouraged the team to put a pitch together for one of the franchises parent company ZeniMax had purchased by buying id. This pitch went over so well that after id agreed on the concept presented ZeniMax also bought MachineGames. If you played either Return to Castle Wolfenstein (LP'd by kefkafloyd in 2011) or 2009's Wolfenstein (LP'd by Your Evil Twin in 2013) you may be a step ahead of most people in terms of story, but only slightly. General Wilhelm Strauss, AKA Deathshead, a major antagonist from both of those games returns in the same role this outing as a technology focused arch-villain; a contrast to the majority of enemies in the previous games that were focused on the Paranormal and Supernatural. Because series protagonist BJ Blazkowicz more or less killed all of the Nazi's supernatural experts Deathshead has had even more opportunity to push his technology and science driven brand of evil craziness. Instead of facing down ancient reanimated warriors you are tasked with killing giant robots and Space Marine looking super soldiers. I think this was a good move not only because it pulls things slightly back towards reality (as much as an alternate timeline WWII game that sees you fighting against a walking mech in 1943 can be pulled towards reality) and doesn't require a bunch of explanations on how or why magic works in universe to make any sense of what's going on. Anyways, sufficiently advanced technology is like magic or something like that. Gameplay itself is your basic shooter stuff: you aim down sights, shoot people, throw grenades, melee enemies and sneak around when necessary. The fun comes from just how good the combat feels and the way the game arranges set piece fights. On the surface the game is a balls to the wall action shooter that allows you to dual wield any weapon, awards you with dismemberment and gruesome kill animations and revels in throwing dozens of people in the path of a seemingly unstoppable killing machine. However, if you fall into the trap the game sets you will simply not survive. Go ahead and rush into every fight firing double fisted, you will die. Even if you plan things out you may not survive with more than minimal health in some areas. The same sort of logic applies to our hero, BJ Blazkowicz. On the surface he's your cliche huge strong soldier man and most characters treat him like he shares an IQ score with Forrest Gump on an off day. Below the stoic surface there's a roiling sea of grief, pain and doubt. This was actually part of the pitch MachineGames presented, they wanted to make BJ a real person instead of "A lump of meat with a gun" as he had been perceived in previous games. Gameplay Despite coming out in 2014 you don't have regenerating health, you don't have a two weapon limit, you don't have a real leveling system, you don't have invincible allies, you don't have multiplayer, you don't have a billion guns to choose from and you don't have long and boring gimmick levels. This game relies a ton on older shooters rather than the current crop of military FPS games. For example; you pick up health, armor and ammo from fallen enemies and from inside crates. You also have a map button with minimal HUD overlays guiding you. You also have stealth sections and mechanics without an instant game over for breaking stealth. If you lament the sea of samey military shooters on the market today New Order is probably exactly the game you wanted but never knew existed or had ignored. It plays more like Shadow Warrior than anything else. Unlike Shadow Warrior, though, the ability system here is pretty minimal: you perform certain actions (mostly killing Nazis in different ways) and earn new abilities. In a bit of a twist from modern convention these abilities aren't necessary to progress the game or beat progressively harder enemies. Instead they provide minor boosts or abilities. Being able to throw knives, for one is helpful, but not a requirement. Other boosts include giving you slightly large magazines for weapons, allowing more bullets to be carried, providing faster weapon switching and giving you some armor for killing enemies quickly. Nothing game breaking or anything like that, just modest boosts for doing side assignments. Collectibles The game presents something like 163 total items to pick up. This encompasses letters, Enigma Machine Codes, golden items, records and a series of journal entries. I've picked all of these up in a previous run so you won't see me running through stupid areas to try and find things throughout the LP. Instead I'll show the items I've found off every couple videos in a special video. There are also health and armor statues that give you boosts in those categories. Each Health Statue you find boosts your "starting" health by ten points, meaning you won't have to overcharge to get a higher total health and will instead be able to basically hoard health points once you pick up enough of them. Armor Statues work differently and instead boost the percentage of armor you get from the various armor pickups in the world. By halfway through the game if you are dedicated to picking up these statues you may end up getting double the normal amount of armor from any of the various armor pickups. Sadly, I find this less useful because you still max out armor at 100, so you may end up picking up pieces that will provide 200 armor at times. The LP I'm going to take us through the game once as a major playthrough and then come back and do a quick assembly of major differences that would appear if we made a different set of choices. The game sports two "timelines" though the thrust of the content is the exact same, some details are vastly different and these are what I want to showcase. Until then I'm going to try and do two videos a week with the occasional third video for collectible time. Some of these levels are incredibly long, taking up to an hour, so I'll be breaking them up like with the first level to make it so you don't have to commit an hour to watching someone else play a game. Videos ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lazyfire fucked around with this message at 23:05 on Feb 10, 2015 |
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# ? Jun 2, 2023 02:51 |
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![]() ![]() The collectible letters are here^^^ ![]() Ramona's Diary is here ^^^^^^^^ i am paul newman posted:"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated. Kefkafloyd's Music Corner kefkafloyd posted:Track 01: Deathshead kefkafloyd posted:Track 05: Frau Engel kefkafloyd posted:Track 8: Concrete for Miles kefkafloyd posted:Track 9: Zellenblock B2 kefkafloyd posted:https://www.youtube.com/watch?v=qsg8XNFSNr4 kefkafloyd posted:Track 12: Konzentrationslager kefkafloyd posted:Track 14: Der Mond kefkafloyd posted:
PAnick Shows Off His Work PAnick posted:Yay glad someone noticed them (Quake 3 Rocket Launcher), had to dig in old quake 3 files to find the model and texture. I also had to talk to the guys at id first to get permission to add it. They were very happy about it. PAnick posted:My main task was weapons, robots and vehicles and all those things were awesome to model PAnick posted:All of us artist had to study hard all the different kinds of symbols that might have even the slightest hint of any nazi connection. Neo-nazism made it especially hard when working on the censored version of TNO. They use such common letters, numbers and basic shapes that we had to erase. And they constantly come up with new ones: PAnick posted:Assault Rifle 1946 PAnick posted:So about that moon level... PAnick posted:London Monitor/ Prototype Monitor (Stomper) Art Glukeose posted:Too funny not to do. The determined crew of the London Monitor (you didn't think one guy could pilot that huge thing did you?) tracking BJ's crimes against the Reich, even as their Kybernetik monstrosity falls apart. Keep up the great LP, Lazyfire! Lazyfire fucked around with this message at 23:05 on Feb 10, 2015 |
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![]() I really like the Prologue in The New Order. I think part of that is because the game doesn't hold your hand on anything early on, it sort of lets you figure things out and pops up inoffensive tips on the upper right part of the screen every now and again when a new mechanic is introduced. At a basic level the game doesn't punish you for knowing what to do next by making you wait for an area to open up or for a tutorial video to be played, if you know what you are doing you can go do it. More games need to take that sort of thing into account. It's also a pretty good early tutorial section, you feel a sense of urgency in what you are doing and that lack of drive early on makes me dislike a lot of shooters, so it may be a personal preference. This is a pretty severely cut video, by the way, we only get about half of the actual level in here and most of it is stage setting for the second half which introduces a ton of other stuff that isn't really showcased here. I decided to split the first level into two videos simply because of the length (about an hour). The plan is to put up the second half Thursday just so anyone interested has time to watch this first half without dedicating a full hour of their lives to watch someone else play videos games.
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And it's on! I was pretty hyped about a followup to Wolfenstein 2009 and while this really isn't one, it's still a pretty good game. And good single-player focused PC shooters aren't exactly common. I have quite a lot of reservation about some of the mechanics and the generally schizophrenic design but we'll get to that later. edit: THERE'S NOT ENOUGH GRENADES.
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anilEhilated posted:And it's on! I was pretty hyped about a followup to Wolfenstein 2009 and while this really isn't one, it's still a pretty good game. And good single-player focused PC shooters aren't exactly common. There are never enough grenades or explosives in the entire game. Actually, I can think of only a few situations where there are even the famous video game red barrels. Unless I know a cache of weaponry is up ahead you'll see I'm fairly stingy with my grenades because of this exact issue. They are incredibly useful at forcing enemies out of cover and taking down some spoiler enemies that we can't talk about yet, but you always feel like you need to save them.
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Is it bad that I laughed when you slapped that soldier? It just looked so comical. I am really liking the LP so far, it's like Resistance: Fall of Man but with Nazis instead of aliens.
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It's about goddamn time you got to play a fun, good game. I wish I hadn't lost my disc to a friend's basement and the Detroit flood back in August.
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Mmmmm, yes. A ride this shall be. I still haven't finished this game, but it'll happen before the LP reaches it if I have anything to say about it.
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Snagged this recently and I gotta say, it was the best 15 dollars I ever spent on a video game. It's just fun, exciting, and shockingly well-written throughout; there's honestly nothing about the entire game I can actually say is a downside. It's pretty much the perfect single-player shootmans experience.
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Supeerme posted:Is it bad that I laughed when you slapped that soldier? It just looked so comical. Considering that his response to that was essentially "THANK YOU SIR MAY I HAVE ANOTHER!?", I wouldn't hold it against you. On a more serious topic, this is a fun game, and it's got all sorts of fun things about it. I do have some criticisms with parts of it, but this is a Good Game here.
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The first two videos (already saw the second in the sandcastle) have almost got me to the point where I want to buy it.
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Night10194 posted:It's about goddamn time you got to play a fun, good game. I wish I hadn't lost my disc to a friend's basement and the Detroit flood back in August. I've played plenty of fun and good games, like the time I did Tomb Raider or when I helped on Ghost Recon: Future Soldier. Outside of that nearly everything I've LPd is hot garbage, though, yeah. Pythonicus posted:Mmmmm, yes. A ride this shall be. I still haven't finished this game, but it'll happen before the LP reaches it if I have anything to say about it. I no joke powered through the game in three sessions just a couple weeks ago because I'm a responsible adult with smart priorities and immediately started up a second playthrough. The game is just that good. Agent Interrobang posted:Snagged this recently and I gotta say, it was the best 15 dollars I ever spent on a video game. It's just fun, exciting, and shockingly well-written throughout; there's honestly nothing about the entire game I can actually say is a downside. It's pretty much the perfect single-player shootmans experience. Dr. Snark posted:On a more serious topic, this is a fun game, and it's got all sorts of fun things about it. I do have some criticisms with parts of it, but this is a Good Game here. I'm really waiting for the person who had a negative experience with this game to show up. There's always at least one, but outside of minor gripes it really is a great game. chitoryu12 posted:The first two videos (already saw the second in the sandcastle) have almost got me to the point where I want to buy it. The first level is just a taste of what this game is. If you or anyone else is tempted to buy it I really suggest just doing so.
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Welp, I've beaten this game once and am going through an alternative run. Be nice to use yours as a way to catch the secrets that I missed. But, yeah, this is a pretty fun game.
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citybeatnik posted:Welp, I've beaten this game once and am going through an alternative run. Be nice to use yours as a way to catch the secrets that I missed. I'll show off a bunch of the hidden areas, but I already did all the collecting, so this won't be a great guide. Some of that stuff is obscure as hell.
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Also this game is on sale right now in PSN for PS4 for 30 bucks. Not the cheapest thing but it's still half off what they normally charge for it there.
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Lazyfire posted:I'll show off a bunch of the hidden areas, but I already did all the collecting, so this won't be a great guide. Some of that stuff is obscure as hell. It's not too bad, though, given your map generally has indicators of where everything is. Basically if you see a question mark or exclamation point on it, there be secrets, yo.
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Game looks fun. I'm getting a lot of Killzone 3 vibes, considering it's a game where you fight future Space Nazis with giant robotic attack dogs beneath their giant stomping death mechs. But I'm also reminded of Resistance: Fall Of Man. Both are a good thing, I'd play this game. Edit: oh, also Resistance 3, because it too has giant stomping death mechs. They seem popular with FPSes.
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I have to say I was pleasantly surprised when I picked up this game and eventually beat it twice and did all the extra stuff. I wish they had brought back a weapon from Return to Castle Wolfenstein as a throwback.
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"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated. https://www.youtube.com/watch?v=lrj3u98fsDo
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i am paul newman posted:"He can't go alone.. TO THE MOON!", here's most of the ingame propaganda and safety art translated. I've gone and thrown this post into the second post of the thread where I plan on putting stuff like this as it comes up. Way better than my plan to ask someone who speaks German to translate things as we come across them.
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There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon.
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That internal monologue ("Another dead kid. Seen that before. Too many times. You'll pay for your crimes.") is so terribly hamfisted I'm not sure if it wasn't actually intended to be humorous.
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I'm guessing on no, the game's actually going to tackle some pretty serious stuff - and yeah, some of the dialogue is incredibly hammy.
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I'm so regretting not getting to play it now. I could also be the sour grapes person, because I'm almost alergic to fun. But I so do want a fun shooting experience, I so want it...
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pun pundit posted:There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon. I noticed that as well, but figured this is one of those things you do in series instead of all at once. Too bad about the mistranslations, though. I'm going to keep it in the second post all the same as it's nice to at least get the idea of what's going on with the propaganda posters. steinrokkan posted:That internal monologue ("Another dead kid. Seen that before. Too many times. You'll pay for your crimes.") is so terribly hamfisted I'm not sure if it wasn't actually intended to be humorous. I loving love how they characterized BJ Blazkowicz in this game. He's at once this big dumb slab of meat and most characters treat him as such (notice in the first video where Fergus basically comes up with all the ideas? Get used to that), but over the course of the game you get a really good sense of the guy and realize why his inner monolog sounds the way it does. For those of you in here who have played the game, I was wondering, and this is a spoiler for the second half of this first level:Did you elect to kill Fergus or Wyatt the first time through?
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Well, if you don't mind a big black text bar: I killed Wyatt. Fergus was a war veteran, skilled in plenty of poo poo, so I decided to save him instead of the rookie greenhorn. Sorry Wyatt ![]()
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Nice to see you playing a game you're probably going to enjoy Also worth noting are alternate paths to clear levels, much like you chose to barge down the front door instead of electing to go the sneaky way about clearing that same area (which I did). Outside of some forced areas, you really have a lot of freedom in how you want to play, and the level design is enough that you have big sandbox areas and you have to clear out what you need to do in the level. It's a great game!
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I went with "saving" Fergus. I imagine most people did given the amount of characterization in the prologue; then again, the path I took kind of implies it's been the wrong choice and I haven't played through the other one (maybe that does it too?). Plus the accent, man. That accent. There's really only one character coming up that's voiced better.
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Having saved Wyatt, I can tell you that the other path does something similar. As for why, I knew I would feel like a bastard if I chose otherwise (and on my second playthrough, I was proven right). Dr. Snark fucked around with this message at 18:21 on Dec 3, 2014 |
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I saved Wyatt first. Fergus seemed to want me to choose that. I felt like a bastard either way, and it was a big thing that drove me to go back and replay the game again.
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That Hauptstadtmädels ("capital girls") poster looked a lot like the one for Ilsa, She Wolf of the SS.
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pun pundit posted:There's a bunch missing (like all of the text on those posters with the kids on them), and even with my very weak German skill I've already spotted a mistranslation in one of the images, so it could probably use another pass by a German-speaking goon. I watched the video a second time and tried to capture most of the German flavour stuff. It’s obviously not complete since some of the stuff was hardly readable, but that’s Youtube, I guess. Some of the translations are a bit weird, I know, but the German is somewhat problematic in places. It is still a higher effort German than in most other games. http://lpix.org/sslptest/index.php?id=21197 There is one little thing though. The general tone of the pictures doesn’t quite capture the Nazi propaganda tone. It’s hard to explain, but the colours are bit to friendly and it generally seems much less aggressive. But that’s just ![]() bumblingbee fucked around with this message at 19:44 on Dec 3, 2014 |
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haha god damnit. I watched the next episode. Now i'll have to wait twice as long to watch the third episode.
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bumblingbee posted:I watched the video a second time and tried to capture most of the German flavour stuff. It’s obviously not complete since some of the stuff was hardly readable, but that’s Youtube, I guess. A lot of the friendlier posters in the game are from the post-war sixties. The ones from '46 are from a Germany that's winning at everything. Pvt.Scott fucked around with this message at 20:25 on Dec 3, 2014 |
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Pvt.Scott posted:A lot of the friendlier posters in the game are from the post-war sixties. The ones from '46 are from a Germany that's winning at everything. I don’t think that that would change the way fascism presents itself. The bigger problem with my criticism in that regard is that I can’t really apply real-life schemes to the alternate world of Wolfenstein, that’s why I justified my statement with ![]()
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Affi posted:haha god damnit. I watched the next episode. Now i'll have to wait twice as long to watch the third episode. It was a dilemma; half the first level wasn't really enough to judge the potential quality so I posted the full thing. I thought about putting everything up at once but realized that it was a lot of video and I wanted some time for the thread to talk about what goes on at the end of the stage, so it seemed to make the most sense.
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bumblingbee posted:I don’t think that that would change the way fascism presents itself. The bigger problem with my criticism in that regard is that I can’t really apply real-life schemes to the alternate world of Wolfenstein, that’s why I justified my statement with Some of the propaganda news articles and other documents in the 60s are also a bit..off concerning the wording, even if the German is correct. (At least i didn't notice any grammatical or orthographic mistakes on my first playthrough)
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A Wolfenstein game that actually tries to encourage tactical play and does character building with B.J.? Not sure how I feel about that! That said, the prologue was actually quite good, and I'm liking how the game tries to distinguish itself from a lot of other FPS shooters out nowadays. Time will tell how well they succeeded, but even making the attempt is worth watching. Definitely looks like it'll be surprisingly fun. Looking forward to seeing more. ![]()
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BenS posted:A Wolfenstein game that actually tries to encourage tactical play and does character building with B.J.? Not sure how I feel about that! Wait until he starts racking up the dual-wield perks. ![]()
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# ? Jun 2, 2023 02:51 |
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Can I just say as a Scot, that I really appreciate the use of 'Radjie' in the prologue?
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